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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gtest/gtest.h"
#include "gfxFeature.h"
#include "mozilla/gfx/gfxConfigManager.h"
#include "nsIGfxInfo.h"
using namespace mozilla;
using namespace mozilla::gfx;
namespace mozilla {
namespace gfx {
class MockGfxInfo final : public nsIGfxInfo {
public:
NS_DECL_THREADSAFE_ISUPPORTS
int32_t mStatusWr = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrCompositor = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrShaderCache = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrOptimizedShaders = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrPartialPresent = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrScissoredCacheClears = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusWrDComp = nsIGfxInfo::FEATURE_STATUS_OK;
int32_t mStatusGLNorm16Textures = nsIGfxInfo::FEATURE_STATUS_OK;
Maybe<bool> mHasBattery = Some(false);
const char* mVendorId = "0x10de";
const char* mDeviceId = "";
// Default allows WebRender + compositor, and is desktop NVIDIA.
MockGfxInfo() = default;
NS_IMETHOD GetFeatureStatus(int32_t aFeature, nsACString& aFailureId,
int32_t* _retval) override {
switch (aFeature) {
case nsIGfxInfo::FEATURE_WEBRENDER:
*_retval = mStatusWr;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_COMPOSITOR:
*_retval = mStatusWrCompositor;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_SHADER_CACHE:
*_retval = mStatusWrShaderCache;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_OPTIMIZED_SHADERS:
*_retval = mStatusWrOptimizedShaders;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_PARTIAL_PRESENT:
*_retval = mStatusWrPartialPresent;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_SCISSORED_CACHE_CLEARS:
*_retval = mStatusWrScissoredCacheClears;
break;
case nsIGfxInfo::FEATURE_WEBRENDER_DCOMP:
*_retval = mStatusWrDComp;
break;
case nsIGfxInfo::FEATURE_GL_NORM16_TEXTURES:
*_retval = mStatusGLNorm16Textures;
break;
default:
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
NS_IMETHOD GetHasBattery(bool* aHasBattery) override {
if (mHasBattery.isNothing()) {
return NS_ERROR_NOT_IMPLEMENTED;
}
*aHasBattery = *mHasBattery;
return NS_OK;
}
NS_IMETHOD GetAdapterVendorID(nsAString& aAdapterVendorID) override {
if (!mVendorId) {
return NS_ERROR_NOT_IMPLEMENTED;
}
aAdapterVendorID.AssignASCII(mVendorId);
return NS_OK;
}
NS_IMETHOD GetAdapterDeviceID(nsAString& aAdapterDeviceID) override {
if (!mDeviceId) {
return NS_ERROR_NOT_IMPLEMENTED;
}
aAdapterDeviceID.AssignASCII(mDeviceId);
return NS_OK;
}
NS_IMETHOD GetTextScaleFactor(float* aTextScaleFactor) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP GetEmbeddedInFirefoxReality(
bool* aEmbeddedInFirefoxReality) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAzureCanvasBackend(nsAString& aBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAzureContentBackend(nsAString& aBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
// The following methods we don't need for testing gfxConfigManager.
NS_IMETHOD GetFeatureStatusStr(const nsAString& aFeature,
nsACString& aFailureId,
nsAString& _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatureSuggestedDriverVersionStr(const nsAString& aFeature,
nsAString& _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatureSuggestedDriverVersion(int32_t aFeature,
nsAString& _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetMonitors(JSContext* cx,
JS::MutableHandle<JS::Value> _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFailures(nsTArray<int32_t>& indices,
nsTArray<nsCString>& failures) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD_(void) LogFailure(const nsACString& failure) override {}
NS_IMETHOD GetInfo(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatures(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFeatureLog(JSContext*, JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetActiveCrashGuards(JSContext*,
JS::MutableHandle<JS::Value>) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFontVisibilityDetermination(
nsIGfxInfo::FontVisibilityDeviceDetermination*
aFontVisibilityDetermination) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetFontVisibilityDeterminationStr(
nsAString& aFontVisibilityDeterminationStr) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetContentBackend(nsAString& aContentBackend) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetUsingGPUProcess(bool* aOutValue) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetUsingAcceleratedCanvas(bool* aOutValue) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetIsHeadless(bool* aIsHeadless) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetTargetFrameRate(uint32_t* aTargetFrameRate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetCodecSupportInfo(nsACString& aCodecSupportInfo) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD_(void)
SetCodecSupportInfo(const nsACString& aCodecSupportInfo) override {}
NS_IMETHOD GetDWriteEnabled(bool* aDWriteEnabled) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDWriteVersion(nsAString& aDwriteVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetCleartypeParameters(nsAString& aCleartypeParams) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetWindowProtocol(nsAString& aWindowProtocol) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetTestType(nsAString& aTestType) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDescription(nsAString& aAdapterDescription) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriver(nsAString& aAdapterDriver) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterSubsysID(nsAString& aAdapterSubsysID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterRAM(uint32_t* aAdapterRAM) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVendor(nsAString& aAdapterDriverVendor) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVersion(
nsAString& aAdapterDriverVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverDate(nsAString& aAdapterDriverDate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDescription2(nsAString& aAdapterDescription) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriver2(nsAString& aAdapterDriver) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterVendorID2(nsAString& aAdapterVendorID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDeviceID2(nsAString& aAdapterDeviceID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterSubsysID2(nsAString& aAdapterSubsysID) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterRAM2(uint32_t* aAdapterRAM) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVendor2(nsAString& aAdapterDriverVendor) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverVersion2(
nsAString& aAdapterDriverVersion) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetAdapterDriverDate2(nsAString& aAdapterDriverDate) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetIsGPU2Active(bool* aIsGPU2Active) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD GetDrmRenderDevice(nsACString& aDrmRenderDevice) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD ControlGPUProcessForXPCShell(bool aEnable,
bool* _retval) override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD KillGPUProcessForTests() override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD CrashGPUProcessForTests() override {
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHOD_(void) GetData() override {}
private:
virtual ~MockGfxInfo() = default;
};
NS_IMPL_ISUPPORTS(MockGfxInfo, nsIGfxInfo)
class GfxConfigManager : public ::testing::Test, public gfxConfigManager {
public:
GfxConfigManager() {
mFeatureWr = &mFeatures.mWr;
mFeatureWrCompositor = &mFeatures.mWrCompositor;
mFeatureWrAngle = &mFeatures.mWrAngle;
mFeatureWrDComp = &mFeatures.mWrDComp;
mFeatureWrPartial = &mFeatures.mWrPartial;
mFeatureWrShaderCache = &mFeatures.mWrShaderCache;
mFeatureWrOptimizedShaders = &mFeatures.mWrOptimizedShaders;
mFeatureWrScissoredCacheClears = &mFeatures.mWrScissoredCacheClears;
mFeatureHwCompositing = &mFeatures.mHwCompositing;
mFeatureGPUProcess = &mFeatures.mGPUProcess;
mFeatureGLNorm16Textures = &mFeatures.mGLNorm16Textures;
}
void SetUp() override {
mMockGfxInfo = new MockGfxInfo();
mGfxInfo = mMockGfxInfo;
mFeatureD3D11HwAngle = &mFeatures.mD3D11HwAngle;
mFeatureD3D11Compositing = &mFeatures.mD3D11Compositing;
// By default, turn everything on. This effectively assumes we are on
// qualified nightly Windows 10 with DirectComposition support.
mFeatureHwCompositing->EnableByDefault();
mFeatureD3D11HwAngle->EnableByDefault();
mFeatureD3D11Compositing->EnableByDefault();
mFeatureGPUProcess->EnableByDefault();
mWrCompositorEnabled.emplace(true);
mWrPartialPresent = true;
mWrShaderCache.emplace(true);
mWrOptimizedShaders = true;
mWrForceAngle = true;
mWrDCompWinEnabled = true;
mWrCompositorDCompRequired = true;
mWrScissoredCacheClearsEnabled = true;
++mHwStretchingSupport.mBoth;
mIsNightly = true;
mIsEarlyBetaOrEarlier = true;
}
void TearDown() override {
mFeatures.mWr.Reset();
mFeatures.mWrCompositor.Reset();
mFeatures.mWrAngle.Reset();
mFeatures.mWrDComp.Reset();
mFeatures.mWrPartial.Reset();
mFeatures.mWrShaderCache.Reset();
mFeatures.mWrOptimizedShaders.Reset();
mFeatures.mWrScissoredCacheClears.Reset();
mFeatures.mHwCompositing.Reset();
mFeatures.mD3D11HwAngle.Reset();
mFeatures.mD3D11Compositing.Reset();
mFeatures.mGPUProcess.Reset();
mFeatures.mGLNorm16Textures.Reset();
}
struct {
FeatureState mWr;
FeatureState mWrCompositor;
FeatureState mWrAngle;
FeatureState mWrDComp;
FeatureState mWrPartial;
FeatureState mWrShaderCache;
FeatureState mWrOptimizedShaders;
FeatureState mWrScissoredCacheClears;
FeatureState mHwCompositing;
FeatureState mD3D11HwAngle;
FeatureState mD3D11Compositing;
FeatureState mGPUProcess;
FeatureState mGLNorm16Textures;
} mFeatures;
RefPtr<MockGfxInfo> mMockGfxInfo;
};
} // namespace gfx
} // namespace mozilla
TEST_F(GfxConfigManager, WebRenderDefault) {
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDefaultRelease) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderNoPartialPresent) {
mWrPartialPresent = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderPartialBlocked) {
mWrPartialPresent = true;
mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWrPartial.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForcePartialBlocked) {
mWrForcePartialPresent = true;
mMockGfxInfo->mStatusWrPartialPresent = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScaledResolutionWithHwStretching) {
mScaledResolution = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScaledResolutionNoHwStretching) {
++mHwStretchingSupport.mNone;
mScaledResolution = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderEnabledWithDisableHwCompositingNoWr) {
mDisableHwCompositingNoWr = true;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDisabledWithDisableHwCompositingNoWr) {
mDisableHwCompositingNoWr = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_FALSE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSafeMode) {
mSafeMode = true;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDCompDisabled) {
mWrDCompWinEnabled = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDCompNotRequired) {
mWrDCompWinEnabled = false;
mWrCompositorDCompRequired = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderDCompBlocked) {
mWrPartialPresent = true;
mMockGfxInfo->mStatusWrDComp = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceAngleDisabled) {
mWrForceAngle = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderD3D11HwAngleDisabled) {
mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderD3D11HwAngleAndForceAngleDisabled) {
mWrForceAngle = false;
mFeatures.mD3D11HwAngle.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_FALSE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderGPUProcessDisabled) {
mFeatures.mGPUProcess.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderIntelBatteryNoHwStretchingNotNightly) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
++mHwStretchingSupport.mNone;
mScaledResolution = true;
mMockGfxInfo->mHasBattery.ref() = true;
mMockGfxInfo->mVendorId = "0x8086";
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSofwareAndNotQualified) {
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceEnabledEnvvar) {
mWrEnvForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSoftwareAllowedForceEnabledPref) {
mWrForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderForceSoftwareForceEnabledEnvvar) {
mWrEnvForceEnabled = true;
mWrSoftwareForceEnabled = true;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderSoftwareReleaseWindowsGPUProcessDisabled) {
mIsNightly = mIsEarlyBetaOrEarlier = false;
mMockGfxInfo->mStatusWr = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
mFeatures.mGPUProcess.UserDisable("", ""_ns);
ConfigureWebRender();
EXPECT_FALSE(mFeatures.mWr.IsEnabled());
EXPECT_FALSE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_FALSE(mFeatures.mWrAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_FALSE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_FALSE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderShaderCacheDisabled) {
mWrShaderCache = Some(false);
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderShaderCacheBlocked) {
mMockGfxInfo->mStatusWrShaderCache = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_FALSE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsDisabled) {
mWrScissoredCacheClearsEnabled = false;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsBlocked) {
mMockGfxInfo->mStatusWrScissoredCacheClears =
nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, WebRenderScissoredCacheClearsForceEnabled) {
mWrScissoredCacheClearsForceEnabled = false;
mMockGfxInfo->mStatusWrScissoredCacheClears =
nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_FALSE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mGLNorm16Textures.IsEnabled());
}
TEST_F(GfxConfigManager, GLNorm16TexturesBlocked) {
mMockGfxInfo->mStatusGLNorm16Textures = nsIGfxInfo::FEATURE_BLOCKED_DEVICE;
ConfigureWebRender();
EXPECT_TRUE(mFeatures.mWr.IsEnabled());
EXPECT_TRUE(mFeatures.mWrCompositor.IsEnabled());
EXPECT_TRUE(mFeatures.mWrAngle.IsEnabled());
EXPECT_TRUE(mFeatures.mWrDComp.IsEnabled());
EXPECT_TRUE(mFeatures.mWrShaderCache.IsEnabled());
EXPECT_TRUE(mFeatures.mWrOptimizedShaders.IsEnabled());
EXPECT_TRUE(mFeatures.mWrScissoredCacheClears.IsEnabled());
EXPECT_TRUE(mFeatures.mWrPartial.IsEnabled());
EXPECT_TRUE(mFeatures.mHwCompositing.IsEnabled());
EXPECT_TRUE(mFeatures.mGPUProcess.IsEnabled());
EXPECT_TRUE(mFeatures.mD3D11HwAngle.IsEnabled());
EXPECT_FALSE(mFeatures.mGLNorm16Textures.IsEnabled());
}
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