File: PromiseHelpers.h

package info (click to toggle)
firefox 149.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,767,760 kB
  • sloc: cpp: 7,416,064; javascript: 6,752,859; ansic: 3,774,850; python: 1,250,473; xml: 641,578; asm: 439,191; java: 186,617; sh: 56,634; makefile: 18,856; objc: 13,092; perl: 12,763; pascal: 5,960; yacc: 4,583; cs: 3,846; lex: 1,720; ruby: 1,002; php: 436; lisp: 258; awk: 105; sql: 66; sed: 53; csh: 10; exp: 6
file content (53 lines) | stat: -rw-r--r-- 2,539 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GPU_PROMISE_HELPERS_H_
#define GPU_PROMISE_HELPERS_H_

#include "mozilla/dom/Promise.h"

// Promise's `MaybeResolve*` & `MaybeReject*` methods call into the JS runtime
// and might execute handlers attached by user code. The user code can contain
// calls to the WebGPU API potentially causing us to re-enter the same function
// that called one of Promise's methods in the first place. Rather than adapting
// our code to cope with situations like this, it seems beneficial not to have
// to deal with reentrancy when reading and debugging code in general.
//
// We therefore defer promise resolution to prevent reentrancy.
//
// The only exception to this is in functions that create, resolve/reject and
// return the promise. This is ok because there was no opportunity for JS user
// code to attach handlers to the promise. The WebGPU specification also
// requires us to settle the promise before returning it in some cases (ex:
// `Buffer::mapAsync`).

namespace mozilla::webgpu::promise {

void MaybeRejectWithTypeError(RefPtr<dom::Promise>&& promise,
                              nsCString&& aMessage);
void MaybeRejectWithOperationError(RefPtr<dom::Promise>&& promise,
                                   nsCString&& aMessage);
void MaybeRejectWithAbortError(RefPtr<dom::Promise>&& promise,
                               nsCString&& aMessage);
void MaybeRejectWithNotSupportedError(RefPtr<dom::Promise>&& promise,
                                      nsCString&& aMessage);
void MaybeRejectWithInvalidStateError(RefPtr<dom::Promise>&& promise,
                                      nsCString&& aMessage);
void MaybeRejectWithPipelineError(RefPtr<dom::Promise>&& promise,
                                  RefPtr<PipelineError>&& aError);

void MaybeResolveWithUndefined(RefPtr<dom::Promise>&& promise);
void MaybeResolveWithNull(RefPtr<dom::Promise>&& promise);

template <typename T>
void MaybeResolve(RefPtr<dom::Promise>&& promise, RefPtr<T>&& aArg) {
  NS_DispatchToCurrentThread(NewCancelableRunnableMethod<RefPtr<T>>(
      "webgpu::PromiseHelpers::MaybeResolve", std::move(promise),
      &dom::Promise::MaybeResolve<RefPtr<T>>, std::move(aArg)));
}

}  // namespace mozilla::webgpu::promise

#endif  // GPU_PROMISE_HELPERS_H_