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/* Copyright (c) 1996--1999 Geoff Pike. */
/* All rights reserved. */
/* Floater is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */
/* This software is provided "as is" and comes with absolutely no */
/* warranties. Geoff Pike is not liable for damages under any */
/* circumstances. Support is not provided. Use at your own risk. */
/* Personal, non-commercial use is allowed. Attempting to make money */
/* from Floater or products or code derived from Floater is not allowed */
/* without prior written consent from Geoff Pike. Anything that remotely */
/* involves commercialism, including (but not limited to) systems that */
/* show advertisements while being used and systems that collect */
/* information on users that is later sold or traded require prior */
/* written consent from Geoff Pike. */
#include "floater.h"
#include "tickler.h"
#include "comm.h"
#include "deal.h"
#include "br.h"
bool myturntoact = FALSE;
char *vulnames[4] = {"EW vul.", "None vul.", "Both vul.", "NS vul."};
char *passnames[3] = {"Pass Left", "Pass Right", "No Pass"};
extern int state;
extern bool tablehostmode;
extern char *northname, *southname, *eastname, *westname;
extern char *curhandID;
#define startshowtricktimer() TclDo("startshowtricktimer")
#define needAuctionUpdate() \
(atob(TclGet("needAuctionUpdate")) ? \
(TclSet("needAuctionUpdate", "0"), TRUE) : FALSE)
#define TUIclearmatrix() { textrefresh(); TclDo("erasebidplay all"); }
#define TUIdelayedclearmatrix() { textrefresh(); TclDo("delayedclearmatrix"); }
#define GUIclearmatrix() TclDo("erasebidplay all")
#define GUIdelayedclearmatrix() TclDo("after 5000 erasebidplay all")
#define UIclearmatrix() { if (hasWindows) { GUIclearmatrix(); } \
else { TUIclearmatrix(); } }
#define UIdelayedclearmatrix() { if (hasWindows) { GUIdelayedclearmatrix(); } \
else { TUIdelayedclearmatrix(); } }
#define TUIredrawmatrixcards()
#define GUIredrawmatrixcards() TclDo("redrawmatrixcards")
#define UIredrawmatrixcards() { if (hasWindows) { GUIredrawmatrixcards(); } \
else { TUIredrawmatrixcards(); } }
#define force_update() \
{ if (hasWindows) TclDo("update idletasks"); else textrefresh(); }
#define startMyTurnTimer() (hasWindows ? TclDo("startMyTurnTimer") : 0)
#define stopMyTurnTimer() (hasWindows ? TclDo("stopMyTurnTimer") : 0)
#define removecardfromhand(play) TclDo2("removecardfromhand ", (play))
#define togglepassedcard(play) TclDo3("catch {togglepassedcard ", (play), "}")
#define nodeal() \
TclDo("fulldeal {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {}")
#define noauction() UIauction(FALSE, FALSE, FALSE)
/* clear the frames/labels showing the auction */
#define newauction() TclDo("newauction")
/* Hide the auction after this many cards have been played. */
#define HIDE_AUCTION 4
/* If negative, hide auction after HIDE_AUCTION cards; otherwise hide
auction this many seconds after the final pass. */
float auction_hide_time; /* initial value taken from Tcl var of same name */
static bool auction_hide_time_inited = FALSE;
#define init_auction_hide_time() \
((auction_hide_time = atof(TclGet("auction_hide_time"))), \
(auction_hide_time_inited = TRUE))
void UIwrongpassword(void)
{
status("Wrong password"); /*here*/
}
void UInameinuse(void)
{
status("That name is not available; you are not logged in; please try again"); /*here*/
}
/****************************************************************************/
void GUIinsertTalk(char *s)
{
assert(hasWindows);
TclDo3(".cmd.talk insert end {", s, "}");
}
void GUIinsertCmd(char *s)
{
assert(hasWindows);
TclDo3(".cmd.cmdline insert end {", s, "}");
}
/*****************************************************************************
Drawing the auction, the hands, and on and on
*****************************************************************************/
/* a `column', e.g. declarercolumn, is an integer from 0 to 3:
3 means me, 0 means lho, 1 means partner, 2 means rho */
/* a `seat' is an integer meaning North, South, East, or West
(see deal.h -- North is 0, East is 1, ... ) */
bool spec = FALSE;
static int disnumplayers;
semistatic bool kibitzing1 = FALSE; /* are we kibitzing one person only? */
semistatic int kibitzingseat; /* the one person we are kibitzing */
semistatic char displayhandID[100] = {'\0'}; /* the hand we're watching */
semistatic char displayhandname[100] = {'\0'}; /* the hand we're watching */
semistatic char statushandvul[100] = {'\0'}; /* the vulnerability */
semistatic char statusscore[100] = {'\0'}; /* the state of the score */
semistatic char statushanddlr[100] = {'\0'}; /* the dealer */
semistatic char displayhandastate[1000]; /* state of the auction */
semistatic char displayhandpstate[200]; /* state of the play */
semistatic char displayhandpassstate[100]; /* state of the pass at hearts */
semistatic int displaypov = -1; /* point of view---what seat is drawn at the bottom */
#if 0
static int displayhandtrick; /* what trick we're looking at */
static int displayhandround; /* what round of the auction we're looking at */
#endif
semistatic bool displaydoubledummy = FALSE;
semistatic int displayhandscoring;
/* the hand we're displaying---if not NULL at least one hand is being shown */
semistatic int *displaydeck = NULL;
static bool displayinghearts = FALSE;
static bool displayingrubber = FALSE;
semistatic int dealercolumn = -1; /* in the display of the auction */
semistatic int displaycalls;
semistatic int displayplays;
semistatic bool displayseated = FALSE;
semistatic bool displayshowbuttonbar = FALSE;
semistatic char statustolead[100] = {'\0'};
semistatic char statuscontract[100] = {'\0'};
semistatic char statusresult[100] = {'\0'};
semistatic char statusclaim[100] = {'\0'};
semistatic char displaycontract[100] = {'\0'};
semistatic char displaytrickswon[100] = {'\0'};
semistatic int leadercolumn = -1; /* who led this trick (by column) */
semistatic int declarercolumn = -1; /* who is declarer (by column) */
semistatic int displaytrump = -1;
semistatic bool displayhandisover = FALSE;
/* rubber bridge stuff */
static bool disnsvul, disewvul;
static int disnstotal, disewtotal, disnsbelowline, disewbelowline;
/* hearts stuff */
static int nscore, escore, sscore;
/* are we keeping up to date with what's going on at the table? */
bool caughtup = TRUE;
#define southcards(b) ((b) ? handto4str(displaydeck, South) : "{} {} {} {} ")
#define northcards(b) ((b) ? handto4str(displaydeck, North) : "{} {} {} {} ")
#define eastcards(b) ((b) ? handto4str(displaydeck, East) : "{} {} {} {} ")
#define westcards(b) ((b) ? (disnumplayers == 3 ? "{} {} {} {2} " : \
handto4str(displaydeck, West)) : "{} {} {} {} ")
/* enter "spectator" mode */
void UIspec(void)
{
if (seated && declarercolumn != 1) {
errormsg("Players can't enter spectator mode (except dummy)");
#if DBGu
errormsg2("declarercolumn = ", itoa(declarercolumn));
#endif
return;
}
spec = TRUE;
}
/* what's on the status line? */
static char *statusline(void)
{
if (hasWindows)
return TclDo(".stat configure -text");
else
return TclGet("statusline");
}
void UItablehost(void)
{
extern int newscoremethod; /* from br.c */
if (hasWindows) {
dTclDo5("menus_tablehost ", tablehostmode ? "1 " : "0 ",
((newscoremethod >= 0) ?
scoringmethods[newscoremethod].scoringname :
((scoremethod >= 0) ?
scoringmethods[scoremethod].scoringname :
"x")),
" ", new_competitive ? "Competitive" : "Noncompetitive");
}
}
void UIstate(int state)
{
if (hasWindows)
if (state == CONNECTED) {
TclDo("activate_table_menus 1");
if (tablehostmode) UItablehost();
} else TclDo("activate_table_menus 0");
}
/****************************************************************************
UItogglepasscard(), UIpassset(), and UIheartshandover() are for hearts.
****************************************************************************/
/* Toggle screen highlight that indicates whether a card is in the pass set. */
void UItogglepassedcard(char *p)
{
char t[] = {p[0], ' ', p[1], '\0'};
togglepassedcard(t);
}
/* Update the passset on the status line. */
void UIpassset(char *t)
{
char *s = upcase(t);
switch (strlen(s)) {
case 6:
sprintf(statustolead, "Pass set: %c%c %c%c %c%c",
s[0], s[1], s[2], s[3], s[4], s[5]);
break;
case 4:
sprintf(statustolead, "Pass set: %c%c %c%c",
s[0], s[1], s[2], s[3]);
break;
case 2:
sprintf(statustolead, "Pass set: %c%c",
s[0], s[1]);
break;
case 0:
sprintf(statustolead, "");
break;
default:
assert(0);
}
}
/* Remove the pass direction for the status line and update the scores. */
void UIheartshandover(int ns, int es, int ss)
{
strcpy(statushandvul, "");
sprintf(statusscore, "N: %d; E: %d; S: %d",
nscore = ns, escore = es, sscore = ss);
}
/****************************************************************************/
void UIsetstatusline(void)
{
extern char *bridgestatus; /* from br.c */
char connstat[200] = { '\0' };
#ifdef SERVER
static bool inited = FALSE;
#endif
/* If we're at a table, the status line and info line will info
about the current hand, etc. Otherwise, do what is below. */
switch (state) {
case LIMBO:
strcpy(connstat, tablehostmode ? "Hosting" : "Not at a table");
break;
case DISCONNECTING:
strcpy(connstat, "Disconnecting...");
break;
case CONNECTED:
if (streq(statusline(), "") || bridgestatus == NULL ||
strlen(bridgestatus) == 0) {
#ifdef LOGINSERVER
strcpy(connstat, "Login server");
if (!inited) {
TclDo("catch {wm title . {login server}}");
TclDo("catch {wm iconname . {Login server}}");
inited = TRUE;
}
#endif
#ifdef RESULTSERVER
strcpy(connstat, "Result server");
if (!inited) {
TclDo("catch {wm title . {result server}}");
TclDo("catch {wm iconname . {Result server}}");
inited = TRUE;
}
#endif
#ifdef PSEUDOMAILER
strcpy(connstat, "Pseudomailer");
if (!inited) {
TclDo("catch {wm title . {pseudomailer}}");
TclDo("catch {wm iconname . {pseudomailer}}");
inited = TRUE;
}
#endif
#ifndef SERVER
strcpy(connstat, tablehostmode ? "Hosting" : "Connected");
#endif
}
}
#if !SILENT
if (!hasWindows) {
update_statusbar();
draw_on_matrix_screen();
TclDo3("connstat {", connstat, "}");
TclDo3("displayhandname {", displayhandname, "}");
TclDo3("statushandvul {", statushandvul, "}");
if (!displayinghearts) {
TclDo3("statushanddlr {", statushanddlr, "}");
TclDo3("statuscontract {", statuscontract, "}");
}
TclDo3("statustolead {", statustolead, "}");
TclDo3("displaytrickswon {", displaytrickswon, "}");
TclDo3("statusclaim {", statusclaim, "}");
TclDo3("statusresult {", statusresult, "}");
TclDo3("statusscore {", statusscore, "}");
move_to_curyx();
} else {
#define appendifexists(s) \
{ \
if (strlen(connstat) > 0 && strlen(s) > 0) \
strcat(connstat, "; "); \
strcat(connstat, s); \
}
appendifexists(displayhandname);
appendifexists(statushandvul);
if (!displayinghearts) {
appendifexists(statushanddlr);
appendifexists(statuscontract);
}
setstatusline(connstat);
connstat[0] = '\0';
appendifexists(statusscore);
appendifexists(statustolead);
appendifexists(displaytrickswon);
appendifexists(statusclaim);
appendifexists(statusresult);
{
char *temp = display_of_previous_trick();
if (strexists(temp)) appendifexists(temp);
}
setinfoline(connstat);
#undef appendifexists
}
#endif /* !SILENT */
}
static void snafflesuit(int *hand, int suit, char *dest)
{
int i;
i = 0;
while (i < cardsperhand && whatsuit(hand[i]) > suit) i++;
while (i < cardsperhand && whatsuit(hand[i]) == suit) {
/*
extern bool cardmember(char *card, char *cards);
char card[3];
sprintf(card, "%c%c", tolower(suit_to_char(suit)),
tolower(card_to_char[whatcard(hand[i])]));
if (!cardmember(card, displayhandpstate))
*/
*dest++ = card_to_char[whatcard(hand[i])];
i++;
}
*dest = '\0';
}
/* convert a hand into something of the form "{AKQJ} {AKQJ} {AKQJ} {4} " */
static char *handto4str(int *deck, int player)
{
char s[100];
int i;
s[0] = '\0';
SUITLOOP(i) {
sprintf(s + strlen(s), "{");
snafflesuit(deck + cardsperhand * player, i, s + strlen(s));
sprintf(s + strlen(s), "} ");
}
return TEMPCOPY(s);
}
/* Updates (global) displayhandpassstate and returns whether redisplay
is necessary (i.e., whether the hands have been changed by the pass). */
static bool UIupdatepass(char *passstate, int pov)
{
bool change = !streq(passstate, displayhandpassstate);
if (displaydeck == NULL || !change) return FALSE;
#if DEBUGHEARTS
DEBUG(status5("UIupdatepass ", passstate, " (change=", itoa(change), ")"));
#endif
if (change) STRCPY(displayhandpassstate, passstate);
if (passisover(displayhandpassstate, hcol_to_seat(dealercolumn, pov))) {
adjusthands(passstate, hcol_to_seat(dealercolumn, pov), displaydeck);
return TRUE;
}
return FALSE;
/*
updatepassstate(displayhandpassstate, passstate);
reportpassstatus(displayhandpassstate);
*/
}
/* dd is whether to show all four hands */
/* cards in played are not shown */
/* pass is the hearts pass, if applicable */
static void UIshowdeal(int pov, bool dd, int dummycol,
char *played, char *pass)
{
bool ed, wd, sd, nd;
if (hasWindows) UIpatientcursor();
if (displayinghearts || seated || kibitzing1 || dd || dummycol >= 0)
if (displaydeck == NULL && strlen(displayhandID) > 0) {
displaydeck = (int *) salloc(sizeof(int) * 52);
#if DBGu
status2("Display handID=", displayhandID);
status2("Display seed=", TclDo3("gset handseed(", displayhandID, ")"));
#endif
setseed(TclDo3("gset handseed(", displayhandID, ")"));
deal(displaydeck, 0, 0, 0, 0, disnumplayers * cardsperhand);
if (displayinghearts) UIupdatepass(pass, pov);
sortdeal(displaydeck, disnumplayers * cardsperhand, cardsperhand);
}
nd = sd = ed = wd = dd;
if (!dd && (dummycol >= 0) && !displayinghearts)
switch (bcol_to_seat(dummycol, pov)) {
case South: sd = TRUE; break;
case North: nd = TRUE; break;
case West: wd = TRUE; break;
case East: ed = TRUE; break;
default: assert(0);
}
if (displaydeck != NULL && (!displayinghearts || seated || dd || kibitzing1))
switch (pov) {
case South:
if (displayinghearts && seated && myseat == West)
TclDo5("fulldeal ", southcards(sd),
westcards(TRUE), northcards(nd), eastcards(ed));
else
TclDo5("fulldeal ", southcards(sd || seated || kibitzing1),
westcards(wd), northcards(nd), eastcards(ed));
break;
case North:
TclDo5("fulldeal ", northcards(nd || seated || kibitzing1), eastcards(ed),
southcards(sd), westcards(wd));
break;
case East:
TclDo5("fulldeal ", eastcards(ed || seated || kibitzing1), southcards(sd),
westcards(wd), northcards(nd));
break;
case West:
TclDo5("fulldeal ", westcards(wd || seated || kibitzing1), northcards(nd),
eastcards(ed), southcards(sd));
break;
default:
assert(0);
} else {
nodeal();
goto done;
}
if (played != NULL) {
int i;
char s[4];
for (i = strlen(played) - 2; i >= 0; i -= 2) {
sprintf(s, "%c %c", played[i], played[i+1]);
removecardfromhand(s);
}
UIredrawmatrixcards();
}
done:
if (dd) force_update();
if (hasWindows) UInormalcursor();
}
#define col_to_name(col, pov) outputname(col_to_fullname((col), (pov)))
static char *col_to_fullname(int column, int pov)
{
switch (col_to_seat(column, pov, displayinghearts)) {
case South: return strexists(southname) ? southname : "(South)";
case North: return strexists(northname) ? northname : "(North)";
case East: return strexists(eastname) ? eastname : "(East)";
case West: return strexists(westname) ? westname : "(West)";
default: assert(0);
}
}
#define seat_to_name(seat) outputname(seat_to_fullname(seat))
static char *seat_to_fullname(int seat)
{
switch (seat) {
case South: return strexists(southname) ? southname : "(South)";
case North: return strexists(northname) ? northname : "(North)";
case East: return strexists(eastname) ? eastname : "(East)";
case West: return strexists(westname) ? westname : "(West)";
default: assert(0);
}
}
/*BUG: assumes current northname is the north player for hand being displayed*/
static void UIshowplayernames(int pov)
{
#if DBGu
DEBUG(status2("UIshowplayernames ", itoa(pov)));
#endif
switch(pov) {
case South:
default:
TclDo3("setname self S {", seat_to_name(South), "}");
TclDo3("setname lho W {", seat_to_name(West), "}");
TclDo3("setname pard N {", seat_to_name(North), "}");
TclDo3("setname rho E {", seat_to_name(East), "}");
break;
case North:
TclDo3("setname pard S {", seat_to_name(South), "}");
TclDo3("setname rho W {", seat_to_name(West), "}");
TclDo3("setname self N {", seat_to_name(North), "}");
TclDo3("setname lho E {", seat_to_name(East), "}");
break;
case East:
TclDo3("setname lho S {", seat_to_name(South), "}");
TclDo3("setname pard W {", seat_to_name(West), "}");
TclDo3("setname rho N {", seat_to_name(North), "}");
TclDo3("setname self E {", seat_to_name(East), "}");
break;
case West:
TclDo3("setname rho S {", seat_to_name(South), "}");
TclDo3("setname self W {", seat_to_name(West), "}");
TclDo3("setname lho N {", seat_to_name(North), "}");
TclDo3("setname pard E {", seat_to_name(East), "}");
break;
}
}
static void UIupdatepov(int pov, bool dd, int dummycol)
{
if (displayinghearts) {
if (pov == West) pov = South;
#if DEBUGHEARTS
status7("UIupdatepov(pov=", itoa(pov),
", dd=", itoa(dd), ", dummycol=", itoa(dummycol), ")");
#endif
}
displaydoubledummy = dd;
displaypov = pov;
UIshowdeal(pov, dd, dummycol, displayhandpstate, displayhandpassstate);
UIshowplayernames(pov);
}
static void showmatrixbid(int where, char *bid)
{
{
int i = 0;
while (isspace(bid[i])) i++;
assert(isin(bid[i], "12345670?"));
i++;
while (isspace(bid[i])) i++;
assert(isin(tolower(bid[i]), "xprcdhsn?"));
}
switch (where) {
case 0:
TclDo2("showbid lho ", bid);
break;
case 1:
TclDo2("showbid pard ", bid);
break;
case 2:
TclDo2("showbid rho ", bid);
break;
case 3:
TclDo2("showbid self ", bid);
break;
default:
assert(0);
}
}
static void showmatrixplay(int where, char *play, int pov)
{
if (!isin('?', play)) removecardfromhand(play);
{
int i = 0;
while (isspace(play[i])) i++;
assert(isin(play[i], "cdhsCDHS?"));
i++;
while (isspace(play[i])) i++;
assert(isin(play[i], "AKQJTakqjt23456789?"));
}
if (displayinghearts) switch (where) {
/* West doesn't exist in hearts, so North's RHO is South
(and South's LHO is North) */
case 0:
if (pov == South) TclDo2("showplay pard ", play);
else TclDo2("showplay lho ", play);
break;
case 1:
if (pov == North) TclDo2("showplay pard ", play);
else TclDo2("showplay rho ", play);
break;
case 2:
TclDo2("showplay self ", play);
break;
case 3:
/* BUG here? */
break;
default:
assert(0);
} else switch (where) {
case 0:
TclDo2("showplay lho ", play);
break;
case 1:
TclDo2("showplay pard ", play);
break;
case 2:
TclDo2("showplay rho ", play);
break;
case 3:
TclDo2("showplay self ", play);
break;
default:
assert(0);
}
}
/* first arg is whether to show the auction at all; second is whether to
include the buttonbar */
static void UIauction(bool display, bool showbuttonbar, bool hideMatrix)
{
static bool displayed = FALSE;
bool matrixHidden = hasWindows && !atob(TclGet("matrix_showing"));
#if DBGu
if (hasWindows) {
char s[1000];
sprintf(s, "UIauction(%d => %d, %d => %d, %d => %d)",
(int)display,
(int)(display &&
!atob(TclDo3("uplevel #0 {info exists hide_auction(",
displayhandID, ")}"))),
(int)showbuttonbar,
(int)(showbuttonbar && atob(TclGet("bidButtons_"))),
(int)hideMatrix,
(int)(hideMatrix && atob(TclGet("hideMatrix_"))));
status(s);
}
#endif
if (hasWindows) {
display = display && !atob(TclDo3("uplevel #0 {info exists hide_auction(",
displayhandID, ")}"));
showbuttonbar = showbuttonbar && atob(TclGet("bidButtons_"));
hideMatrix = hideMatrix && atob(TclGet("hideMatrix_"));
}
if (display == displayed && showbuttonbar == displayshowbuttonbar
&& hideMatrix == matrixHidden) return;
if (hasWindows) UIpatientcursor();
/* The below had been protected by "if (displayed != display)" but a
mystery bug with the auction not getting packed on the GUI popped
up, and the cost of a redundant showauction is low on GUI. (On
TUI, redundant showauction erases the auction, oddly enough.) */
if (hasWindows || (displayed != display))
if ((displayed = display))
TclDo("showauction 1");
else
TclDo("showauction 0");
if (hasWindows) {
TclDo("pack prop .play true");
if (showbuttonbar != displayshowbuttonbar)
if ((displayshowbuttonbar = showbuttonbar))
TclDo("pack .auction.bb -before .auction.l");
else
TclDo("pack forget .auction.bb");
if (hideMatrix != matrixHidden)
if ((matrixHidden = hideMatrix))
TclDo("showMatrix 0");
else
TclDo("showMatrix 1");
UInormalcursor();
}
}
static char *auctionframe(char *frame, int col, int line)
{
if (!hasWindows) {
sprintf(frame, "%d %d", col, line);
} else {
sprintf(frame, ".auction.r.%d.%d", col, line);
TclDo5("catch {destroy ", frame, "}; pack [frame ", frame, "]");
}
return frame;
}
static void UIauctionstartup(int pov)
{
int i;
char frame[100], cmd[200];
if (dealercolumn < 0) {
dealercolumn = bseat_to_col(DEALNO_TO_DEALER(atoi(displayhandID)), pov);
#if DBGu
DEBUG(status4("pov=", itoa(pov), " dealercol=", itoa(dealercolumn)));
#endif
}
if (displaycalls == 0) {
newauction();
UIclearmatrix();
for (i=0; i<dealercolumn; i++) {
auctionframe(frame, i, 0);
sprintf(cmd, "drawbid %s - -", frame);
TclDo(cmd);
}
}
}
/* draw a question mark to show whose call it is */
static void UIdisplaywhosecall(int pov)
{
int line, column;
char frame[100];
if (auctionisover(displayhandastate)) {
sleep(125);
return;
}
UIauctionstartup(pov);
line = (displaycalls + dealercolumn) / 4;
column = (displaycalls + dealercolumn) % 4;
auctionframe(frame, column, line);
TclDo3("drawbid ", frame, " ? ?");
showmatrixbid(column, "? ?");
}
/* the global displaycalls is the call to display */
static void UIdisplaycall(char *auction, int pov)
{
int call = displaycalls;
char cmd[100], frame[50];
int line, column;
#if DBGu
{
char foo[1000];
sprintf(foo, "%c%c; dealercol=%d, pov=%d", auction[call*2],
auction[call*2+1], dealercolumn, pov);
DEBUG(status2("Display call ", foo));
}
#endif
UIauctionstartup(pov);
line = (call + dealercolumn) / 4;
column = (call + dealercolumn) % 4;
auctionframe(frame, column, line);
switch (auction[call * 2 + 1]) {
case 'r':
sprintf(cmd, "drawbid %s 0 xx", frame);
break;
case 'p':
case 'x':
sprintf(cmd, "drawbid %s 0 %c", frame, auction[call * 2 + 1]);
break;
default:
assert(isdigit(auction[call * 2]));
sprintf(cmd, "drawbid %s %c %c", frame, auction[call * 2],
auction[call * 2 + 1]);
break;
}
showmatrixbid(column, cmd + strlen(cmd) - 4);
TclDo(cmd);
#if DBGu
DEBUG(status(cmd));
#endif
displaycalls++;
}
/* Draw a question mark to show whose play it is. If we're between tricks,
update status bar to show who's lead it is. */
static void UIdisplaywhoseplay(char *auction, char *pstate, char *passstate,
int pov)
{
int column, played;
if (playisover(auction, pstate) ||
(displayinghearts &&
!passisover(passstate, hcol_to_seat(dealercolumn, pov)))) {
statustolead[0] = '\0';
return;
}
if (((played = numcards(pstate)) % disnumplayers) == 0) {
sprintf(statustolead, "%s's lead", col_to_name(leadercolumn, pov));
startshowtricktimer();
if (played > 0) return;
} else statustolead[0] = '\0';
column = (displayplays + leadercolumn) % 4; /* ??? disnumplayers? */
if (displayinghearts) {
int np = disnumplayers;
column = hseat_to_col(((displayplays % np) + hcol_to_seat(leadercolumn, pov)) % np, pov);
}
showmatrixplay(column, "? ?", pov);
}
/* Display dummy, except if I am dummy (or I am kibitzing dummy) then
display declarer's hand. */
static void UIdisplaydummy(int pov)
{
int dummycol = ((declarercolumn == 1 && seated) ? 1 : (declarercolumn ^ 2));
if (/* (kibitzing1 && kibitzingseat == col_to_seat(dummycol, pov)) || */
displaydoubledummy) return;
UIshowdeal(pov, FALSE, dummycol, displayhandpstate, NULL);
UIshowplayernames(pov);
}
/* the global displayplays is the play to display */
static void UIdisplayplay(char *pstate, int pov)
{
int play = displayplays;
int column;
char card[100];
#if DBGu
{
char foo[10];
sprintf(foo, "%c%c", pstate[play*2], pstate[play*2+1]);
DEBUG(status2("Display play ", foo));
}
#endif
if (!displayinghearts && displayplays == 0) UIdisplaydummy(pov);
/* if not a claim, it's a card, so let's display it */
if (pstate[play*2] != '!') {
column = (play + leadercolumn) % 4;
if (displayinghearts) {
int np = disnumplayers;
column = hseat_to_col(((displayplays % np) +
hcol_to_seat(leadercolumn, pov)) % np, pov);
}
sprintf(card, "%c %c", pstate[play*2], pstate[play*2+1]);
showmatrixplay(column, card, pov);
}
displayplays++;
}
static void UIsummarizeauction(char *auction, int pov)
{
if (declarercolumn >= 0 && !displayinghearts)
sprintf(statuscontract, "%s by %s", displaycontract,
col_to_name(declarercolumn, pov));
else /* passed out */
sprintf(statuscontract, "%s", displaycontract);
}
static void UIupdateauction(char *auction, char *pstate, int pov, bool seated)
{
int calls;
bool change = !streq(auction, displayhandastate);
if (change) STRCPY(displayhandastate, auction);
if (auctionisover(auction)) {
UIsummarizeauction(auction, pov);
UIauction((numcards(pstate) < HIDE_AUCTION), FALSE, (numcards(pstate) == 0));
if (!change) return;
calls = numcalls(auction);
while (displaycalls < calls) UIdisplaycall(auction, pov);
if (hasWindows) {
if (!auction_hide_time_inited) init_auction_hide_time();
if (auction_hide_time >= 0) {
char s[1000];
sprintf(s,
"after [expr round(1000.0 * %f)] {"
" gset hide_auction(%s) 1;"
" gset needAuctionUpdate 1;"
"}",
auction_hide_time, displayhandID);
TclDo(s);
}
}
return;
}
UIauction(TRUE, seated, TRUE);
calls = numcalls(auction);
while (displaycalls < calls) UIdisplaycall(auction, pov);
UIdisplaywhosecall(pov);
}
static void UIupdatetrickswon(char *pstate, int pov)
{
int decl, def, we, they;
computetrickswon(pstate, 1000, displaytrump, declarercolumn,
&decl, &def);
if (declarercolumn == 1 || declarercolumn == 3) {
we = decl;
they = def;
} else {
we = def;
they = decl;
}
if (seated) sprintf(displaytrickswon, "Tricks won: %d; lost: %d", we, they);
else sprintf(displaytrickswon, "Tricks won (%s): %d; (%s): %d",
((pov == South || pov == North) ? "NS" : "EW"), we,
((pov == South || pov == North) ? "EW" : "NS"), they);
}
/* update the status of the play; also, when 1st card is played, show dummy */
/* (or before 1st card is played, show dummy and declarer their two hands) */
static void UIupdateplay(char *auction, char *pstate, char *passstate, int pov)
{
int plays;
/* to prevent the display of dummy from happening multiple times */
static char *lastdisplayhandID = NULL;
static int lastpov = -99;
/* note the addition of !passisover to the if statement below. hearts*/
STRCPY(displayhandpstate, pstate);
if (strlen(pstate) == 0)
if (!auctionisover(displayhandastate) ||
(displayinghearts &&
!passisover(displayhandpassstate, hcol_to_seat(dealercolumn, pov))))
return;
else if (!safestreq(lastdisplayhandID, displayhandID) || lastpov != pov) {
reset(lastdisplayhandID);
lastdisplayhandID = STRDUP(displayhandID);
lastpov = pov;
UIclearmatrix();
DEBUG(status2("Time to display dummy; declarercolumn=",
itoa(declarercolumn)));
if (declarercolumn == 1 || declarercolumn == 3) UIdisplaydummy(pov);
}
plays = numcards(pstate);
while (displayplays < plays) {
/* assert(displayplays < plays); */
if (displayplays % disnumplayers == 0) {
if (displayinghearts) {
int leaderseat = computeleader(pstate, displayplays,
displaytrump, -1, TRUE);
leadercolumn = hseat_to_col(leaderseat, pov);
#if DEBUGHEARTS
DEBUG(status6("displayplays=", itoa(displayplays),
" leaderseat=", itoa(leaderseat),
" leadercolumn=", itoa(leadercolumn)));
#endif
} else leadercolumn = computeleader(pstate, displayplays,
displaytrump, declarercolumn,
FALSE);
UIclearmatrix();
}
assert(displayplays < plays);
UIdisplayplay(pstate, pov);
if (displayplays == 49 && !displayinghearts && !isin('!', pstate))
display_final_trick(displayhandID, pstate);
}
if (displayplays % disnumplayers == 0) {
if (displayinghearts) {
int leaderseat = computeleader(pstate, displayplays,
displaytrump, -1, TRUE);
leadercolumn = hseat_to_col(leaderseat, pov);
} else
leadercolumn = computeleader(pstate, displayplays,
displaytrump, declarercolumn, FALSE);
}
if (!displayinghearts) UIupdatetrickswon(pstate, pov);
UIdisplaywhoseplay(auction, pstate, passstate, pov);
}
/* the workhorse */
void UIupdate(void)
{
int pov, dummycolumn = -1;
char *astate, *pstate, *passstate;
bool povchange, seatedchange;
bool updateall = FALSE;
extern bool claiming;
extern int curclaimtricks;
static bool expectingNULL = TRUE; /* are we expecting curhandID is NULL? */
static bool expecting_myturntoact = FALSE;
DISALLOW_REENTRY();
draw_on_matrix_screen();
/* beep if it is now my turn to act, but it wasn't last time through here */
if (myturntoact && !expecting_myturntoact) {
expecting_myturntoact = TRUE;
if (beepatmyturn()) UIbeep();
startMyTurnTimer();
} else if (!myturntoact && expecting_myturntoact) {
expecting_myturntoact = FALSE;
stopMyTurnTimer();
}
if (curhandID == NULL) {
/* clear _everything_ */
spec = FALSE;
if (!expectingNULL) {
expectingNULL = TRUE;
nodeal();
noauction();
UIclearmatrix();
statustolead[0] = statusclaim[0] = statusresult[0] = statuscontract[0] =
displaycontract[0] = displaytrickswon[0] = statushandvul[0] =
statushanddlr[0] = displayhandID[0] = displayhandname[0] =
statusscore[0] = '\0';
}
goto done;
}
if (seated) pov = myseat; else pov = South;
if (kibitzing1) pov = kibitzingseat;
if (displayinghearts && pov == West) pov = South;
if (strlen(displayhandID) == 0 ||
(curhandID != NULL && !streq(curhandID, displayhandID) && caughtup)) {
/* newauction();*/
spec = FALSE;
displayhandisover = FALSE;
if (curhandID == NULL || strlen(curhandID) == 0) goto done;
strcpy(displayhandID, curhandID);
strcpy(displayhandname, TclDo3("gset handname(", curhandID, ")"));
status2("Displaying hand ", displayhandname);
UIclearmatrix();
reset(displaydeck);
displayhandscoring = atoi(TclDo3("gset handscoring(", curhandID, ")"));
displayinghearts = ishearts(displayhandscoring);
displayingrubber = isrubber(displayhandscoring);
disnumplayers = displayinghearts ? 3 : 4; /* assumes 3-handed hearts */
if (displayinghearts)
parseheartsgstate(TclDo3("gset handgstate(", curhandID, ")"),
&nscore, &escore, &sscore);
if (displayingrubber)
parserubbergstate(TclDo3("gset handgstate(", curhandID, ")"),
&disnsvul, &disewvul,
&disnstotal, &disewtotal,
&disnsbelowline, &disewbelowline);
if (displayingrubber) {
int vul = disewvul ? (disnsvul ? Both : EW) : (disnsvul ? NS : Nonevul);
strcpy(statushandvul, vulnames[vul]);
sprintf(statusscore, "NS: %d/%d; EW: %d/%d",
disnstotal - disnsbelowline, disnsbelowline,
disewtotal - disewbelowline, disewbelowline);
sprintf(statushanddlr, "%c dealt",
seat_to_char(DEALNO_TO_DEALER(atoi(displayhandID))));
} else if (displayinghearts) {
sprintf(statusscore, "N: %d; E: %d; S: %d",
nscore, escore, sscore);
strcpy(statushandvul,
passnames[DEALNO_TO_DEALER(atoi(displayhandID))]);
} else {
/* duplicate bridge */
statusscore[0] = '\0';
strcpy(statushandvul, vulnames[ONEB(atoi(curhandID) - 1)]);
sprintf(statushanddlr, "%c dealt",
seat_to_char(DEALNO_TO_DEALER(atoi(displayhandID))));
}
displayhandastate[0] = displayhandpstate[0] =
displayhandpassstate[0]= '\0';
statustolead[0] = statusclaim[0] = statusresult[0] = statuscontract[0] =
displaycontract[0] = displaytrickswon[0] = '\0';
dealercolumn = declarercolumn = -1;
displayplays = 0;
displaycalls = 0;
displaypov = -1;
displaytrump = -1;
updateall = TRUE;
}
if (caughtup) {
bool oppclaim; /* whether claim in progress should make all 4 hands vis. */
if (dealercolumn < 0) {
dealercolumn = seat_to_col(DEALNO_TO_DEALER(atoi(displayhandID)), pov,
displayinghearts);
#if DBGu
DEBUG(status4("pov=", itoa(pov), " dealercol=", itoa(dealercolumn)));
#endif
}
if (claiming)
sprintf(statusclaim, "Claiming %d tricks total", curclaimtricks);
else statusclaim[0] = '\0';
povchange = (pov != displaypov);
if (povchange) displaycalls = 0; /* need to redisplay whole auction */
seatedchange = (displayseated != seated);
if (auctionisover(displayhandastate) &&
(displaytrump < 0 || povchange || updateall))
computecontract(displayhandastate, dealercolumn,
displaycontract, &declarercolumn, &displaytrump);
dummycolumn = (declarercolumn >= 0) ? ((declarercolumn + 2) % 4) : -1;
oppclaim = claiming && (declarercolumn <= 0 || declarercolumn == 2);
if (updateall || povchange || displaydoubledummy != (spec || oppclaim))
UIupdatepov(pov, (spec || oppclaim), dummycolumn);
astate = TclDo3("gset handastate(", displayhandID, ")");
pstate = TclDo3("gset handpstate(", displayhandID, ")");
passstate = TclDo3("gset handpassstate(", displayhandID, ")");
#if 0
status2("UIupdate() with pass state=", passstate);
#endif
if (seatedchange || povchange || updateall || needAuctionUpdate() ||
(strlen(displayhandpstate) != strlen(pstate) &&
numcards(pstate) >= HIDE_AUCTION) ||
!streq(displayhandastate, astate)) {
if (displayinghearts) UIauction(FALSE, FALSE, FALSE);
else {
UIupdateauction(astate, pstate, pov, seated);
if (auctionisover(displayhandastate) &&
(displaytrump < 0 || povchange || updateall))
computecontract(displayhandastate, dealercolumn,
displaycontract, &declarercolumn, &displaytrump);
dummycolumn = (declarercolumn >= 0) ? ((declarercolumn + 2) % 4) : -1;
if (updateall || povchange || displaydoubledummy != (spec || oppclaim))
UIupdatepov(pov, (spec || oppclaim), dummycolumn);
}
}
if (displayinghearts && UIupdatepass(passstate, pov)) updateall = TRUE;
if (seatedchange || povchange || updateall)
UIupdatepov(pov, (spec || oppclaim), dummycolumn);
/* note the addition of !passisover to the if statement below. hearts*/
if (seatedchange || povchange || updateall ||
(auctionisover(astate) &&
(!displayinghearts ||
passisover(passstate, hcol_to_seat(dealercolumn, pov)))) ||
!streq(displayhandpstate, pstate))
UIupdateplay(astate, pstate, passstate, pov);
displayseated = seated;
if (playisover(astate, pstate) && !displayhandisover) {
int restricks, respoints;
bool vulp;
int vul, declarerseat;
int unused = 0;
no_spectators(displayhandID);
displayhandisover = TRUE;
statustolead[0] = '\0';
declarerseat = col_to_seat(declarercolumn, pov, displayinghearts);
vul = displayingrubber ?
(disewvul ? (disnsvul ? Both : EW) : (disnsvul ? NS : Nonevul)) :
ONEB(atoi(displayhandID) - 1);
vulp =
(vul == Both ||
((declarerseat == North || declarerseat == South) && vul == NS) ||
((declarerseat == East || declarerseat == West) && vul == EW));
computeresult(displaycontract, pstate, declarerseat,
vulp, &restricks, &respoints,
displayingrubber ? &unused : NULL);
if ((declarercolumn & 1) == 0) respoints = -respoints;
if (!displayinghearts) {
if (restricks < 0)
sprintf(statusresult, "Down %d, %d", -restricks, respoints);
else if (restricks > 0)
sprintf(statusresult, "Made %d, %d", restricks, respoints);
else
sprintf(statusresult, "Passed out");
#if DEBUGBR
if (restricks != 0) {
char s[1000];
sprintf(s, "%s by %s (%s), %s", displaycontract,
col_to_name(declarercolumn, pov), vulp ? "v" : "nv",
statusresult);
status(s);
}
#endif
}
/* display all 52 cards to everyone */
UIshowdeal(pov, TRUE, -1, NULL, displayhandpassstate);
UIshowplayernames(pov);
/* UIdelayedclearmatrix(); */
}
}
expectingNULL = FALSE;
done:
if (!hasWindows)
needrefresh = TRUE;
ALLOW_REENTRY();
return;
}
/* which is North, South, East, or West */
void UIplayergone(int which)
{
if ((curhandID == NULL && caughtup) ||
(curhandID != NULL && streq(displayhandID, curhandID)))
UIshowplayernames(displaypov);
}
/* ch is one of N, S, E, W */
void UIsit(char *name, char ch, int myseat)
{
int newpov;
#if DBGu
DEBUG(status5("UIsit(", name, " ", itoa(myseat), ")"));
#endif
if (hasWindows) {
extern bool claiming;
extern int curdeclarer;
UIpatientcursor();
TclDo2("activate_seated_menus ", itoa(seated));
TclDo2("menus_declaring ", itoa(declaring()));
if (claiming) {
if (declaring()) TclDo("menus_declclaim");
else if (defending()) TclDo("menus_defclaim");
}
}
if (myseat == Noseat && !kibitzing1 && strlen(displayhandpstate) == 0) {
reset(displaydeck);
nodeal();
}
if (!(displaypov == myseat ||
(myseat == Noseat && displaypov == South && !kibitzing1) ||
(kibitzing1 && displaypov == kibitzingseat))) {
dealercolumn = declarercolumn = -1;
displayplays = 0;
displaycalls = 0;
displaypov = -1;
displayhandpassstate[0] = '\0'; /* for hearts */
}
newpov = (myseat >= 0) ? myseat :
(kibitzing1 ? kibitzingseat : South);
if ((curhandID == NULL && caughtup) ||
(curhandID != NULL && displayhandID != NULL &&
streq(displayhandID, curhandID)))
UIshowplayernames(newpov);
if (!hasWindows) {
char s[100];
sprintf(s, "textseated %c %c", seated ? '1' : '0', seat_to_char(newpov));
TclDo(s);
}
if (hasWindows) UInormalcursor();
}
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