File: console-log-large-array.any.js.ini

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[console-log-large-array.any.worker.html]
  expected:
    if (os == "android") and debug: [TIMEOUT, OK]
    [OK, TIMEOUT]
  [Logging large arrays works]
    expected:
      if asan and not fission: [PASS, TIMEOUT]


[console-log-large-array.any.html]
  expected:
    if (os == "android") and debug: [TIMEOUT, OK]
    [OK, TIMEOUT]

[console-log-large-array.any.shadowrealm.html]
  expected: ERROR

[console-log-large-array.https.any.shadowrealm-in-serviceworker.html]
  expected: [ERROR, TIMEOUT]

[console-log-large-array.any.shadowrealm-in-dedicatedworker.html]
  expected: ERROR

[console-log-large-array.any.shadowrealm-in-shadowrealm.html]
  expected:
    if sessionHistoryInParent and (os == "android") and not debug: [ERROR, TIMEOUT]
    if not sessionHistoryInParent and not debug: [ERROR, TIMEOUT]
    ERROR

[console-log-large-array.https.any.shadowrealm-in-audioworklet.html]
  expected:
    if (os == "android") and debug and not sessionHistoryInParent: [ERROR, CRASH]
    if os == "linux": [ERROR, TIMEOUT]
    ERROR

[console-log-large-array.any.shadowrealm-in-sharedworker.html]
  expected:
    if (os == "android") and debug and sessionHistoryInParent: [ERROR, TIMEOUT]
    ERROR

[console-log-large-array.any.shadowrealm-in-window.html]
  expected: ERROR