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/*
* Copyright 2021 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#if !os(WASI)
import Foundation
#else
import SwiftOverlayShims
#endif
/// ``FlatBufferBuilder`` builds a `FlatBuffer` through manipulating its internal state.
///
/// This is done by creating a ``ByteBuffer`` that hosts the incoming data and
/// has a hardcoded growth limit of `2GiB` which is set by the Flatbuffers standards.
///
/// ```swift
/// var builder = FlatBufferBuilder()
/// ```
/// The builder should be always created as a variable, since it would be passed into the writers
///
@frozen
public struct FlatBufferBuilder {
/// Storage for the Vtables used in the buffer are stored in here, so they would be written later in EndTable
@usableFromInline internal var _vtableStorage = VTableStorage()
/// Flatbuffer data will be written into
@usableFromInline internal var _bb: ByteBuffer
/// Reference Vtables that were already written to the buffer
private var _vtables: [UOffset] = []
/// A check if the buffer is being written into by a different table
private var isNested = false
/// Dictonary that stores a map of all the strings that were written to the buffer
private var stringOffsetMap: [String: Offset] = [:]
/// A check to see if finish(::) was ever called to retreive data object
private var finished = false
/// A check to see if the buffer should serialize Default values
private var serializeDefaults: Bool
/// Current alignment for the buffer
var _minAlignment: Int = 0 {
didSet {
_bb.alignment = _minAlignment
}
}
/// Gives a read access to the buffer's size
public var size: UOffset { _bb.size }
#if !os(WASI)
/// Data representation of the buffer
///
/// Should only be used after ``finish(offset:addPrefix:)`` is called
public var data: Data {
assert(finished, "Data shouldn't be called before finish()")
return Data(
bytes: _bb.memory.advanced(by: _bb.writerIndex),
count: _bb.capacity &- _bb.writerIndex)
}
#endif
/// Returns the underlying bytes in the ``ByteBuffer``
///
/// Note: This should be used with caution.
public var fullSizedByteArray: [UInt8] {
let ptr = UnsafeBufferPointer(
start: _bb.memory.assumingMemoryBound(to: UInt8.self),
count: _bb.capacity)
return Array(ptr)
}
/// Returns the written bytes into the ``ByteBuffer``
///
/// Should only be used after ``finish(offset:addPrefix:)`` is called
public var sizedByteArray: [UInt8] {
assert(finished, "Data shouldn't be called before finish()")
return _bb.underlyingBytes
}
/// Returns the original ``ByteBuffer``
///
/// Returns the current buffer that was just created
/// with the offsets, and data written to it.
public var buffer: ByteBuffer { _bb }
/// Returns a newly created sized ``ByteBuffer``
///
/// returns a new buffer that is sized to the data written
/// to the main buffer
public var sizedBuffer: ByteBuffer {
assert(finished, "Data shouldn't be called before finish()")
return ByteBuffer(
memory: _bb.memory.advanced(by: _bb.reader),
count: Int(_bb.size))
}
// MARK: - Init
/// Initialize the buffer with a size
/// - Parameters:
/// - initialSize: Initial size for the buffer
/// - force: Allows default to be serialized into the buffer
///
/// This initializes a new builder with an initialSize that would initialize
/// a new ``ByteBuffer``. ``FlatBufferBuilder`` by default doesnt serialize defaults
/// however the builder can be force by passing true for `serializeDefaults`
public init(
initialSize: Int32 = 1024,
serializeDefaults force: Bool = false)
{
assert(initialSize > 0, "Size should be greater than zero!")
guard isLitteEndian else {
fatalError(
"Reading/Writing a buffer in big endian machine is not supported on swift")
}
serializeDefaults = force
_bb = ByteBuffer(initialSize: Int(initialSize))
}
/// Clears the builder and the buffer from the written data.
mutating public func clear() {
_minAlignment = 0
isNested = false
stringOffsetMap.removeAll(keepingCapacity: true)
_vtables.removeAll(keepingCapacity: true)
_vtableStorage.clear()
_bb.clear()
}
// MARK: - Create Tables
/// Checks if the required fields were serialized into the buffer
/// - Parameters:
/// - table: offset for the table
/// - fields: Array of all the important fields to be serialized
///
/// *NOTE: Never call this function, this is only supposed to be called
/// by the generated code*
@inline(__always)
mutating public func require(table: Offset, fields: [Int32]) {
for field in fields {
let start = _bb.capacity &- Int(table.o)
let startTable = start &- Int(_bb.read(def: Int32.self, position: start))
let isOkay = _bb.read(
def: VOffset.self,
position: startTable &+ Int(field)) != 0
assert(isOkay, "Flatbuffers requires the following field")
}
}
/// Finished the buffer by adding the file id and then calling finish
/// - Parameters:
/// - offset: Offset of the table
/// - fileId: Takes the fileId
/// - prefix: if false it wont add the size of the buffer
///
/// ``finish(offset:fileId:addPrefix:)`` should be called at the end of creating
/// a table
/// ```swift
/// var root = SomeObject
/// .createObject(&builder,
/// name: nameOffset)
/// builder.finish(
/// offset: root,
/// fileId: "ax1a",
/// addPrefix: true)
/// ```
/// File id would append a file id name at the end of the written bytes before,
/// finishing the buffer.
///
/// Whereas, if `addPrefix` is true, the written bytes would
/// include the size of the current buffer.
mutating public func finish(
offset: Offset,
fileId: String,
addPrefix prefix: Bool = false)
{
let size = MemoryLayout<UOffset>.size
preAlign(
len: size &+ (prefix ? size : 0) &+ FileIdLength,
alignment: _minAlignment)
assert(fileId.count == FileIdLength, "Flatbuffers requires file id to be 4")
_bb.push(string: fileId, len: 4)
finish(offset: offset, addPrefix: prefix)
}
/// Finished the buffer by adding the file id, offset, and prefix to it.
/// - Parameters:
/// - offset: Offset of the table
/// - prefix: if false it wont add the size of the buffer
///
/// ``finish(offset:addPrefix:)`` should be called at the end of creating
/// a table
/// ```swift
/// var root = SomeObject
/// .createObject(&builder,
/// name: nameOffset)
/// builder.finish(
/// offset: root,
/// addPrefix: true)
/// ```
/// If `addPrefix` is true, the written bytes would
/// include the size of the current buffer.
mutating public func finish(
offset: Offset,
addPrefix prefix: Bool = false)
{
notNested()
let size = MemoryLayout<UOffset>.size
preAlign(len: size &+ (prefix ? size : 0), alignment: _minAlignment)
push(element: refer(to: offset.o))
if prefix { push(element: _bb.size) }
_vtableStorage.clear()
finished = true
}
/// ``startTable(with:)`` will let the builder know, that a new object is being serialized.
///
/// The function will fatalerror if called while there is another object being serialized.
/// ```swift
/// let start = Monster
/// .startMonster(&fbb)
/// ```
/// - Parameter numOfFields: Number of elements to be written to the buffer
/// - Returns: Offset of the newly started table
@inline(__always)
mutating public func startTable(with numOfFields: Int) -> UOffset {
notNested()
isNested = true
_vtableStorage.start(count: numOfFields)
return _bb.size
}
/// ``endTable(at:)`` will let the ``FlatBufferBuilder`` know that the
/// object that's written to it is completed
///
/// This would be called after all the elements are serialized,
/// it will add the current vtable into the ``ByteBuffer``.
/// The functions will `fatalError` in case the object is called
/// without ``startTable(with:)``, or the object has exceeded the limit of 2GB.
///
/// - Parameter startOffset:Start point of the object written
/// - returns: The root of the table
mutating public func endTable(at startOffset: UOffset) -> UOffset {
assert(isNested, "Calling endtable without calling starttable")
let sizeofVoffset = MemoryLayout<VOffset>.size
let vTableOffset = push(element: SOffset(0))
let tableObjectSize = vTableOffset &- startOffset
assert(tableObjectSize < 0x10000, "Buffer can't grow beyond 2 Gigabytes")
let _max = Int(_vtableStorage.maxOffset) &+ sizeofVoffset
_bb.fill(padding: _max)
_bb.write(
value: VOffset(tableObjectSize),
index: _bb.writerIndex &+ sizeofVoffset,
direct: true)
_bb.write(value: VOffset(_max), index: _bb.writerIndex, direct: true)
var itr = 0
while itr < _vtableStorage.writtenIndex {
let loaded = _vtableStorage.load(at: itr)
itr = itr &+ _vtableStorage.size
guard loaded.offset != 0 else { continue }
let _index = (_bb.writerIndex &+ Int(loaded.position))
_bb.write(
value: VOffset(vTableOffset &- loaded.offset),
index: _index,
direct: true)
}
_vtableStorage.clear()
let vt_use = _bb.size
var isAlreadyAdded: Int?
let vt2 = _bb.memory.advanced(by: _bb.writerIndex)
let len2 = vt2.load(fromByteOffset: 0, as: Int16.self)
for table in _vtables {
let position = _bb.capacity &- Int(table)
let vt1 = _bb.memory.advanced(by: position)
let len1 = _bb.read(def: Int16.self, position: position)
if len2 != len1 || 0 != memcmp(vt1, vt2, Int(len2)) { continue }
isAlreadyAdded = Int(table)
break
}
if let offset = isAlreadyAdded {
let vTableOff = Int(vTableOffset)
let space = _bb.capacity &- vTableOff
_bb.write(value: Int32(offset &- vTableOff), index: space, direct: true)
_bb.pop(_bb.capacity &- space)
} else {
_bb.write(value: Int32(vt_use &- vTableOffset), index: Int(vTableOffset))
_vtables.append(_bb.size)
}
isNested = false
return vTableOffset
}
// MARK: - Builds Buffer
/// Asserts to see if the object is not nested
@inline(__always)
@usableFromInline
mutating internal func notNested() {
assert(!isNested, "Object serialization must not be nested")
}
/// Changes the minimuim alignment of the buffer
/// - Parameter size: size of the current alignment
@inline(__always)
@usableFromInline
mutating internal func minAlignment(size: Int) {
if size > _minAlignment {
_minAlignment = size
}
}
/// Gets the padding for the current element
/// - Parameters:
/// - bufSize: Current size of the buffer + the offset of the object to be written
/// - elementSize: Element size
@inline(__always)
@usableFromInline
mutating internal func padding(
bufSize: UInt32,
elementSize: UInt32) -> UInt32
{
((~bufSize) &+ 1) & (elementSize - 1)
}
/// Prealigns the buffer before writting a new object into the buffer
/// - Parameters:
/// - len:Length of the object
/// - alignment: Alignment type
@inline(__always)
@usableFromInline
mutating internal func preAlign(len: Int, alignment: Int) {
minAlignment(size: alignment)
_bb.fill(padding: Int(padding(
bufSize: _bb.size &+ UOffset(len),
elementSize: UOffset(alignment))))
}
/// Prealigns the buffer before writting a new object into the buffer
/// - Parameters:
/// - len: Length of the object
/// - type: Type of the object to be written
@inline(__always)
@usableFromInline
mutating internal func preAlign<T: Scalar>(len: Int, type: T.Type) {
preAlign(len: len, alignment: MemoryLayout<T>.size)
}
/// Refers to an object that's written in the buffer
/// - Parameter off: the objects index value
@inline(__always)
@usableFromInline
mutating internal func refer(to off: UOffset) -> UOffset {
let size = MemoryLayout<UOffset>.size
preAlign(len: size, alignment: size)
return _bb.size &- off &+ UInt32(size)
}
/// Tracks the elements written into the buffer
/// - Parameters:
/// - offset: The offset of the element witten
/// - position: The position of the element
@inline(__always)
@usableFromInline
mutating internal func track(offset: UOffset, at position: VOffset) {
_vtableStorage.add(loc: FieldLoc(offset: offset, position: position))
}
// MARK: - Inserting Vectors
/// ``startVector(_:elementSize:)`` creates a new vector within buffer
///
/// The function checks if there is a current object being written, if
/// the check passes it creates a buffer alignment of `length * elementSize`
/// ```swift
/// builder.startVector(
/// int32Values.count, elementSize: 4)
/// ```
///
/// - Parameters:
/// - len: Length of vector to be created
/// - elementSize: Size of object type to be written
@inline(__always)
mutating public func startVector(_ len: Int, elementSize: Int) {
notNested()
isNested = true
preAlign(len: len &* elementSize, type: UOffset.self)
preAlign(len: len &* elementSize, alignment: elementSize)
}
/// ``endVector(len:)`` ends the currently created vector
///
/// Calling ``endVector(len:)`` requires the length, of the current
/// vector. The length would be pushed to indicate the count of numbers
/// within the vector. If ``endVector(len:)`` is called without
/// ``startVector(_:elementSize:)`` it asserts.
///
/// ```swift
/// let vectorOffset = builder.
/// endVector(len: int32Values.count)
/// ```
///
/// - Parameter len: Length of the buffer
/// - Returns: Returns the current ``Offset`` in the ``ByteBuffer``
@inline(__always)
mutating public func endVector(len: Int) -> Offset {
assert(isNested, "Calling endVector without calling startVector")
isNested = false
return Offset(offset: push(element: Int32(len)))
}
/// Creates a vector of type ``Scalar`` into the ``ByteBuffer``
///
/// ``createVector(_:)-4swl0`` writes a vector of type Scalars into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``
/// ```swift
/// let vectorOffset = builder.
/// createVector([1, 2, 3, 4])
/// ```
///
/// The underlying implementation simply calls ``createVector(_:size:)-4lhrv``
///
/// - Parameter elements: elements to be written into the buffer
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector<T: Scalar>(_ elements: [T]) -> Offset {
createVector(elements, size: elements.count)
}
/// Creates a vector of type Scalar in the buffer
///
/// ``createVector(_:)-4swl0`` writes a vector of type Scalars into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``
/// ```swift
/// let vectorOffset = builder.
/// createVector([1, 2, 3, 4], size: 4)
/// ```
///
/// - Parameter elements: Elements to be written into the buffer
/// - Parameter size: Count of elements
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector<T: Scalar>(
_ elements: [T],
size: Int) -> Offset
{
let size = size
startVector(size, elementSize: MemoryLayout<T>.size)
_bb.push(elements: elements)
return endVector(len: size)
}
/// Creates a vector of type ``Enum`` into the ``ByteBuffer``
///
/// ``createVector(_:)-9h189`` writes a vector of type ``Enum`` into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``
/// ```swift
/// let vectorOffset = builder.
/// createVector([.swift, .cpp])
/// ```
///
/// The underlying implementation simply calls ``createVector(_:size:)-7cx6z``
///
/// - Parameter elements: elements to be written into the buffer
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector<T: Enum>(_ elements: [T]) -> Offset {
createVector(elements, size: elements.count)
}
/// Creates a vector of type ``Enum`` into the ``ByteBuffer``
///
/// ``createVector(_:)-9h189`` writes a vector of type ``Enum`` into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``
/// ```swift
/// let vectorOffset = builder.
/// createVector([.swift, .cpp])
/// ```
///
/// - Parameter elements: Elements to be written into the buffer
/// - Parameter size: Count of elements
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector<T: Enum>(
_ elements: [T],
size: Int) -> Offset
{
let size = size
startVector(size, elementSize: T.byteSize)
for e in elements.reversed() {
_bb.push(value: e.value, len: T.byteSize)
}
return endVector(len: size)
}
/// Creates a vector of already written offsets
///
/// ``createVector(ofOffsets:)`` creates a vector of ``Offset`` into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``.
///
/// The underlying implementation simply calls ``createVector(ofOffsets:len:)``
///
/// ```swift
/// let namesOffsets = builder.
/// createVector(ofOffsets: [name1, name2])
/// ```
/// - Parameter offsets: Array of offsets of type ``Offset``
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector(ofOffsets offsets: [Offset]) -> Offset {
createVector(ofOffsets: offsets, len: offsets.count)
}
/// Creates a vector of already written offsets
///
/// ``createVector(ofOffsets:)`` creates a vector of ``Offset`` into
/// ``ByteBuffer``. This is a convenient method instead of calling,
/// ``startVector(_:elementSize:)`` and then ``endVector(len:)``
///
/// ```swift
/// let namesOffsets = builder.
/// createVector(ofOffsets: [name1, name2])
/// ```
///
/// - Parameter offsets: Array of offsets of type ``Offset``
/// - Parameter size: Count of elements
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector(
ofOffsets offsets: [Offset],
len: Int) -> Offset
{
startVector(len, elementSize: MemoryLayout<Offset>.size)
for o in offsets.reversed() {
push(element: o)
}
return endVector(len: len)
}
/// Creates a vector of strings
///
/// ``createVector(ofStrings:)`` creates a vector of `String` into
/// ``ByteBuffer``. This is a convenient method instead of manually
/// creating the string offsets, you simply pass it to this function
/// and it would write the strings into the ``ByteBuffer``.
/// After that it calls ``createVector(ofOffsets:)``
///
/// ```swift
/// let namesOffsets = builder.
/// createVector(ofStrings: ["Name", "surname"])
/// ```
///
/// - Parameter str: Array of string
/// - returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector(ofStrings str: [String]) -> Offset {
var offsets: [Offset] = []
for s in str {
offsets.append(create(string: s))
}
return createVector(ofOffsets: offsets)
}
/// Creates a vector of type ``NativeStruct``.
///
/// Any swift struct in the generated code, should confirm to
/// ``NativeStruct``. Since the generated swift structs are padded
/// to the `FlatBuffers` standards.
///
/// ```swift
/// let offsets = builder.
/// createVector(ofStructs: [NativeStr(num: 1), NativeStr(num: 2)])
/// ```
///
/// - Parameter structs: A vector of ``NativeStruct``
/// - Returns: ``Offset`` of the vector
@inline(__always)
mutating public func createVector<T: NativeStruct>(ofStructs structs: [T])
-> Offset
{
startVector(
structs.count * MemoryLayout<T>.size,
elementSize: MemoryLayout<T>.alignment)
for i in structs.reversed() {
_ = create(struct: i)
}
return endVector(len: structs.count)
}
// MARK: - Inserting Structs
/// Writes a ``NativeStruct`` into the ``ByteBuffer``
///
/// Adds a native struct that's build and padded according
/// to `FlatBuffers` standards. with a predefined position.
///
/// ```swift
/// let offset = builder.create(
/// struct: NativeStr(num: 1),
/// position: 10)
/// ```
///
/// - Parameters:
/// - s: ``NativeStruct`` to be inserted into the ``ByteBuffer``
/// - position: The predefined position of the object
/// - Returns: ``Offset`` of written struct
@inline(__always)
@discardableResult
mutating public func create<T: NativeStruct>(
struct s: T, position: VOffset) -> Offset
{
let offset = create(struct: s)
_vtableStorage.add(loc: FieldLoc(
offset: _bb.size,
position: VOffset(position)))
return offset
}
/// Writes a ``NativeStruct`` into the ``ByteBuffer``
///
/// Adds a native struct that's build and padded according
/// to `FlatBuffers` standards, directly into the buffer without
/// a predefined position.
///
/// ```swift
/// let offset = builder.create(
/// struct: NativeStr(num: 1))
/// ```
///
/// - Parameters:
/// - s: ``NativeStruct`` to be inserted into the ``ByteBuffer``
/// - Returns: ``Offset`` of written struct
@inline(__always)
@discardableResult
mutating public func create<T: NativeStruct>(
struct s: T) -> Offset
{
let size = MemoryLayout<T>.size
preAlign(len: size, alignment: MemoryLayout<T>.alignment)
_bb.push(struct: s, size: size)
return Offset(offset: _bb.size)
}
// MARK: - Inserting Strings
/// Insets a string into the buffer of type `UTF8`
///
/// Adds a swift string into ``ByteBuffer`` by encoding it
/// using `UTF8`
///
/// ```swift
/// let nameOffset = builder
/// .create(string: "welcome")
/// ```
///
/// - Parameter str: String to be serialized
/// - returns: ``Offset`` of inserted string
@inline(__always)
mutating public func create(string str: String?) -> Offset {
guard let str = str else { return Offset() }
let len = str.utf8.count
notNested()
preAlign(len: len &+ 1, type: UOffset.self)
_bb.fill(padding: 1)
_bb.push(string: str, len: len)
push(element: UOffset(len))
return Offset(offset: _bb.size)
}
/// Insets a shared string into the buffer of type `UTF8`
///
/// Adds a swift string into ``ByteBuffer`` by encoding it
/// using `UTF8`. The function will check if the string,
/// is already written to the ``ByteBuffer``
///
/// ```swift
/// let nameOffset = builder
/// .createShared(string: "welcome")
///
///
/// let secondOffset = builder
/// .createShared(string: "welcome")
///
/// assert(nameOffset.o == secondOffset.o)
/// ```
///
/// - Parameter str: String to be serialized
/// - returns: ``Offset`` of inserted string
@inline(__always)
mutating public func createShared(string str: String?) -> Offset {
guard let str = str else { return Offset() }
if let offset = stringOffsetMap[str] {
return offset
}
let offset = create(string: str)
stringOffsetMap[str] = offset
return offset
}
// MARK: - Inseting offsets
/// Writes the ``Offset`` of an already written table
///
/// Writes the ``Offset`` of a table if not empty into the
/// ``ByteBuffer``
///
/// - Parameters:
/// - offset: ``Offset`` of another object to be written
/// - position: The predefined position of the object
@inline(__always)
mutating public func add(offset: Offset, at position: VOffset) {
if offset.isEmpty { return }
add(element: refer(to: offset.o), def: 0, at: position)
}
/// Pushes a value of type ``Offset`` into the ``ByteBuffer``
/// - Parameter o: ``Offset``
/// - returns: Current position of the ``Offset``
@inline(__always)
@discardableResult
mutating public func push(element o: Offset) -> UOffset {
push(element: refer(to: o.o))
}
// MARK: - Inserting Scalars to Buffer
/// Writes a ``Scalar`` value into ``ByteBuffer``
///
/// ``add(element:def:at:)`` takes in a default value, and current value
/// and the position within the `VTable`. The default value would not
/// be serialized if the value is the same as the current value or
/// `serializeDefaults` is equal to false.
///
/// If serializing defaults is important ``init(initialSize:serializeDefaults:)``,
/// passing true for `serializeDefaults` would do the job.
///
/// ```swift
/// // Adds 10 to the buffer
/// builder.add(element: Int(10), def: 1, position 12)
/// ```
///
/// *NOTE: Never call this manually*
///
/// - Parameters:
/// - element: Element to insert
/// - def: Default value for that element
/// - position: The predefined position of the element
@inline(__always)
mutating public func add<T: Scalar>(
element: T,
def: T,
at position: VOffset)
{
if element == def && !serializeDefaults { return }
track(offset: push(element: element), at: position)
}
/// Writes a optional ``Scalar`` value into ``ByteBuffer``
///
/// Takes an optional value to be written into the ``ByteBuffer``
///
/// *NOTE: Never call this manually*
///
/// - Parameters:
/// - element: Optional element of type scalar
/// - position: The predefined position of the element
@inline(__always)
mutating public func add<T: Scalar>(element: T?, at position: VOffset) {
guard let element = element else { return }
track(offset: push(element: element), at: position)
}
/// Pushes a values of type ``Scalar`` into the ``ByteBuffer``
///
/// *NOTE: Never call this manually*
///
/// - Parameter element: Element to insert
/// - returns: Postion of the Element
@inline(__always)
@discardableResult
mutating public func push<T: Scalar>(element: T) -> UOffset {
let size = MemoryLayout<T>.size
preAlign(
len: size,
alignment: size)
_bb.push(value: element, len: size)
return _bb.size
}
}
extension FlatBufferBuilder: CustomDebugStringConvertible {
public var debugDescription: String {
"""
buffer debug:
\(_bb)
builder debug:
{ finished: \(finished), serializeDefaults: \(serializeDefaults), isNested: \(isNested) }
"""
}
/// VTableStorage is a class to contain the VTable buffer that would be serialized into buffer
@usableFromInline
internal class VTableStorage {
/// Memory check since deallocating each time we want to clear would be expensive
/// and memory leaks would happen if we dont deallocate the first allocated memory.
/// memory is promised to be available before adding `FieldLoc`
private var memoryInUse = false
/// Size of FieldLoc in memory
let size = MemoryLayout<FieldLoc>.stride
/// Memeory buffer
var memory: UnsafeMutableRawBufferPointer!
/// Capacity of the current buffer
var capacity: Int = 0
/// Maximuim offset written to the class
var maxOffset: VOffset = 0
/// number of fields written into the buffer
var numOfFields: Int = 0
/// Last written Index
var writtenIndex: Int = 0
/// Creates the memory to store the buffer in
@usableFromInline
@inline(__always)
init() {
memory = UnsafeMutableRawBufferPointer.allocate(
byteCount: 0,
alignment: 0)
}
@inline(__always)
deinit {
memory.deallocate()
}
/// Builds a buffer with byte count of fieldloc.size * count of field numbers
/// - Parameter count: number of fields to be written
@inline(__always)
func start(count: Int) {
assert(count >= 0, "number of fields should NOT be negative")
let capacity = count &* size
ensure(space: capacity)
}
/// Adds a FieldLoc into the buffer, which would track how many have been written,
/// and max offset
/// - Parameter loc: Location of encoded element
@inline(__always)
func add(loc: FieldLoc) {
memory.baseAddress?.advanced(by: writtenIndex).storeBytes(
of: loc,
as: FieldLoc.self)
writtenIndex = writtenIndex &+ size
numOfFields = numOfFields &+ 1
maxOffset = max(loc.position, maxOffset)
}
/// Clears the data stored related to the encoded buffer
@inline(__always)
func clear() {
maxOffset = 0
numOfFields = 0
writtenIndex = 0
}
/// Ensure that the buffer has enough space instead of recreating the buffer each time.
/// - Parameter space: space required for the new vtable
@inline(__always)
func ensure(space: Int) {
guard space &+ writtenIndex > capacity else { return }
memory.deallocate()
memory = UnsafeMutableRawBufferPointer.allocate(
byteCount: space,
alignment: size)
capacity = space
}
/// Loads an object of type `FieldLoc` from buffer memory
/// - Parameter index: index of element
/// - Returns: a FieldLoc at index
@inline(__always)
func load(at index: Int) -> FieldLoc {
memory.load(fromByteOffset: index, as: FieldLoc.self)
}
}
internal struct FieldLoc {
var offset: UOffset
var position: VOffset
}
}
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