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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_PAINTING_WINDOWRENDERER_H
#define MOZILLA_PAINTING_WINDOWRENDERER_H
#include "gfxContext.h"
#include "mozilla/ScrollPositionUpdate.h" // for ScrollPositionUpdate
#include "mozilla/dom/Animation.h" // for Animation
#include "mozilla/gfx/GPUProcessListener.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/ScrollableLayerGuid.h" // for ScrollableLayerGuid, ScrollableLayerGuid::ViewID
#include "mozilla/webrender/webrender_ffi.h"
#include "nsRefPtrHashtable.h" // for nsRefPtrHashtable
namespace mozilla {
namespace layers {
class LayerManager;
class WebRenderLayerManager;
class KnowsCompositor;
class CompositorBridgeChild;
class FrameUniformityData;
class PersistentBufferProvider;
} // namespace layers
class FallbackRenderer;
class nsDisplayListBuilder;
class nsDisplayList;
class FrameRecorder {
public:
/**
* Record (and return) frame-intervals and paint-times for frames which were
* presented between calling StartFrameTimeRecording and
* StopFrameTimeRecording.
*
* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is
* called too late
* (elements were overwritten since Start), result is considered invalid
* and hence empty.)
* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were
* less frequent).
* Can be changed (up to 1 hour) via pref:
* toolkit.framesRecording.bufferSize.
* - Note: the first frame-interval may be longer than expected because last
* frame
* might have been presented some time before calling
* StartFrameTimeRecording.
*/
/**
* Returns a handle which represents current recording start position.
*/
virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize);
/**
* Clears, then populates aFrameIntervals with the recorded frame timing
* data. The array will be empty if data was overwritten since
* aStartIndex was obtained.
*/
virtual void StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals);
void RecordFrame();
private:
struct FramesTimingRecording {
// Stores state and data for frame intervals and paint times recording.
// see LayerManager::StartFrameTimeRecording() at Layers.cpp for more
// details.
FramesTimingRecording()
: mNextIndex(0),
mLatestStartIndex(0),
mCurrentRunStartIndex(0),
mIsPaused(true) {}
nsTArray<float> mIntervals;
TimeStamp mLastFrameTime;
uint32_t mNextIndex;
uint32_t mLatestStartIndex;
uint32_t mCurrentRunStartIndex;
bool mIsPaused;
};
FramesTimingRecording mRecording;
};
/**
* WindowRenderer is the retained rendering object owned by an nsIWidget for
* drawing the contents of that window, the role previously handled by
* LayerManager.
*
* It can be WebRender, (deprecated) Layers, or an immediate-mode
* FallbackRenderer.
*
* The intention is for LayerManager to be removed entirely in the near future,
* with WebRender inheriting directly from this class. It is likely that more
* cleanup can be done once that happens.
*/
class WindowRenderer : public FrameRecorder {
NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
public:
// Cast to implementation types.
virtual layers::WebRenderLayerManager* AsWebRender() { return nullptr; }
virtual FallbackRenderer* AsFallback() { return nullptr; }
// Required functionality
/**
* Start a new transaction. Nested transactions are not allowed so
* there must be no transaction currently in progress.
* This transaction will update the state of the window from which
* this LayerManager was obtained.
*/
virtual bool BeginTransaction(const nsCString& aURL = nsCString()) = 0;
enum EndTransactionFlags {
END_DEFAULT = 0,
END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase
END_NO_COMPOSITE =
1 << 1, // Do not composite after drawing painted layer contents.
END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a
// remote Compositor, if one exists.
};
/**
* Attempts to end an "empty transaction". There must have been no
* changes to the layer tree since the BeginTransaction().
* It's possible for this to fail; PaintedLayers may need to be updated
* due to VRAM data being lost, for example. In such cases this method
* returns false, and the caller must proceed with a normal layer tree
* update and EndTransaction.
*/
virtual bool EndEmptyTransaction(
EndTransactionFlags aFlags = END_DEFAULT) = 0;
virtual void Destroy() {}
/**
* Type of layer manager this is. This is to be used sparsely in order to
* avoid a lot of Layers backend specific code. It should be used only when
* Layers backend specific functionality is necessary.
*/
virtual layers::LayersBackend GetBackendType() = 0;
/**
* Type of layers backend that will be used to composite this layer tree.
* When compositing is done remotely, then this returns the layers type
* of the compositor.
*/
virtual layers::LayersBackend GetCompositorBackendType() {
return GetBackendType();
}
/**
* Checks if we need to invalidate the OS widget to trigger
* painting when updating this renderer.
*/
virtual bool NeedsWidgetInvalidation() { return true; }
/**
* Make sure that the previous transaction has been entirely
* completed.
*
* Note: This may sychronously wait on a remote compositor
* to complete rendering.
*/
virtual void FlushRendering(wr::RenderReasons aReasons) {}
/**
* Make sure that the previous transaction has been
* received. This will synchronsly wait on a remote compositor.
*/
virtual void WaitOnTransactionProcessed() {}
/**
* returns the maximum texture size on this layer backend, or INT32_MAX
* if there is no maximum
*/
virtual int32_t GetMaxTextureSize() const { return INT32_MAX; }
/**
* Return the name of the layer manager's backend.
*/
virtual void GetBackendName(nsAString& aName) = 0;
virtual void GetFrameUniformity(layers::FrameUniformityData* aOutData) {}
virtual bool AddPendingScrollUpdateForNextTransaction(
layers::ScrollableLayerGuid::ViewID aScrollId,
const ScrollPositionUpdate& aUpdateInfo) {
return false;
}
/**
* Creates a PersistentBufferProvider for use with canvas which is optimized
* for inter-operating with this layermanager.
*/
virtual already_AddRefed<layers::PersistentBufferProvider>
CreatePersistentBufferProvider(const mozilla::gfx::IntSize& aSize,
mozilla::gfx::SurfaceFormat aFormat,
bool aWillReadFrequently = false);
// Helper wrappers around cast to impl and then cast again.
virtual layers::KnowsCompositor* AsKnowsCompositor() { return nullptr; }
virtual layers::CompositorBridgeChild* GetCompositorBridgeChild() {
return nullptr;
}
// Provided functionality
void AddPartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
dom::Animation* aAnimation);
void RemovePartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
dom::Animation* aAnimation);
void UpdatePartialPrerenderedAnimations(
const nsTArray<uint64_t>& aJankedAnimations);
protected:
virtual ~WindowRenderer() = default;
// Transform animations which are not fully pre-rendered because it's on a
// large frame. We need to update the pre-rendered area once after we tried
// to composite area which is outside of the pre-rendered area on the
// compositor.
nsRefPtrHashtable<nsUint64HashKey, dom::Animation>
mPartialPrerenderedAnimations;
};
/**
* FallbackRenderer is non-retained renderer that acts as a direct wrapper
* around calling Paint on the provided DisplayList. This is used for cases
* where initializing WebRender is too costly, and we don't need
* retaining/invalidation (like small popup windows).
*
* It doesn't support any sort of EmptyTransaction, and only draws during
* EndTransaction if a composite is requested (no END_NO_COMPOSITE flag
* provided)
*/
class FallbackRenderer : public WindowRenderer {
public:
FallbackRenderer* AsFallback() final { return this; }
void SetTarget(gfxContext* aContext);
bool BeginTransaction(const nsCString& aURL = nsCString()) final;
bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) final {
return false;
}
layers::LayersBackend GetBackendType() final {
return layers::LayersBackend::LAYERS_NONE;
}
void GetBackendName(nsAString& name) final { name.AssignLiteral("Fallback"); }
void EndTransactionWithColor(const nsIntRect& aRect,
const gfx::DeviceColor& aColor);
void EndTransactionWithList(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList,
int32_t aAppUnitsPerDevPixel,
EndTransactionFlags aFlags);
gfxContext* mTarget = nullptr;
protected:
FallbackRenderer() = default;
};
/**
* DefaultFallbackRenderer is intended to be used when the caller does not want
* it to be destroyed/recreated based on the compositing state.
*/
class DefaultFallbackRenderer final : public FallbackRenderer {
NS_INLINE_DECL_REFCOUNTING(DefaultFallbackRenderer, final)
public:
DefaultFallbackRenderer() = default;
private:
~DefaultFallbackRenderer() final = default;
};
/**
* BackgroundedFallbackRenderer is intended to be used as a placeholder while we
* wait for compositing to be reinstantiated.
*/
class BackgroundedFallbackRenderer final : public FallbackRenderer,
public gfx::GPUProcessListener {
NS_INLINE_DECL_REFCOUNTING(BackgroundedFallbackRenderer, final)
public:
explicit BackgroundedFallbackRenderer(nsIWidget* aWidget);
void Destroy() final;
void OnCompositorDestroyBackgrounded() final;
private:
~BackgroundedFallbackRenderer() final;
// The widget to notify when compositing is reinstantiated.
nsIWidget* mWidget;
};
} // namespace mozilla
#endif /* MOZILLA_PAINTING_WINDOWRENDERER_H */
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