File: Fl_Bitmap.html

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<HTML>
<HEAD>
	<TITLE>Fl_Bitmap</TITLE>
</HEAD>
<BODY>

<!-- NEW PAGE -->

<H2><A name="Fl_Bitmap">class Fl_Bitmap</A></H2>
<HR>

<H3>Class Hierarchy</H3>

<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
   |
   +----<B>Fl_Bitmap</B>
           |
           +----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>

<H3>Include Files</H3>

<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>

<H3>Description</H3>

<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>

<H3>Methods</H3>

<UL>

	<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>

	<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>

</UL>

<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>

<P>The constructors create a new bitmap from the specified bitmap data.</P>

<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>

<P>The destructor free all memory and server resources that are used by
the bitmap.</P>

</BODY>
</HTML>