File: 2d.reset.render.drop_shadow.w.html

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<!DOCTYPE html>
<!-- DO NOT EDIT! This test has been generated by /html/canvas/tools/gentest.py. -->
<meta charset="UTF-8">
<html class="reftest-wait">
<link rel="match" href="2d.reset.render.drop_shadow-expected.html">
<title>Canvas test: 2d.reset.render.drop_shadow</title>
<h1>2d.reset.render.drop_shadow</h1>
<p class="desc">check that drop shadows are correctly rendered after reset</p>
<canvas id="canvas" width="500" height="500">
  <p class="fallback">FAIL (fallback content)</p>
</canvas>
<script id='myWorker' type='text/worker'>
  self.onmessage = function(e) {
    const canvas = new OffscreenCanvas(500, 500);
    const ctx = canvas.getContext('2d');

    ctx.shadowOffsetX = 10;
    ctx.shadowOffsetY = 10;
    ctx.shadowColor = "red";
    ctx.shadowBlur = 10;

    ctx.reset();

    ctx.fillRect(100, 100, 100, 100);

    const bitmap = canvas.transferToImageBitmap();
    self.postMessage(bitmap, bitmap);
  };
</script>
<script>
  const blob = new Blob([document.getElementById('myWorker').textContent]);
  const worker = new Worker(URL.createObjectURL(blob));
  worker.addEventListener('message', msg => {
    const outputCtx = document.getElementById("canvas").getContext('2d');
    outputCtx.drawImage(msg.data, 0, 0);
    document.documentElement.classList.remove("reftest-wait");
  });
  worker.postMessage(null);
</script>
</html>