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<H2><A name=Fl_Check_Button>class Fl_Check_Button</A></H2>
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<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Button.html#Fl_Button>Fl_Button</A>
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+----<B>Fl_Check_Button</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include <FL/Fl_Check_Button.H>
</PRE>
</UL>
<H3>Description</H3>
Buttons generate callbacks when they are clicked by the user. You
control exactly when and how by changing the values for <TT>type()</TT>
and <TT>when()</TT>.
<P ALIGN=CENTER><IMG SRC="Fl_Check_Button.gif" ALT="Fl_Check_Button widget"></P>
<P>The <TT>Fl_Check_Button</TT> subclass display the "on" state by
turning on a light, rather than drawing pushed in. The shape of the
"light" is initially set to FL_DIAMOND_DOWN_BOX. The color of the
light when on is controlled with <TT>selection_color()</TT>, which
defaults to FL_RED.</P>
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Check_Button.Fl_Check_Button>Fl_Check_Button</A></LI>
<LI><A href=#Fl_Check_Button.~Fl_Check_Button>~Fl_Check_Button</A></LI>
</UL>
<H4><A name=Fl_Check_Button.Fl_Check_Button>
Fl_Check_Button::Fl_Check_Button(int x, int y, int w, int h, const char
*label = 0)</A></H4>
Creates a new <TT>Fl_Check_Button</TT> widget using the given
position, size, and label string.
<H4><A name=Fl_Check_Button.~Fl_Check_Button>
Fl_Check_Button::~Fl_Check_Button()</A></H4>
The destructor deletes the check button. </BODY></HTML>
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