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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/UiCompositorControllerChild.h"
#include "mozilla/dom/ContentChild.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/SynchronousTask.h"
#include "mozilla/layers/UiCompositorControllerMessageTypes.h"
#include "mozilla/layers/UiCompositorControllerParent.h"
#include "mozilla/gfx/GPUProcessManager.h"
#include "mozilla/ipc/Endpoint.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPtr.h"
#include "nsIWidget.h"
#include "nsProxyRelease.h"
#include "nsThreadUtils.h"
#if defined(MOZ_WIDGET_ANDROID)
# include "mozilla/layers/AndroidHardwareBuffer.h"
# include "mozilla/widget/AndroidUiThread.h"
static RefPtr<nsThread> GetUiThread() { return mozilla::GetAndroidUiThread(); }
#else
static RefPtr<nsThread> GetUiThread() {
MOZ_CRASH("Platform does not support UiCompositorController");
return nullptr;
}
#endif // defined(MOZ_WIDGET_ANDROID)
namespace mozilla {
namespace layers {
// public:
/* static */
RefPtr<UiCompositorControllerChild>
UiCompositorControllerChild::CreateForSameProcess(
const LayersId& aRootLayerTreeId, nsIWidget* aWidget) {
RefPtr<UiCompositorControllerChild> child =
new UiCompositorControllerChild(0, aWidget);
child->mParent = new UiCompositorControllerParent(aRootLayerTreeId);
GetUiThread()->Dispatch(
NewRunnableMethod(
"layers::UiCompositorControllerChild::OpenForSameProcess", child,
&UiCompositorControllerChild::OpenForSameProcess),
nsIThread::DISPATCH_NORMAL);
return child;
}
/* static */
RefPtr<UiCompositorControllerChild>
UiCompositorControllerChild::CreateForGPUProcess(
const uint64_t& aProcessToken,
Endpoint<PUiCompositorControllerChild>&& aEndpoint, nsIWidget* aWidget) {
RefPtr<UiCompositorControllerChild> child =
new UiCompositorControllerChild(aProcessToken, aWidget);
RefPtr<nsIRunnable> task =
NewRunnableMethod<Endpoint<PUiCompositorControllerChild>&&>(
"layers::UiCompositorControllerChild::OpenForGPUProcess", child,
&UiCompositorControllerChild::OpenForGPUProcess,
std::move(aEndpoint));
GetUiThread()->Dispatch(task.forget(), nsIThread::DISPATCH_NORMAL);
return child;
}
bool UiCompositorControllerChild::Pause() {
if (!mIsOpen) {
return false;
}
return SendPause();
}
bool UiCompositorControllerChild::Resume() {
if (!mIsOpen) {
return false;
}
bool resumed = false;
return SendResume(&resumed) && resumed;
}
bool UiCompositorControllerChild::ResumeAndResize(const int32_t& aX,
const int32_t& aY,
const int32_t& aWidth,
const int32_t& aHeight) {
if (!mIsOpen) {
mResize = Some(gfx::IntRect(aX, aY, aWidth, aHeight));
// Since we are caching these values, pretend the call succeeded.
return true;
}
bool resumed = false;
return SendResumeAndResize(aX, aY, aWidth, aHeight, &resumed) && resumed;
}
bool UiCompositorControllerChild::InvalidateAndRender() {
if (!mIsOpen) {
return false;
}
return SendInvalidateAndRender();
}
bool UiCompositorControllerChild::SetMaxToolbarHeight(const int32_t& aHeight) {
if (!mIsOpen) {
mMaxToolbarHeight = Some(aHeight);
// Since we are caching this value, pretend the call succeeded.
return true;
}
return SendMaxToolbarHeight(aHeight);
}
bool UiCompositorControllerChild::SetFixedBottomOffset(int32_t aOffset) {
return SendFixedBottomOffset(aOffset);
}
bool UiCompositorControllerChild::ToolbarAnimatorMessageFromUI(
const int32_t& aMessage) {
if (!mIsOpen) {
return false;
}
if (aMessage == IS_COMPOSITOR_CONTROLLER_OPEN) {
RecvToolbarAnimatorMessageFromCompositor(COMPOSITOR_CONTROLLER_OPEN);
}
return true;
}
bool UiCompositorControllerChild::SetDefaultClearColor(const uint32_t& aColor) {
if (!mIsOpen) {
mDefaultClearColor = Some(aColor);
// Since we are caching this value, pretend the call succeeded.
return true;
}
return SendDefaultClearColor(aColor);
}
#ifdef MOZ_WIDGET_ANDROID
RefPtr<UiCompositorControllerChild::ScreenPixelsPromise>
UiCompositorControllerChild::RequestScreenPixels(gfx::IntRect aSourceRect,
gfx::IntSize aDestSize) {
if (!mIsOpen) {
return ScreenPixelsPromise::CreateAndReject(NS_ERROR_NOT_AVAILABLE,
__func__);
}
// We only support one request at a time. If an old request is still
// outstanding when a new request is made, just reject the old request.
if (mScreenPixelsPromise) {
mScreenPixelsPromise.extract().second->Reject(NS_ERROR_ABORT, __func__);
}
static uint64_t nextRequestId = 0;
const uint64_t requestId = nextRequestId++;
auto promise = MakeRefPtr<ScreenPixelsPromise::Private>(__func__);
// Using synchronous dispatch ensures we are done using the hardware buffer
// prior to RecvScreenPixels calling aResolver which in turn will cause the
// hardware buffer on the parent side to be released.
promise->UseSynchronousTaskDispatch(__func__);
mScreenPixelsPromise.emplace(requestId, promise);
(void)SendRequestScreenPixels(requestId, aSourceRect, aDestSize);
return promise;
}
#endif
bool UiCompositorControllerChild::EnableLayerUpdateNotifications(
const bool& aEnable) {
if (!mIsOpen) {
mLayerUpdateEnabled = Some(aEnable);
// Since we are caching this value, pretend the call succeeded.
return true;
}
return SendEnableLayerUpdateNotifications(aEnable);
}
void UiCompositorControllerChild::Destroy() {
MOZ_ASSERT(NS_IsMainThread());
layers::SynchronousTask task("UiCompositorControllerChild::Destroy");
GetUiThread()->Dispatch(NS_NewRunnableFunction(
"layers::UiCompositorControllerChild::Destroy", [&]() {
MOZ_ASSERT(GetUiThread()->IsOnCurrentThread());
AutoCompleteTask complete(&task);
// Clear the process token so that we don't notify the GPUProcessManager
// about an abnormal shutdown, thereby tearing down the GPU process.
mProcessToken = 0;
if (mWidget) {
// Dispatch mWidget to main thread to prevent it from being destructed
// by the ui thread.
RefPtr<nsIWidget> widget = std::move(mWidget);
NS_ReleaseOnMainThread("UiCompositorControllerChild::mWidget",
widget.forget());
}
if (mIsOpen) {
// Close the underlying IPC channel.
PUiCompositorControllerChild::Close();
mIsOpen = false;
}
}));
task.Wait();
}
// protected:
void UiCompositorControllerChild::ActorDestroy(ActorDestroyReason aWhy) {
mIsOpen = false;
mParent = nullptr;
#ifdef MOZ_WIDGET_ANDROID
if (mScreenPixelsPromise) {
mScreenPixelsPromise->second->Reject(NS_ERROR_ABORT, __func__);
}
#endif
if (mProcessToken) {
gfx::GPUProcessManager::Get()->NotifyRemoteActorDestroyed(mProcessToken);
mProcessToken = 0;
}
}
void UiCompositorControllerChild::ProcessingError(Result aCode,
const char* aReason) {
if (aCode != MsgDropped) {
gfxDevCrash(gfx::LogReason::ProcessingError)
<< "Processing error in UiCompositorControllerChild: " << int(aCode);
}
}
void UiCompositorControllerChild::HandleFatalError(const char* aMsg) {
dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aMsg, OtherChildID());
}
mozilla::ipc::IPCResult
UiCompositorControllerChild::RecvToolbarAnimatorMessageFromCompositor(
const int32_t& aMessage) {
#if defined(MOZ_WIDGET_ANDROID)
if (mWidget) {
mWidget->RecvToolbarAnimatorMessageFromCompositor(aMessage);
}
#endif // defined(MOZ_WIDGET_ANDROID)
return IPC_OK();
}
mozilla::ipc::IPCResult
UiCompositorControllerChild::RecvNotifyCompositorScrollUpdate(
const CompositorScrollUpdate& aUpdate) {
if (mWidget) {
mWidget->NotifyCompositorScrollUpdate(aUpdate);
}
return IPC_OK();
}
mozilla::ipc::IPCResult UiCompositorControllerChild::RecvScreenPixels(
uint64_t aRequestId, Maybe<ipc::FileDescriptor>&& aHardwareBuffer,
Maybe<ipc::FileDescriptor>&& aAcquireFence,
ScreenPixelsResolver&& aResolver) {
#if defined(MOZ_WIDGET_ANDROID)
if (!mScreenPixelsPromise || mScreenPixelsPromise->first != aRequestId) {
// Response is for an outdated request whose promise will have already been
// rejected. Just ignore it.
return IPC_OK();
}
RefPtr<layers::AndroidHardwareBuffer> hardwareBuffer;
if (aHardwareBuffer) {
hardwareBuffer =
layers::AndroidHardwareBuffer::DeserializeFromFileDescriptor(
aHardwareBuffer->TakePlatformHandle());
}
if (hardwareBuffer && aAcquireFence) {
hardwareBuffer->SetAcquireFence(aAcquireFence->TakePlatformHandle());
}
// Note this is resolved synchronously, ensuring we have finished using the
// hardware buffer as soon as this call returns (and importantly before the
// aResolver call below).
mScreenPixelsPromise.extract().second->Resolve(std::move(hardwareBuffer),
__func__);
#endif // defined(MOZ_WIDGET_ANDROID)
// Notify the parent side that it can drop its reference to the hardware
// buffer. In theory this could be done as soon as we have called
// DeserializeFromFileDescriptor(). However, on certain Exynos devices we have
// seen that releasing the original hardware buffer frees the underlying
// resource even if a reference obtained via (de)serialization remains alive.
// See bug 2017901.
aResolver(void_t{});
return IPC_OK();
}
// private:
UiCompositorControllerChild::UiCompositorControllerChild(
const uint64_t& aProcessToken, nsIWidget* aWidget)
: mIsOpen(false), mProcessToken(aProcessToken), mWidget(aWidget) {}
UiCompositorControllerChild::~UiCompositorControllerChild() = default;
void UiCompositorControllerChild::OpenForSameProcess() {
MOZ_ASSERT(GetUiThread()->IsOnCurrentThread());
mIsOpen = Open(mParent, mozilla::layers::CompositorThread(),
mozilla::ipc::ChildSide);
if (!mIsOpen) {
mParent = nullptr;
return;
}
mParent->InitializeForSameProcess();
SendCachedValues();
// Let Ui thread know the connection is open;
RecvToolbarAnimatorMessageFromCompositor(COMPOSITOR_CONTROLLER_OPEN);
}
void UiCompositorControllerChild::OpenForGPUProcess(
Endpoint<PUiCompositorControllerChild>&& aEndpoint) {
MOZ_ASSERT(GetUiThread()->IsOnCurrentThread());
mIsOpen = aEndpoint.Bind(this);
if (!mIsOpen) {
// The GPU Process Manager might be gone if we receive ActorDestroy very
// late in shutdown.
if (gfx::GPUProcessManager* gpm = gfx::GPUProcessManager::Get()) {
gpm->NotifyRemoteActorDestroyed(mProcessToken);
}
return;
}
SetReplyTimeout();
SendCachedValues();
// Let Ui thread know the connection is open;
RecvToolbarAnimatorMessageFromCompositor(COMPOSITOR_CONTROLLER_OPEN);
}
void UiCompositorControllerChild::SendCachedValues() {
MOZ_ASSERT(mIsOpen);
if (mResize) {
bool resumed;
SendResumeAndResize(mResize.ref().x, mResize.ref().y, mResize.ref().width,
mResize.ref().height, &resumed);
mResize.reset();
}
if (mMaxToolbarHeight) {
SendMaxToolbarHeight(mMaxToolbarHeight.ref());
mMaxToolbarHeight.reset();
}
if (mDefaultClearColor) {
SendDefaultClearColor(mDefaultClearColor.ref());
mDefaultClearColor.reset();
}
if (mLayerUpdateEnabled) {
SendEnableLayerUpdateNotifications(mLayerUpdateEnabled.ref());
mLayerUpdateEnabled.reset();
}
}
#ifdef MOZ_WIDGET_ANDROID
void UiCompositorControllerChild::SetCompositorSurfaceManager(
java::CompositorSurfaceManager::Param aCompositorSurfaceManager) {
MOZ_ASSERT(!mCompositorSurfaceManager,
"SetCompositorSurfaceManager must only be called once.");
mCompositorSurfaceManager = aCompositorSurfaceManager;
};
void UiCompositorControllerChild::OnCompositorSurfaceChanged(
int32_t aWidgetId, java::sdk::Surface::Param aSurface) {
// If mCompositorSurfaceManager is not set then there is no GPU process and
// we do not need to do anything.
if (mCompositorSurfaceManager == nullptr) {
return;
}
nsresult result =
mCompositorSurfaceManager->OnSurfaceChanged(aWidgetId, aSurface);
// If our remote binder has died then notify the GPU process manager.
if (NS_FAILED(result)) {
if (mProcessToken) {
gfx::GPUProcessManager::Get()->NotifyRemoteActorDestroyed(mProcessToken);
mProcessToken = 0;
}
}
}
#endif
void UiCompositorControllerChild::SetReplyTimeout() {
#ifndef DEBUG
// Add a timeout for release builds to kill GPU process when it hangs.
const int32_t timeout =
StaticPrefs::layers_gpu_process_ipc_reply_timeout_ms_AtStartup();
SetReplyTimeoutMs(timeout);
#endif
}
bool UiCompositorControllerChild::ShouldContinueFromReplyTimeout() {
gfxCriticalNote << "Killing GPU process due to IPC reply timeout";
gfx::GPUProcessManager::Get()->KillProcess(/* aGenerateMinidump */ true);
return false;
}
} // namespace layers
} // namespace mozilla
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