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/* FloboPuyo
* Copyright (C) 2004
* Florent Boudet <flobo@ios-software.com>,
* Jean-Christophe Hoelt <jeko@ios-software.com>,
* Guillaume Borios <gyom@ios-software.com>
*
* iOS Software <http://www.ios-software.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
*/
#ifndef _ANIMATEDPUYO
#define _ANIMATEDPUYO
#include "SDL_Painter.h"
#include "PuyoGame.h"
#include "PuyoAnimations.h"
#include "IosVector.h"
class PuyoView;
class AnimatedPuyo : public PuyoPuyo {
public:
AnimatedPuyo(PuyoState state, PuyoView *attachedView);
virtual ~AnimatedPuyo();
void addAnimation(PuyoAnimation *animation);
PuyoAnimation * getCurrentAnimation() const;
void removeCurrentAnimation();
void cycleAnimation();
void render();
bool isRenderingAnimation() const;
void setVisible(bool flag) { visibilityFlag = flag; }
bool getVisible() const { return visibilityFlag; }
PuyoView *getAttachedView() const { return attachedView; }
int getScreenCoordinateX() const;
int getScreenCoordinateY() const;
private:
IosVector animationQueue;
int puyoEyeState;
unsigned int smallTicksCount;
bool visibilityFlag;
PuyoView *attachedView;
};
class AnimatedPuyoFactory : public PuyoFactory {
public:
AnimatedPuyoFactory(PuyoView *attachedView);
virtual ~AnimatedPuyoFactory();
virtual PuyoPuyo *createPuyo(PuyoState state);
virtual void deletePuyo(PuyoPuyo *target);
void renderWalhalla();
void cycleWalhalla();
private:
IosVector puyoWalhalla;
PuyoView *attachedView;
};
#endif // _ANIMATEDPUYO
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