1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303
|
FontForge Scripting Tutorial
============================
.. note::
FontForge now provides python scripting. If you are familiar with python
that is probably a better choice. There is a lot of information available on
`python <http://www.python.org/doc/>`__, I shan't repeat it. FontForge's own
additions to python are documented :doc:`here </scripting/python>`.
I try to keep things at a fairly elementary level, but this is *not* an attempt
to teach programming.
A simple example
----------------
Suppose you have a Type1 PostScript font (a pfb/afm combination) and you would
like to convert it into a TrueType font. What would a script look like that
could do this?
If you were doing this with the UI you would first
:ref:`File->Open <filemenu.Open>` the font and then
:ref:`File->Generate <filemenu.Generate>` a truetype font. You do essentially
the same thing when writing a script:
Initial Solution
^^^^^^^^^^^^^^^^
::
Open($1)
Generate($1:r + ".ttf")
There is usually a scripting function with the same name as a menu command
(well, the same as the English name of the menu command).
':ref:`$1 <scripting.variables>`' is magic. It means the
:ref:`first argument passed to the script <scripting-tutorial.Invoking>`.
':ref:`$1:r + ".ttf" <scripting.Expressions>` ' is even more complicated magic.
It means: 'take the first argument ($1) and remove the extension (which is
probably ".pfb") and then append the string ".ttf" to the filename.'
The Generate scripting command decides what type of font to generate depending
on the extension of the filename you give it. Here we give it an extension of
"ttf" which means truetype.
Note that I make no attempt to load an afm file. That's because the Open command
will do this automagically if it is in the same directory as the pfb.
Real World Considerations
^^^^^^^^^^^^^^^^^^^^^^^^^
So that's what the script looks like. To be useful it should probably live in a
file of its own. So create a file called "convert.pe" and store the above script
in it.
But to be even more useful you should add a comment line to the beginning of the
script (a comment line is one that starts with the '#' character:
::
#!/usr/local/bin/fontforge
Open($1)
Generate($1:r + ".ttf")
Having done that type:
::
$ chmod +x convert.pe
This comment is not important to fontforge, but it is meaningful to the unix
shell, as we will see in the next section.
.. _scripting-tutorial.Invoking:
Invoking a script and passing it arguments
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ok, now we've got basic script. How do we use it?
Well we can pass it to FontForge directly by typing
::
$ fontforge -script convert.pe foo.pfb
But if you added the comment above you can also type:
::
$ convert.pe foo.pfb
And the shell knows to call fontforge to process the script.
Using loops
^^^^^^^^^^^
That's all well and good, but if you have lots of fonts to convert this might
get tedious. So let's change our script so it will take lots of filenames which
we can then process one at a time.
::
#!/usr/local/bin/fontforge
i=1
while ( i<$argc )
Open($argv[i])
Generate($argv[i]:r + ".ttf")
i = i+1
endloop
Here we have introduced the variables ``$argc`` and ``$argv``. The first is
simple the number of arguments passed to this script, while the second is an
array containing all those arguments, and ``$argv[i]`` means the i'th argument
passed.
Then we have:
::
i=1
This declares that we have a local variable called "i" and assigns it the value
1.
The while loop will execute all statements between the "``while``" keyword and
the "``endloop``" keyword as long as the condition ``( i<$argv )`` is true. In
other words as long as there are more arguments to convert the loop will keep
going.
And we can invoke this script with
::
$ convert.pe *.pfb
Or something similar.
Complexities
^^^^^^^^^^^^
Now suppose that you wanted a script that could convert a truetype font to an
opentype font as well as a type1 font to a truetype. Well let's make our script
even more complex:
::
#!/usr/local/bin/fontforge
i=1
format=".ttf"
while ( i<$argc )
if ( $argv[i]=="-format" || $argv[i]=="--format" )
i=i+1
format = $argv[i]
else
Open($argv[i])
Generate($argv[i]:r + format)
endif
i = i+1
endloop
And this could be invoked with something like:
::
$ convert.pe --format ".ttf" *.pfb --format ".otf" *.ttf
So now we have a new variable, ``format``, which contains the type of output we
want to use from now on. We initialize it to truetype, ".ttf", but if the user
gives us an argument called "--format" (or "-format") then we change the output
to be whatever the user asked for.
We've introduced the "``if``" statement here. This statement will execute the
statements between "``if``" and "``else``" if the condition
``( $argv[i]=="-format" || $argv[i]=="--format" )`` is true, otherwise it will
execute the statements between "``else``" and "``endif``". The || operator means
"or", so the condition is true if $argv[i] is either "-format" or "--format".
We really should do some error checking to make sure:
* There was another argument to store into the ``format`` variable
* The argument contained a reasonable value (.ttf, .pfb, .otf, .svg, ...)
::
#!/usr/local/bin/fontforge
i=1
format=".ttf"
while ( i<$argc )
if ( $argv[i]=="-format" || $argv[i]=="--format" )
i=i+1
if ( i<$argc )
format = $argv[i]
if ( format!=".ttf" && format!=".otf" && \
format!=".pfb" && format!=".svg" )
Error( "Expected one of '.ttf', '.otf', '.pfb' or '.svg' for format" )
endif
endif
else
Open($argv[i])
Generate($argv[i]:r + format)
endif
i = i+1
endloop
Note that when we had a long line we broke it in two by using a backslash.
Normally the end of a line marks the end of a statement, so we need the
backslash to indicate the statement continues onto the next line.
Now that will produce a valid postscript font from a truetype one if we want...
But we can improve on that conversion:
::
#!/usr/local/bin/fontforge
i=1
format=".ttf"
while ( i<$argc )
if ( $argv[i]=="-format" || $argv[i]=="--format" )
i=i+1
if ( i<$argc )
format = $argv[i]
if ( format!=".ttf" && format!=".otf" && \
format!=".pfb" && format!=".svg" )
Error( "Expected one of '.ttf', '.otf', '.pfb' or '.svg' for format" )
endif
endif
else
Open($argv[i])
if ( $order==2 && (format==".otf" || format==".pfb" ))
SetFontOrder(3)
SelectAll()
Simplify(128+32+8,1.5)
ScaleToEm(1000)
elseif ( $order==3 && format==".ttf" )
ScaleToEm(2048)
RoundToInt()
endif
Generate($argv[i]:r + format)
endif
i = i+1
endloop
By its nature a truetype font will contain more points than will a postscript
font, but we can use the Simplify command to reduce that number when we convert
from one format to another. Also PostScript fonts should have 1000 units to the
em while TrueType fonts should have a power of 2 units/em (generally 2048 or
1024), so enforce these conventions. Finally TrueType fonts only support
integral (or in some cases half-integral) coordinates for points.
Other Examples
--------------
Adding Accented Characters
^^^^^^^^^^^^^^^^^^^^^^^^^^
Very few Type1 fonts have the full unicode range of accented characters. With
FontForge it is fairly easy to load a Type1 font, add as many possible accented
characters as the font permits (If the font does not contain ogonek, then FF
won't be able to create Aogonek).
::
#!/usr/local/bin/fontforge
Open($1)
Reencode("unicode")
SelectWorthOutputting()
SelectInvert()
BuildAccented()
Generate($1:r + ".otf")
Merging a type1 and type1 expert font and creating appropriate GSUB tables.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Adobe used to ship font packs containing a normal font and an "expert" font
which included small caps, lower case numbers, etc. Now-a-days that should all
be stuffed into one otf font with appropriate GSUB entries linking the glyphs.
::
#!/usr/local/bin/fontforge
Open($1)
MergeFonts($2)
RenameGlyphs("AGL with PUA")
SelectAll()
DefaultATT("*")
More examples
^^^^^^^^^^^^^
See the :ref:`page on scripting <scripting.Example>`.
|