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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioSegment.h"
#include <speex/speex_resampler.h>
#include "AudioChannelFormat.h"
#include "AudioMixer.h"
#include "MediaTrackGraph.h" // for nsAutoRefTraits<SpeexResamplerState>
namespace mozilla {
const uint8_t
SilentChannel::gZeroChannel[MAX_AUDIO_SAMPLE_SIZE *
SilentChannel::AUDIO_PROCESSING_FRAMES] = {0};
template <>
const float* SilentChannel::ZeroChannel<float>() {
return reinterpret_cast<const float*>(SilentChannel::gZeroChannel);
}
template <>
const int16_t* SilentChannel::ZeroChannel<int16_t>() {
return reinterpret_cast<const int16_t*>(SilentChannel::gZeroChannel);
}
void AudioSegment::ApplyVolume(float aVolume) {
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
ci->mVolume *= aVolume;
}
}
template <typename T>
void AudioSegment::Resample(nsAutoRef<SpeexResamplerState>& aResampler,
uint32_t* aResamplerChannelCount, uint32_t aInRate,
uint32_t aOutRate) {
mDuration = 0;
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
AutoTArray<nsTArray<T>, GUESS_AUDIO_CHANNELS> output;
AutoTArray<const T*, GUESS_AUDIO_CHANNELS> bufferPtrs;
AudioChunk& c = *ci;
// If this chunk is null, don't bother resampling, just alter its duration
if (c.IsNull()) {
c.mDuration = (c.mDuration * aOutRate) / aInRate;
mDuration += c.mDuration;
continue;
}
uint32_t channels = c.mChannelData.Length();
// This might introduce a discontinuity, but a channel count change in the
// middle of a stream is not that common. This also initializes the
// resampler as late as possible.
if (channels != *aResamplerChannelCount) {
SpeexResamplerState* state =
speex_resampler_init(channels, aInRate, aOutRate,
SPEEX_RESAMPLER_QUALITY_DEFAULT, nullptr);
MOZ_ASSERT(state);
aResampler.own(state);
*aResamplerChannelCount = channels;
}
output.SetLength(channels);
bufferPtrs.SetLength(channels);
uint32_t inFrames = c.mDuration;
// Round up to allocate; the last frame may not be used.
NS_ASSERTION((UINT64_MAX - aInRate + 1) / c.mDuration >= aOutRate,
"Dropping samples");
uint32_t outSize =
(static_cast<uint64_t>(c.mDuration) * aOutRate + aInRate - 1) / aInRate;
for (uint32_t i = 0; i < channels; i++) {
T* out = output[i].AppendElements(outSize);
uint32_t outFrames = outSize;
const T* in = static_cast<const T*>(c.mChannelData[i]);
dom::WebAudioUtils::SpeexResamplerProcess(aResampler.get(), i, in,
&inFrames, out, &outFrames);
MOZ_ASSERT(inFrames == c.mDuration);
bufferPtrs[i] = out;
output[i].SetLength(outFrames);
}
MOZ_ASSERT(channels > 0);
c.mDuration = output[0].Length();
c.mBuffer = new mozilla::SharedChannelArrayBuffer<T>(std::move(output));
for (uint32_t i = 0; i < channels; i++) {
c.mChannelData[i] = bufferPtrs[i];
}
mDuration += c.mDuration;
}
}
void AudioSegment::ResampleChunks(nsAutoRef<SpeexResamplerState>& aResampler,
uint32_t* aResamplerChannelCount,
uint32_t aInRate, uint32_t aOutRate) {
if (mChunks.IsEmpty()) {
return;
}
AudioSampleFormat format = AUDIO_FORMAT_SILENCE;
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
if (ci->mBufferFormat != AUDIO_FORMAT_SILENCE) {
format = ci->mBufferFormat;
}
}
switch (format) {
// If the format is silence at this point, all the chunks are silent. The
// actual function we use does not matter, it's just a matter of changing
// the chunks duration.
case AUDIO_FORMAT_SILENCE:
case AUDIO_FORMAT_FLOAT32:
Resample<float>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
break;
case AUDIO_FORMAT_S16:
Resample<int16_t>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
break;
default:
MOZ_ASSERT(false);
break;
}
}
size_t AudioSegment::WriteToInterleavedBuffer(nsTArray<AudioDataValue>& aBuffer,
uint32_t aChannels) const {
size_t offset = 0;
if (GetDuration() <= 0) {
MOZ_ASSERT(GetDuration() == 0);
return offset;
}
// Calculate how many samples in this segment
size_t frames = static_cast<size_t>(GetDuration());
CheckedInt<size_t> samples(frames);
samples *= static_cast<size_t>(aChannels);
MOZ_ASSERT(samples.isValid());
if (!samples.isValid()) {
return offset;
}
// Enlarge buffer space if needed
if (samples.value() > aBuffer.Capacity()) {
aBuffer.SetCapacity(samples.value());
}
aBuffer.SetLengthAndRetainStorage(samples.value());
aBuffer.ClearAndRetainStorage();
// Convert the de-interleaved chunks into an interleaved buffer. Note that
// we may upmix or downmix the audio data if the channel in the chunks
// mismatch with aChannels
for (ConstChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
const AudioChunk& c = *ci;
size_t samplesInChunk = static_cast<size_t>(c.mDuration) * aChannels;
switch (c.mBufferFormat) {
case AUDIO_FORMAT_S16:
WriteChunk<int16_t>(c, aChannels, c.mVolume,
aBuffer.Elements() + offset);
break;
case AUDIO_FORMAT_FLOAT32:
WriteChunk<float>(c, aChannels, c.mVolume, aBuffer.Elements() + offset);
break;
case AUDIO_FORMAT_SILENCE:
PodZero(aBuffer.Elements() + offset, samplesInChunk);
break;
default:
MOZ_ASSERT_UNREACHABLE("Unknown format");
PodZero(aBuffer.Elements() + offset, samplesInChunk);
break;
}
offset += samplesInChunk;
}
MOZ_DIAGNOSTIC_ASSERT(samples.value() == offset,
"Segment's duration is incorrect");
aBuffer.SetLengthAndRetainStorage(offset);
return offset;
}
// This helps to to safely get a pointer to the position we want to start
// writing a planar audio buffer, depending on the channel and the offset in the
// buffer.
static AudioDataValue* PointerForOffsetInChannel(AudioDataValue* aData,
size_t aLengthSamples,
uint32_t aChannelCount,
uint32_t aChannel,
uint32_t aOffsetSamples) {
size_t samplesPerChannel = aLengthSamples / aChannelCount;
size_t beginningOfChannel = samplesPerChannel * aChannel;
MOZ_ASSERT(aChannel * samplesPerChannel + aOffsetSamples < aLengthSamples,
"Offset request out of bounds.");
return aData + beginningOfChannel + aOffsetSamples;
}
template <typename SrcT>
static void DownMixChunk(const AudioChunk& aChunk,
Span<AudioDataValue* const> aOutputChannels) {
Span<const SrcT* const> channelData = aChunk.ChannelData<SrcT>();
uint32_t frameCount = aChunk.mDuration;
if (channelData.Length() > aOutputChannels.Length()) {
// Down mix.
AudioChannelsDownMix(channelData, aOutputChannels, frameCount);
for (AudioDataValue* outChannel : aOutputChannels) {
ScaleAudioSamples(outChannel, frameCount, aChunk.mVolume);
}
} else {
// The channel count is already what we want.
for (uint32_t channel = 0; channel < aOutputChannels.Length(); channel++) {
ConvertAudioSamplesWithScale(channelData[channel],
aOutputChannels[channel], frameCount,
aChunk.mVolume);
}
}
}
void AudioChunk::DownMixTo(
Span<AudioDataValue* const> aOutputChannelPtrs) const {
switch (mBufferFormat) {
case AUDIO_FORMAT_FLOAT32:
DownMixChunk<float>(*this, aOutputChannelPtrs);
return;
case AUDIO_FORMAT_S16:
DownMixChunk<int16_t>(*this, aOutputChannelPtrs);
return;
case AUDIO_FORMAT_SILENCE:
for (AudioDataValue* outChannel : aOutputChannelPtrs) {
std::fill_n(outChannel, mDuration, static_cast<AudioDataValue>(0));
}
return;
// Avoid `default:` so that `-Wswitch` catches missing enumerators at
// compile time.
}
MOZ_ASSERT_UNREACHABLE("buffer format");
}
void AudioSegment::Mix(AudioMixer& aMixer, uint32_t aOutputChannels,
uint32_t aSampleRate) {
AutoTArray<AudioDataValue,
SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
buf;
AudioChunk upMixChunk;
uint32_t offsetSamples = 0;
uint32_t duration = GetDuration();
if (duration <= 0) {
MOZ_ASSERT(duration == 0);
return;
}
uint32_t outBufferLength = duration * aOutputChannels;
buf.SetLength(outBufferLength);
AutoTArray<AudioDataValue*, GUESS_AUDIO_CHANNELS> outChannelPtrs;
outChannelPtrs.SetLength(aOutputChannels);
uint32_t frames;
for (ChunkIterator ci(*this); !ci.IsEnded();
ci.Next(), offsetSamples += frames) {
const AudioChunk& c = *ci;
frames = c.mDuration;
for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
outChannelPtrs[channel] =
PointerForOffsetInChannel(buf.Elements(), outBufferLength,
aOutputChannels, channel, offsetSamples);
}
// If the chunk is silent, simply write the right number of silence in the
// buffers.
if (c.mBufferFormat == AUDIO_FORMAT_SILENCE) {
for (AudioDataValue* outChannel : outChannelPtrs) {
PodZero(outChannel, frames);
}
continue;
}
// We need to upmix and downmix appropriately, depending on the
// desired input and output channels.
const AudioChunk* downMixInput = &c;
if (c.ChannelCount() < aOutputChannels) {
// Up-mix.
upMixChunk = c;
AudioChannelsUpMix<void>(&upMixChunk.mChannelData, aOutputChannels,
SilentChannel::gZeroChannel);
downMixInput = &upMixChunk;
}
downMixInput->DownMixTo(outChannelPtrs);
}
if (offsetSamples) {
MOZ_ASSERT(offsetSamples == outBufferLength / aOutputChannels,
"We forgot to write some samples?");
aMixer.Mix(buf.Elements(), aOutputChannels, offsetSamples, aSampleRate);
}
}
} // namespace mozilla
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