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flam3 3.1.1-1
  • links: PTS, VCS
  • area: main
  • in suites: bullseye, buster, sid
  • size: 3,624 kB
  • sloc: xml: 23,135; ansic: 11,053; sh: 9,448; makefile: 32
file content (29 lines) | stat: -rw-r--r-- 1,298 bytes parent folder | download
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Source: flam3
Section: graphics
Priority: optional
Maintainer: Debian QA Group <packages@qa.debian.org>
Build-Depends: debhelper (>= 11), zlib1g-dev, libpng-dev, libxml2-dev, libjpeg-dev
Standards-Version: 4.1.4
Homepage: https://github.com/scottdraves/flam3
VCS-Browser: https://salsa.debian.org/debian/flam3
VCS-Git: https://salsa.debian.org/debian/flam3.git

Package: flam3
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Replaces: electricsheep (<< 2.7~)
Breaks: electricsheep (<< 2.7~)
Description: render and animate FLAM3s and manipulate their genomes
 According to the upstream website:
 .
 Fractal Flames are algorithmically generated images and animations. The
 software was originally written in 1992 and released as open source, aka
 free software. Since then it has developed a lot. It has been incorporated
 into many graphics programs and ported to most operating systems. The shape
 of each image is specified by a long string of numbers - a genetic code of
 sorts.
 .
 You can create your own flames with the Apophysis interactive designer (for
 windows), Qosmic (for Linux), or Oxidizer (for Mac OS X), or Apophysis-J
 (cross-platform in Java). Or you can use the Electric Sheep distributed
 screen saver to join the collective evolution of animated fractal flames.