1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EncoderAgent.h"
#include "PDMFactory.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Logging.h"
#include "nsThreadUtils.h"
extern mozilla::LazyLogModule gWebCodecsLog;
namespace mozilla {
#ifdef LOG_INTERNAL
# undef LOG_INTERNAL
#endif // LOG_INTERNAL
#define LOG_INTERNAL(level, msg, ...) \
MOZ_LOG(gWebCodecsLog, LogLevel::level, (msg, ##__VA_ARGS__))
#ifdef LOG
# undef LOG
#endif // LOG
#define LOG(msg, ...) LOG_INTERNAL(Debug, msg, ##__VA_ARGS__)
#ifdef LOGW
# undef LOGW
#endif // LOGE
#define LOGW(msg, ...) LOG_INTERNAL(Warning, msg, ##__VA_ARGS__)
#ifdef LOGE
# undef LOGE
#endif // LOGE
#define LOGE(msg, ...) LOG_INTERNAL(Error, msg, ##__VA_ARGS__)
#ifdef LOGV
# undef LOGV
#endif // LOGV
#define LOGV(msg, ...) LOG_INTERNAL(Verbose, msg, ##__VA_ARGS__)
EncoderAgent::EncoderAgent(WebCodecsId aId)
: mId(aId),
mOwnerThread(GetCurrentSerialEventTarget()),
mPEMFactory(MakeRefPtr<PEMFactory>()),
mEncoder(nullptr),
mState(State::Unconfigured) {
MOZ_ASSERT(mOwnerThread);
MOZ_ASSERT(mPEMFactory);
LOG("EncoderAgent #%zu (%p) ctor", mId, this);
}
EncoderAgent::~EncoderAgent() {
LOG("EncoderAgent #%zu (%p) dtor", mId, this);
MOZ_ASSERT(mState == State::Unconfigured, "encoder released in wrong state");
MOZ_ASSERT(!mEncoder, "encoder must be shutdown");
}
RefPtr<EncoderAgent::ConfigurePromise> EncoderAgent::Configure(
const EncoderConfig& aConfig) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Unconfigured || mState == State::Error);
MOZ_ASSERT(mConfigurePromise.IsEmpty());
MOZ_ASSERT(!mCreateRequest.Exists());
MOZ_ASSERT(!mInitRequest.Exists());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to configure in error state", mId, this);
return ConfigurePromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot configure in error state"),
__func__);
}
MOZ_ASSERT(mState == State::Unconfigured);
MOZ_ASSERT(!mEncoder);
SetState(State::Configuring);
LOG("EncoderAgent #%zu (%p) is creating an encoder (%s)", mId, this,
mozilla::EnumValueToString(aConfig.mCodec));
RefPtr<ConfigurePromise> p = mConfigurePromise.Ensure(__func__);
mPEMFactory->CreateEncoderAsync(aConfig, dom::GetWebCodecsEncoderTaskQueue())
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](RefPtr<MediaDataEncoder>&& aEncoder) {
self->mCreateRequest.Complete();
// If EncoderAgent has been shut down, shut the created encoder down
// and return.
if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
"configuration should have been rejected");
LOGW(
"EncoderAgent #%zu (%p) has been shut down. We need to shut "
"the newly created encoder down",
self->mId, self.get());
aEncoder->Shutdown()->Then(
self->mOwnerThread, __func__,
[self](const ShutdownPromise::ResolveOrRejectValue& aValue) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
LOGW(
"EncoderAgent #%zu (%p), newly created encoder "
"shutdown "
"has been %s",
self->mId, self.get(),
aValue.IsResolve() ? "resolved" : "rejected");
self->SetState(State::Unconfigured);
self->mShutdownWhileCreationPromise.ResolveOrReject(
aValue, __func__);
});
return;
}
self->mEncoder = aEncoder.forget();
LOG("EncoderAgent #%zu (%p) has created a encoder, now initialize "
"it",
self->mId, self.get());
self->mEncoder->Init()
->Then(
self->mOwnerThread, __func__,
[self]() {
self->mInitRequest.Complete();
LOG("EncoderAgent #%zu (%p) has initialized the encoder",
self->mId, self.get());
self->SetState(State::Configured);
self->mConfigurePromise.Resolve(true, __func__);
},
[self](const MediaResult& aError) {
self->mInitRequest.Complete();
LOGE(
"EncoderAgent #%zu (%p) failed to initialize the "
"encoder",
self->mId, self.get());
self->SetState(State::Error);
self->mConfigurePromise.Reject(aError, __func__);
})
->Track(self->mInitRequest);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mCreateRequest.Complete();
LOGE("EncoderAgent #%zu (%p) failed to create a encoder", self->mId,
self.get());
// If EncoderAgent has been shut down, we need to resolve the
// shutdown promise.
if (!self->mShutdownWhileCreationPromise.IsEmpty()) {
MOZ_ASSERT(self->mState == State::ShuttingDown);
MOZ_ASSERT(self->mConfigurePromise.IsEmpty(),
"configuration should have been rejected");
LOGW(
"EncoderAgent #%zu (%p) has been shut down. Resolve the "
"shutdown promise right away since encoder creation failed",
self->mId, self.get());
self->SetState(State::Unconfigured);
self->mShutdownWhileCreationPromise.Resolve(true, __func__);
return;
}
self->SetState(State::Error);
self->mConfigurePromise.Reject(aError, __func__);
})
->Track(mCreateRequest);
return p;
}
RefPtr<EncoderAgent::ReconfigurationPromise> EncoderAgent::Reconfigure(
const RefPtr<const EncoderConfigurationChangeList>& aConfigChanges) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Configured || mState == State::Error);
MOZ_ASSERT(mReconfigurationPromise.IsEmpty());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to reconfigure in error state", mId,
this);
return ReconfigurationPromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot reconfigure in error state"),
__func__);
}
MOZ_ASSERT(mEncoder);
SetState(State::Configuring);
LOG("EncoderAgent #%zu (%p) is reconfiguring its encoder (%s)", mId, this,
NS_ConvertUTF16toUTF8(aConfigChanges->ToString().get()).get());
RefPtr<ReconfigurationPromise> p = mReconfigurationPromise.Ensure(__func__);
mEncoder->Reconfigure(aConfigChanges)
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](bool) {
self->mReconfigurationRequest.Complete();
LOGE("EncoderAgent #%zu (%p) reconfigure success", self->mId,
self.get());
self->SetState(State::Configured);
self->mReconfigurationPromise.Resolve(true, __func__);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mReconfigurationRequest.Complete();
LOGE("EncoderAgent #%zu (%p) reconfigure failure", self->mId,
self.get());
// Not a a fatal error per se, the owner will deal with it.
self->mReconfigurationPromise.Reject(aError, __func__);
})
->Track(mReconfigurationRequest);
return p;
}
RefPtr<ShutdownPromise> EncoderAgent::Shutdown() {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
LOG("EncoderAgent #%zu (%p) shutdown in %s state", mId, this,
EncoderAgent::EnumValueToString(mState));
MOZ_ASSERT(mShutdownWhileCreationPromise.IsEmpty(),
"Shutdown while shutting down is prohibited");
auto r =
MediaResult(NS_ERROR_DOM_MEDIA_CANCELED, "Canceled by encoder shutdown");
// If the encoder creation has not been completed yet, wait until the encoder
// being created has been shut down.
if (mCreateRequest.Exists()) {
MOZ_ASSERT(!mInitRequest.Exists());
MOZ_ASSERT(!mConfigurePromise.IsEmpty());
MOZ_ASSERT(!mEncoder);
MOZ_ASSERT(mState == State::Configuring);
LOGW(
"EncoderAgent #%zu (%p) shutdown while the encoder creation for "
"configuration is in flight. Reject the configuration now and defer "
"the shutdown until the created encoder has been shut down",
mId, this);
// Reject the configuration in flight.
mConfigurePromise.Reject(r, __func__);
// Get the promise that will be resolved when the encoder being created has
// been destroyed.
SetState(State::ShuttingDown);
return mShutdownWhileCreationPromise.Ensure(__func__);
}
// If encoder creation has been completed but failed, no encoder is set.
if (!mEncoder) {
LOG("EncoderAgent #%zu (%p) shutdown without an active encoder", mId, this);
MOZ_ASSERT(mState == State::Error);
MOZ_ASSERT(!mInitRequest.Exists());
MOZ_ASSERT(mConfigurePromise.IsEmpty());
MOZ_ASSERT(!mReconfigurationRequest.Exists());
MOZ_ASSERT(mReconfigurationPromise.IsEmpty());
MOZ_ASSERT(!mEncodeRequest.Exists());
MOZ_ASSERT(mEncodePromise.IsEmpty());
MOZ_ASSERT(!mDrainRequest.Exists());
MOZ_ASSERT(mDrainPromise.IsEmpty());
// ~EncoderAgent() will ensure that the encoder is shutdown.
SetState(State::Unconfigured);
return ShutdownPromise::CreateAndResolve(true, __func__);
}
// If encoder creation has succeeded, we must have the encoder now.
// Cancel pending initialization for configuration in flight if any.
mInitRequest.DisconnectIfExists();
mConfigurePromise.RejectIfExists(r, __func__);
mReconfigurationRequest.DisconnectIfExists();
mReconfigurationPromise.RejectIfExists(r, __func__);
// Cancel encode in flight if any.
mEncodeRequest.DisconnectIfExists();
mEncodePromise.RejectIfExists(r, __func__);
// Cancel drain in flight if any.
mDrainRequest.DisconnectIfExists();
mDrainPromise.RejectIfExists(r, __func__);
SetState(State::Unconfigured);
RefPtr<MediaDataEncoder> encoder = std::move(mEncoder);
return encoder->Shutdown();
}
RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Encode(
nsTArray<RefPtr<MediaData>>&& aInputs) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(!aInputs.IsEmpty());
MOZ_ASSERT(mState == State::Configured || mState == State::Error);
MOZ_ASSERT(mEncodePromise.IsEmpty());
MOZ_ASSERT(!mEncodeRequest.Exists());
if (mState == State::Error) {
LOGE("EncoderAgent #%zu (%p) tried to encode in error state", mId, this);
return EncodePromise::CreateAndReject(
MediaResult(NS_ERROR_DOM_MEDIA_FATAL_ERR,
"Cannot encode in error state"),
__func__);
}
MOZ_ASSERT(mState == State::Configured);
MOZ_ASSERT(mEncoder);
SetState(State::Encoding);
RefPtr<EncodePromise> p = mEncodePromise.Ensure(__func__);
LOGV("EncoderAgent #%zu (%p) is encoding %zu samples", mId, this,
aInputs.Length());
mEncoder->Encode(std::move(aInputs))
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}](MediaDataEncoder::EncodedData&& aData) {
self->mEncodeRequest.Complete();
LOGV("EncoderAgent #%zu (%p) encode a batch successful", self->mId,
self.get());
self->SetState(State::Configured);
self->mEncodePromise.Resolve(std::move(aData), __func__);
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mEncodeRequest.Complete();
LOGV("EncoderAgent #%zu (%p) failed to encode a batch", self->mId,
self.get());
self->SetState(State::Error);
self->mEncodePromise.Reject(aError, __func__);
})
->Track(mEncodeRequest);
return p;
}
RefPtr<EncoderAgent::EncodePromise> EncoderAgent::Drain() {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
// This can be called when reconfiguring the encoder.
MOZ_ASSERT(mState == State::Configured || mState == State::Configuring);
MOZ_ASSERT(mDrainPromise.IsEmpty());
MOZ_ASSERT(mEncoder);
SetState(State::Draining);
RefPtr<EncodePromise> p = mDrainPromise.Ensure(__func__);
Dry(MediaDataEncoder::EncodedData());
return p;
}
void EncoderAgent::Dry(MediaDataEncoder::EncodedData&& aPendingOutputs) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
MOZ_ASSERT(mState == State::Draining);
MOZ_ASSERT(!mDrainPromise.IsEmpty());
MOZ_ASSERT(!mDrainRequest.Exists());
MOZ_ASSERT(mEncoder);
LOG("EncoderAgent #%zu (%p) is draining the encoder", mId, this);
mEncoder->Drain()
->Then(
mOwnerThread, __func__,
[self = RefPtr{this}, outputs = std::move(aPendingOutputs)](
MediaDataEncoder::EncodedData&& aData) mutable {
self->mDrainRequest.Complete();
if (aData.IsEmpty()) {
LOG("EncoderAgent #%zu (%p) is dry now", self->mId, self.get());
self->SetState(State::Configured);
self->mDrainPromise.Resolve(std::move(outputs), __func__);
return;
}
LOG("EncoderAgent #%zu (%p) drained %zu encoder data. Keep "
"draining until dry",
self->mId, self.get(), aData.Length());
outputs.AppendElements(std::move(aData));
self->Dry(std::move(outputs));
},
[self = RefPtr{this}](const MediaResult& aError) {
self->mDrainRequest.Complete();
LOGE("EncoderAgent %p failed to drain encoder", self.get());
self->mDrainPromise.Reject(aError, __func__);
})
->Track(mDrainRequest);
}
void EncoderAgent::SetState(State aState) {
MOZ_ASSERT(mOwnerThread->IsOnCurrentThread());
auto validateStateTransition = [](State aOldState, State aNewState) {
switch (aOldState) {
case State::Unconfigured:
return aNewState == State::Configuring;
case State::Configuring:
return aNewState == State::Configured || aNewState == State::Error ||
aNewState == State::Draining ||
aNewState == State::Unconfigured ||
aNewState == State::ShuttingDown;
case State::Configured:
return aNewState == State::Unconfigured ||
aNewState == State::Configuring ||
aNewState == State::Encoding || aNewState == State::Draining;
case State::Encoding:
case State::Draining:
return aNewState == State::Configured || aNewState == State::Error ||
aNewState == State::Unconfigured;
case State::ShuttingDown:
return aNewState == State::Unconfigured;
case State::Error:
return aNewState == State::Unconfigured;
default:
break;
}
MOZ_ASSERT_UNREACHABLE("Unhandled state transition");
return false;
};
DebugOnly<bool> isValid = validateStateTransition(mState, aState);
LOGV("EncoderAgent #%zu (%p) state change: %s -> %s", mId, this,
EncoderAgent::EnumValueToString(mState),
EncoderAgent::EnumValueToString(aState));
MOZ_ASSERT(isValid);
mState = aState;
}
#undef LOG
#undef LOGW
#undef LOGE
#undef LOGV
#undef LOG_INTERNAL
} // namespace mozilla
|