1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93
|
/* FloboPuyo
* Copyright (C) 2004
* Florent Boudet <flobo@ios-software.com>,
* Jean-Christophe Hoelt <jeko@ios-software.com>,
* Guillaume Borios <gyom@ios-software.com>
*
* iOS Software <http://www.ios-software.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*
*/
#ifndef _PUYOVIEW
#define _PUYOVIEW
#include "glSDL.h"
#include "PuyoGame.h"
#include "IosImgProcess.h"
#include "PuyoAnimations.h"
#include "AnimatedPuyo.h"
#define TSIZE 32
#define ASIZE 32
#define BSIZE 32
#define CSIZE 32
#define DSIZE 192
#define ESIZE 32
#define FSIZE 16
extern SDL_Surface *display;
extern IIM_Surface *image;
class PuyoView : public virtual PuyoDelegate {
public:
PuyoView(PuyoRandomSystem *attachedRandom, int xOffset, int yOffset, int nXOffset, int nYOffset);
void setEnemyGame(PuyoGame *enemyGame);
void render();
void renderNeutral();
void cycleAnimation();
void cycleGame();
void allowCycle() { cycleAllowance++; }
void disallowCycle() { cycleAllowance--; }
void moveLeft();
void moveRight();
void rotateLeft();
void rotateRight();
static IIM_Surface *getSurfaceForState(PuyoState state);
IIM_Surface *getSurfaceForPuyo(PuyoPuyo *puyo);
PuyoGame *getAttachedGame() const { return attachedGame; }
SDL_Painter & getPainter() const { return attachedPainter; }
int getScreenCoordinateX(int X) const { return X * TSIZE + xOffset; }
int getScreenCoordinateY(int Y) const { return Y * TSIZE + yOffset; }
// PuyoDelegate methods
void gameDidAddNeutral(PuyoPuyo *neutralPuyo, int neutralIndex);
void gameDidEndCycle();
void companionDidTurn(PuyoPuyo *companionPuyo, int companionVector, bool counterclockwise);
void puyoDidFall(PuyoPuyo *puyo, int originX, int originY);
void puyoWillVanish(IosVector &puyoGroup, int groupNum, int phase);
void gameLost();
private:
bool cycleAllowed();
bool skippedCycle;
bool gameRunning;
int xOffset, yOffset;
int nXOffset, nYOffset;
AnimatedPuyoFactory attachedPuyoFactory;
PuyoGame *attachedGame, *enemyGame;
IosVector viewAnimations;
int cycleAllowance;
SDL_Painter &attachedPainter;
};
#endif // _PUYOVIEW
|