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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Floater Bridge Network.
*
* The Initial Developer of the Original Code is
* Geoff Pike <pike@EECS.Berkeley.EDU>.
* Portions created by the Initial Developer are Copyright (C) 1996-2003
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Lex Spoon <lex@cc.gatech.edu>
*
* Alternatively, the contents of this file may be used under the
* terms of either the GNU General Public License Version 2 or later
* (the "GPL"), in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the GPL. If
* you do not delete the provisions above, a recipient may use your
* version of this file under the terms of either the MPL or the GPL.
* ***** END LICENSE BLOCK ***** */
/* gui.tcp - manage the Tcl/Tk GUI.
*
* $Id: gui.tcp,v 1.8 2004/05/31 15:45:56 lexspoon Exp $
*/
/* The widget layout is as follows:
* .bigmain - main frame in the window
* .bigmain.info - the pane showing status and info
* .bigmain.info.stat
* .bigmain.info.infoline
* .bigmain.play - the pane with the all cards--
* handled by matrix.tcp
* .bigmain.auction - the pane showing the auction
* .bigmain.bb - the pane holding bidding buttons
* .bigmain.talk - the pane showing the talk
* .bigmain.talk.text - the actual talk widget, if talk
* is not separated
* .bigmain.iconholder - the pane showing a Floater icon
* .bigmain.rightcolumn - an invisible pane used solely for layout
*
* .smallmain - an alternative main frame,
* with all of the same subpanes
* minus a few
*
* .floaterTalk - separate talk window, if it exists
*
* Global variables: (not exhaustive; fill this in over time)
* max_auction_line - the max line requested in auction_cell since
* the most recent newauction
* drawnbids - a list of bids that have been drawn since the
* most recent newauction
* (numbids) - number of bids drawn
* ($i,path) - path to the $ith drawn bid
* ($i,level) - the level of the $ith drawn bid
* ($i,strain) - the strain of the $ith drawn bid
*/
// $toplevel points to the current top-level frame. It is
// either ".bigmain" or ".smallmain". Each top-level frame
// has an entire compliment of widgets, but only one of them
// is packed at any time.
global toplevel
if $mswindows {
global background
set background gray
} else {
global background
set background "lightgray"
}
// routines to find the location of various widgets, depending
// on what toplevel is set to
proc status_widget {} {
global toplevel
return "$toplevel.info.stat"
}
proc info_widget {} {
global toplevel
return "$toplevel.info.infoline"
}
proc matrix_widget {} {
global toplevel
return $toplevel.play
}
/* look up a cell in the auction area, creating it if necessary */
proc auction_cell {col line} {
global toplevel max_auction_line
set name "$toplevel.auction.r.$col$line"
if [winfo exists $name] {
} else {
frame $name
grid $name -column $col -row [expr $line + 1]
}
if {! [info exists max_auction_line]} { set max_auction_line -1 }
if {$line > $max_auction_line} {
set max_auction_line $line
}
return $name
}
proc auction_widget {} {
global toplevel
return "$toplevel.auction.r"
}
proc talktext {} {
global toplevel talk_is_sep
if $talk_is_sep {
return .floaterTalk.text
} else {
return $toplevel.talk.text
}
}
// If the command line exists, focus it. Other focus the text line.
proc focus_cmdline {} {
global entryLinesShown_ toplevel
if {$entryLinesShown_ == "talk"} {
focus $toplevel.cmd.talk
} else {
focus $toplevel.cmd.cmdline
}
}
// called when an auction button is pressed (e.g. the 7N button)
proc auctionbbcommand {what} {
global alert redalert
command $what
if $alert {command alert}
if $redalert {command redalert}
set alert 0
set redalert 0
}
proc typedcommand {cmd} {
if {$cmd == ""} {command {inullcommand c}} {command $cmd}
}
proc typedtalk {talk} {
if {$talk == ""} {command {inullcommand t}} {talk $talk}
}
proc bindsetup {w tabto returnscript} {
global toplevel
// puts "bindsetup $w $tabto \{$returnscript\}"
bind $w <Any-Enter> "focus %W"
if [string match "*.cmd.cmdline" $tabto] {
bind $w <KeyPress-Tab> "focus_cmdline; break"
bind $w <Control-KeyPress-i> "focus_cmdline; break"
} else {
bind $w <KeyPress-Tab> "focus $tabto; break"
bind $w <Control-KeyPress-i> "focus $tabto; break"
}
bind $w <KeyPress-Return> $returnscript
return $w
m}
/* create a main pane in the GUI with the standard options */
proc major_pane {path} {
frame $path -relief raised -borderwidth 3
}
/* create the talk frame */
proc talkframe {t} {
global talkfont background
scrollbar $t.scroll -command "$t.text yview" -takefocus false
text $t.text -wrap word -yscrollcommand "$t.scroll set" -width 60 -height 15 -font $talkfont -relief flat -takefocus false -background $background
refont $t.text talkfont
pack $t.scroll -side right -fill y
pack $t.text -side left -expand yes -fill both
bind $t.text <Configure> "$t.text yview -pickplace end"
bind $t.text <FocusIn> focus_cmdline
}
proc debugwindow {d} {
major_pane $d
gset debugtext [text $d.text -relief raised -yscrollcommand "$d.scroll set" -width 300 -height 10]
scrollbar $d.scroll -command "$d.text yview"
pack $d.scroll -side right -fill y
pack $d.text -side left
}
// creates the command frame but doesn't pack anything; one must
// call showEntryLines afterwards
// XXX make the caveat be true -- don't pack
proc cmdframe {cmd} {
global cmdlinelabelfont cmdlinefont background
major_pane $cmd
frame $cmd.f
refont [label $cmd.f.labelt -font $cmdlinelabelfont -text "Talk:"] cmdlinelabelfont
refont [label $cmd.f.labelc -font $cmdlinelabelfont -text "Command:"] cmdlinelabelfont
pack $cmd.f.labelc $cmd.f.labelt -anchor e
refont [entry $cmd.cmdline -font $cmdlinefont -relief sunken -bd 2 -textvariable cmd -background $background] cmdlinefont
refont [entry $cmd.talk -font $cmdlinefont -relief sunken -bd 2 -textvariable talk -background $background] cmdlinefont
pack $cmd.f -side left
pack $cmd.cmdline $cmd.talk -fill x -side top
}
// XXX w is a terrible variable name....
proc auctionbb {narrow bb w {what same} {rank infer}} {
global auctionbbfont bb_buttons_onrow
if {$what == "same"} {set what $w}
if {$rank == "infer"} {
set rank [string index $w 0]
}
if $narrow {
set row $rank
} else {
set row [expr ($rank + 1) / 2]
}
if [expr $row < 0] {
set row alerts
}
refont [button $bb.$row.$w -text $what \
-command "auctionbbcommand $what" \
-font $auctionbbfont] auctionbbfont
pack $bb.$row.$w -side left
}
// create a frame for displaying the auction
proc auctionframe {auction {narrow 0}} {
global auctionbbfont auctionlabelfont auctionlabel namefont auctionnamewidth
major_pane $auction
refont [label $auction.l -font $auctionlabelfont -text $auctionlabel] auctionlabelfont
frame $auction.r
if $narrow {
set headervar position
set namewidth 6
} else {
set headervar playername
set namewidth $auctionnamewidth
}
refont [label $auction.r.name0 -font $namefont \
-textvariable [format "%s(lho)" $headervar] \
-width $namewidth -padx [px]] namefont
refont [label $auction.r.name1 -font $namefont \
-textvariable [format "%s(pard)" $headervar] \
-width $namewidth -padx [px]] namefont
refont [label $auction.r.name2 -font $namefont \
-textvariable [format "%s(rho)" $headervar] \
-width $namewidth -padx [px]] namefont
refont [label $auction.r.name3 -font $namefont \
-textvariable [format "%s(self)" $headervar] \
-width $namewidth -padx [px]] namefont
if $narrow {
pack $auction.l $auction.r -side top -anchor n
} else {
pack $auction.l $auction.r -side left -anchor n
}
grid $auction.r.name0 -column 0 -row 0
grid $auction.r.name1 -column 1 -row 0
grid $auction.r.name2 -column 2 -row 0
grid $auction.r.name3 -column 3 -row 0
}
// create a bidding box
proc bbframe {bb narrow} {
global auctionbbfont auctionlabelfont auctionlabel namefont auctionnamewidth
major_pane $bb
if $narrow {
// put the header on top
set headerside top
} else {
set headerside left
}
refont [label $bb.header -font $auctionlabelfont -text "Your Bid:"] auctionlabelfont
pack $bb.header -side $headerside -anchor n
// create one frame for each row of the bidding box
frame $bb.alerts
frame $bb.0
frame $bb.1
frame $bb.2
frame $bb.3
frame $bb.4
if $narrow {
frame $bb.5
frame $bb.6
frame $bb.7
}
// decide which row to put alerts on -- their own row,
// or on the same row as pass, double, and redouble
if $narrow {
set alert alerts
} else {
set alert 0
}
// create the alert and redalert checkboxes.
// (the ugly padx's are for OS/X, without which "Red Alert"
// gets split onto two lines!)
refont [checkbutton $bb.$alert.alert -text "Alert" -variable alert \
-command {set redalert 0} -font $auctionbbfont \
-relief flat -wraplength 1000 -padx 10 ] auctionbbfont
pack $bb.$alert.alert -side left
refont [checkbutton $bb.$alert.redalert -text "Red Alert" \
-variable redalert -command {set alert 0} \
-font $auctionbbfont -relief flat -wraplength 1000 -padx 10] auctionbbfont
pack $bb.$alert.redalert -side right
// create the bulk of the bidding buttons
auctionbb $narrow $bb pass Pass 0
auctionbb $narrow $bb x Double 0
auctionbb $narrow $bb xx Redouble 0
auctionbb $narrow $bb 1C
auctionbb $narrow $bb 1D
auctionbb $narrow $bb 1H
auctionbb $narrow $bb 1S
auctionbb $narrow $bb 1N
auctionbb $narrow $bb 2C
auctionbb $narrow $bb 2D
auctionbb $narrow $bb 2H
auctionbb $narrow $bb 2S
auctionbb $narrow $bb 2N
auctionbb $narrow $bb 3C
auctionbb $narrow $bb 3D
auctionbb $narrow $bb 3H
auctionbb $narrow $bb 3S
auctionbb $narrow $bb 3N
auctionbb $narrow $bb 4C
auctionbb $narrow $bb 4D
auctionbb $narrow $bb 4H
auctionbb $narrow $bb 4S
auctionbb $narrow $bb 4N
auctionbb $narrow $bb 5C
auctionbb $narrow $bb 5D
auctionbb $narrow $bb 5H
auctionbb $narrow $bb 5S
auctionbb $narrow $bb 5N
auctionbb $narrow $bb 6C
auctionbb $narrow $bb 6D
auctionbb $narrow $bb 6H
auctionbb $narrow $bb 6S
auctionbb $narrow $bb 6N
auctionbb $narrow $bb 7C
auctionbb $narrow $bb 7D
auctionbb $narrow $bb 7H
auctionbb $narrow $bb 7S
auctionbb $narrow $bb 7N
if $narrow {
pack $bb.alerts $bb.0 $bb.1 $bb.2 $bb.3 $bb.4 $bb.5 $bb.6 $bb.7 -side top
} else {
pack $bb.0 $bb.1 $bb.2 $bb.3 $bb.4 -side top
}
}
// create all of the GUI except for the menu bar
// toplevel should be ".bigmain" or ".smallmain", and the
// procedure will do things slightly differently depending
// on which is specified
proc gui_setup {toplevel} {
global floater_version talk_is_sep
frame $toplevel
// create the components
major_pane $toplevel.info
label $toplevel.info.version -text $floater_version
label $toplevel.info.stat -text " "
label $toplevel.info.infoline -text " "
matrixsetup $toplevel.play
major_pane $toplevel.talk
talkframe $toplevel.talk
major_pane $toplevel.talkfiller
debugwindow $toplevel.debug
cmdframe $toplevel.cmd
auctionframe $toplevel.auction [string equal $toplevel .bigmain]
bbframe $toplevel.bb [string equal $toplevel .bigmain]
// lay out the components
set padx 2
set pady 2
pack $toplevel.info.version -side top -fill x
pack $toplevel.info.stat -side top -fill x
pack $toplevel.info.infoline -side top -fill x
if [string equal $toplevel ".bigmain"] {
// put a lot of stuff in a separate column on the right
frame $toplevel.rightcolumn
lower $toplevel.rightcolumn
pack $toplevel.rightcolumn -side right -fill y
$toplevel.info.stat configure -text " \n\n\n "
pack $toplevel.info -in $toplevel.rightcolumn -side top -fill x -padx $padx -pady $pady
pack $toplevel.bb -in $toplevel.rightcolumn -side top -fill x -anchor n -padx $padx -pady $pady
pack $toplevel.auction -in $toplevel.rightcolumn -side top -fill x -padx $padx -pady $pady
major_pane $toplevel.rightcolumn.iconholder
pack $toplevel.rightcolumn.iconholder -side top -fill both -expand yes -padx $padx -pady $pady
canvas $toplevel.rightcolumn.iconholder.i -width 48 -height 48 -borderwidth 0 -relief flat -highlightthickness 0
$toplevel.rightcolumn.iconholder.i create image 0 0 -image floater-48 -anchor nw
pack $toplevel.rightcolumn.iconholder.i -side top -expand yes
} else {
pack $toplevel.info -side top -fill x -padx $padx -pady $pady
}
major_pane $toplevel.playholder
lower $toplevel.playholder
pack $toplevel.play -in $toplevel.playholder -side top -padx 3 -pady 3
pack $toplevel.playholder -side top -padx $padx -pady $pady -fill x
#if DEBUG
pack $toplevel.debug -side bottom -fill x -padx $padx -pady $pady
#endif
pack $toplevel.cmd -side bottom -fill x -padx $padx -pady $pady
// talk area will get packed properly when talkSeparate is called
// set up key bindings
bindsetup $toplevel.cmd.cmdline $toplevel.cmd.talk \
{global cmd toplevel; if {$cmd == ""} {typedcommand $cmd} else {typedcommand $cmd; $toplevel.cmd.cmdline delete 0 end}}
bindsetup $toplevel.cmd.talk $toplevel.cmd.cmdline \
{global talk toplevel; if {$talk == ""} {typedtalk $talk} else {typedtalk $talk; $toplevel.cmd.talk delete 0 end}}
}
// the argument to showauction is a boolean---whether to show the auction
// the TUI version of showauction is in floater.tcp
proc showauction {bool} {
global showingauction toplevel
set showingauction $bool
if [string equal $toplevel .bigmain] {
// auction is always visible in bigmain mode
return
}
if $bool {
pack $toplevel.auction -side top -after $toplevel.playholder
} else {
pack forget $toplevel.auction
}
}
proc showButtonBar {b} {
global toplevel showingbb
set showingbb $b
if [string equal $toplevel .bigmain] {
// button bar is always visible in bigmain mode
return
}
if $b {
pack $toplevel.bb -after $toplevel.auction
} else {
pack forget $toplevel.bb
}
}
// split an info or status line into multiple lines
// if in non-compact display mode
proc split_line {line min_nls} {
global toplevel
if [string equal $line ""] { set line " " }
if [string equal $toplevel ".bigmain"] {
set line [string map "| {\n}" $line]
set num_nls [llength [split $line "\n"]]
for {set x 0} {$x < [expr $min_nls - $num_nls]} {incr x} {
set line "$line\n "
}
} else {
set line [string map "| {; }" $line]
}
return $line
}
// set the info line
proc gui_setinfo {newinfo} {
global infoline
set infoline $newinfo
[info_widget] configure -text [split_line $newinfo 3]
}
// set the status line
proc gui_setstatus {newstatus} {
global statusline toplevel
set statusline $newstatus
[status_widget] configure -text [split_line $newstatus 1]
}
// copy the text from one text widget to another.
// quietly do nothing if either window does not exist
proc copytext {old new} {
catch {$new insert end [$old get 0.0 end-1c]}
}
// move the talk area to a separate window, or move it back
proc gui_separateTalk {sep {win auto}} {
global toplevel talk_is_sep talkfont
if {$win == "auto" } {
set win $toplevel
}
set talk_is_sep $sep
set padx 2
set pady 2 // XXX copied from gui_setup; these should be stashed
// in a single place, perhaps as function calls
if $talk_is_sep {
catch {destroy .floaterTalk}
toplevel .floaterTalk
wm title .floaterTalk "Floater Talk"
talkframe .floaterTalk
.floaterTalk.text yview -pickplace end
copytext $win.talk.text .floaterTalk.text
$win.talk.text delete 0.0 end
pack forget $win.talk
pack $toplevel.talkfiller -side top -fill both -expand yes -padx $padx -pady $pady
} else {
copytext .floaterTalk.text $win.talk.text
catch {destroy .floaterTalk}
pack forget $toplevel.talkfiller
pack $toplevel.talk -side top -fill both -expand yes -padx $padx -pady $pady
}
}
proc gui_iscompact {} {
global toplevel
return [string equal $toplevel ".smallmain"]
}
// set whether the GUI is in the compact style or not
proc gui_compact {compact} {
global toplevel showingauction showingbb talk_is_sep statusline infoline entryLinesShown_ gui_compact_
set gui_compact_ $compact
set saved_talktext [[talktext] get 0.0 end-1c]
set old_toplevel $toplevel
if $compact {
set new_toplevel .smallmain
} else {
set new_toplevel .bigmain
}
if {$old_toplevel == $new_toplevel} { return }
gui_setup $new_toplevel
// fix up the new toplevel with the old one's info and layout
matrix_copycards $new_toplevel
copybids $new_toplevel
// display the new toplevel
destroy $old_toplevel
pack $new_toplevel -expand yes -fill both
set toplevel $new_toplevel
// show the appropriate panes
if [info exists showingauction] {
showauction $showingauction
}
if [info exists showingbb] {
showButtonBar $showingbb
}
if [info exists talk_is_sep] {
gui_separateTalk $talk_is_sep
}
if [info exists entryLinesShown_] {
showEntryLines $entryLinesShown_
}
// fix up the text
[talktext] delete 0.0 end
[talktext] insert end $saved_talktext
if [info exists statusline] { gui_setstatus $statusline }
if [info exists infoline] { gui_setinfo $infoline }
// display the player names
// XXX should not really display the names if we are in limbo
foreach player {lho rho self pard} {
global playername position
setname $player $position($player) $playername($player)
}
// decide whether to hide the matrix
hideMatrixDuringAuction [string equal $toplevel .smallmain]
// fix the focus
focus_cmdline // it would be best to mimick the old focus,
// instead of always focussing the command line,
// but so far no one has cared enough to bother
// with making that work.
gui_setWindowSize
}
// set the size of Floater's main window
proc gui_setWindowSize {} {
global screenheight screenwidth effectiveheight toplevel macintosh geometry_specified
if $geometry_specified { return }
if {$toplevel == ".bigmain"} {
set w 850
} else {
set w 600
}
if $macintosh {
set w [expr $w + 100]
}
if {$w > [expr $screenwidth - 35]} {
set w [expr $screenwidth - 35]
}
set h 700
if {$h > $effectiveheight} {
set h $effectiveheight
}
wm geometry . [join "$w $h" x]
// these minimum sizes should be considered carefully.
// also, the minsize should depend on
// whether the GUI is in compact mode
wm minsize . 500 500
}
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