File: animation-trigger-addAnimation.tentative.html

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<!DOCTYPE html>
<html>
  <head>
    <link rel="help" src="https://drafts.csswg.org/css-animations-2/#animation-trigger">
    <script src="/resources/testharness.js"></script>
    <script src="/resources/testharnessreport.js"></script>
    <script src="/web-animations/testcommon.js"></script>
    <script src="/dom/events/scrolling/scroll_support.js"></script>
    <script src="support/support.js"></script>
  </head>
  <body>
    <style>
      .subject, .target {
        height: 50px;
        width: 50px;
        background-color: red;
      }
      .scroller {
        overflow-y: scroll;
        height: 500px;
        width: 500px;
        border: solid 1px;
        position: relative;
      }
      #space {
        width: 50px;
        height: 600px;
      }
    </style>
    <div id="wrapper">
      <div id="scroller" class="scroller">
        <div id="space"></div>
        <div id="subject" class="subject"></div>
        <div id="space"></div>
      </div>
      <div id="target" class="target"></div>
    </div>
    <script>
      // The trigger and exit ranges are the same for this test.
      const TRIGGER_START_PX = 150;
      const TRIGGER_END_PX = 200;
      const scroller = document.getElementById("scroller");
      const target = document.getElementById("target");
      const COVER_START_OFFSET = 100;
      const rangeBoundaries = getRangeBoundariesForTest(
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    COVER_START_OFFSET + TRIGGER_START_PX,
                                    COVER_START_OFFSET + TRIGGER_END_PX,
                                    scroller);
      const ANIMATION_DURATION_MS = 1;
      const view_timeline = new ViewTimeline({ subject: subject });
      function setupAnimation() {
        const animation = new Animation(
          new KeyframeEffect(
            target,
            [
              { transform: "scaleX(1)", backgroundColor: "pink", left: "0px" },
              { transform: "scaleX(5)", backgroundColor: "pink", left: "10px" }
            ],
            { duration: ANIMATION_DURATION_MS, fill: "both" }
          ));
        return animation;
      }
      function setupAnimationTrigger(use_default_trigger=false) {
        const trigger = use_default_trigger ? new TimelineTrigger([{}])
            : new TimelineTrigger([{
              timeline: view_timeline,
              activationRangeStart: `${TRIGGER_START_PX}px`,
              activationRangeEnd: `${TRIGGER_END_PX}px`
            }]);
        return trigger;
      }

      promise_test(async (test) => {
        const animation = setupAnimation();
        const trigger = setupAnimationTrigger(/*use_default_trigger=*/true);
        assert_array_equals(trigger.getAnimations(), [],
          "trigger has no animations");

        // As the default trigger is always  in the tripped state, the animation
        // should be played right away.
        trigger.addAnimation(animation, "play-forwards", "play-backwards");
        await animation.finished;

        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          "animation finish reflected in currentTime");
        assert_equals(animation.playState, "finished",
          "animation finish reflected in playeState");
        assert_array_equals(trigger.getAnimations(), [animation],
          "trigger has animation attached");
      }, "Animation attached to tripped (default) trigger plays.");

      promise_test(async (test) => {
        const animation = setupAnimation();
        const trigger = setupAnimationTrigger();

        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");
        assert_array_equals(trigger.getAnimations(), [],
          "trigger has no animations");

        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        trigger.addAnimation(animation, "play-forwards", "play-backwards");

        await waitForAnimationFrames(2);

        assert_equals(animation.playState, "paused",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, 0, "currentTime is 0");

        // Entering the trigger range should play the animation.
        rangeBoundaries.enterTriggerRange();
        await animation.finished;

        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          "currentTime is 0");
        assert_array_equals(trigger.getAnimations(), [animation],
          "trigger has animation attached");
      }, "Animation attached to untripped trigger is paused initially.");

      promise_test(async (test) => {
        await waitForScrollReset(test, scroller);

        assert_equals(scroller.scrollTop, 0, "scroller is not scrolled, i.e. " +
          "not within the trigger range");

        const animation = setupAnimation();
        const trigger = setupAnimationTrigger();

        assert_equals(animation.playState, "idle", "animation is idle");
        assert_equals(animation.currentTime, null, "currentTime is null");
        assert_array_equals(trigger.getAnimations(), [],
          "trigger has no animations");

        rangeBoundaries.enterTriggerRange();
        await waitForAnimationFrames(2);

        assert_equals(animation.playState, "idle", "animation is still idle");
        assert_equals(animation.currentTime, null, "currentTime is still null");

        trigger.addAnimation(animation, "play-forwards", "play-backwards");
        await animation.finished;

        assert_equals(animation.playState, "finished",
          "animation is paused, awaiting trigger event");
        assert_times_equal(animation.currentTime, ANIMATION_DURATION_MS,
          `currentTime is ${ANIMATION_DURATION_MS}`);
        assert_array_equals(trigger.getAnimations(), [animation],
          "trigger has animation attached");
      }, "Animation attached to tripped trigger is played immediately.");
    </script>
  </body>
</html>