File: Fl_Single_Window.html

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<HTML><BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Single_Window>class Fl_Single_Window</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Window.html#Fl_Window>Fl_Window</A>
   |
   +----<B>Fl_Single_Window</B>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Single_Window.H&gt;
</PRE>
</UL>
<H3>Description</H3>
 This is the same as <TT>Fl_Window</TT>.  However, it is possible that
some implementations will provide double-buffered windows by default.
This subclass can be used to force single-buffering.  This may be
useful for modifying existing programs that use incremental update, or
for some types of image data, such as a movie flipbook.
<H3>Methods</H3>
<UL>
<LI><A href=#Fl_Single_Window.Fl_Single_Window>Fl_Single_Window</A></LI>
<LI><A href=#Fl_Single_Window.~Fl_Single_Window>~Fl_Single_Window</A></LI>
</UL>
<H4><A name=Fl_Single_Window.Fl_Single_Window>
Fl_Single_Window::Fl_Single_Window(int x, int y, int w, int h, const
char *label = 0)</A></H4>
 Creates a new <TT>Fl_Single_Window</TT> widget using the given
position, size, and label (title) string.
<H4><A name=Fl_Single_Window.~Fl_Single_Window>virtual
Fl_Single_Window::~Fl_Single_Window()</A></H4>
 Destroys the window and all child widgets.
</BODY></HTML>