File: Fl_Pixmap.html

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<HTML>
<HEAD>
	<TITLE>Fl_Pixmap</TITLE>
</HEAD>
<BODY>

<!-- NEW PAGE -->

<H2><A name="Fl_Pixmap">class Fl_Pixmap</A></H2>
<HR>

<H3>Class Hierarchy</H3>

<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
   |
   +----<B>Fl_Pixmap</B>
           |
           +----<A href="Fl_GIF_Image.html">Fl_GIF_Image</A>,
                <A href="Fl_XPM_Image.html">Fl_XPM_Image</A>
</PRE></UL>

<H3>Include Files</H3>

<UL><PRE>
#include &lt;FL/Fl_Pixmap.H&gt;
</PRE></UL>

<H3>Description</H3>

<P>The <TT>Fl_Pixmap</TT> class supports caching and drawing of colormap
(pixmap) images, including transparency.</P>

<H3>Methods</H3>

<UL>

	<LI><A href="#Fl_Pixmap.Fl_Pixmap">Fl_Pixmap</A></LI>

	<LI><A href="#Fl_Pixmap.~Fl_Pixmap">~Fl_Pixmap</A></LI>

</UL>

<H4><A name="Fl_Pixmap.Fl_Pixmap">Fl_Pixmap::Fl_Pixmap(const char * const *data);<BR>
Fl_Pixmap::Fl_Pixmap(const char **data);<BR>
Fl_Pixmap::Fl_Pixmap(const unsigned char * const *data);<BR>
Fl_Pixmap::Fl_Pixmap(const unsigned char **data);</A></H4>

<P>The constructors create a new pixmap from the specified XPM data.</P>

<H4><A name="Fl_Pixmap.~Fl_Pixmap">Fl_Pixmap::~Fl_Pixmap();</A></H4>

<P>The destructor free all memory and server resources that are used by
the pixmap.</P>

</BODY>
</HTML>