File: BufferTexture.h

package info (click to toggle)
firefox 149.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 4,767,760 kB
  • sloc: cpp: 7,416,064; javascript: 6,752,859; ansic: 3,774,850; python: 1,250,473; xml: 641,578; asm: 439,191; java: 186,617; sh: 56,634; makefile: 18,856; objc: 13,092; perl: 12,763; pascal: 5,960; yacc: 4,583; cs: 3,846; lex: 1,720; ruby: 1,002; php: 436; lisp: 258; awk: 105; sql: 66; sed: 53; csh: 10; exp: 6
file content (130 lines) | stat: -rw-r--r-- 4,695 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_LAYERS_BUFFERETEXTURE
#define MOZILLA_LAYERS_BUFFERETEXTURE

#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/layers/TextureClient.h"

namespace mozilla {
namespace layers {

class BufferTextureData : public TextureData {
 public:
  // ShmemAllocator needs to implement IShmemAllocator and IsSameProcess,
  // as done in LayersIPCChannel and ISurfaceAllocator.
  template <typename ShmemAllocator>
  static BufferTextureData* Create(gfx::IntSize aSize,
                                   gfx::SurfaceFormat aFormat,
                                   gfx::BackendType aMoz2DBackend,
                                   LayersBackend aLayersBackend,
                                   TextureFlags aFlags,
                                   TextureAllocationFlags aAllocFlags,
                                   ShmemAllocator aAllocator);

  static BufferTextureData* CreateForYCbCr(
      KnowsCompositor* aAllocator, const gfx::IntRect& aDisplay,
      const gfx::IntSize& aYSize, uint32_t aYStride,
      const gfx::IntSize& aCbCrSize, uint32_t aCbCrStride,
      StereoMode aStereoMode, gfx::ColorDepth aColorDepth,
      gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange,
      gfx::ChromaSubsampling aSubsampling, TextureFlags aTextureFlags);

  bool Lock(OpenMode aMode) override { return true; }

  void Unlock() override { mIsClear = false; }

  void FillInfo(TextureData::Info& aInfo) const override;

  already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;

  bool BorrowMappedData(MappedTextureData& aMap) override;

  bool BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap) override;

  // use TextureClient's default implementation
  bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;

  BufferTextureData* AsBufferTextureData() override { return this; }

  Maybe<gfx::IntSize> GetYSize() const;

  Maybe<gfx::IntSize> GetCbCrSize() const;

  Maybe<int32_t> GetYStride() const;

  Maybe<int32_t> GetCbCrStride() const;

  Maybe<gfx::YUVColorSpace> GetYUVColorSpace() const;

  Maybe<gfx::ColorDepth> GetColorDepth() const;

  Maybe<StereoMode> GetStereoMode() const;

  Maybe<gfx::ChromaSubsampling> GetChromaSubsampling() const;

  gfx::IntRect GetPictureRect() const;

  gfx::IntSize GetSize() const;

  gfx::SurfaceFormat GetFormat() const;

  virtual size_t GetBufferSize() = 0;

 protected:
  static BufferTextureData* Create(
      gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
      gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
      TextureFlags aFlags, TextureAllocationFlags aAllocFlags,
      mozilla::ipc::IShmemAllocator* aAllocator, bool aIsSameProcess);

  static BufferTextureData* CreateInternal(LayersIPCChannel* aAllocator,
                                           const BufferDescriptor& aDesc,
                                           gfx::BackendType aMoz2DBackend,
                                           int32_t aBufferSize,
                                           TextureFlags aTextureFlags);

  virtual uint8_t* GetBuffer() = 0;

  BufferTextureData(const BufferDescriptor& aDescriptor,
                    gfx::BackendType aMoz2DBackend, bool aIsClear = false)
      : mDescriptor(aDescriptor),
        mMoz2DBackend(aMoz2DBackend),
        mIsClear(aIsClear) {}

  ~BufferTextureData() override = default;

  BufferDescriptor mDescriptor;
  gfx::BackendType mMoz2DBackend;
  bool mIsClear = false;
};

template <typename ShmemAllocator>
inline BufferTextureData* BufferTextureData::Create(
    gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
    gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
    TextureFlags aFlags, TextureAllocationFlags aAllocFlags,
    ShmemAllocator aAllocator) {
  return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags,
                aAllocFlags, aAllocator, aAllocator->IsSameProcess());
}

// nullptr allocator specialization
template <>
inline BufferTextureData* BufferTextureData::Create(
    gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
    gfx::BackendType aMoz2DBackend, LayersBackend aLayersBackend,
    TextureFlags aFlags, TextureAllocationFlags aAllocFlags, std::nullptr_t) {
  return Create(aSize, aFormat, aMoz2DBackend, aLayersBackend, aFlags,
                aAllocFlags, nullptr, true);
}

}  // namespace layers
}  // namespace mozilla

#endif