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%% -*- mode: LaTeX -*-
%%
%% Copyright (c) 1995, 1996, 1999 The University of Utah and the Computer
%% Systems Laboratory at the University of Utah (CSL).
%%
%% This file is part of Flick, the Flexible IDL Compiler Kit.
%%
%% Flick is free software; you can redistribute it and/or modify it under the
%% terms of the GNU General Public License as published by the Free Software
%% Foundation; either version 2 of the License, or (at your option) any later
%% version.
%%
%% Flick is distributed in the hope that it will be useful, but WITHOUT ANY
%% WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
%% FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
%% details.
%%
%% You should have received a copy of the GNU General Public License along with
%% Flick; see the file COPYING. If not, write to the Free Software Foundation,
%% 59 Temple Place #330, Boston, MA 02111, USA.
%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\chapter{Message Interface (MINT) Representation}
\label{cha:MINT}
The Message Interface (\MINT{}) intermediate language is designed to represent
a collection of \RPC{}/\RMI{} interfaces in terms of the messages --- requests
and replies --- that will be exchanged between clients and servers. Like
\AOI{}, \MINT{} descriptions are \emph{abstract}: not concerned with particular
message formats, data encoding schemes, or stub styles. These concrete notions
are determined by Flick's presentation generators and back ends, \emph{after}
the \MINT{} representation of the interfaces has been built.
\MINT{} does not generally stand on its own, because by itself, \MINT{} does
not carry enough information to completely represent an interface. Rather,
\MINT{} is a part of the more expressive and complete \PRESC{} language.
\MINT{} simply describes collections of abstract messages; other parts of
\PRESC{} attach meanings to those messages, thus creating a complete
representation language for interface description.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{MINT Overview}
\label{sec:MINT:MINT Overview}
\begin{figure}
\centering
\includegraphics[width=\columnwidth]{mint.eps}
\caption{The Message Interface (\MINT{}) Tree.}
\label{fig:MINT:The MINT Tree}
\end{figure}
\MINT{} represents a collection of interfaces as a tree, as illustrated in
Figure~\ref{fig:MINT:The MINT Tree}. (In truth, \MINT{} represents graphs, not
trees, but the ``top level'' of the graph is always a tree.) At the root of
the tree is a discriminated union, representing the collection of different
\IDL{}s. The separate branches of the union correspond to different \IDL{}s:
\CORBA{}, \ONCRPC{}, \MIG{}, or other \IDL{}s to be supported. Although
\MINT{} was designed to support interfaces from multiple \IDL{}s at the same
time, but in current practice, only one \IDL{} is represented by any one
\MINT{} tree.
At the next level of the tree, a node represents a collection of defined
interfaces or object type. Here, each branch corresponds to a different
interface type. At the third level, a \MINT{} node represents the collection
of messages, both requests and replies, that are part of the interface. For
each request, there is a fourth-level node (a \idl{MINT_STRUCT}) that describes
the request parameter types. For each reply, there is a fourth-level node (a
\idl{MINT_UNION}) that describes the types of the reply data. A reply is a
union because it represents both normal and exceptional reply messages.
Beyond the fourth level of the tree, \MINT{} describes the types of individual
message elements, much as \AOI{} describes the types of \IDL{} operation
parameters. Mapping from the \AOI{} representation of an interface and its
operations to the corresponding \MINT{} representation is straightforward.
Since both \AOI{} and \MINT{} are abstract description languages, the
translation can in fact be implemented by a library function shared by all of
Flick's presentation generators.%
%
\footnote{Currently, Flick provides certain hooks so that presentation
generators can ``tune'' the union discriminator values that appear in the top
levels of the \MINT{} tree. This means that the translation from \AOI{} to
\MINT{} is not entirely independent of the presentation generator being used.
This should be fixed in the future, perhaps through support for flexible naming
in \AOI{} and \MINT{} as described in Section~\ref{sec:AOI:Summary and
Comments}.}
%
The translation from \AOI{} to \MINT{} is ``lossy,'' however: some of the
information in the \AOI{} description of an interface or \IDL{}-defined type is
lost. This is because \MINT{} only represents the \emph{structure} or
\emph{syntax} of messages that will be exchanged between clients and servers.
\emph{Semantic} notions --- names (type names, structure slot names, \ldots{}),
inheritance, exceptions, and so on --- that give meanings to messages are
discarded when \AOI{} is translated into \MINT{}\@. These semantics are
``recovered'' when the presentation generator makes a second pass over the
\AOI{} while building the \PRESC{} representation of the types, stubs, and
skeletons that will ultimately implement the interface.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{MINT Data Structures}
\label{sec:MINT:MINT Data Structures}
Like \AOI{}, \MINT{} must be written to and read from files, and it therefore
defined using the \ONCRPC{} \IDL{}\@. The data structures are defined in
\filename{mom/mint.x}.
The top-level \MINT{} data structure is called \idl{mint_1} and contains two
slots. The first slot, \idl{defs}, contains a \MINT{} type graph, represented
as a single array of type definitions, with each definition represented by a
\idl{mint_def} structure. \MINT{} definitions will be described shortly, in
Section~\ref{subsec:MINT:Type Definitions}. Unlike \AOI{}, there is no
semantic significance to the order of the definitions in the array.
The second slot in a \idl{mint_1} is called \idl{standard_refs} and contains a
references to certain ``well known'' and common \MINT{} type definitions. It
is convenient to keep these references around because certain basic types are
used again and again. A reference to a \MINT{} type definition is a
\idl{mint_ref}, which is implemented as an index into the \idl{mint_1} array of
\idl{mint_def}s. A null reference is represented by the special
\idl{mint_ref_null} value.
\begin{verbatim}
typedef int mint_ref;
const mint_ref_null = -1;
struct mint_1
{
mint_def defs<>;
/* `standard_refs' are initialized by `mint_add_standard_defs'. */
mint_standard_refs standard_refs;
};
/*
* A `mint_standard_refs' contains `mint_ref's for commonly-used MINT types.
* It is useful to have immediate access to these basic building blocks.
*/
struct mint_standard_refs
{
mint_ref void_ref;
mint_ref bool_ref;
mint_ref signed8_ref;
mint_ref signed16_ref;
mint_ref signed32_ref;
mint_ref signed64_ref;
mint_ref unsigned8_ref;
mint_ref unsigned16_ref;
mint_ref unsigned32_ref;
mint_ref unsigned64_ref;
mint_ref char8_ref;
mint_ref float32_ref;
mint_ref float64_ref;
mint_ref interface_name_ref;
mint_ref interface_invoke_ref;
mint_ref interface_invoke_once_ref;
mint_ref interface_service_ref;
mint_ref system_exception_ref;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection{Type Definitions}
\label{subsec:MINT:Type Definitions}
\begin{table}
\centering
\begin{tabular}{|l|l|}
%%
%% If you change the order of items in this table, you must also change the
%% text below that says that the types are discussed in the order in which
%% they are presented in this table.
%%
\hline
\AOI{} Type Kind & Description \\
\hline
\idl{MINT_INTEGER} & an integer with a specified minimum value and
range \\
\idl{MINT_SCALAR} & an integer with range determined by \# of
bits \\
\idl{MINT_FLOAT} & a floating-point type with a specified \# of
bits \\
\idl{MINT_CHAR} & a character with flags and a specified \# of
bits \\
\idl{MINT_BOOLEAN} & true or false \\
\idl{MINT_VOID} & void \\
& \\
\idl{MINT_ARRAY} & an array, fixed- or variable-length \\
\idl{MINT_STRUCT} & a collection of unnamed, unordered fields \\
\idl{MINT_UNION} & a discriminated union \\
\idl{MINT_ANY} & ``any'' value, \emph{without} a type tag \\
\idl{MINT_TYPE_TAG} & an opaque type identifier \\
\idl{MINT_TYPED} & a pair: a type identifier and a value of that
type \\
& \\
\idl{MINT_INTERFACE} & a reference to an object instance \\
\idl{MINT_SYSTEM_EXCEPTION} & an opaque, system-generated exception \\
\hline
\end{tabular}
\caption{Summary of the Available \MINT{} Type Kinds.}
\label{table:MINT:MINT Kinds}
\end{table}
A \MINT{} type definition is implemented by a discriminated union of the
possible type kinds, which are summarized in Table~\ref{table:MINT:MINT Kinds}.
The details of individual \MINT{} types are specified by further \MINT{}
structures as shown in the code below.
It is important to note the differences between an \idl{aoi_def} (described in
Section~\ref{subsec:AOI:Definitions}) and a \idl{mint_def}. Unlike an
\idl{aoi_def}, a \idl{mint_def} does not include a name, a scope, or any other
``semantic'' information beyond the essential structure of the type.
\begin{verbatim}
union mint_def
switch (mint_def_kind kind)
{
case MINT_VOID: void;
case MINT_BOOLEAN: void;
case MINT_INTEGER: mint_integer_def integer_def;
case MINT_SCALAR: mint_scalar_def scalar_def;
case MINT_FLOAT: mint_float_def float_def;
case MINT_CHAR: mint_char_def char_def;
case MINT_ARRAY: mint_array_def array_def;
case MINT_STRUCT: mint_struct_def struct_def;
case MINT_UNION: mint_union_def union_def;
case MINT_INTERFACE: mint_interface_def interface_def;
case MINT_SYSTEM_EXCEPTION: void;
case MINT_ANY: void;
case MINT_TYPE_TAG: void;
case MINT_TYPED: mint_typed_def typed_def;
};
\end{verbatim}
The current \MINT{} type kinds are described below, in the order in which they
appear in Table~\ref{table:MINT:MINT Kinds}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Integers}
A \idl{MINT_INTEGER} represents an integer type with a specified (constant)
minimum value and range. This type is used to represent all integer types
whose values can be represented with not more that 32~bits. This includes
unsigned and signed \mbox{32-,} \mbox{16-,} and 8-bit types, as well as
booleans and certain integer ``constants.'' (If the specified \idl{range} is
zero, then the \idl{MINT_INTEGER} describes a type with only one possible
value. This is useful for describing other types such as fixed-length arrays.)
Obviously, \idl{MINT_INTEGER} has a direct correspondence with
\idl{AOI_INTEGER}.
\begin{verbatim}
struct mint_integer_def
{
/* Lowest possible value this integer can take.
If >= 0, it's an unsigned integer. */
int min;
/* Number of possible values this integer can take in addition to
`min'. The maximum legal value is `min + range'.
If range is 0, the integer can take only one value -
i.e. it carries no information; useful for representing fixed-length
arrays.
If range is 1, it's a boolean. */
unsigned range;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Scalars}
A \idl{MINT_SCALAR} describes an integer type by specifying the number of bits
in its range. The minimum value is determined by flags that indicate whether
the type is signed or unsigned. Scalars are only used to describe integer
types that a \idl{MINT_INTEGER} cannot represent (e.g., 64-bit and 128-bit
integers).
Obviously, \idl{MINT_SCALAR} is the \MINT{} equivalent of \AOI{}'s
\idl{AOI_SCALAR} type.
\begin{verbatim}
typedef u_int mint_scalar_flags;
const MINT_SCALAR_FLAG_NONE = 0;
const MINT_SCALAR_FLAG_SIGNED = 1;
const MINT_SCALAR_FLAG_UNSIGNED = 2;
struct mint_scalar_def
{
int bits;
mint_scalar_flags flags;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Floats}
A \idl{MINT_FLOAT} describes a floating point type in terms of the number of
bits in the encoding of the type. Again, there is an obvious and direct
correspondence with the equivalent \AOI{} type.
\begin{verbatim}
struct mint_float_def
{
/* Currently may be 32 or 64. */
int bits;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Characters}
A \idl{MINT_CHAR} describes a character type. Again, the range of the type is
described by the number of bits required to encode values of the type
(generally 8). In addition, a set of flags describe additional properties,
such as whether the characters are ``signed'' or ``unsigned.'' As with most
primitive types, the representations of \MINT{} and \AOI{} characters are
identical.
\begin{verbatim}
/* These are flags to modify mint_char's: signed, unsigned, or default. */
typedef u_int mint_char_flags;
const MINT_CHAR_FLAG_NONE = 0;
const MINT_CHAR_FLAG_SIGNED = 1;
const MINT_CHAR_FLAG_UNSIGNED = 2;
struct mint_char_def
{
/* Currently, `bits' may be 8 (char) or 16 (wchar). */
int bits;
mint_char_flags flags;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Booleans}
A \idl{MINT_BOOLEAN} represents the standard boolean type: true or false.
Currently, this type is unused: the boolean type is instead represented as a
kind of \idl{MINT_INTEGER}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Voids}
A \idl{MINT_VOID} represents a void type: a type with no values.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Arrays}
A \idl{MINT_ARRAY} describes an array type: a numbered and ordered collection
of values of a single (element) type. The set of possible array lengths is
described by a \idl{MINT_INTEGER}, referenced by the \idl{length_type} slot of
the \idl{mint_array_def}. The array may be variable-length (if the
\idl{MINT_INTEGER} has a non-zero range) or fixed-length (if the
\idl{MINT_INTEGER} has a zero range). Obviously, the \idl{MINT_ARRAY}
description also contains a reference to the type of the array elements, as
shown below.
Note that unlike an \idl{AOI_ARRAY}, a \idl{MINT_ARRAY} definition does not
have a set of flags describing semantic properties of the array (e.g.,
NUL-termination).
\begin{verbatim}
struct mint_array_def
{
/* Type of each of the elements in this array. */
mint_ref element_type;
/* Type representing the possible lengths of this array.
Must be an integer type of some kind.
If the integer's `range' is zero, it's a fixed-length array. */
mint_ref length_type;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Structures}
A \idl{MINT_STRUCT} describes a collection of \emph{unordered}, \emph{unnamed}
values of heterogeneous types. This is different that the usual notion of a
``structure'' type in most programming languages. Here, a structure is simply
a set of (zero or more) independent data elements. Each element has a specific
type, but there is no significance to the order of the elements, nor are there
any semantic connections between elements. For example, no element describes
the ``length'' or the ``type'' of another.
In truth, the elements of a \idl{MINT_STRUCT} are ordered in the sense that
order is preserved when translating from an \idl{AOI_STRUCT}, and the order of
elements in an \idl{AOI_STRUCT} is the order in which the slots were named in
the original \IDL{} input. Order is also important when Flick must create
constant values that are of specific structure types. But this ordering of
slots is only ``coincidental'' to the meaning of a \idl{MINT_STRUCT}. The
ordering of the slots in a \idl{MINT_STRUCT} does not, for example, specify or
constrain the order in which the structure elements might eventually be written
into memory or into a request or reply message. Flick presentation generators
and back ends can choose to process the \idl{MINT_STRUCT} elements in any order
they see fit.
\begin{verbatim}
struct mint_struct_def
{
mint_ref slots<>;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Unions}
A \idl{MINT_UNION} represents a \emph{discriminated} union: a compound data
type containing a discriminator that selects from a set of possible ``arms'' or
cases. The value of the discriminator determines which one of the possible
union cases is valid (i.e., part of the complete value of the union).
Note that the discriminator does not have to be a simple integer type: it can
be a complex type such as an array of characters or a structure. This allows
\MINT{} to describe unions in which the discriminator values are strings (e.g.,
interface or operation names) or other complex values (e.g., \ONCTCP{}
\idl{program}/\idl{version} pairs, or \DCE{} \idl{uuid}s).
Each arm is represented by a \idl{mint_union_case} containing a discriminator
value --- the value that selects the arm --- and type for the
arm. The \MINT{} representation of constant values is described in
Section~\ref{subsec:MINT:Constants}. The union cases come in no particular
order (although order is preserved when translating from an \idl{AOI_UNION}).
The union as a whole is essentially represented as a kind of structure with a
distinguished discriminator member, an array of \idl{mint_union_case}s
representing the arms of the union, and an optional ``default'' arm that is
selected when none of the ordinary union cases are selected. If there is no
default branch, then the \idl{dfault} slot of the \idl{mint_union_def} will be
set to \idl{mint_ref_null}. In this case, a discriminator value that does not
match any of the cases is considered illegal (i.e., decoding will fail on an
incoming message containing a union with a bad discriminator). If there is a
default case and that default case is void, then \idl{dfault} must refer to a
valid \idl{MINT_VOID} type node.
\begin{verbatim}
struct mint_union_case
{
mint_const val;
mint_ref var;
};
struct mint_union_def
{
/* Union discriminator variable.
Type must be based on an int or enum prim_type. */
mint_ref discrim;
/* Variable for each non-default case.
Any case can be void, meaning no additional data. */
mint_union_case cases<>;
/* Variable for the default case, `mint_ref_null' if no default.
(If there's a default case but it's void, then `dfault' should
point to a MINT_VOID.) */
mint_ref dfault;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Anys}
A \idl{MINT_ANY} represents ``any type,'' the type of all possible values.
Because \idl{MINT_ANY} is all-encompassing, there is no additional data
associated with a \idl{MINT_ANY}\@.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Type Tags}
A \idl{MINT_TYPE_TAG} represents an opaque indicator of a type. In other
words, the value of a type tag is a description of type. Like
\idl{AOI_TYPE_TAG}s, \idl{MINT_TYPE_TAG}s are opaque in the sense that the
compiler portions of Flick do not provide, understand, or enforce any semantics
for type tags. Other than marshaling and unmarshaling tag instances, Flick
does nothing with tags. Semantics must be provided by runtime libraries.
Since type tags are opaque, a \idl{MINT_TYPE_TAG} has no attributes.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Typed Values}
A \idl{MINT_TYPED} describes pairs containing a type description and a value of
the described type. In other words, a \idl{MINT_TYPED} represents type-tagged
values. The \idl{tag} and \idl{ref} fields of a \idl{mint_typed_def} structure
may conceptually refer to any \MINT{} type, but in practice, the former is
always a \idl{MINT_TYPE_TAG} and the latter is always a \idl{MINT_ANY}\@.
There is an obvious and direct correspondence between the \MINT{} and \AOI{}
representations of type-tagged ``any'' values.
\begin{verbatim}
/* used for type-tagged data, e.g. MIG's polymorphic type */
struct mint_typed_def
{
mint_ref tag;
mint_ref ref;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{Interfaces}
A \idl{MINT_INTERFACE} represents a reference to an instance of an
\IDL{}-defined object type. Note that this is quite different than the notion
described by an \idl{AOI_INTERFACE}. An \idl{AOI_INTERFACE} describes the type
of object instances; a \idl{MINT_INTERFACE} describes the type of object
\emph{references}. In common \IDL{}s, one passes object references in
messages, not the objects themselves.\footnote{\CORBA{}~2.3 introduced a notion
of ``objects by value,'' which Flick does not yet support. It is likely that
the \MINT{} representation of a by-value object type would simply be a
\idl{MINT_STRUCT}.}
A \idl{MINT_INTERFACE} has a single datum describing the high-level \RPC{}
characteristics of the reference: e.g., whether the reference is for sending or
receiving requests. (The current set of characteristics are derived from those
implemented in the Mach operating system.) More specific properties, such as
the on-the-wire encoding of object references, are not represented by \MINT{}:
by being abstract, \MINT{} allows different back ends to choose different
encodings.
\begin{verbatim}
enum mint_interface_right
{
MINT_INTERFACE_NAME = 0, /* just names a interface */
MINT_INTERFACE_INVOKE = 1, /* can invoke an interface */
MINT_INTERFACE_INVOKE_ONCE = 2, /* can invoke only once */
MINT_INTERFACE_SERVICE = 3 /* can service an interface */
};
struct mint_interface_def
{
mint_interface_right right;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsubsection{System Exceptions}
Finally, a \idl{MINT_SYSTEM_EXCEPTION} describes the type of exceptions
generated by the \RPC{}/\RMI{} runtime layers. These are \emph{implicit}
exceptions, not generally defined by in \IDL{}\@. \emph{Explicit} exceptions,
on the other hand, are defined in \IDL{} to be a part of an interface.
Explicit exceptions are represented as ordinary \MINT{} types (e.g., as
\idl{MINT_STRUCT}); only implicit, ``system-generated'' exceptions are
represented by \idl{MINT_SYSTEM_EXCEPTION}.
System exceptions are handled specially because different \RPC{} standards
define different properties for system exceptions. For example, \CORBA{}
defines a standard set of exceptions that may be raised by the underlying
\ORB{}, and also defines the data to be communicated within these system
exceptions. \ONCRPC{}, on the other hand, defines a completely different
method for communicating \RPC{} errors to client programs.
Thus, in order to be general, \MINT{} must support system exceptions in an
abstract way: \MINT{} defines when they may occur, but does not define the
actual content or structure of system-generated exceptions. (These things are
determined by Flick's individual back ends, long after the translation from
\AOI{} to \MINT{} takes place.) In a sense, a \idl{MINT_SYSTEM_EXCEPTION} is a
kind of placeholder that a back end must fill in as part of implementing a
complete message protocol.
Because system exceptions are opaque to \MINT{}, a \idl{MINT_SYSTEM_EXCEPTION}
has no attributes.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection{Constants}
\label{subsec:MINT:Constants}
In general, \MINT{} is only concerned with the structure of data, not with
particular data values. Some data types, however, incorporate constants as
part of their descriptions. Discriminated unions are a prime example. (In
fact, discriminated unions are the only \MINT{} type that currently makes use
of constants.) To support union discriminators and possibly other future
\MINT{} type kinds, \MINT{} provides a way to express constant values.
A constant is represented as a \idl{mint_const}, which is a pointer to a
\idl{mint_const_u}. A \idl{mint_const_u} is a discriminated union of the
possible constant kinds, as shown in the code below. There are three primitive
constant types (integers, characters, and floats) and two constructed types
(structures and arrays).
A primitive constant can be described as a literal value (a
\idl{MINT_CONST_LITERAL}) or as a symbolic value (a
\idl{MINT_CONST_SYMBOLIC})\@. Symbolic values are used when the specific value
of a constant is unimportant in terms of abstract message format; in general,
\IDL{}-specified constants are represented as literals and \IDL{}-unspecified
constants (e.g., the discriminator values that select between normal and
exceptional reply messages) are symbolic. In \MINT{}, it is not necessary to
define the value of a symbolic constant: \MINT{} really only concerns itself
with types, not specific values. Of course, a symbolic constant must
\emph{eventually} be assigned a value if the constant is to be used in
generated stub code. This value is generally assigned by a Flick back end or
by one of Flick's runtime library header files. In any case, it happens
outside the scope of \MINT{}\@.
A compound (array or structure) constant is simply represented as an array of
other \MINT{} constants. In a \idl{MINT_CONST_ARRAY}, the number of sub-nodes
is the array length, and the nodes themselves are the array elements, in order.
In a \idl{MINT_CONST_STRUCT}, the number of sub-nodes is the number of slots in
the structure type. When matching a constant structure against a particular
\idl{MINT_STRUCT} type description (e.g., when interpreting a union
discriminator value in terms of the defined union discriminator type), the
slots of the constant and type descriptions are paired in order. The number of
elements in each must be the same.
Other kinds of complex constants (e.g., unions) are not currently supported,
but may be supported in the future if need arises.
\begin{verbatim}
typedef struct mint_const_u *mint_const;
enum mint_const_kind
{
MINT_CONST_INT = 1,
MINT_CONST_CHAR = 2,
MINT_CONST_FLOAT = 3,
MINT_CONST_STRUCT = 4,
MINT_CONST_ARRAY = 5
};
enum mint_const_category
{
MINT_CONST_LITERAL = 1,
MINT_CONST_SYMBOLIC = 2
};
union mint_const_int_u
switch (mint_const_category kind)
{
case MINT_CONST_LITERAL: long value;
case MINT_CONST_SYMBOLIC: string name<>;
};
union mint_const_char_u
switch (mint_const_category kind)
{
case MINT_CONST_LITERAL: char value;
case MINT_CONST_SYMBOLIC: string name<>;
};
union mint_const_float_u
switch (mint_const_category kind)
{
case MINT_CONST_LITERAL: double value;
case MINT_CONST_SYMBOLIC: string name<>;
};
typedef mint_const mint_const_struct<>;
typedef mint_const mint_const_array<>;
union mint_const_u
switch (mint_const_kind kind)
{
case MINT_CONST_INT: mint_const_int_u const_int;
case MINT_CONST_CHAR: mint_const_char_u const_char;
case MINT_CONST_FLOAT: mint_const_float_u const_float;
case MINT_CONST_STRUCT: mint_const_struct const_struct;
case MINT_CONST_ARRAY: mint_const_array const_array;
};
\end{verbatim}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\subsection{Differences Between AOI and MINT Types}
\label{subsec:MINT:Differences Between AOI and MINT Types}
Comparing \AOI{} and \MINT{}, one notices that certain \AOI{} types are missing
from \MINT{}:
%% XXX --- \begin{idlidentifierlist} ?
\begin{cidentifierlist}
\item[AOI_ENUM]
%
\AOI{} enumeration types describe associations between names and values. In
\MINT{}, names are unimportant. Therefore, \AOI{} enumeration types can
simply be ``reduced'' to \idl{MINT_INTEGER} types, and references to specific
enumeration values can be reduced to (literal) \idl{MINT_CONST_INTEGER}s.
\item[AOI_CONST]
%
\AOI{} constants definitions are similarly ``compiled away.'' When needed,
an \AOI{} constant can be translated into a literal \MINT{} constant.
\item[AOI_EXCEPTION]
%
An \idl{AOI_EXCEPTION} represents an \IDL{}-described exception, i.e., what
\CORBA{} calls a ``user exception.'' Except for the semantic that these
types are associated with runtime errors, an \idl{AOI_EXCEPTION} simply
describes a structure, and so they are translated into \idl{MINT_STRUCT}
types.
\item[AOI_OPTIONAL]
%
An optional type is represented as a \idl{MINT_ARRAY} containing zero or one
elements.
\item[AOI_NAMESPACE]
%
Namespaces are lexical notions, which have no importance to \MINT{}\@.
Namespace definitions are simply discarded in the translation from \AOI{} to
\MINT{}\@.
\item[AOI_FWD_INTRFC]
%
Similarly, forward interface declarations are lexical notions and are
unimportant to \MINT{}\@.
\item[AOI_INDIRECT]
%
An \idl{AOI_INDIRECT} is a reference to a named type. Because names are
unimportant to \MINT{}, indirect references can simply be compiled away by
``dereferencing'' the \idl{AOI_INDIRECT} type.
\item[AOI_ERROR]
%
An \idl{AOI_ERROR} represents an \IDL{} parse error --- obviously, not
something \MINT{} needs to describe!
\end{cidentifierlist}
In addition, \idl{AOI_INTERFACE} and \idl{MINT_INTERFACE} represent different
notions as described previously in Section~\ref{subsec:MINT:Type Definitions}.
The different parts of an \AOI{} interface type declaration become different
\MINT{} constructs:
\begin{itemize}
\item An interface or object type declaration is ``translated'' as a
\idl{MINT_UNION} representing the set of messages that may be sent to and
from instances of the interface. These are the third-tier nodes in the
\MINT{} tree shown in Figure~\ref{fig:MINT:The MINT Tree}.
\item The \idl{code} slot of an \idl{aoi_interface} structure becomes the
\MINT{} constant that selects the represented interface from the second-tier
\idl{MINT_UNION} representing the collection of all defined interface types
for a single \IDL{}\@.
\item The operations and attributes within an \AOI{} interface become
branches from the (third-tier) \idl{MINT_UNION} that represents the
interface. The request and reply codes become the union discriminator
values. An \AOI{}-defined operation therefore becomes two branches from the
union (request and reply),\footnote{At present, \MINT{} is produced even for
the nonexistent ``replies'' of \idl{oneway} functions.} and an attribute
becomes two or four (depending on whether or not the attribute is read-only).
\item The data types for a request message (i.e., the \idl{in} and
\idl{inout} parameters) are gathered together into a fourth-tier
\idl{MINT_STRUCT}.
\item The data types for a reply message (i.e., the \idl{inout}, \idl{out},
and \idl{return} values) are gathered under the ``normal'' reply branch of
the (fourth-tier) \idl{MINT_UNION} that represents the structure of a reply
message. The \idl{MINT_UNION} itself has branches for normal replies,
\IDL{}-defined (``user'') exceptional replies, and system exceptions.
\item An object reference --- i.e., an operation parameter that is a
reference to an object instance --- becomes a \idl{MINT_INTERFACE} within the
description of the request or reply message that contains the reference.
\end{itemize}
To summarize, the primary distinction between \AOI{} and \MINT{} is that \AOI{}
describes interfaces in \IDL{}-like terms, and \MINT{} describes interfaces in
terms of the messages that will implement an interface.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{The MINT Library}
\label{sec:MINT:The MINT Library}
The \filename{libmint} library is provided to help deal with constructing and
manipulating the various \MINT{} data structures. Its header file is
\filename{mom/libmint.h} and has the following functions:
\begin{cprototypelist}
\item[void mint_add_standard_defs(mint_1 *mint)]
%
Create the standard set of \MINT{} type definitions as described by the
\idl{mint_standard_refs} structure type, described in
Section~\ref{sec:MINT:MINT Data Structures}. The \MINT{} type definitions
are added to the array of \idl{mint_def}s in \cidentifier{mint}, and the
\idl{mint_ref}s within \cidentifier{mint->standard_refs} are set to point to
the proper definitions.
\item[mint_ref mint_add_def(mint_1 *mint)]
%
Return a \ctype{mint_ref} that refers to a newly allocated \MINT{} type
definition (\ctype{mint_def}). The \ctype{mint_def} is completely
uninitialized and must be filled in by the caller. For this reason, it is
often more convenient to call one of the following, more specific constant
constructors:
%
\begin{cprototypelist}
\item[mint_ref mint_add_union_def(mint_1 *mint, mint_ref discrim_type,
int len)]
%
Return a \ctype{mint_ref} to a newly allocated \idl{MINT_UNION} with the
given discriminator type and number of cases. The cases are uninitialized;
the default case is set to \idl{mint_ref_null}.
\item[mint_ref mint_add_integer_def(mint_1 *mint, int min, unsigned range)]
%
Return a \ctype{mint_ref} to a newly allocated \idl{MINT_INTEGER} with the
given minimum value and range.
\item[mint_ref mint_add_array_def(mint_1 *mint, mint_ref element_type,
unsigned min_len, unsigned max_len)]
%
Return a \ctype{mint_ref} to a \idl{MINT_ARRAY} with the given element
type, minimum length, and maximum length. If a \MINT{} array definition
with the given attributes already exists in \cidentifier{mint}, return a
reference to it. Otherwise, allocate and initialize a new \idl{MINT_ARRAY}
definition.
\item[mint_ref mint_add_def_tags(mint_def_kind kind, mint_1 *mint, int tag,
...)]
%
Return a \ctype{mint_ref} to a \MINT{} definition of the given
\cidentifier{kind}, with the definition slots initialized according to the
list of tags. The tags and associated tag values are listed below.
\emph{Note that most tags are appropriate for only certain \MINT{} type
kinds.} \cfunction{mint_def_add_tags} will call \cfunction{panic} if given
a tag that is inappropriate for the specified \MINT{} type
\cidentifier{kind}.
%
\begin{cidentifierlist}
\item[MINT_TAG_DONE]
%
\tagtypenull{} Marks the end of the tag list.
\item[MDA_Min]
%
\tagtype{\ctype{int}} The minimum value of a \idl{MINT_INTEGER} type.
\item[MDA_Range]
%
\tagtype{\ctype{int}} The range of a \idl{MINT_INTEGER} type.
\item[MDA_Bits]
%
\tagtype{\ctype{int}} The number of bits for a \idl{MINT_SCALAR},
\idl{MINT_FLOAT}, or \idl{MINT_CHAR}\@.
\item[MDA_Flags]
%
\tagtype{\ctype{mint_scalar_flags} or \ctype{mint_char_flags}} The flags
for a scalar or character type.
\item[MDA_ElementType]
%
\tagtype{\ctype{mint_ref}} The element type for a \idl{MINT_ARRAY}\@.
\item[MDA_LengthType]
%
\tagtype{\ctype{mint_ref}} The length type for a \idl{MINT_ARRAY}\@.
\item[MDA_Slot]
%
\tagtype{\ctype{mint_ref}} A slot within a \idl{MINT_STRUCT}\@. This
tag may be repeated in order to specify multiple structure slots. The
slots are added to the structure in the order in which they are specified
in the tag list.
\item[MDA_Discrim]
%
\tagtype{\ctype{mint_ref}} The discriminator type for a
\idl{MINT_UNION}\@.
\item[MDA_Case]
%
\tagtype{\ctype{mint_const} and \ctype{mint_ref}} A case within a
\idl{MINT_UNION} type. This tag may be repeated in order to specify
multiple union cases.
\item[MDA_Default]
%
\tagtype{\ctype{mint_ref}} The default case in a \idl{MINT_UNION}\@.
\item[MDA_Tag]
%
\tagtype{\ctype{mint_ref}} The type tag for a \idl{MINT_TYPED}\@.
\item[MDA_Ref]
%
\tagtype{\ctype{mint_ref}} The typed reference (i.e., \idl{ref} slot)
within a \idl{MINT_TYPED}\@.
\item[MDA_Right]
%
\tagtype{\ctype{mint_interface_right}} The \cidentifier{right} within a
\idl{MINT_INTERFACE} type.
\end{cidentifierlist}
In addition, \filename{libmint.h} provides a set of simple
\cidentifier{MINT_*_REF} macros to be used in combination with the above
tags to aid in the construction of \MINT{} type definitions. See the
header file for details.
%
\emph{Flick implementors must use these macros with caution, however, so as
not to introduce portability problems. With these macros, it is easy to
create an argument list that contains multiple calls to
\cfunction{mint_add_def_tags}. Each call is a separate parameter, and each
call has side effects, so the order in which the calls take place is
significant. However, C doesn't guarantee an order of evaluation for
function parameters. This means that the calls might be evaluated in
different orders, depending on the compiler, thus producing different
(although logically equivalent) \ctype{mint_def} arrays. This in turn
would cause Flick to produce different \PRESC{} files on different
platforms, thus making testing much more difficult!}
\end{cprototypelist}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\item[void mint_get_int_size(mint_1 *mint, mint_ref itype, int *out_bits,
int *out_signed)]
%
Determine the number of bits (8, 16, or 32) required to represent the \MINT{}
type referenced by \ctype{itype}. In essence, this function converts a
description of an integer range into a bits/signedness representation. The
required number of bits is stored in \cidentifier{*out_bits} and the
signedness indicator (zero or one) is stored in \cidentifier{*out_signed}.
\item[void mint_get_array_len(mint_1 *mint, mint_ref itype, unsigned *min,
unsigned *max)]
%
Determine the minimum and maximum lengths of the \MINT{} array referenced by
\cidentifier{itype}. The minimum length is stored in \cidentifier{*min} and
the maximum is stored in \cidentifier{*max}. (If the lengths are equal, then
the array is fixed-length.)
\item[int mint_add_struct_slot(mint_1 *mint, mint_ref struct_itype)]
%
Add a new slot to the \idl{MINT_STRUCT} referenced by
\cidentifier{struct_itype}, and return the index of the new slot. The slot
contents are uninitialized.
\item[int mint_add_union_case(mint_1 *mint, mint_ref union_itype)]
%
Add a new case to the \idl{MINT_UNION} referenced by
\cidentifier{union_itype}, and return the index of the new case. The case
contents are uninitialized.
\item[mint_ref mint_find_union_case(mint_1 *mint, mint_ref union_r,
mint_const const_r)]
%
Return a reference to the \MINT{} type node that is selected by
\cidentifier{const_r} in the \idl{MINT_UNION} referenced by
\cidentifier{union_r}. (\cidentifier{union_r} must point to a union type.)
If the constant does not correspond to any explicit case of the union, then
this function returns the \idl{dfault} branch of the union, which may be
\idl{mint_ref_null}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\item[mint_const mint_new_const(mint_const_kind kind)]
%
Return a \ctype{mint_const} that refers to a newly allocated
\ctype{mint_const_u} initialized with the given \MINT{} constant
\cidentifier{kind}. Other fields of the returned constant description are
uninitialized and must be filled in by the caller. Therefore, it is often
more convenient to call one of the following, more specific constant
constructors:
%
\begin{cprototypelist}
\item[mint_const mint_new_const_int(int val)]
%
Return a \ctype{mint_const} that points to a newly allocated
\ctype{mint_const_u} describing the constant integer \cidentifier{val}.
\item[mint_const mint_new_const_string(const char *val)]
%
Return a \ctype{mint_const} that points to a newly allocated
\ctype{mint_const_u} describing the constant string \cidentifier{val}. The
string is represented as an array of characters, \emph{including} a
terminating NUL\@. (Note that this is different than the behavior of the
\cfunction{aoi_new_const_string} function described in
Section~\ref{sec:AOI:The AOI Library}.)
\item[mint_const mint_new_const_from_aoi_const(aoi_const aoiconst)]
%
Return a \ctype{mint_const} that points to a newly allocated
\ctype{mint_const_u} that is the \MINT{} equivalent of the given \AOI{}
constant.
\item[mint_const mint_new_symbolic_const(mint_const_kind kind,
const char *name)]
%
Return a \ctype{mint_const} that points to a newly allocated
\ctype{mint_const_u} describing a symbolic constant with the given
\cidentifier{type} and \cidentifier{name}.
\end{cprototypelist}
\item[int mint_const_cmp(mint_const c1, mint_const c2)]
%
Compare two \MINT{} constants. Return \cliteral{1} if the constants are
unequal and \cliteral{0} otherwise. Two constants of different types are
never equal. Two primitive literal constants are equal only if they contain
the same literal values; two primitive symbolic constants are equal only if
they have the same name (and are of the same type, as just mentioned). Two
compound constants are equal if they are structurally identical and have
equal corresponding elements.
Note that a literal constant and a symbolic constant are never equal.
\item[void mint_const_check(mint_const mc)]
%
Check the validity of the given \ctype{mint_const}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\item[void mint_1_check(mint_1 *mint)]
%
Check the validity of the given \ctype{mint_1} structure. If an error is
found, this function calls \cfunction{panic}, which causes the process to
print an error message and exit.
\item[void mint_1_readfh(mint_1 *dest, FILE *fh)]
%
Read a \ctype{mint_1} structure from \cidentifier{fh} into
\cidentifier{dest}. The disk data is stored in \XDR{} format, and the actual
I/O is performed by functions that are generated by \rpcgen{} from the
\filename{mom/mint.x} file. If input fails for some reason, this function
invokes \cfunction{panic}.
\item[void mint_1_writefh(mint_1 *src, FILE *fh)]
%
Write the given \ctype{mint_1} structure to \cidentifier{fh}. (As before,
the data in the file is stored in \XDR{} format, and the actual I/O is
performed by \rpcgen{}-generated functions.) This function invokes
\cfunction{mint_1_check} to verify the validity of the \MINT{} data before
writing the data to disk. If output fails for some reason, this function
calls \cfunction{panic}.
\end{cprototypelist}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\section{Summary and Comments}
\label{sec:MINT:Summary and Comments}
\MINT{} allows Flick to represent messages in an abstract manner, without
describing the exact message formats or data encodings that will eventually be
used. There are ways, however, in which the current implementation of \MINT{}
is problematic: either too abstract, or not abstract enough.
\begin{description}
\item[Primitive \MINT{} Types.]
%
Some of the basic \MINT{} types, such as floats and characters, are perhaps
too abstract.
%
For instance, it is necessary to know more about the range of a
floating-point type that just the total number of bits. Different \IDL{}s
may have different implicit semantics for floats, e.g., different
expectations about the sizes of the exponent and mantissa. These
expectations should be represented in \MINT{} (and properly in \AOI{} as
well). In a similar way, character types should describe additional
properties such as the character set from which the character is chosen.
Representing \emph{all} of the encoding details of floats and characters is
likely not to be worthwhile. A compromise would be to refer to some encoding
details by the names of standards, e.g., \cliteral{"ASCII"},
\cliteral{"Unicode UTF-16"}, or \cliteral{"IEEE ..."}\@.
\item[Interface and Operation Names.]
%
The identifiers for interface, operations, and other ``unpresented'' parts of
a \MINT{} tree are not sufficiently abstract.
The union discriminators used in the upper levels of the \MINT{} tree are
chosen by the presentation generator from the names and codes described in
\AOI{}\@. In practice, these \MINT{} union discriminators then become
\emph{the} identifiers used by back ends when implementing their message
formats. This is a problem: the presentation generators should not be
choosing the identifiers that should be used in ``unpresented'' parts of a
message. To fix this problem, \MINT{} must be extended to represent abstract
interface and operation identifiers. These abstract identifiers should allow
for multiple names, carried forward from \AOI{}\@. (See the discussion in
Section~\ref{sec:AOI:Summary and Comments}.) It would be the job of a back
end to translate a \MINT{} abstract identifier into a concrete value, much in
the way that back ends already handle \MINT{} symbolic constants.
\end{description}
%% XXX --- Old comments, circa 1995-1996, that probably are no longer relevant.
%%
%% This section lists some known (potential) problems with \MINT{} as it's
%% defined now. Some of these problems may turn out to be serious at some
%% point; others are just minor itches.
%%
%% Are separate character and float types appropriate at this level? For that
%% matter, the signedness of integers? Only the number of bits is needed to
%% correctly parse a stream. Since there are well-known standards for the
%% format of these types (e.g., two's-complement, ISO/Unicode characters, IEEE
%% floats), those could be considered ``the'' canonical format, and any local
%% deviations could be fixed with presentations. However, this may be
%% difficult or impossible to resolve with NDR\@.
%%
%% The constant representation for primitive types limits the size of primitive
%% types that can be represented as constants without changing the \MINT{}
%% definition. Alternatives: an \texttt{any} type of some kind, a pure bit
%% stream, \ldots{}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% End of file.
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