File: test_selection_touchevents.html

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<!DOCTYPE>
<html>
<head>
<title>selection expanding test</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script src="/tests/SimpleTest/EventUtils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<div id="div1" class="testingDiv">
  aaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaa
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
var div1 = document.getElementById("div1");

function sendTouch(aType, aX, aY) {
  synthesizeTouchAtPoint(aX, aY, {
    type: aType,
    id: 0,
    rx: 1,
    ry: 1,
    rotationAngle: 0,
    force: 1,
    tiltX: 0,
    tiltY: 0,
    twist: 0,
    modifiers: 0,
  });
}

function test()
{
  var selection = window.getSelection();
  selection.removeAllRanges();
  var rect = div1.getBoundingClientRect();

  // Position the caret using a fake mouse click
  var Ci = SpecialPowers.Ci;
  var wrappedWindow = SpecialPowers.wrap(window);
  wrappedWindow.synthesizeMouseEvent("mousedown", rect.left + rect.width/2, rect.top + rect.height/2, {}, { toWindow: true });
  wrappedWindow.synthesizeMouseEvent("mouseup", rect.left + rect.width/2, rect.top + rect.height/2, {}, { toWindow: true });
  var selectionController = SpecialPowers.wrap(window).docShell.
                              QueryInterface(Ci.nsIInterfaceRequestor).
                              getInterface(Ci.nsISelectionDisplay).
                              QueryInterface(Ci.nsISelectionController);

  selectionController.wordMove(false, false);
  selectionController.wordMove(true, true);
  isnot(selection.rangeCount, 0, "Something should be selected");
  var string = selection.toString();

  sendTouch("touchstart", rect.right, rect.top + rect.height/2);
  sendTouch("touchmove",  rect.left, rect.top + rect.height/2);
  sendTouch("touchend",   rect.left, rect.top + rect.height/2);
  is(selection.toString(), string, "touch events should not affect the selection");

  SimpleTest.finish();
}
window.onload = function() { setTimeout(test, 0); };
SimpleTest.waitForExplicitFinish();
</script>
</pre>
</body>
</html>