File: monster_step_5.fbs

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flatbuffers 2.0.8%2Bdfsg1-2
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enum Color:byte { red, green, blue }

struct Vec3 {
  x:float;
  y:float;
}

table Monster {
  pos:Vec3;
  color:Color = Blue;

  mana:short = 150;
  hp:short = 100;
  name:string;
  equipped:Equipment;
  weapons:[Weapon];
  path:[Vec3];
}