File: connect.tcp

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/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is the Floater Bridge Network.
 *
 * The Initial Developer of the Original Code is
 * Geoff Pike <pike@EECS.Berkeley.EDU>.
 * Portions created by the Initial Developer are Copyright (C) 1996-2003
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *
 * Alternatively, the contents of this file may be used under the
 * terms of either the GNU General Public License Version 2 or later
 * (the "GPL"), in which case the provisions of the GPL are applicable
 * instead of those above. If you wish to allow use of your version of
 * this file only under the terms of the GPL, and not to allow others
 * to use your version of this file under the terms of the MPL,
 * indicate your decision by deleting the provisions above and replace
 * them with the notice and other provisions required by the GPL. If
 * you do not delete the provisions above, a recipient may use your
 * version of this file under the terms of either the MPL or the GPL.
 * ***** END LICENSE BLOCK ***** */
gset conn_number 0

gset default_handshake "Floater 'shake"
gset you_may_host "you may host"
gset silent_handshake "Floater silent 'shake"
gset test_connection_succeeded 0

// listen on a socket---return port number
proc FloaterListen {{port 0}} {
    global localIPaddr0
    PortNumber [socket -server FloaterAcceptConnection $port]
}

proc FloaterAcceptConnection {sock addr port} {
    debugmsg "AcceptConnection $sock $addr $port"
    return [FloaterNewSocket $sock]
}

proc FloaterReadable {conn sock} {
    global expecting_handshake floater_silent default_handshake you_may_host

    debugmsg "FloaterReadable $conn $sock"
    set s [gets $sock]
    debugmsg "Got $s from $conn"
    if [info exists expecting_handshake($conn)] {
	debugmsg "expecting handshake"
	if {$s == $default_handshake} {
	    // we're happy
	    unset expecting_handshake($conn)
	    return
	} elseif {$s == $you_may_host} {
	    // also happy
	    unset expecting_handshake($conn)
	    gset test_connection_succeeded 1
	    return
	} else {
	    if $floater_silent {
		global silent_handshake
		if {$s == $silent_handshake} {
		    global floater_silent_conns
		    set floater_silent_conns($conn) 1
		    unset expecting_handshake($conn)
		    return
		}
	    }
	    debugmsg "Expecting handshake but got $s"
	}
	// no handshake---close it
	FloaterClose $conn
	return
    }

    if {$s == "" && [eof $sock]} \
	    {FloaterClose $conn} \
	    {debugmsg "received $s"; floaterreceive $s $conn}
}

// currently unused
proc FloaterWritable {conn sock} {
    debugmsg "FloaterWritable $conn $sock"
}

// Connect to the socket at the given place; return a connection
proc FloaterConnect {addr port {handshake default}} {
    debugmsg "FloaterConnect $addr $port"
    FloaterNewSocket [socket $addr $port] $handshake
}

// Used by FloaterConnect and FloaterAcceptConnection to set up a new socket 
// for bidirectional non-blocking use.
proc FloaterNewSocket {sock {handshake default}} {
    global sock_to_conn conn_to_sock conn_number expecting_handshake

    if {$handshake == "default"} {
	global default_handshake
	set handshake $default_handshake
    }
    debugmsg "NewSocket $sock $handshake"
    fconfigure $sock -blocking 0 -buffering line
    set conn [incr conn_number]
    set sock_to_conn($sock) $conn
    set conn_to_sock($conn) $sock
    set expecting_handshake($conn) 1
//  fileevent $sock writable "FloaterWritable $conn $sock"
    fileevent $sock readable "FloaterReadable $conn $sock"
    if {$handshake != ""} {
	puts $sock $handshake
	debugmsg "sent handshake ($handshake) to $conn"
    }
    return $conn
}

proc PortNumber {sock} {
    lindex [fconfigure $sock -sockname] 2
}

/////////////////////////////////////////////////////////////////////////////

// in ms, how long to wait after a failed send before closing the connection
tryset failedsendwait 3000
// note that no retry is done---the wait is just to allow "the air to clear"

// send a message; on failure, close the connection
proc FloaterSend {to msg} {
    global conn_to_sock

    catch {set s $conn_to_sock($to)}

#ifdef DEBUG
#ifndef TEXT
    puts stdout "Send $to ($s) $msg"
#endif
#endif
    debugmsg "Send $to ($s) $msg"

    if [catch {puts $s $msg}] {
	global failedsendwait

	after $failedsendwait \
	    debugmsg \"Closing $s due to failed send\"; \
	    catch \{close $s\}
    }
}

/////////////////////////////////////////////////////////////////////////////

proc FloaterCloseName {name} {
    global name_to_conn

    set s "<none>"
    catch {set s $name_to_conn($name)}
    debugmsg "FloaterCloseName $name ($s)"
    if {$s != "<none>"} {
	catch {
	    FloaterClose $s
	    unset "name_to_conn($name)"
	}
    }
}

/////////////////////////////////////////////////////////////////////////////
// guess at an IP address for the local host; a better
// one will be grabbed whenever the client logs in.
/////////////////////////////////////////////////////////////////////////////

#if 0  // it is not a good approach to search through ifconfig output;
       // it only works on certain OS's, and it easily gives bogus
       // addresses.  A better way is now used: as soon as there is
       // a connection to the login server, the address on the connection
       // to the login server is noted.  Really, the address on *any*
       // successful connection should be noted....  XXX
// f is a filename (or "|program args ...").  r is a regular expression with
// one parenthesized component.  For each line, if the regexp matches,
// lappend the parenthesized component of the match to the result.
proc filter_regexp {f r} {
    set f [open $f r]
    set result ""
    while {[gets $f s] >= 0} {
	if [regexp $r $s all a] { lappend result $a; set q yes } { set q no }
	// puts "Checking $s against regexp $r: $q"
    }
    catch { close $f }
    // puts "filter result: $result"
    return $result
}

// Run ifconfig and try to parse out an IP address.  Should work on
// Linux and some other UNIX variants.  Try running "ifconfig ppp0"
// first and if that fails then just do ifconfig.  Assumes an IP
// address is four numerals separated by periods and ignores 127.0.0.1.
proc IP_from_ifconfig {} {
    set r {inet addr:([0-9]+[.][0-9]+[.][0-9]+[.][0-9]+)}
    set s ""
    catch {set s [filter_regexp "|ifconfig ppp0" $r]}
    if {$s == ""} {
	catch {set s [filter_regexp "|ifconfig" $r]}
    }

    set result ""
    foreach p $s {
	if {$p != "127.0.0.1"} {
	    if {$result == ""} {set result $p} {set result $p!$result}
	}
    }
    return $result
}

#endif

// Check for really bogus IP addresses
proc bogusIP {s} {
    if {$s == "localhost"} { return 1 }
    if {$s == "localhost.localdomain"} { return 1 }
    if {$s == "127.0.0.1"} { return 1 }
    if {$s == "0.0.0.0"} { return 1 }
    if {$s == "255.255.255.255"} { return 1 }
    return 0
}

proc filter_and_join {s filter joiner} {
    set result ""
    foreach k $s {
	if ![$filter $k] { lappend result $k }
    }
    join $result $joiner
}

proc nothing {sock ipaddr port} {}


set localIPaddr 127.0.0.1

catch {
    set server [socket -server nothing 0]
    set socket [socket [info hostname] [PortNumber $server]]
    set localIPaddr0 [lindex [fconfigure $socket -peername] 0]
    set localIPaddr1 [lindex [fconfigure $socket -peername] 1]
    catch {close $socket}
    catch {close $server}
    set localIPaddr \
	    [filter_and_join "$localIPaddr0 $localIPaddr1" bogusIP !]

    if {$localIPaddr == ""} {
        set localIPaddr 127.0.0.1
    }

}