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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Floater Bridge Network.
*
* The Initial Developer of the Original Code is
* Geoff Pike <pike@EECS.Berkeley.EDU>.
* Portions created by the Initial Developer are Copyright (C) 1996-2003
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Lex Spoon <lex@cc.gatech.edu>
*
* Alternatively, the contents of this file may be used under the
* terms of either the GNU General Public License Version 2 or later
* (the "GPL"), in which case the provisions of the GPL are applicable
* instead of those above. If you wish to allow use of your version of
* this file only under the terms of the GPL, and not to allow others
* to use your version of this file under the terms of the MPL,
* indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the GPL. If
* you do not delete the provisions above, a recipient may use your
* version of this file under the terms of either the MPL or the GPL.
* ***** END LICENSE BLOCK ***** */
/* menu.tcp - the menu bar for the Tcl/Tk GUI
*
* $Id: menu.tcp,v 1.10 2004/09/25 13:44:53 lexspoon Exp $
*/
#ifndef CASCADING_FONT_MENU
#define CASCADING_FONT_MENU 1
#endif
global m
// Add a menu item that invokes a given Floater command (as if typed by user).
proc simple {label {command <none>}} {
global m
if {"<none>" == $command} {set command $label}
$m add command -label $label -command "command \"$command\""
// puts "$m add command -label $label -command \"command \"$command\"\""
}
// Add a radiobutton menu item that invokes a given Floater command
// (as if typed by user).
proc addrb {var label {command <none>} {value <none>}} {
global m
if {"<none>" == $command} {set command $label}
if {"<none>" == $value} {set value $label}
$m add radiobutton -label $label -command "command \"$command\"" \
-variable $var -value "$value"
}
// Create a cascaded menu and optionally add some simple commands.
proc cascade {label {subcommands {}}} {
global m
$m add cascade -label $label -menu [set m2 "$m.cas$label"]
menu $m2 -tearoff no
set oldm $m
set m $m2
foreach sub $subcommands {
eval "simple $sub"
}
set m $oldm
return $m2
}
// Create a cascaded menu and optionally add some radiobuttons.
proc rcascade {label var {subcommands {}}} {
global m
$m add cascade -label $label -menu [set m2 "$m.cas[join $label _]"]
menu $m2 -tearoff no
set oldm $m
set m $m2
foreach sub $subcommands {
eval "addrb $var $sub"
}
set m $oldm
return $m2
}
set m [menu .menu.file -tearoff no]
.menu add cascade -menu $m -label File -underline 0
#if 0
if $macintosh {
.menu add cascade -menu .menu.apple
menu .menu.apple -tearoff no
.menu.apple add command -label "About..." -command {command about}
} else {
.menu.file add command -label "About..." -command {command about}
// -underline 0 -accelerator "<F1>"
.menu.file add separator
}
#endif
simple "Login..." login
simple "Change Password..." password
simple "Load CC..." ccload
simple "Save CC..." ccsave
#if 0
simple "Execute File..." execute
#endif
set needseated_fmenu_entries {2 3}
$m add separator
simple Quit
// join menu ////////////////////////////////////////////////////////////////
set m [menu .menu.join -tearoff no]
.menu add cascade -menu $m -label Join -underline 0
proc no_tables_to_join {b} {
if $b {
global join_menu_length join_menu
.menu.join delete 0 end
.menu.join add command -label "(none)" -state disabled
.menu.join add separator
.menu.join add command -label "Check for tables" \
-command "command tables"
set join_menu_length 0
foreach i [array names join_menu] { unset join_menu($i) }
} else {
catch {.menu.join delete "(none)"}
}
}
no_tables_to_join 1
proc join_menu_add_table {name fullname} {
global join_menu_length join_menu
if [info exists join_menu($name)] {
if {$fullname != $join_menu($name)} {
.menu.join entryconfigure $join_menu($name) -label $fullname
set join_menu($name) $fullname
}
return
}
if {[incr join_menu_length] == 1} {no_tables_to_join 0}
set join_menu($name) $fullname
.menu.join insert 0 command -label $fullname -command "command \"join $name\""
}
proc join_menu_remove_table {name} {
global join_menu_length join_menu
if ![info exists join_menu($name)] return
.menu.join delete $join_menu($name)
if {[incr join_menu_length -1] == 0} {
no_tables_to_join 1
} else {
unset join_menu($name)
}
}
// table menu ////////////////////////////////////////////////////////////////
set m [menu .menu.table -tearoff no]
.menu add cascade -menu $m -label Table -underline 0
simple Host
$m add separator
cascade Sit {North South East West}
simple Stand
$m add separator
cascade Kibitz
$m.casKibitz configure -postcommand {update_kibitz_menu}
simple Spec
$m add separator
cascade Unseat
$m.casUnseat configure -postcommand {update_unseat_menu}
cascade Communications {Disconnect {"Show Parent" parent} \
{"Show Children" children} {"Show Net Location" ip}}
simple "Show who's here" who
simple "Beep everyone" beep
set needtable_tmenu_entries {2 3 5 6 8 9 10 11 12}
// return the name of the player seated at a specified compass
// direction, or an empty string if there is no player there
proc playername_atcompass {compassdir} {
global playername position
foreach p {lho rho pard self} {
if [info exists position($p)] {
if [info exists playername($p)] {
if [string equal $position($p) $compassdir] {
set name $playername($p)
if {[string first "(" $name] == -1} {
return $name
}
}
}
}
}
return ""
}
// return whether the seat at a specified compass direction is occupied
proc compassdir_occupied {compassdir} {
if [string equal [playername_atcompass $compassdir] ""] {
return 0
} else {
return 1
}
}
// return a string with a playername and a compass direction, if possible;
// if not, return a full string for the compass direction. The
// compassdir should be N, S, E, or W
proc compass_description {compassdir} {
set name [playername_atcompass $compassdir]
if [ string equal $name "" ] {
if [ string equal $compassdir "N" ] { return "North" }
if [ string equal $compassdir "S" ] { return "South" }
if [ string equal $compassdir "E" ] { return "East" }
if [ string equal $compassdir "W" ] { return "West" }
floaterror "$compassdir is an invalid compass direction"
} else {
return "$name ($compassdir)"
}
}
proc update_kibitz_menu {} {
global m
set m .menu.table.casKibitz
$m delete 0 end
simple None {kibitz 0}
foreach dir {N S E W} {
simple [compass_description $dir] "kibitz $dir"
}
}
proc update_unseat_menu {} {
global m
set m .menu.table.casUnseat
$m delete 0 end
foreach dir {N S E W} {
if [compassdir_occupied $dir] {
simple [compass_description $dir] "unseat $dir"
}
}
}
// bridge menu //////////////////////////////////////////////////////////////
set m [menu .menu.bridge -tearoff no]
.menu add cascade -menu $m -label Bridge -underline 0
global claimmenu
set claimmenu [cascade Claim]
foreach i {13 12 11 10 9 8 7 6 5 4 3 2 1 0} {
$claimmenu add command -label "$i tricks" -command "GUIclaim $i"
}
simple "Accept claim" accept
simple "Reject claim" reject
simple "Retract claim" retract
simple Review
simple "Show initial cards" cards
simple "Show last trick" last
simple "Show EW CC" {ccdump EW}
simple "Show NS CC" {ccdump NS}
$m add separator
set scoringmenu [cascade Scoring]
$scoringmenu add radiobutton -label IMP -command "command \"score IMP\"" \
-variable radioscoring
$scoringmenu add radiobutton -label MP -command "command \"score MP\"" \
-variable radioscoring
$scoringmenu add radiobutton -label Rubber \
-command "command \"score Rubber\"" \
-variable radioscoring -value RUBBER
$scoringmenu add radiobutton -label Hearts \
-command "command \"score Hearts\"" \
-variable radioscoring -value HEARTS
$scoringmenu add separator
$scoringmenu add radiobutton -label Competitive \
-command "command competitive" -variable radiocompetitive
$scoringmenu add radiobutton -label Noncompetitive \
-command "command noncompetitive" -variable radiocompetitive
.menu.bridge entryconfigure 10 -state disabled // disable scoring menu
proc menus_tablehost {b {scoring {}} {competitive {}}} {
global radiocompetitive radioscoring scoringmenu
set radioscoring $scoring
set radiocompetitive $competitive
if $b {set setting normal} {set setting disabled}
.menu.bridge entryconfigure 10 -state $setting
.menu.bridge entryconfigure 11 -state $setting
}
simple "Deal next hand" deal
.menu.bridge entryconfigure 11 -state disabled // disable deal
simple "Show previous deal" previous
set needbridge_bmenu_entries {0 1 2 3 4 5 6}
set needtable_bmenu_entries {7 8} // for deal and scoring see menus_tablehost
.menu.bridge entryconfigure 12 -state disabled // initially, no previous deal
proc menus_enable_previous {} { .menu.bridge entryconfigure 12 -state normal }
// options menu //////////////////////////////////////////////////////////////
set m [menu .menu.options -tearoff no]
.menu add cascade -menu $m -label Options -underline 0
$m add checkbutton -label "Compact GUI" -command {gui_compact $gui_compact_} -variable gui_compact_
/* if $gui_compact_ { $m invoke last } */
$m add checkbutton -label "Separate talk window" -command {command "separateTalk $separateTalk_"} -variable separateTalk_
$m add checkbutton -label "Beep at my turn" -command {command "beepAtMyTurn $beepAtMyTurn_"} -variable beepAtMyTurn_
$m add checkbutton -label "Deiconify if I'm beeped" -command {command "deiconifyIfBeeped $deiconifyIfBeeped_"} -variable deiconifyIfBeeped_
rcascade "Entry lines shown" entryLinesShown_ \
{{"talk" "showEntryLines talk" talk}
{"command" "showEntryLines command" command}
{"both" "showEntryLines both" both}}
rcascade "Hide auction" auction_hide_time \
{{"after first trick" "hideAuction -1" -1}
{"end of auction + 5 seconds" "hideAuction 5" 5}
{"end of auction + 10 seconds" "hideAuction 10" 10}}
$m add separator
$m add command -label "Bridge Font" -state disabled
tryset radiofont Medium
$m add radiobutton -label "Large" -command "command \"font large\"" -variable radiofont
$m add radiobutton -label "Medium" -command "command \"font medium\"" -variable radiofont
$m add radiobutton -label "Small" -command "command \"font small\"" -variable radiofont
// font menu //////////////////////////////////////////////////////////////
set m [menu .menu.font -tearoff no]
.menu add cascade -menu $m -label Font -underline 2
foreach f [lsort [fontfamilies]] {
#if CASCADING_FONT_MENU
set firstchar [string index $f 0]
if {![info exists prev] || $firstchar != $prev} {
set submenu [cascade [set prev $firstchar]]
}
$submenu add radiobutton -label $f -command "updatetalkfontfam \{$f\}" \
-variable fontfam
#else
$m add radiobutton -label $f -command "updatetalkfontfam \{$f\}" \
-variable fontfam
#endif
}
set fontfam [lindex $talkfont 0]
// fontsize menu //////////////////////////////////////////////////////////
set m [menu .menu.fontsize -tearoff no]
.menu add cascade -menu $m -label Fontsize -underline 4
foreach s {8 9 10 11 12 14 18 24 28 32 36} {
$m add radiobutton -label $s -command "updatetalkfontsize $s" \
-variable fontsiz
}
set fontsiz [lindex $talkfont 1]
// help menu //////////////////////////////////////////////////////////////
set m [menu .menu.help -tearoff no]
if $macintosh { set h Docs } else { set h Help }
.menu add cascade -menu $m -label $h -underline 0
simple "About" about
$m add separator
proc prevchar {c} {
scan $c %c i
format %c [incr i -1]
}
proc menus_helpcommands {commands} {
global m help_texts
set m .menu.help
set endchars \[fq\]
set begin a
foreach s $commands {
if {![string match "*(*" $s] && ![string match "*)*" $s]} {
if {[regexp $endchars [set first [string range $s 0 0]]] &&
![info exists doneit($first)]} {
set doneit($first) 1
cascade "$begin-[prevchar $first]" $w
set begin $first
set w {}
}
lappend w "$s \"help $s\""
}
}
if {$w != {}} {cascade $begin-z $w}
$m add separator
foreach text $help_texts {
simple $text
}
}
// The below assumes "Accept claim" and "Reject claim" are entries 1 and 2 and
// "Retract claim" is 3.
proc menus_noclaim {} {
foreach i {1 2 3} {
.menu.bridge entryconfigure $i -state disabled
}
}
proc menus_defclaim {} {
foreach i {1 2} {
.menu.bridge entryconfigure $i -state normal
}
}
proc menus_declclaim {} {
.menu.bridge entryconfigure 3 -state normal
}
/////////////////////////////////////////////////////////////////////////////
// n is which entry to modify (# of tricks); setting is 1 or 0
proc claimable {n setting} {
global claimmenu
set n [expr 13 - $n]
if $setting {set setting normal} {set setting disabled}
$claimmenu entryconfigure $n -state $setting
}
// a claim for n tricks total
proc GUIclaim {n} {
global contract_tricks
// puts "GUIclaim $n"
if ![info exists contract_tricks] return
if {$n >= $contract_tricks} {
command "make [expr $n - 6]"
} else {
command "down [expr $contract_tricks - $n]"
}
}
proc update_claimmenu {decltricks deftricks} {
// talkmsg "update_claimmenu $decltricks $deftricks"
set max [expr 13 - $deftricks]
for {set i 0} {$i <= 13} {incr i} {
if {$i < $decltricks || $i > $max} {
claimable $i 0
} else {
claimable $i 1
}
}
}
// if I am declarer, enable claim menu option; otherwise disable
proc menus_declaring {b} {
if $b {set setting normal} {set setting disabled}
.menu.bridge entryconfigure 0 -state $setting
}
/////////////////////////////////////////////////////////////////////////////
set bridge_menus_state 1 // normally 0 or 1
proc activate_bridge_menus {b} {
global bridge_menus_state needbridge_bmenu_entries
if {$b == $bridge_menus_state} return
if [set bridge_menus_state $b] {set setting normal} {set setting disabled}
foreach n $needbridge_bmenu_entries {
.menu.bridge entryconfigure $n -state $setting
}
// for {set i 0} {$i <= 13} {incr i} {claimable $i $bridge_menus_state}
}
proc menus_newhand {} {
activate_bridge_menus 1
menus_noclaim
menus_declaring 0
}
proc menus_nobridge {} {activate_bridge_menus 0; menus_noclaim}
menus_nobridge
set seated_menus_state 1
proc activate_seated_menus {b} {
global seated_menus_state needseated_fmenu_entries
if {$b == $seated_menus_state} return
if [set seated_menus_state $b] {set setting normal} {set setting disabled}
foreach n $needseated_fmenu_entries {
// .menu.file.m entryconfigure $n -state $setting
.menu.file entryconfigure $n -state $setting
}
if !$b {menus_noclaim; menus_declaring 0}
}
activate_seated_menus 0
set table_menus_state 1
proc activate_table_menus {b} {
global table_menus_state needtable_bmenu_entries needtable_tmenu_entries
if {$b == $table_menus_state} return
if !$b {activate_seated_menus 0; menus_tablehost 0}
if [set table_menus_state $b] {set setting normal} {set setting disabled}
foreach n $needtable_bmenu_entries {
.menu.bridge entryconfigure $n -state $setting
}
foreach n $needtable_tmenu_entries {
.menu.table entryconfigure $n -state $setting
}
}
activate_table_menus 0
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