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/* Copyright (C) 2000-2012 by George Williams */
/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "splineoverlap.h"
#include "fontforge.h"
#include "splinefont.h"
#include "splineorder2.h"
#include "splineutil.h"
#include "splineutil2.h"
#include "edgelist2.h"
#include <math.h>
#ifdef HAVE_IEEEFP_H
# include <ieeefp.h> /* Solaris defines isnan in ieeefp rather than math.h */
#endif
#include <stdarg.h>
#include <gwidget.h> /* For PostNotice */
/* First thing we do is divide each spline into a set of sub-splines each of */
/* which is monotonic in both x and y (always increasing or decreasing) */
/* Then we compare each monotonic spline with every other one and see if they*/
/* intersect. If they do, split each up into sub-sub-segments and create an*/
/* intersection point (note we need to be a little careful if an intersec- */
/* tion happens at an end point. We don't need to create a intersection for */
/* two adjacent splines, there isn't a real intersection... but if a third */
/* spline crosses that point (or ends there) then all three (four) splines */
/* need to be joined into an intersection point) */
/* Nasty things happen if splines are coincident. They will almost never be */
/* perfectly coincident and will keep crossing and recrossing as rounding */
/* errors suggest one is before the other. Look for coincident splines and */
/* treat the places they start and stop being coincident as intersections */
/* then when we find needed splines below look for these guys and ignore */
/* recrossings of splines which are close together */
/* Figure out if each monotonic sub-spline is needed or not */
/* (Note: It was tempting to split the bits up into real splines rather */
/* than keeping them as sub-sections of the original. Unfortunately this */
/* splitting introduced rounding errors which meant that we got more */
/* intersections, which meant that splines could be both needed and un. */
/* so I don't do that until later) */
/* if the spline hasn't been tagged yet: */
/* does the spline change greater in x or y? */
/* draw a line parallel to the OTHER axis which hits our spline and doesn't*/
/* hit any endpoints (or intersections, which are end points too now) */
/* count the winding number (as we do this we can mark other splines as */
/* needed or not) and figure out if our spline is needed */
/* So run through the list of intersections */
/* At an intersection there should be an even number of needed monos. */
/* Use this as the basis of a new splineset, trace it around until */
/* we get back to the start intersection (should happen) */
/* (Note: We may need to reverse a monotonic sub-spline or two) */
/* As we go, mark each monotonic as having been used */
/* Keep doing this until all needed exits from all intersections have been */
/* used. */
/* The free up our temporary data structures, merge in any open splinesets */
/* free the old closed splinesets */
// Frank recommends using the following macro whenever making changes
// to this code and capturing and diffing output in order to track changes
// in errors and reports.
// (The pointers tend to clutter the diff a bit.)
// #define FF_OVERLAP_VERBOSE
static char *glyphname=NULL;
static void SOError(const char *format,...) {
va_list ap;
va_start(ap,format);
if ( glyphname==NULL )
fprintf(stderr, "Internal Error (overlap): " );
else
fprintf(stderr, "Internal Error (overlap) in %s: ", glyphname );
vfprintf(stderr,format,ap);
va_end(ap);
}
static void SONotify(const char *format,...) {
va_list ap;
va_start(ap,format);
#ifdef FF_OVERLAP_VERBOSE
if ( glyphname==NULL )
fprintf(stderr, "Note (overlap): " );
else
fprintf(stderr, "Note (overlap) in %s: ", glyphname );
vfprintf(stderr,format,ap);
#endif
va_end(ap);
}
static void ValidateMListT(struct mlist * input) {
if (input->isend && input->t == input->m->tstart) {
SONotify("MList %p claims to be an end on %p but has t (%f) = tstart (%f).\n", input, input->m, input->t, input->m->tstart);
} else if (input->isend && input->t != input->m->tend) {
SONotify("MList %p claims to be an end on %p but has t (%f) != tend (%f).\n", input, input->m, input->t, input->m->tend);
} else if (!input->isend && input->t == input->m->tend) {
SONotify("MList %p claims to be a start on %p but has t (%f) = tend (%f).\n", input, input->m, input->t, input->m->tend);
} else if (!input->isend && input->t != input->m->tstart) {
SONotify("MList %p claims to be a start on %p but has t (%f) != tstart (%f).\n", input, input->m, input->t, input->m->tstart);
}
}
static void ValidateMListTs(struct mlist * input) {
struct mlist * current;
for (current = input; current != NULL; current = current->next) ValidateMListT(current);
}
#ifdef FF_OVERLAP_VERBOSE
#define ValidateMListTs_IF_VERBOSE(input) ValidateMListTs(input);
#else
#define ValidateMListTs_IF_VERBOSE(input)
#endif
static extended evalSpline(Spline *s, extended t, int dim) {
return ((s->splines[dim].a*t+s->splines[dim].b)*t+s->splines[dim].c)*t+s->splines[dim].d;
}
static void ValidateMonotonic(Monotonic *ms) {
if (ms->start != NULL) {
if (!RealWithin(ms->start->inter.x, evalSpline(ms->s, ms->tstart, 0), 0.00001) ||
!RealWithin(ms->start->inter.y, evalSpline(ms->s, ms->tstart, 1), 0.00001))
SOError("The start of the monotonic does not match the listed intersection.\n");
ValidateMListTs(ms->start->monos);
}
if (ms->end != NULL) {
if (!RealWithin(ms->end->inter.x, evalSpline(ms->s, ms->tend, 0), 0.00001) ||
!RealWithin(ms->end->inter.y, evalSpline(ms->s, ms->tend, 1), 0.00001))
SOError("The end of the monotonic does not match the listed intersection.\n");
ValidateMListTs(ms->end->monos);
}
if (ms->tstart == 0) {
if (!RealWithin(ms->s->from->me.x, evalSpline(ms->s, ms->tstart, 0), 0.00001) ||
!RealWithin(ms->s->from->me.y, evalSpline(ms->s, ms->tstart, 1), 0.00001))
SOError("The start of the monotonic does not match that of the containing spline.\n");
}
if (ms->tend == 1) {
if (!RealWithin(ms->s->to->me.x, evalSpline(ms->s, ms->tend, 0), 0.00001) ||
!RealWithin(ms->s->to->me.y, evalSpline(ms->s, ms->tend, 1), 0.00001))
SOError("The end of the monotonic does not match that of the containing spline.\n");
}
return;
}
static void Validate(Monotonic *ms, Intersection *ilist) {
MList *ml;
int mcnt;
while ( ilist!=NULL ) {
// For each listed intersection, verify that each connected monotonic
// starts or ends at the intersection (identified by pointer, not geography).
for ( mcnt=0, ml=ilist->monos; ml!=NULL; ml=ml->next ) {
if ( ml->m->isneeded ) ++mcnt;
if ( ml->m->start!=ilist && ml->m->end!=ilist )
SOError( "Intersection (%g,%g) not on a monotonic which should contain it.\n",
(double) ilist->inter.x, (double) ilist->inter.y );
}
if ( mcnt&1 )
SOError( "Odd number of needed monotonic sections at intersection. (%g,%g)\n",
(double) ilist->inter.x,(double) ilist->inter.y );
ilist = ilist->next;
}
while ( ms!=NULL ) {
if ( ms->prev == NULL )
SOError( "Open monotonic loop.\n" );
else if ( ms->prev->end!=ms->start )
SOError( "Mismatched intersection.\n (%g,%g)->(%g,%g) ends at (%g,%g) while (%g,%g)->(%g,%g) starts at (%g,%g)\n",
(double) ms->prev->s->from->me.x,(double) ms->prev->s->from->me.y,
(double) ms->prev->s->to->me.x,(double) ms->prev->s->to->me.y,
(double) (ms->prev->end!=NULL?ms->prev->end->inter.x:-999999), (double) (ms->prev->end!=NULL?ms->prev->end->inter.y:-999999),
(double) ms->s->from->me.x,(double) ms->s->from->me.y,
(double) ms->s->to->me.x,(double) ms->s->to->me.y,
(double) (ms->start!=NULL?ms->start->inter.x:-999999), (double) (ms->start!=NULL?ms->start->inter.y:-999999) );
ms = ms->linked;
}
}
static Monotonic *SplineToMonotonic(Spline *s,extended startt,extended endt,
Monotonic *last,int exclude) {
Monotonic *m;
BasePoint start, end;
if ( startt==0 )
start = s->from->me;
else {
start.x = ((s->splines[0].a*startt+s->splines[0].b)*startt+s->splines[0].c)*startt
+ s->splines[0].d;
start.y = ((s->splines[1].a*startt+s->splines[1].b)*startt+s->splines[1].c)*startt
+ s->splines[1].d;
}
if ( endt==1.0 )
end = s->to->me;
else {
end.x = ((s->splines[0].a*endt+s->splines[0].b)*endt+s->splines[0].c)*endt
+ s->splines[0].d;
end.y = ((s->splines[1].a*endt+s->splines[1].b)*endt+s->splines[1].c)*endt
+ s->splines[1].d;
}
if ( ( (real) (((start.x+end.x)/2)==start.x || (real) ((start.x+end.x)/2)==end.x) &&
(real) (((start.y+end.y)/2)==start.y || (real) ((start.y+end.y)/2)==end.y) ) ||
(endt <= startt) || Within4RoundingErrors(startt, endt)) {
/* The distance between the two extrema is so small */
/* as to be unobservable. In other words we'd end up with a zero*/
/* length spline */
if ( endt==1.0 && last!=NULL && last->s==s )
last->tend = endt;
return( last );
}
m = chunkalloc(sizeof(Monotonic));
m->s = s;
m->tstart = startt;
m->tend = endt;
#ifdef FF_RELATIONAL_GEOM
m->otstart = startt;
m->otend = endt;
#endif
m->exclude = exclude;
if ( end.x>start.x ) {
m->xup = true;
m->b.minx = start.x;
m->b.maxx = end.x;
} else {
m->b.minx = end.x;
m->b.maxx = start.x;
}
if ( end.y>start.y ) {
m->yup = true;
m->b.miny = start.y;
m->b.maxy = end.y;
} else {
m->b.miny = end.y;
m->b.maxy = start.y;
}
if ( last!=NULL ) {
// Validate(last, NULL);
last->next = m;
last->linked = m;
m->prev = last;
// Validate(last, NULL);
}
return( m );
}
static int SSIsSelected(SplineSet *spl) {
SplinePoint *sp;
for ( sp=spl->first; ; ) {
if ( sp->selected )
return( true );
if ( sp->next==NULL )
return( false );
sp = sp->next->to;
if ( sp==spl->first )
return( false );
}
}
static int BpSame(BasePoint *bp1, BasePoint *bp2) {
BasePoint mid;
mid.x = (bp1->x+bp2->x)/2; mid.y = (bp1->y+bp2->y)/2;
if ( (bp1->x==mid.x || bp2->x==mid.x) &&
(bp1->y==mid.y || bp2->y==mid.y))
return( true );
return( false );
}
static int SSRmNullSplines(SplineSet *spl) {
Spline *s, *first, *next;
first = NULL;
for ( s=spl->first->next ; s!=first; s=next ) {
next = s->to->next;
if ( ((s->splines[0].a>-.01 && s->splines[0].a<.01 &&
s->splines[0].b>-.01 && s->splines[0].b<.01 &&
s->splines[1].a>-.01 && s->splines[1].a<.01 &&
s->splines[1].b>-.01 && s->splines[1].b<.01) ||
/* That describes a null spline (a line between the same end-point) */
RealNear((s->from->nextcp.x-s->from->me.x)*(s->to->me.y-s->to->prevcp.y)-
(s->from->nextcp.y-s->from->me.y)*(s->to->me.x-s->to->prevcp.x),0)) &&
/* And the above describes a point with a spline between it */
/* and itself where the spline covers no area (the two cps */
/* point in the same direction) */
BpSame(&s->from->me,&s->to->me)) {
if ( next==s )
return( true );
if ( next->from->selected ) s->from->selected = true;
s->from->next = next;
s->from->nextcp = next->from->nextcp;
s->from->nonextcp = next->from->nonextcp;
s->from->nextcpdef = next->from->nextcpdef;
SplinePointFree(next->from);
if ( spl->first==next->from )
spl->last = spl->first = s->from;
next->from = s->from;
SplineFree(s);
} else {
if ( first==NULL )
first = s;
}
}
return( false );
}
static Monotonic *SSToMContour(SplineSet *spl, Monotonic *start,
Monotonic **end, enum overlap_type ot) {
extended ts[4];
Spline *first, *s;
Monotonic *head=NULL, *last=NULL;
int cnt, i, selected = false;
extended lastt;
if ( spl->first->prev==NULL )
return( start ); /* Open contours have no interior, ignore 'em */
if ( spl->first->prev->from==spl->first &&
spl->first->noprevcp && spl->first->nonextcp )
return( start ); /* Let's just remove single points */
if ( ot==over_rmselected || ot==over_intersel || ot==over_fisel || ot==over_exclude ) {
selected = SSIsSelected(spl);
if ( ot==over_rmselected || ot==over_intersel || ot==over_fisel ) {
if ( !selected )
return( start );
selected = false;
}
}
/* We blow up on zero length splines. And a zero length contour is nasty */
if ( SSRmNullSplines(spl))
return( start );
first = NULL;
for ( s=spl->first->next; s!=first; s=s->to->next ) {
if ( first==NULL ) first = s;
cnt = Spline2DFindExtrema(s,ts);
lastt = 0;
for ( i=0; i<cnt; ++i ) {
last = SplineToMonotonic(s,lastt,ts[i],last,selected);
if ( head==NULL ) head = last;
lastt=ts[i];
}
if ( lastt!=1.0 ) {
last = SplineToMonotonic(s,lastt,1.0,last,selected);
if ( head==NULL ) head = last;
}
}
head->prev = last;
last->next = head;
if ( start==NULL )
start = head;
else
(*end)->linked = head;
*end = last;
Validate(start, NULL);
return( start );
}
Monotonic *SSsToMContours(SplineSet *spl, enum overlap_type ot) {
Monotonic *head=NULL, *last = NULL;
while ( spl!=NULL ) {
if ( spl->first->prev!=NULL )
head = SSToMContour(spl,head,&last,ot);
spl = spl->next;
}
return( head );
}
static void _AddSpline(Intersection *il,Monotonic *m,extended t,int isend) {
// This adds a monotonic spline to the list of splines attached
// to a given intersection, with the t-value at which it intersects.
// It also updates the spline so that it starts or ends at the correct point.
// This can cause inconsistencies if the point subsequently gets mapped
// away again due to similar points that do not get consolidated.
MList *ml;
ValidateMListTs_IF_VERBOSE(il->monos)
for ( ml=il->monos; ml!=NULL; ml=ml->next ) {
if ( ml->s==m->s && RealNear( ml->t,t ) && ml->isend==isend ) {
if (ml->t == t) SONotify("Duplicate spline at %p (%f, %f).\n", il, il->inter.x, il->inter.y);
else SONotify("Near-duplicate spline at %p (%f, %f).\n", il, il->inter.x, il->inter.y);
return;
}
}
ml = chunkalloc(sizeof(MList)); // Create a new monotonic list item.
// Add the new item to the monotonic list for the input intersection.
ml->next = il->monos;
il->monos = ml;
ml->s = m->s; // Set the spline.
ml->m = m; /* This may change. We'll fix it up later */
ml->t = t;
ml->isend = isend;
// If the start or end is not mapped to the correct intersection, adjust accordingly.
if ( isend ) {
if ( m->end!=NULL && m->end!=il )
SOError("Resetting _end. was: (%g,%g) now: (%g,%g)\n",
(double) m->end->inter.x, (double) m->end->inter.y, (double) il->inter.x, (double) il->inter.y);
m->end = il;
} else {
if ( m->start!=NULL && m->start!=il )
SOError("Resetting _start. was: (%g,%g) now: (%g,%g)\n",
(double) m->start->inter.x, (double) m->start->inter.y, (double) il->inter.x, (double) il->inter.y);
m->start = il;
}
return;
}
static void MListReplaceMonotonic(struct mlist * input, struct monotonic * findm, struct monotonic * replacem, int isend) {
// This replaces a reference to one monotonic with a reference to another.
struct mlist * current;
for (current = input; current != NULL; current = current->next)
if (current->m == findm && current->isend == isend) { current->m = replacem; }
}
static void MListReplaceMonotonicT(struct mlist * input, struct monotonic * findm, int isend, extended t) {
// This replaces a reference to one monotonic with a reference to another.
struct mlist * current;
for (current = input; current != NULL; current = current->next)
if (current->m == findm && current->isend == isend) { current->t = t; }
}
static void MListCleanEmpty(struct mlist ** base_pointer) {
// It is necessary to use double pointers so that we can set the previous reference.
struct mlist ** current_pointer = base_pointer;
struct mlist * tmp_pointer;
while (*current_pointer) {
if ((*current_pointer)->m == NULL) {
tmp_pointer = (*current_pointer)->next;
chunkfree(*current_pointer, sizeof(struct mlist));
(*current_pointer) = tmp_pointer;
}
current_pointer = &((*current_pointer)->next);
}
return;
}
static void MListRemoveMonotonic(struct mlist ** base_pointer, struct monotonic * findm, int isend) {
// It is necessary to use double pointers so that we can set the previous reference.
struct mlist ** current_pointer = base_pointer;
struct mlist * tmp_pointer;
while (*current_pointer) {
if (((*current_pointer)->m == findm) && ((*current_pointer)->isend == isend)) {
tmp_pointer = (*current_pointer)->next;
chunkfree(*current_pointer, sizeof(struct mlist));
(*current_pointer) = tmp_pointer;
}
if (*current_pointer) current_pointer = &((*current_pointer)->next);
}
return;
}
static void MListReplaceMonotonicComplete(struct mlist ** input, struct monotonic * findm, struct monotonic * replacem, struct monotonic * replacement, int isend) {
// This replaces a reference to one monotonic with a copied reference. I hope that it is not necessary.
// It is necessary to use double pointers so that we can set the previous reference.
struct mlist ** current_pointer = input;
struct monotonic * tmp_pointer;
while (*current_pointer) {
if ((*current_pointer)->m == findm) {
if ((tmp_pointer = chunkalloc(sizeof(struct monotonic))) &&
(memcpy(tmp_pointer, replacement, sizeof(struct monotonic)) == 0)) {
chunkfree((*current_pointer)->m, sizeof(struct monotonic));
(*current_pointer)->m = tmp_pointer;
} else SOError("Error copying segment.\n");
}
current_pointer = &((*current_pointer)->next);
}
return;
}
static extended FixMonotonicT(struct monotonic * input_mono, extended startt, extended x, extended y) {
extended tmpt;
if (input_mono->s->from->me.x == x && input_mono->s->from->me.y == y) {
return 0;
} else if (input_mono->s->to->me.x == x && input_mono->s->to->me.y == y) {
return 1;
} else if (input_mono->b.maxx-input_mono->b.minx > input_mono->b.maxy-input_mono->b.miny) {
tmpt = SplineSolveFixup(&input_mono->s->splines[0], startt-0.0001, startt+0.0001, x);
} else {
tmpt = SplineSolveFixup(&input_mono->s->splines[1], startt-0.0001, startt+0.0001, y);
}
return tmpt;
}
static int MonotonicCheckZeroLength(struct monotonic * input1) {
if (input1->start == input1->end) return 1;
if (input1->tstart == input1->tend) return 1;
if (input1->start != NULL && input1->end != NULL &&
input1->start->inter.x == input1->end->inter.x && input1->start->inter.y == input1->end->inter.y) {
SOError("Zero-length monotonic between unlike points.\n"); return 1;
}
return 0;
}
static void MonotonicElide(struct mlist ** base, struct monotonic * input1) {
// This connects the adjacent segments, deletes monotonic connections to and from this segment,
// and removes intersection records for this segment as well.
// This is mostly useful before merging two coincident intersections.
if (input1->next != NULL) input1->next->prev = input1->prev;
if (input1->prev != NULL) input1->prev->next = input1->next;
if (input1->start != NULL) MListRemoveMonotonic(base, input1, 0);
if (input1->end != NULL) MListRemoveMonotonic(base, input1, 1);
input1->next = NULL;
input1->prev = NULL;
return;
}
static void CleanMonotonics(struct monotonic ** base_pointer) {
// It is necessary to use double pointers so that we can set the previous reference.
struct monotonic ** current_pointer = base_pointer;
struct monotonic * tmp_pointer;
while (*current_pointer) {
if (((*current_pointer)->next == NULL) || ((*current_pointer)->prev == NULL)) {
if (((*current_pointer)->next != NULL) || ((*current_pointer)->prev != NULL)) {
SOError("Partially stranded monotonic.\n");
} else {
tmp_pointer = (*current_pointer)->linked;
chunkfree(*current_pointer, sizeof(struct monotonic));
(*current_pointer) = tmp_pointer;
}
}
current_pointer = &((*current_pointer)->linked);
}
return;
}
static void MoveIntersection(Intersection *input2, real newx, real newy) {
extended tmpt;
ValidateMListTs_IF_VERBOSE(input2->monos)
// For each element in input2->monos, we want to remap intersections from input2 to input1.
struct mlist * spline_mod;
struct preintersection * tmppreinter;
for (spline_mod = input2->monos; spline_mod != NULL; spline_mod = spline_mod->next) {
if (spline_mod->isend) {
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m, spline_mod->m->tend, newx, newy);
if (tmpt == -1 ) SOError("Fixup error 1 in MoveIntersection.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m && tmppreinter->t1 == spline_mod->m->tend) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m && tmppreinter->t2 == spline_mod->m->tend) tmppreinter->t2 = tmpt;
}
spline_mod->m->tend = tmpt; // Set the t-value.
spline_mod->t = tmpt;
}
SONotify("Move 1 end.\n");
// We also adjust the adjacent segment if necessary.
if (spline_mod->m->next != NULL) {
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m->next, spline_mod->m->next->tstart, newx, newy);
if (tmpt == -1 ) SOError("Fixup error 2 in MoveIntersection.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m->next && tmppreinter->t1 == spline_mod->m->next->tstart) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m->next && tmppreinter->t2 == spline_mod->m->next->tstart) tmppreinter->t2 = tmpt;
}
spline_mod->m->next->tstart = tmpt; // Set the t-value.
}
SONotify("Move 1 adjacent start.\n");
}
} else {
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m, spline_mod->m->tstart, newx, newy);
if (tmpt == -1 ) SOError("Fixup error 3 in MoveIntersection.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m && tmppreinter->t1 == spline_mod->m->tstart) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m && tmppreinter->t2 == spline_mod->m->tstart) tmppreinter->t2 = tmpt;
}
spline_mod->m->tstart = tmpt; // Set the t-value.
spline_mod->t = tmpt;
}
SONotify("Move 1 start.\n");
// We also adjust the adjacent segment if necessary.
if (spline_mod->m->prev != NULL) {
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m->prev, spline_mod->m->prev->tend, newx, newy);
if (tmpt == -1 ) SOError("Fixup error 4 in MoveIntersection.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m->prev && tmppreinter->t1 == spline_mod->m->prev->tend) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m->prev && tmppreinter->t2 == spline_mod->m->prev->tend) tmppreinter->t2 = tmpt;
}
spline_mod->m->prev->tend = tmpt; // Set the t-value.
}
SONotify("Move 1 adjacent end.\n");
}
}
}
input2->inter.x = newx;
input2->inter.y = newy;
// Note that we do not fix up segment mappings after adjusting the t-values.
ValidateMListTs_IF_VERBOSE(input2->monos)
return;
}
static void MergeIntersections(Intersection *input1, Intersection *input2) {
extended tmpt;
ValidateMListTs_IF_VERBOSE(input1->monos)
ValidateMListTs_IF_VERBOSE(input2->monos)
// For each element in input2->monos, we want to remap intersections from input2 to input1.
struct mlist * spline_mod;
struct preintersection * tmppreinter;
SONotify("Merge %p (%f, %f) into %p (%f, %f).\n", input2, input2->inter.x, input2->inter.y,
input1, input1->inter.x, input1->inter.y);
struct mlist * previousmlist = NULL;
for (spline_mod = input2->monos; spline_mod != NULL; previousmlist = spline_mod, spline_mod = spline_mod->next) {
if (spline_mod->isend) {
if (spline_mod->m->end == input2) {
// Set the end of this spline to the right intersection only if the current value matches.
spline_mod->m->end = input1;
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m, spline_mod->m->tend, input1->inter.x, input1->inter.y);
if (tmpt == -1 ) SOError("Fixup error 1 in MergeIntersections.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m->next && tmppreinter->t1 == spline_mod->m->next->tstart) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m->next && tmppreinter->t2 == spline_mod->m->next->tstart) tmppreinter->t2 = tmpt;
}
spline_mod->m->tend = tmpt; // Set the t-value.
spline_mod->t = tmpt;
}
SONotify("Remap 1 end.\n");
// We also adjust the adjacent segment if necessary.
if ((spline_mod->m->next != NULL) && (spline_mod->m->next->start == input2)) {
// Set the start of this spline to the right intersection only if the current value matches.
spline_mod->m->next->start = input1;
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m->next, spline_mod->m->next->tstart, input1->inter.x, input1->inter.y);
if (tmpt == -1 ) SOError("Fixup error 2 in MergeIntersections.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m->next && tmppreinter->t1 == spline_mod->m->next->tstart) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m->next && tmppreinter->t2 == spline_mod->m->next->tstart) tmppreinter->t2 = tmpt;
}
spline_mod->m->next->tstart = tmpt; // Set the t-value.
MListReplaceMonotonicT(input2->monos, spline_mod->m->next, 0, tmpt); // Reset the t-value for the mlist entry for that monotonic.
}
SONotify("Remap 1 adjacent start.\n");
// Check for zero-length segments. (We cache the decision variables so that we don't dereference nulled pointers.)
int zflag1 = 0, zflag2 = 0;
if (MonotonicCheckZeroLength(spline_mod->m)) { zflag1 = 1; }
if (MonotonicCheckZeroLength(spline_mod->m->next)) { zflag2 = 1; }
if (zflag2) { MonotonicElide(&(input2->monos), spline_mod->m->next); SONotify("Remove zero-length segment.\n"); }
if (zflag1) {
MonotonicElide(&(input2->monos), spline_mod->m); SONotify("Remove zero-length segment.\n");
if (previousmlist != NULL) spline_mod = previousmlist; else spline_mod = input2->monos;
}
}
}
} else {
if (spline_mod->m->start == input2) {
// Set the start of this spline to the right intersection only if the current value matches.
spline_mod->m->start = input1;
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m, spline_mod->m->tstart, input1->inter.x, input1->inter.y);
if (tmpt == -1 ) SOError("Fixup error 3 in MergeIntersections.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m && tmppreinter->t1 == spline_mod->m->tstart) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m && tmppreinter->t2 == spline_mod->m->tstart) tmppreinter->t2 = tmpt;
}
spline_mod->m->tstart = tmpt; // Set the t-value.
spline_mod->t = tmpt;
}
SONotify("Remap 1 start.\n");
// We also adjust the adjacent segment if necessary.
if ((spline_mod->m->prev != NULL) && (spline_mod->m->prev->end == input2)) {
// Set the end of this spline to the right intersection only if the current value matches.
spline_mod->m->prev->end = input1;
// Adjust the t-value.
tmpt = FixMonotonicT(spline_mod->m->prev, spline_mod->m->prev->tend, input1->inter.x, input1->inter.y);
if (tmpt == -1 ) SOError("Fixup error 4 in MergeIntersections.\n");
else {
// We adjust the pre-intersections first.
for (tmppreinter = spline_mod->m->pending; tmppreinter != NULL; tmppreinter = tmppreinter->next) {
if (tmppreinter->m1 == spline_mod->m->prev && tmppreinter->t1 == spline_mod->m->prev->tend) tmppreinter->t1 = tmpt;
else if (tmppreinter->m2 == spline_mod->m->prev && tmppreinter->t2 == spline_mod->m->prev->tend) tmppreinter->t2 = tmpt;
}
spline_mod->m->prev->tend = tmpt;
MListReplaceMonotonicT(input2->monos, spline_mod->m->prev, 1, tmpt); // Reset the t-value for the mlist entry for that monotonic.
}
SONotify("Remap 1 adjacent end.\n");
// Check for zero-length segments. (We cache the decision variables so that we don't dereference nulled pointers.)
int zflag1 = 0, zflag2 = 0;
if (MonotonicCheckZeroLength(spline_mod->m)) { zflag1 = 1; }
if (MonotonicCheckZeroLength(spline_mod->m->prev)) { zflag2 = 1; }
if (zflag2) { MonotonicElide(&(input2->monos), spline_mod->m->prev); SONotify("Remove zero-length segment.\n"); }
if (zflag1) {
MonotonicElide(&(input2->monos), spline_mod->m); SONotify("Remove zero-length segment.\n");
if (previousmlist != NULL) spline_mod = previousmlist; else spline_mod = input2->monos;
}
}
}
}
}
if (input1->monos == NULL) {
input1->monos = input2->monos;
input2->monos = NULL;
} else {
// Find the end of input1->monos.
struct mlist * output_list_pos = input1->monos;
while (output_list_pos != NULL && output_list_pos->next != NULL) output_list_pos = output_list_pos->next;
// So output_list_pos->next is null.
output_list_pos->next = input2->monos;
input2->monos = NULL;
}
// Remove references to invalid segments.
MListCleanEmpty(&input1->monos);
// Note that we do not fix up segment mappings after adjusting the t-values.
ValidateMListTs_IF_VERBOSE(input1->monos)
return;
}
static void AddSpline(Intersection *il,Monotonic *m,extended t) {
MList *ml;
ValidateMListTs_IF_VERBOSE(il->monos)
// Validate(m, NULL);
if ( m->start==il || m->end==il )
return;
for ( ml=il->monos; ml!=NULL; ml=ml->next ) {
if ( ml->s==m->s && RealWithin( ml->t,t,.0001 )) {
SONotify("No spline duplicate added due to small t difference.\n");
return;
}
}
if (( t-m->tstart < m->tend-t ) && ((m->tstart == t) || (Within4RoundingErrors(m->tstart,t) && ( m->start==NULL || (
Within16RoundingErrors(m->start->inter.x,il->inter.x) &&
Within16RoundingErrors(m->start->inter.y,il->inter.y)))))) {
// If the intersection is closer to the reported start of the segment than to the end, we examine the start point.
// We trigger if the t-value is close and either there isn't an existing intersection or they are geometrically close.
// Or alternately if the t-value matches exactly.
// That indicates that something elsewhere is not sufficiently precise, but what can we do?
// If the intersection is very close to the start point, set the segment start to the intersection.
if ( m->start!=NULL && m->start!=il ) {
SONotify("Resetting start. was: (%g,%g) now: (%g,%g)\n",
(double) m->start->inter.x, (double) m->start->inter.y, (double) il->inter.x, (double) il->inter.y);
MergeIntersections(m->start, il); il = m->start;
}
m->start = il;
_AddSpline(il,m,m->tstart,false);
if (m->prev != NULL) _AddSpline(il,m->prev,m->prev->tend,true);
} else if ((t-m->tstart > m->tend-t) && ((m->tend == t) ||
(Within4RoundingErrors(m->tend,t) && ( m->end==NULL || (
Within16RoundingErrors(m->end->inter.x,il->inter.x) &&
Within16RoundingErrors(m->end->inter.y,il->inter.y)))))) {
// If the intersection is very close to the end point, set the segment end to the intersection.
if ( m->end!=NULL && m->end!=il ) {
SONotify("Resetting end. was: (%g,%g) now: (%g,%g)\n",
(double) m->end->inter.x, (double) m->end->inter.y, (double) il->inter.x, (double) il->inter.y);
MergeIntersections(m->end, il); il = m->end;
}
m->end = il;
_AddSpline(il,m,m->tend,true);
if (m->next != NULL) _AddSpline(il,m->next,m->next->tstart,false);
} else if ((m->s != NULL) && Within4RoundingErrors(t, 0) &&
Within4RoundingErrors(il->inter.x, m->s->from->me.x) && Within4RoundingErrors(il->inter.y, m->s->from->me.y)) {
SONotify("Move the intersection to the beginning of the spline.\n");
MoveIntersection(il, m->s->from->me.x, m->s->from->me.y);
m->start = il;
_AddSpline(il,m,0,false);
if (m->prev != NULL) _AddSpline(il,m->prev, m->prev->tend, true);
} else if ((m->s != NULL) && Within4RoundingErrors(t, 1) &&
Within4RoundingErrors(il->inter.x, m->s->to->me.x) && Within4RoundingErrors(il->inter.y, m->s->to->me.y)) {
SONotify("Move the intersection to the end of the spline.\n");
MoveIntersection(il, m->s->to->me.x, m->s->to->me.y);
m->end = il;
_AddSpline(il,m,1,true);
if (m->next != NULL) _AddSpline(il,m->next, m->next->tstart, false);
} else if ((m->start != NULL) && (m->start->inter.x == il->inter.x) && (m->start->inter.y == il->inter.y)) {
if (m->start != il) {
SONotify("It's an exact match, so we merge the two intersections.\n");
MergeIntersections(m->start, il); il = m->start;
_AddSpline(il,m,m->tstart,false);
if (m->prev != NULL) _AddSpline(il,m->prev,m->prev->tend,true);
} else SOError("Duplicate monotonic on this intersection.\n");
} else if ((m->end != NULL) && (m->end->inter.x == il->inter.x) && (m->end->inter.y == il->inter.y)) {
if (m->end != il) {
SONotify("It's an exact match, so we merge the two intersections.\n");
MergeIntersections(m->end, il); il = m->end;
_AddSpline(il,m,m->tend,true);
if (m->next != NULL) _AddSpline(il,m->next,m->next->tstart,false);
} else SOError("Duplicate monotonic on this intersection.\n");
} else {
/* Ok, if we've got a new intersection on this spline then break up */
/* the monotonic into two bits which end and start at this inter */
if ( t<=m->tstart || t>=m->tend )
SOError( "Attempt to subset monotonic rejoin inappropriately: t = %g should be in (%g,%g)\n",
t, m->tstart, m->tend );
else if (m->tstart == m->tend)
SOError( "Attempt to subset monotonic rejoin inappropriately: m->tstart and m->tend are equal (%f = %f, t = %f)\n",
m->tstart, m->tend, t );
else if (Within16RoundingErrors(m->tstart, m->tend))
SOError( "Attempt to subset monotonic rejoin inappropriately: m->tstart and m->tend are very close (%f = %f, t = %f)\n",
m->tstart, m->tend, t );
else if (Within16RoundingErrors(m->tstart, m->tend))
SOError( "Attempt to subset monotonic rejoin inappropriately: m->tstart and m->tend are very close (%f = %f, t = %f)\n",
m->tstart, m->tend, t );
else if (Within4RoundingErrors(m->s->from->me.x,m->s->to->me.x) && Within4RoundingErrors(m->s->from->me.y,m->s->to->me.y))
SOError( "The curve is too short.\n");
else {
/* It is monotonic, so a subset of it must also be */
Monotonic *m2 = chunkalloc(sizeof(Monotonic));
BasePoint pt, inter;
BasePoint oldend;
if (m->end != NULL) oldend = m->end->inter;
else {
oldend.x = 0.0;
oldend.y = 0.0;
}
extended oldtend = m->tend;
*m2 = *m;
m2->pending = NULL;
m->next = m2;
m2->prev = m;
m2->next->prev = m2;
m2->end = m->end;
m2->tend = m->tend;
m->linked = m2;
m->tend = t;
m->end = il;
m2->start = il;
m2->tstart = t;
#ifdef FF_RELATIONAL_GEOM
m2->otend = m->otend;
m->otend = t;
m2->otstart = t;
#endif
if ( m->start!=NULL )
pt = m->start->inter;
else {
pt.x = ((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+
m->s->splines[0].c)*m->tstart+m->s->splines[0].d;
pt.y = ((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+
m->s->splines[1].c)*m->tstart+m->s->splines[1].d;
}
/* t may not be perfectly correct (because the correct value isn't expressable) */
/* so evalutating the spline at t may produce a slight variation */
/* now if t is a double and inter.x/y are floats that doesn't matter */
/* but if both are doubles then it does */
/* Similar behavior seems needed above and below where we test against m->start/m->end */
inter = il->inter;
if ( pt.x>inter.x ) {
m->b.minx = inter.x;
m->b.maxx = pt.x;
} else {
m->b.minx = pt.x;
m->b.maxx = inter.x;
}
if ( pt.y>inter.y ) {
m->b.miny = inter.y;
m->b.maxy = pt.y;
} else {
m->b.miny = pt.y;
m->b.maxy = inter.y;
}
if ( m2->end!=NULL )
pt = m2->end->inter;
else {
pt.x = ((m2->s->splines[0].a*m2->tend+m2->s->splines[0].b)*m2->tend+
m2->s->splines[0].c)*m2->tend+m2->s->splines[0].d;
pt.y = ((m2->s->splines[1].a*m2->tend+m2->s->splines[1].b)*m2->tend+
m2->s->splines[1].c)*m2->tend+m2->s->splines[1].d;
}
if ( pt.x>inter.x ) {
m2->b.minx = inter.x;
m2->b.maxx = pt.x;
} else {
m2->b.minx = pt.x;
m2->b.maxx = inter.x;
}
if ( pt.y>inter.y ) {
m2->b.miny = inter.y;
m2->b.maxy = pt.y;
} else {
m2->b.miny = pt.y;
m2->b.maxy = inter.y;
}
SONotify("Segment on t = %f between %f and %f ((%f, %f) between (%f, %f) and (%f, %f)).\n", t, m->tstart, oldtend,
il->inter.x, il->inter.y, m->start ? m->start->inter.x : 0.0, m->start ? m->start->inter.y : 0.0,
oldend.x, oldend.y);
SONotify("Or, rather, between (%f, %f) and (%f, %f)).\n",
m->s ? m->s->from->me.x : 0.0, m->s ? m->s->from->me.y : 0.0,
m->s ? m->s->to->me.x : 0.0, m->s ? m->s->to->me.y : 0);
_AddSpline(il,m,t,true);
_AddSpline(il,m2,t,false);
// If the end of m before break-up has a reference to m, we must replace that reference with one to m2.
if (m2->end != NULL) MListReplaceMonotonic(m2->end->monos, m, m2, true);
// ValidateMonotonic(m);
// ValidateMonotonic(m2);
}
}
ValidateMListTs_IF_VERBOSE(il->monos)
// ValidateMonotonic(m);
// Validate(m, NULL);
}
static void SetStartPoint(BasePoint *pt,Monotonic *m) {
if ( m->start!=NULL )
*pt = m->start->inter;
else if ( m->tstart==0 )
*pt = m->s->from->me;
else {
pt->x = ((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart +
m->s->splines[0].c)*m->tstart + m->s->splines[0].d;
pt->y = ((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart +
m->s->splines[1].c)*m->tstart + m->s->splines[1].d;
}
}
static void SetEndPoint(BasePoint *pt,Monotonic *m) {
if ( m->end!=NULL )
*pt = m->end->inter;
else if ( m->tend==1.0 )
*pt = m->s->to->me;
else {
pt->x = ((m->s->splines[0].a*m->tend+m->s->splines[0].b)*m->tend +
m->s->splines[0].c)*m->tend + m->s->splines[0].d;
pt->y = ((m->s->splines[1].a*m->tend+m->s->splines[1].b)*m->tend +
m->s->splines[1].c)*m->tend + m->s->splines[1].d;
}
}
static int CloserT(Spline *s1,bigreal test,bigreal current,Spline *s2,bigreal t2 ) {
bigreal basex=((s2->splines[0].a*t2+s2->splines[0].b)*t2+s2->splines[0].c)*t2+s2->splines[0].d;
bigreal basey=((s2->splines[1].a*t2+s2->splines[1].b)*t2+s2->splines[1].c)*t2+s2->splines[1].d;
bigreal testx=((s1->splines[0].a*test+s1->splines[0].b)*test+s1->splines[0].c)*test+s1->splines[0].d;
bigreal testy=((s1->splines[1].a*test+s1->splines[1].b)*test+s1->splines[1].c)*test+s1->splines[1].d;
bigreal curx=((s1->splines[0].a*current+s1->splines[0].b)*current+s1->splines[0].c)*current+s1->splines[0].d;
bigreal cury=((s1->splines[1].a*current+s1->splines[1].b)*current+s1->splines[1].c)*current+s1->splines[1].d;
return( (testx-basex)*(testx-basex) + (testy-basey)*(testy-basey) <=
(curx-basex)*(curx-basex) + (cury-basey)*(cury-basey) );
}
static void ILReplaceMono(Intersection *il,Monotonic *m,Monotonic *otherm) {
MList *ml;
for ( ml=il->monos; ml!=NULL; ml=ml->next ) {
if ( ml->m==m ) {
ml->m = otherm;
break;
}
}
}
struct inter_data {
Monotonic *m, *otherm;
bigreal t, othert;
BasePoint inter;
int new;
};
static void SplitMonotonicAtT(Monotonic *m,int which,bigreal t,bigreal coord,
struct inter_data *id) {
// Validate(m, NULL);
Monotonic *otherm = NULL;
bigreal othert;
real cx,cy;
Spline1D *sx, *sy;
sx = &m->s->splines[0]; sy = &m->s->splines[1];
cx = ((sx->a*t+sx->b)*t+sx->c)*t+sx->d;
cy = ((sy->a*t+sy->b)*t+sy->c)*t+sy->d;
/* t might not be tstart/tend, but it could still produce a point which */
/* (after rounding errors) is at the start/end point of the monotonic */
if ( t<=m->tstart || t>=m->tend ||
((cx<=m->b.minx || cx>=m->b.maxx) && (cy<=m->b.miny || cy>=m->b.maxy))) {
struct intersection *pt=NULL;
if ( t-m->tstart<m->tend-t ) {
t = m->tstart;
otherm = m->prev;
othert = m->prev->tend;
pt = m->start;
} else {
t = m->tend;
otherm = m->next;
othert = m->next->tstart;
pt = m->end;
}
sx = &m->s->splines[0]; sy = &m->s->splines[1];
cx = ((sx->a*t+sx->b)*t+sx->c)*t+sx->d;
cy = ((sy->a*t+sy->b)*t+sy->c)*t+sy->d;
if ( which==1 ) cy = coord; else if ( which==0 ) cx = coord; /* Correct for rounding errors */
if ( pt!=NULL ) { cx = pt->inter.x; cy = pt->inter.y; }
id->new = false;
} else {
SONotify("Break monotonic from t = %f to t = %f at t = %f.\n", m->tstart, m->tend, t);
othert = t;
otherm = chunkalloc(sizeof(Monotonic));
*otherm = *m;
otherm->pending = NULL;
m->next = otherm;
m->linked = otherm;
otherm->prev = m;
otherm->next->prev = otherm;
m->tend = t;
if ( otherm->end!=NULL ) {
m->end = NULL;
ILReplaceMono(otherm->end,m,otherm);
}
otherm->tstart = t; otherm->start = NULL;
otherm->tend = m->tend; otherm->end = m->end; // Frank added this.
m->end = NULL;
#ifdef FF_RELATIONAL_GEOM
otherm->otend = m->otend;
m->otend = t;
otherm->otstart = t;
#endif
if ( which==1 ) cy = coord; else if ( which==0 ) cx = coord; /* Correct for rounding errors */
if ( m->xup ) {
m->b.maxx = otherm->b.minx = cx;
} else {
m->b.minx = otherm->b.maxx = cx;
}
if ( m->yup ) {
m->b.maxy = otherm->b.miny = cy;
} else {
m->b.miny = otherm->b.maxy = cy;
}
id->new = true;
}
id->m = m; id->otherm = otherm;
id->t = t; id->othert = othert;
id->inter.x = cx; id->inter.y = cy;
// Validate(m, NULL);
}
static extended RealDistance(extended v1, extended v2) {
if (v2 > v1) return v2 - v1;
else if (v2 < v1) return v1 - v2;
return 0.0;
}
static int RealCloser(extended ref0, extended ref1, extended queryval) {
if (RealDistance(ref1, queryval) < RealDistance(ref0, queryval)) return 1;
return 0;
}
static void SplitMonotonicAtFlex(Monotonic *m,int which,bigreal coord,
struct inter_data *id, int doit) {
bigreal t=0;
int low=0, high=0;
extended startx, starty, endx, endy;
{
// We set our fallback values.
if (m->tstart == 0) {
startx = m->s->from->me.x;
starty = m->s->from->me.y;
} else if (m->start != NULL) {
startx = m->start->inter.x;
starty = m->start->inter.y;
} else {
startx = evalSpline(m->s, m->tstart, 0);
starty = evalSpline(m->s, m->tstart, 1);
}
if (m->tend == 1) {
endx = m->s->to->me.x;
endy = m->s->to->me.y;
} else if (m->end != NULL) {
endx = m->end->inter.x;
endy = m->end->inter.y;
} else {
endx = evalSpline(m->s, m->tend, 0);
endy = evalSpline(m->s, m->tend, 1);
}
}
if (( which==0 && coord<=m->b.minx ) || (which==1 && coord<=m->b.miny)) {
low = true;
if (( which==0 && coord<m->b.minx ) || (which==1 && coord<m->b.miny))
SOError("Coordinate out of range.\n");
} else if ( (which==0 && coord==m->b.maxx) || (which==1 && coord==m->b.maxy) ) {
high = true;
if (( which==0 && coord>m->b.maxx ) || (which==1 && coord>m->b.maxy))
SOError("Coordinate out of range.\n");
}
if ( low || high ) {
if ( (low && (&m->xup)[which]) || (high && !(&m->xup)[which]) ) {
t = m->tstart;
} else if ( (low && !(&m->xup)[which]) || (high && (&m->xup)[which]) ) {
t = m->tend;
}
} else {
t = IterateSplineSolveFixup(&m->s->splines[which],m->tstart,m->tend,coord);
// Generally, this fails not because the value is far out of bounds but because it's very near to one of the ends
// (in which case the solver may not be able to find a t-value that produces the desired coordinate)
// or because it's just out bounds by a little bit due to rounding errors and nudging and such.
// In the second case, we could navigate into the adjacent monotonic and try to put a new intersection there,
// but it's more likely that the desired/expected result is putting the point at the end of the segment.
if ( t==-1 ) {
// If the solver fails, we try to match an end if feasible.
if (which) {
if (RealCloser(starty, endy, coord)) {
if (Within16RoundingErrors(coord, endy)) t = m->tend;
} else {
if (Within16RoundingErrors(coord, starty)) t = m->tstart;
}
} else {
if (RealCloser(startx, endx, coord)) {
if (Within16RoundingErrors(coord, endx)) t = m->tend;
} else {
if (Within16RoundingErrors(coord, startx)) t = m->tstart;
}
}
if (t != -1) SONotify("Spline solver failed to find a value; falling back to approximate monotonic end.\n");
}
if ( t==-1 ) {
// If that matching fails, we accept some extra fuzziness.
if (which) {
if (RealCloser(starty, endy, coord)) {
if (RealNear(coord, endy)) t = m->tend;
} else {
if (RealNear(coord, starty)) t = m->tstart;
}
} else {
if (RealCloser(startx, endx, coord)) {
if (RealNear(coord, endx)) t = m->tend;
} else {
if (RealNear(coord, startx)) t = m->tstart;
}
}
if (t != -1) SONotify("Spline solver failed to find a value; falling back to roughly approximate monotonic end.\n");
}
if (t == -1)
SOError("Intersection failed!\n");
}
if ((t == m->tend)
#ifdef FF_RELATIONAL_GEOM
|| (t > m->tend && t <= m->otend)
#endif // FF_RELATIONAL_GEOM
) {
SONotify("We do not split at the end.\n");
id->m = m; id->t;
id->otherm = NULL; id->othert = 0; // TODO
if (t == 1) {
id->inter.x = m->s->to->me.x;
id->inter.y = m->s->to->me.y;
} else if (m->end != NULL) {
id->inter.x = m->end->inter.x;
id->inter.y = m->end->inter.y;
} else {
SOError("There is neither a spline end nor an intersection at the end of this monotonic.\n");
id->inter.x = evalSpline(m->s, t, 0);
id->inter.y = evalSpline(m->s, t, 0);
}
} else if ((t == m->tstart)
#ifdef FF_RELATIONAL_GEOM
|| (t < m->tstart && t >= m->otstart)
#endif // FF_RELATIONAL_GEOM
) {
SONotify("We do not split at the start.\n");
id->m = m; id->t;
id->otherm = NULL; id->othert = 0;
if (t == 0) {
id->inter.x = m->s->from->me.x;
id->inter.y = m->s->from->me.y;
} else if (m->start != NULL) {
id->inter.x = m->start->inter.x;
id->inter.y = m->start->inter.y;
} else {
SOError("There is neither a spline end nor an intersection at the start of this monotonic.\n");
id->inter.x = evalSpline(m->s, t, 0);
id->inter.y = evalSpline(m->s, t, 0);
}
} else if (t != -1) {
if (Within16RoundingErrors(t,m->tstart) || Within16RoundingErrors(t,m->tend)) {
SOError("We're about to create a spline with a very small t-value.\n");
}
if (doit) SplitMonotonicAtT(m,which,t,coord,id);
else {
id->new = 1;
id->t = t;
id->inter.x = evalSpline(m->s, t, 0);
id->inter.y = evalSpline(m->s, t, 1);
}
} else {
id->t = t;
id->inter.x = 0;
id->inter.y = 0;
}
}
static void SplitMonotonicAt(Monotonic *m,int which,bigreal coord,
struct inter_data *id) {
SplitMonotonicAtFlex(m, which, coord, id, 1);
}
static void SplitMonotonicAtFake(Monotonic *m,int which,bigreal coord,
struct inter_data *id) {
SplitMonotonicAtFlex(m, which, coord, id, 0);
}
/* An IEEE double has 52 bits of precision. So one unit of rounding error will be */
/* the number divided by 2^51 */
# define BR_RE_Factor (1024.0*1024.0*1024.0*1024.0*1024.0*2.0)
/* But that's not going to work near 0, so, since the t values we care about */
/* are [0,1], let's use 1.0/D_RE_Factor */
static int ImproveInter(Monotonic *m1, Monotonic *m2,
extended *_t1,extended *_t2,BasePoint *inter) {
Spline *s1 = m1->s, *s2 = m2->s;
extended x1, x2, y1, y2;
extended t1p, t1m, t2p, t2m;
extended x1p, x1m, x2p, x2m, y1p, y1m, y2p, y2m;
extended error, errors[9], beste;
int i, besti;
extended factor;
extended t1,t2;
int cnt=1, clamp;
/* We want to find (t1,t2) so that (m1(t1)-m2(t2))^2==0 */
/* Make slight adjustments to the t?s in all directions and see if that */
/* improves things */
/* We know that the current values of (t1,t2) are close to an intersection*/
t1=*_t1, t2=*_t2;
x1 = ((s1->splines[0].a*t1 + s1->splines[0].b)*t1 + s1->splines[0].c)*t1 + s1->splines[0].d;
x2 = ((s2->splines[0].a*t2 + s2->splines[0].b)*t2 + s2->splines[0].c)*t2 + s2->splines[0].d;
y1 = ((s1->splines[1].a*t1 + s1->splines[1].b)*t1 + s1->splines[1].c)*t1 + s1->splines[1].d;
y2 = ((s2->splines[1].a*t2 + s2->splines[1].b)*t2 + s2->splines[1].c)*t2 + s2->splines[1].d;
error = (x1-x2)*(x1-x2) + (y1-y2)*(y1-y2);
if ( error==0 )
return( true );
for ( clamp = 1; clamp>=0; --clamp ) {
factor = sqrt(error); /* 32*1024.0*1024.0*1024.0/BR_RE_Factor;*/
for ( cnt=0; cnt<51; ++cnt ) {
extended off1 = factor*t1;
extended off2 = factor*t2;
if ( t1<.0001 ) off1 = factor;
if ( t2<.0001 ) off2 = factor;
if ( clamp ) {
if (( t1p = t1+off1 )>m1->tend ) t1p = m1->tend;
if (( t1m = t1-off1 )<m1->tstart ) t1m = m1->tstart;
if (( t2p = t2+off2 )>m2->tend ) t2p = m2->tend;
if (( t2m = t2-off2 )<m2->tstart ) t2m = m2->tstart;
} else {
t1p = t1+off1;
t1m = t1-off1;
t2p = t2+off2;
t2m = t2-off2;
}
if ( t1p==t1 && t2p==t2 )
break;
x1p = ((s1->splines[0].a*t1p + s1->splines[0].b)*t1p + s1->splines[0].c)*t1p + s1->splines[0].d;
x2p = ((s2->splines[0].a*t2p + s2->splines[0].b)*t2p + s2->splines[0].c)*t2p + s2->splines[0].d;
y1p = ((s1->splines[1].a*t1p + s1->splines[1].b)*t1p + s1->splines[1].c)*t1p + s1->splines[1].d;
y2p = ((s2->splines[1].a*t2p + s2->splines[1].b)*t2p + s2->splines[1].c)*t2p + s2->splines[1].d;
x1m = ((s1->splines[0].a*t1m + s1->splines[0].b)*t1m + s1->splines[0].c)*t1m + s1->splines[0].d;
x2m = ((s2->splines[0].a*t2m + s2->splines[0].b)*t2m + s2->splines[0].c)*t2m + s2->splines[0].d;
y1m = ((s1->splines[1].a*t1m + s1->splines[1].b)*t1m + s1->splines[1].c)*t1m + s1->splines[1].d;
y2m = ((s2->splines[1].a*t2m + s2->splines[1].b)*t2m + s2->splines[1].c)*t2m + s2->splines[1].d;
errors[0] = (x1m-x2m)*(x1m-x2m) + (y1m-y2m)*(y1m-y2m);
errors[1] = (x1m-x2)*(x1m-x2) + (y1m-y2)*(y1m-y2);
errors[2] = (x1m-x2p)*(x1m-x2p) + (y1m-y2p)*(y1m-y2p);
errors[3] = (x1-x2m)*(x1-x2m) + (y1-y2m)*(y1-y2m);
errors[4] = error;
errors[5] = (x1-x2p)*(x1-x2p) + (y1-y2p)*(y1-y2p);
errors[6] = (x1p-x2m)*(x1p-x2m) + (y1p-y2m)*(y1p-y2m);
errors[7] = (x1p-x2)*(x1p-x2) + (y1p-y2)*(y1p-y2);
errors[8] = (x1p-x2p)*(x1p-x2p) + (y1p-y2p)*(y1p-y2p);
besti = -1; beste = error;
for ( i=0; i<9; ++i ) {
if ( errors[i]<beste ) {
besti = i;
beste = errors[i];
}
}
if ( besti!=-1 ) {
if ( besti<3 ) { t1 = t1m; x1=x1m; y1=y1m; }
else if ( besti>5 ) { t1 = t1p; x1=x1p; y1=y1p; }
if ( besti%3==0 ) { t2 = t2m; x2 = x2m; y2=y2m; }
else if ( besti%3==2 ) { t2 = t2p; x2=x2p; y2=y2p; }
if ( t1<m1->tstart || t1>m1->tend || t2<m2->tstart || t2>m2->tend )
return( false );
error = beste;
if ( beste==0 )
break;
}
factor/=2;
if ( factor<1.0/BR_RE_Factor )
break;
}
if ( Within4RoundingErrors(x1,x2) && Within4RoundingErrors(y1,y2))
break;
}
if ( !RealWithin(x1,x2,.005) || !RealWithin(y1,y2,.005))
return( false );
inter->x = (x1+x2)/2; inter->y = (y1+y2)/2;
*_t1 = t1; *_t2 = t2;
return( true );
}
static Intersection *_AddIntersection(Intersection *ilist,Monotonic *m1,
Monotonic *m2,extended t1,extended t2,BasePoint *inter) {
Intersection *il, *closest=NULL;
bigreal dist, dx, dy, bestd=9e10;
// We first search for an existing intersection.
/* I tried changing from Within16 to Within64 here, and below, and the */
/* result was that I cause more new errors (about 6) than I fixed old(1) */
for ( il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
SONotify("Compare (%f, %f) to (%f, %f): x %s, y %s...", inter->x, inter->y, il->inter.x, il->inter.y,
Within4RoundingErrors(il->inter.x,inter->x) ? "yes" : "no",
Within4RoundingErrors(il->inter.y,inter->y) ? "yes" : "no");
if ( Within16RoundingErrors(il->inter.x,inter->x) && Within16RoundingErrors(il->inter.y,inter->y)) {
SONotify(" maybe.\n");
if ( (dx = il->inter.x-inter->x)<0 ) dx = -dx; // We want absolute values.
if ( (dy = il->inter.y-inter->y)<0 ) dy = -dy;
dist = dx+dy; // Calculate rough distance and check whether this is the closest existing intersection.
if ( dist<bestd ) {
bestd = dist;
closest = il;
if ( dist==0 )
break;
}
} else {
SONotify(" off by (%.12f, %.12f).\n", il->inter.x-inter->x, il->inter.y-inter->y);
}
}
if ( m1->tstart==0 && m1->start==NULL &&
Within16RoundingErrors(m1->s->from->me.x,inter->x) && Within16RoundingErrors(m1->s->from->me.y,inter->y)) {
// If the spline starts close to the intersection, move the intersection to the beginning of the spline.
t1=0;
if (m1->s->from->me.x != inter->x && m1->s->from->me.y != inter->y) {
*inter = m1->s->from->me;
SONotify("Nudge intersection from (%f, %f) to spline point (%f, %f).\n", inter->x, inter->y, m1->s->from->me.x, m1->s->from->me.y);
}
} else if ( m1->tend==1.0 && m1->end==NULL &&
Within16RoundingErrors(m1->s->to->me.x,inter->x) && Within16RoundingErrors(m1->s->to->me.y,inter->y)) {
// If the spline ends close to the intersection, move the intersection to the end of the spline.
t1=1.0;
if (m1->s->to->me.x != inter->x && m1->s->to->me.y != inter->y) {
*inter = m1->s->to->me;
SONotify("Nudge intersection from (%f, %f) to spline point (%f, %f).\n", inter->x, inter->y, m1->s->to->me.x, m1->s->to->me.y);
}
} else if ( m2->tstart==0 && m2->start==NULL &&
Within16RoundingErrors(m2->s->from->me.x,inter->x) && Within16RoundingErrors(m2->s->from->me.y,inter->y)) {
// If the spline starts close to the intersection, move the intersection to the beginning of the spline.
t2=0;
if (m2->s->from->me.x != inter->x && m2->s->from->me.y != inter->y) {
*inter = m2->s->from->me;
SONotify("Nudge intersection from (%f, %f) to spline point (%f, %f).\n", inter->x, inter->y, m2->s->from->me.x, m2->s->from->me.y);
}
} else if ( m2->tend==1.0 && m2->end==NULL &&
Within16RoundingErrors(m2->s->to->me.x,inter->x) && Within16RoundingErrors(m2->s->to->me.y,inter->y)) {
// If the spline ends close to the intersection, move the intersection to the end of the spline.
t2=1.0;
if (m2->s->to->me.x != inter->x && m2->s->to->me.y != inter->y) {
*inter = m2->s->to->me;
SONotify("Nudge intersection from (%f, %f) to spline point (%f, %f).\n", inter->x, inter->y, m2->s->to->me.x, m2->s->to->me.y);
}
}
// If the provided (and now adjusted) intersection matches a spline start or end perfectly
// and the closest intersection does not, we void the closest intersection.
if ( closest!=NULL && (closest->inter.x!=inter->x || closest->inter.y!=inter->y ) &&
((t1==0 && m1->s->from->me.x==inter->x && m1->s->from->me.y==inter->y) ||
(t1==1 && m1->s->to->me.x==inter->x && m1->s->to->me.y==inter->y) ||
(t2==0 && m2->s->from->me.x==inter->x && m2->s->from->me.y==inter->y) ||
(t2==1 && m2->s->to->me.x==inter->x && m2->s->to->me.y==inter->y)))
closest = NULL;
// If we are not reusing a point, make one.
if ( closest==NULL ) {
SONotify("New inter at (%f, %f).\n", inter->x, inter->y);
closest = chunkalloc(sizeof(Intersection));
closest->inter = *inter;
closest->next = ilist;
ilist = closest;
// Add the splines to the list in the intersection.
AddSpline(closest,m1,t1);
AddSpline(closest,m2,t2);
ValidateMListTs_IF_VERBOSE(closest->monos)
if (closest->monos == NULL) {
SONotify("Never mind that new point.\n");
ilist = closest->next;
chunkfree(closest, sizeof(Intersection)); closest = NULL;
}
} else {
SONotify("Old inter at (%f, %f).\n", closest->inter.x, closest->inter.y);
// Add the splines to the list in the intersection.
AddSpline(closest,m1,t1);
AddSpline(closest,m2,t2);
ValidateMListTs_IF_VERBOSE(closest->monos)
}
for ( il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
return( ilist );
}
static Intersection *AddIntersection(Intersection *ilist,Monotonic *m1,
Monotonic *m2,extended t1,extended t2,BasePoint *inter) {
Intersection *il;
extended ot1 = t1, ot2 = t2;
// ValidateMonotonic(m1);
// ValidateMonotonic(m2);
for ( il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
/* This is just a join between two adjacent monotonics. There might already*/
/* be an intersection there, but if there be, we've already found it */
/* Do this now, because no point wasting the time it takes to ImproveInter*/
if (( m1->next==m2 && (t1==t2 || (t1==1.0 && t2==0.0))) ||
( m2->next==m1 && (t2==t1 || (t2==1.0 && t1==0.0))) )
return( ilist );
/* Fixup some rounding errors */
if ( !ImproveInter(m1,m2,&t1,&t2,inter))
return( ilist );
/* Yeah, I know we just did this, but ImproveInter might have smoothed out*/
/* some rounding errors */
if (( m1->next==m2 && (t1==t2 || (t1==1.0 && t2==0.0))) ||
( m2->next==m1 && (t2==t1 || (t2==1.0 && t1==0.0))) )
return( ilist );
if (( inter->x<=m1->b.minx || inter->x>=m1->b.maxx ) &&
(inter->y<=m1->b.miny || inter->y>=m1->b.maxy) &&
t1!=m1->tstart && t1!=m1->tend ) {
// If the intersection is not on the body of the second curve,
// evaluate the beginning of the curve and the end of the curve and check for a match.
// And then reset the t values corresponding to the intersection.
/* rounding errors. Multiple t values may lead to the same inter position */
/* Things can get confused if we should be at the endpoints */
float xs = ((m1->s->splines[0].a*m1->tstart+m1->s->splines[0].b)*m1->tstart+m1->s->splines[0].c)*m1->tstart+m1->s->splines[0].d;
float ys = ((m1->s->splines[1].a*m1->tstart+m1->s->splines[1].b)*m1->tstart+m1->s->splines[1].c)*m1->tstart+m1->s->splines[1].d;
if ( xs==inter->x && ys==inter->y )
t1 = m1->tstart;
else {
float xe = ((m1->s->splines[0].a*m1->tend+m1->s->splines[0].b)*m1->tend+m1->s->splines[0].c)*m1->tend+m1->s->splines[0].d;
float ye = ((m1->s->splines[1].a*m1->tend+m1->s->splines[1].b)*m1->tend+m1->s->splines[1].c)*m1->tend+m1->s->splines[1].d;
if ( xe==inter->x && ye==inter->y )
t1 = m1->tend;
}
}
if (( inter->x<=m2->b.minx || inter->x>=m2->b.maxx ) &&
(inter->y<=m2->b.miny || inter->y>=m2->b.maxy) &&
t2!=m2->tstart && t2!=m2->tend ) {
// If the intersection is not on the body of the second curve,
// evaluate the beginning of the curve and the end of the curve and check for a match.
// And then reset the t values corresponding to the intersection.
float xs = ((m2->s->splines[0].a*m2->tstart+m2->s->splines[0].b)*m2->tstart+m2->s->splines[0].c)*m2->tstart+m2->s->splines[0].d;
float ys = ((m2->s->splines[1].a*m2->tstart+m2->s->splines[1].b)*m2->tstart+m2->s->splines[1].c)*m2->tstart+m2->s->splines[1].d;
if ( xs==inter->x && ys==inter->y )
t2 = m2->tstart;
else {
float xe = ((m2->s->splines[0].a*m2->tend+m2->s->splines[0].b)*m2->tend+m2->s->splines[0].c)*m2->tend+m2->s->splines[0].d;
float ye = ((m2->s->splines[1].a*m2->tend+m2->s->splines[1].b)*m2->tend+m2->s->splines[1].c)*m2->tend+m2->s->splines[1].d;
if ( xe==inter->x && ye==inter->y )
t2 = m2->tend;
}
}
// We perform the adjacency check again.
if (( m1->next==m2 && (t1==t2 || (t1==1.0 && t2==0.0))) ||
( m2->next==m1 && (t2==t1 || (t2==1.0 && t1==0.0))) )
return( ilist );
// We perform a very loose adjacency check.
if (( m1->s->to == m2->s->from && RealWithin(t1,1.0,.01) && RealWithin(t2,0,.01)) ||
( m1->s->from == m2->s->to && RealWithin(t1,0,.01) && RealWithin(t2,1.0,.01))) {
SONotify("Discarding intersection at (%f, %f) due to proximity to a segment join.\n", m1->s->to->me.x, m1->s->to->me.y);
return( ilist );
}
// If there was already a starting or ending intersection different from the provided intersection
// and if the provided intersection was to be at the start or end of the monotonic
// we restore the original t value (for each monotonic separately).
if (( t1==m1->tstart && m1->start!=NULL &&
(inter->x!=m1->start->inter.x || inter->y!=m1->start->inter.y)) ||
( t1==m1->tend && m1->end!=NULL &&
(inter->x!=m1->end->inter.x || inter->y!=m1->end->inter.y)))
t1 = ot1;
if (( t2==m2->tstart && m2->start!=NULL &&
(inter->x!=m2->start->inter.x || inter->y!=m2->start->inter.y)) ||
( t2==m2->tend && m2->end!=NULL &&
(inter->x!=m2->end->inter.x || inter->y!=m2->end->inter.y)))
t2 = ot2;
// We perform a very loose adjacency check.
/* The ordinary join of one spline to the next doesn't really count */
/* Or one monotonic sub-spline to the next either */
if (( m1->next==m2 && RealNear(t1,m1->tend) && RealNear(t2,m2->tstart)) ||
(m2->next==m1 && RealNear(t1,m1->tstart) && RealNear(t2,m2->tend)) ) {
SONotify("Discarding intersection at (%f, %f) due to proximity to a segment join.\n", inter->x, inter->y);
return( ilist );
}
if ( RealWithin(m1->tstart,t1,.01) )
il = m1->start;
else if ( RealWithin(m1->tend,t1,.01) )
il = m1->end;
else
il = NULL;
if ( il!=NULL &&
((RealWithin(m2->tstart,t2,.01) && m2->start==il) ||
(RealWithin(m2->tend,t2,.01) && m2->end==il)) )
return( ilist );
for ( il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
// ValidateMonotonic(m1);
// ValidateMonotonic(m2);
// If all else fails, we try to add an intersection.
return( _AddIntersection(ilist,m1,m2,t1,t2,inter));
}
static Intersection *SplitMonotonicsAt(Monotonic *m1,Monotonic *m2,
int which,bigreal coord,Intersection *ilist) {
struct inter_data id1, id2;
memset(&id1, 0, sizeof(id1));
memset(&id2, 0, sizeof(id2));
Intersection *check;
/* Intersections (even pseudo intersections) too close together are nasty things! */
if ( Within64RoundingErrors(coord,((m1->s->splines[which].a*m1->tstart+m1->s->splines[which].b)*m1->tstart+m1->s->splines[which].c)*m1->tstart+m1->s->splines[which].d) ||
Within64RoundingErrors(coord,((m1->s->splines[which].a*m1->tend+m1->s->splines[which].b)*m1->tend+m1->s->splines[which].c)*m1->tend+m1->s->splines[which].d ) ||
Within64RoundingErrors(coord,((m2->s->splines[which].a*m2->tstart+m2->s->splines[which].b)*m2->tstart+m2->s->splines[which].c)*m2->tstart+m2->s->splines[which].d) ||
Within64RoundingErrors(coord,((m2->s->splines[which].a*m2->tend+m2->s->splines[which].b)*m2->tend+m2->s->splines[which].c)*m2->tend+m2->s->splines[which].d ) )
return( ilist );
for ( Intersection * il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
SplitMonotonicAtFake(m1,which,coord,&id1);
SplitMonotonicAtFake(m2,which,coord,&id2);
for ( Intersection * il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
if ( !id1.new && !id2.new ) {
for ( Intersection * il = ilist; il!=NULL; il=il->next ) {
ValidateMListTs_IF_VERBOSE(il->monos)
}
return( ilist );
}
if ( !id1.new )
id2.inter = id1.inter; // Use the senior intersection if possible.
/* else if ( !id2.new ) */ /* We only use id2.inter */
/* id1.inter = id2.inter;*/
// ilist = check = _AddIntersection(ilist,id1.m,id1.otherm,id1.t,id1.othert,&id2.inter);
// ilist = _AddIntersection(ilist,id2.m,id2.otherm,id2.t,id2.othert,&id2.inter); /* Use id1.inter to avoid rounding errors */
ilist = _AddIntersection(ilist,m1,m2,id1.t,id2.t,&id2.inter);
// if ( check!=ilist )
// IError("Added too many intersections.");
// ValidateMonotonic(m1);
// ValidateMonotonic(m2);
return( ilist );
}
static Intersection *AddCloseIntersection(Intersection *ilist,Monotonic *m1,
Monotonic *m2,extended t1,extended t2,BasePoint *inter) {
struct inter_data id1, id2;
Intersection *check;
if ( t1<m1->tstart+.01 && CloserT(m1->s,m1->tstart,t1,m2->s,t2) ) {
if ( m1->start!=NULL ) /* Since we use the m2 inter value, life gets confused if we've already got a different intersection here */
return( ilist );
t1 = m1->tstart;
} else if ( t1>m1->tend-.01 && CloserT(m1->s,m1->tend,t1,m2->s,t2) ) {
if ( m1->end!=NULL )
return( ilist );
t1 = m1->tend;
}
if ( t2<m2->tstart+.01 && CloserT(m2->s,m2->tstart,t2,m1->s,t1) ) {
if ( m2->start!=NULL )
return( ilist );
t2 = m2->tstart;
} else if ( t2>m2->tend-.01 && CloserT(m2->s,m2->tend,t2,m1->s,t1) ) {
if ( m2->end!=NULL )
return( ilist );
t2 = m2->tend;
}
#if 0
SplitMonotonicAtT(m1,-1,t1,0,&id1);
SplitMonotonicAtT(m2,-1,t2,0,&id2);
ilist = check = _AddIntersection(ilist,id1.m,id1.otherm,id1.t,id1.othert,&id2.inter);
ilist = _AddIntersection(ilist,id2.m,id2.otherm,id2.t,id2.othert,&id2.inter); /* Use id1.inter to avoid rounding errors */
if ( check!=ilist )
IError("Added too many intersections.");
#endif // 0
ilist = _AddIntersection(ilist,m1,m2,t1,t2,inter);
return( ilist );
}
static void AddPreIntersection(Monotonic *m1, Monotonic *m2,
extended t1,extended t2,BasePoint *inter, int isclose) {
PreIntersection *p;
/* This is just a join between two adjacent monotonics. There might already*/
/* be an intersection there, but if there be, we've already found it */
/* Do this now, because no point wasting the time it takes to ImproveInter*/
if (( m1->next==m2 && (t1==t2 || (t1==1.0 && t2==0.0))) ||
( m2->next==m1 && (t2==t1 || (t2==1.0 && t1==0.0))) )
return;
p = chunkalloc(sizeof(PreIntersection));
p->next = m1->pending;
m1->pending = p;
p->m1 = m1;
p->t1 = t1;
p->m2 = m2;
p->t2 = t2;
p->inter = *inter;
p->is_close = isclose;
}
static void FindMonotonicIntersection(Monotonic *m1,Monotonic *m2) {
/* Note that two monotonic cubics can still intersect in multiple points */
/* so we can't just check if the splines are on opposite sides of each */
/* other at top and bottom */
DBounds b;
const bigreal error = .00001;
BasePoint pt;
extended t1,t2;
int pick;
int oncebefore=false;
// ValidateMonotonic(m1); ValidateMonotonic(m2);
// We bound the common area of the two splines since any intersection must be there.
b.minx = m1->b.minx>m2->b.minx ? m1->b.minx : m2->b.minx;
b.maxx = m1->b.maxx<m2->b.maxx ? m1->b.maxx : m2->b.maxx;
b.miny = m1->b.miny>m2->b.miny ? m1->b.miny : m2->b.miny;
b.maxy = m1->b.maxy<m2->b.maxy ? m1->b.maxy : m2->b.maxy;
if ( b.maxy==b.miny && b.minx==b.maxx ) {
// This essentially means that we know exactly where the intersection is.
extended x1,y1, x2,y2, t1,t2;
if ( m1->next==m2 || m2->next==m1 )
return; /* Not interesting. Only intersection is at a shared endpoint */
if ( ((m1->start==m2->start || m1->end==m2->start) && m2->start!=NULL) ||
((m1->start==m2->end || m1->end==m2->end ) && m2->end!=NULL ))
return;
pt.x = b.minx; pt.y = b.miny;
// We want as much precision as possible, so we iterate on the longer dimension of each spline.
if ( m1->b.maxx-m1->b.minx > m1->b.maxy-m1->b.miny )
t1 = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart,m1->tend,b.minx);
else
t1 = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart,m1->tend,b.miny);
if ( m2->b.maxx-m2->b.minx > m2->b.maxy-m2->b.miny )
t2 = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart,m2->tend,b.minx);
else
t2 = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart,m2->tend,b.miny);
if ( t1!=-1 && t2!=-1 ) {
ImproveInter(m1,m2,&t1,&t2,&pt);
x1 = ((m1->s->splines[0].a*t1+m1->s->splines[0].b)*t1+m1->s->splines[0].c)*t1+m1->s->splines[0].d;
y1 = ((m1->s->splines[1].a*t1+m1->s->splines[1].b)*t1+m1->s->splines[1].c)*t1+m1->s->splines[1].d;
x2 = ((m2->s->splines[0].a*t2+m2->s->splines[0].b)*t2+m2->s->splines[0].c)*t2+m2->s->splines[0].d;
y2 = ((m2->s->splines[1].a*t2+m2->s->splines[1].b)*t2+m2->s->splines[1].c)*t2+m2->s->splines[1].d;
if ( Within16RoundingErrors(x1,x2) && Within16RoundingErrors(y1,y2) )
AddPreIntersection(m1,m2,t1,t2,&pt,false);
}
} else if ( b.maxy==b.miny ) {
// We know the y-dimension of the intersection.
extended x1,x2;
if ( m1->next==m2 || m2->next==m1 )
return; /* Not interesting. Only intersection is at a shared endpoint */
if (( b.maxy==m1->b.maxy && m1->yup ) || ( b.maxy==m1->b.miny && !m1->yup ))
t1 = m1->tend; // If the spline ends at maxy (with yup confirming direction), set the t-value.
else if (( b.maxy==m1->b.miny && m1->yup ) || ( b.maxy==m1->b.maxy && !m1->yup ))
t1 = m1->tstart; // If the spline starts at maxy (with yup confirming direction), set the t-value.
else
t1 = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart,m1->tend,b.miny); // Find t for that y.
if (( b.maxy==m2->b.maxy && m2->yup ) || ( b.maxy==m2->b.miny && !m2->yup ))
t2 = m2->tend; // If the spline ends at maxy (with yup confirming direction), set the t-value.
else if (( b.maxy==m2->b.miny && m2->yup ) || ( b.maxy==m2->b.maxy && !m2->yup ))
t2 = m2->tstart; // If the spline starts at maxy (with yup confirming direction), set the t-value.
else
t2 = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart,m2->tend,b.miny); // Find t for that y.
if ( t1!=-1 && t2!=-1 ) {
x1 = ((m1->s->splines[0].a*t1+m1->s->splines[0].b)*t1+m1->s->splines[0].c)*t1+m1->s->splines[0].d;
x2 = ((m2->s->splines[0].a*t2+m2->s->splines[0].b)*t2+m2->s->splines[0].c)*t2+m2->s->splines[0].d;
if ( x1-x2>-.01 && x1-x2<.01 ) {
pt.x = (x1+x2)/2; pt.y = b.miny;
AddPreIntersection(m1,m2,t1,t2,&pt,false);
}
}
} else if ( b.maxx==b.minx ) {
// We know the x-dimension of the intersection.
extended y1,y2;
if ( m1->next==m2 || m2->next==m1 )
return; /* Not interesting. Only intersection is at an endpoint */
if (( b.maxx==m1->b.maxx && m1->xup ) || ( b.maxx==m1->b.minx && !m1->xup ))
t1 = m1->tend;
else if (( b.maxx==m1->b.minx && m1->xup ) || ( b.maxx==m1->b.maxx && !m1->xup ))
t1 = m1->tstart;
else
t1 = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart,m1->tend,b.minx);
if (( b.maxx==m2->b.maxx && m2->xup ) || ( b.maxx==m2->b.minx && !m2->xup ))
t2 = m2->tend;
else if (( b.maxx==m2->b.minx && m2->xup ) || ( b.maxx==m2->b.maxx && !m2->xup ))
t2 = m2->tstart;
else
t2 = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart,m2->tend,b.minx);
if ( t1!=-1 && t2!=-1 ) {
y1 = ((m1->s->splines[1].a*t1+m1->s->splines[1].b)*t1+m1->s->splines[1].c)*t1+m1->s->splines[1].d;
y2 = ((m2->s->splines[1].a*t2+m2->s->splines[1].b)*t2+m2->s->splines[1].c)*t2+m2->s->splines[1].d;
if ( y1-y2>-.01 && y1-y2<.01 ) {
pt.x = b.minx; pt.y = (y1+y2)/2;
AddPreIntersection(m1,m2,t1,t2,&pt,false);
}
}
} else {
// We know not the x-coordinate or the y-coordinate.
for ( pick=0; pick<2; ++pick ) {
// We work on the bigger dimension second.
int doy = (( b.maxy-b.miny > b.maxx-b.minx ) && pick ) ||
(( b.maxy-b.miny <= b.maxx-b.minx ) && !pick );
int any = false;
if ( doy ) {
// We work on y.
extended diff, y, x1,x2, x1o,x2o;
extended t1,t2, t1o,t2o/*, t1t,t2t */;
volatile extended bkp_y;
diff = (b.maxy-b.miny)/32; // We slice the region into 32nds.
y = b.miny;
x1o = x2o = 0;
while ( y<b.maxy ) {
t1o = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart,m1->tend,y);
if ( t1o==-1 ) // If there is no match, try slightly out-of-bounds.
t1o = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart-m1->tstart/32,m1->tend+m1->tend/32,y);
t2o = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart,m2->tend,y);
if ( t2o==-1 ) // If there is no match, try slightly out-of-bounds.
t2o = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart-m2->tstart/32,m2->tend+m2->tend/32,y);
if ( t1o!=-1 && t2o!=-1 )
break; // If there is an in-bounds t-value for each curve that puts it at this y value, move to the next step.
y += diff;
}
// Evaluate the x values of the two splines at the shared y-point.
x1o = ((m1->s->splines[0].a*t1o+m1->s->splines[0].b)*t1o+m1->s->splines[0].c)*t1o+m1->s->splines[0].d;
x2o = ((m2->s->splines[0].a*t2o+m2->s->splines[0].b)*t2o+m2->s->splines[0].c)*t2o+m2->s->splines[0].d;
if ( x1o==x2o ) { /* Unlikely... but just in case */
pt.x = x1o; pt.y = y;
AddPreIntersection(m1,m2,t1o,t2o,&pt,false);
any = true;
}
oncebefore = false;
for ( y+=diff; ; y += diff ) {
/* I used to say y<=b.maxy in the above for statement. */
/* that seemed to get rounding errors on the mac, so we do it */
/* like this now: */
if ( y>b.maxy ) {
if ( oncebefore )
break;
if ( y<b.maxy+diff )
y = b.maxy;
else
break;
oncebefore = true;
}
/* This is a volatile code! */
/* "diff" may become so small in comparison with "y", */
/* that "y+=diff" might actually not change the value of "y". */
// So we double diff until it is significant.
bkp_y=y+diff;
while (bkp_y==y) { diff *= 2; bkp_y = y+diff; }
/* Someone complained here that ff was depending on "exact" */
/* arithmetic here. They failed to understand what was going */
/* on, or even to read the comment above which should explain*/
// We want t-values that put our two splines at y.
t1 = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart,m1->tend,y);
if ( t1==-1 )
t1 = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart-m1->tstart/32,m1->tend+m1->tend/32,y);
t2 = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart,m2->tend,y);
if ( t2==-1 )
t2 = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart-m2->tstart/32,m2->tend+m2->tend/32,y);
if ( t1==-1 || t2==-1 )
continue; // No luck at this y-value; let's try again.
// Evaluate x at the t-values for this y-value.
x1 = ((m1->s->splines[0].a*t1+m1->s->splines[0].b)*t1+m1->s->splines[0].c)*t1+m1->s->splines[0].d;
x2 = ((m2->s->splines[0].a*t2+m2->s->splines[0].b)*t2+m2->s->splines[0].c)*t2+m2->s->splines[0].d;
if ( x1==x2 && x1o!=x2o ) {
// If there is a match here and not at the previous y-value, we add a PreIntersection.
pt.x = x1; pt.y = y;
AddPreIntersection(m1,m2,t1,t2,&pt,false);
any = true;
x1o = x1; x2o = x2;
} else if ( x1o!=x2o && (x1o>x2o) != ( x1>x2 ) ) {
/* A cross over has occurred. (assume we have a small enough */
/* region that three cross-overs can't have occurred) */
/* Use a binary search to track it down */
extended ytop, ybot, ytest, oldy;
extended oldx1 = x1, oldx2=x2;
oldy = ytop = y;
ybot = y-diff;
if ( ybot<b.miny )
ybot = b.miny;
x1o = x1; x2o = x2;
while ( ytop!=ybot ) {
extended t1t, t2t;
ytest = (ytop+ybot)/2;
t1t = IterateSplineSolveFixup(&m1->s->splines[1],m1->tstart,m1->tend,ytest);
t2t = IterateSplineSolveFixup(&m2->s->splines[1],m2->tstart,m2->tend,ytest);
x1 = ((m1->s->splines[0].a*t1t+m1->s->splines[0].b)*t1t+m1->s->splines[0].c)*t1t+m1->s->splines[0].d;
x2 = ((m2->s->splines[0].a*t2t+m2->s->splines[0].b)*t2t+m2->s->splines[0].c)*t2t+m2->s->splines[0].d;
if ( t1t==-1 || t2t==-1 ) {
if ( t1t==-1 && (RealNear(ytest,m1->b.miny) || RealNear(ytest,m1->b.maxy)))
/* OK */;
else if ( t2t==-1 && (RealNear(ytest,m2->b.miny) || RealNear(ytest,m2->b.maxy)))
/* OK */;
else
SOError( "Can't find something in range. y=%g\n", (double) ytest );
break;
} else if (( x1-x2<error && x1-x2>-error ) || ytop==ytest || ybot==ytest ) {
pt.y = ytest; pt.x = (x1+x2)/2;
AddPreIntersection(m1,m2,t1t,t2t,&pt,false);
any = true;
break;
} else if ( (x1o>x2o) != ( x1>x2 ) ) {
ybot = ytest;
} else {
ytop = ytest;
}
}
y = oldy; /* Might be more than one intersection, keep going */
x1 = oldx1; x2 = oldx2;
}
x1o = x1; x2o = x2;
if ( y==b.maxy )
break;
}
} else {
// We work on x.
volatile extended bkp_x, x;
extended diff, y1,y2, y1o,y2o;
extended t1,t2, t1o,t2o/*, t1t,t2t*/ ;
diff = (b.maxx-b.minx)/32; // We slice the region into 32nds.
x = b.minx;
y1o = y2o = 0;
while ( x<b.maxx ) {
t1o = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart,m1->tend,x);
if ( t1o==-1 ) // If there is no match, try slightly out-of-bounds.
t1o = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart-m1->tstart/32,m1->tend+m1->tend/32,x);
t2o = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart,m2->tend,x);
if ( t2o==-1 ) // If there is no match, try slightly out-of-bounds.
t2o = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart-m2->tstart/32,m2->tend+m2->tend/32,x);
if ( t1o!=-1 && t2o!=-1 )
break; // If there is an in-bounds t-value for each curve that puts it at this x value, move to the next step.
x += diff;
}
// Evaluate the x values of the two splines at the shared y-point.
y1o = ((m1->s->splines[1].a*t1o+m1->s->splines[1].b)*t1o+m1->s->splines[1].c)*t1o+m1->s->splines[1].d;
y2o = ((m2->s->splines[1].a*t2o+m2->s->splines[1].b)*t2o+m2->s->splines[1].c)*t2o+m2->s->splines[1].d;
if ( y1o==y2o ) {
pt.y = y1o; pt.x = x;
AddPreIntersection(m1,m2,t1o,t2o,&pt,false);
any = true;
}
y1 = y2 = 0;
oncebefore = false;
for ( x+=diff; ; x += diff ) {
if ( x>b.maxx ) {
if ( oncebefore )
break;
if ( x<b.maxx+diff )
x = b.maxx;
else
break;
oncebefore= true;
}
/* This is a volatile code! */
/* "diff" may become so small in comparison with "y", */
/* that "y+=diff" might actually not change the value of "y". */
// So we double diff until it is significant.
bkp_x=x+diff;
while (bkp_x==x) { diff *= 2; bkp_x = x+diff; }
// We want t-values that put our two splines at x.
t1 = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart,m1->tend,x);
if ( t1==-1 )
t1 = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart-m1->tstart/32,m1->tend+m1->tend/32,x);
t2 = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart,m2->tend,x);
if ( t2==-1 )
t2 = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart-m2->tstart/32,m2->tend+m2->tend/32,x);
if ( t1==-1 || t2==-1 )
continue; // No luck at this x-value; let's try again.
// Evaluate y at the t-values for this x-value.
y1 = ((m1->s->splines[1].a*t1+m1->s->splines[1].b)*t1+m1->s->splines[1].c)*t1+m1->s->splines[1].d;
y2 = ((m2->s->splines[1].a*t2+m2->s->splines[1].b)*t2+m2->s->splines[1].c)*t2+m2->s->splines[1].d;
if ( y1==y2 && y1o!=y2o ) {
// If there is a match here and not at the previous y-value, we add a PreIntersection.
pt.y = y1; pt.x = x;
AddPreIntersection(m1,m2,t1,t2,&pt,false);
any = true;
y1o = y1; y2o = y2;
} else if ( y1o!=y2o && (y1o>y2o) != ( y1>y2 ) ) {
/* A cross over has occurred. (assume we have a small enough */
/* region that three cross-overs can't have occurred) */
/* Use a binary search to track it down */
extended xtop, xbot, xtest, oldx;
extended oldy1 = y1, oldy2=y2;
oldx = xtop = x;
xbot = x-diff;
if ( xbot<b.minx ) xbot = b.minx;
y1o = y1; y2o = y2;
while ( xtop!=xbot ) {
extended t1t, t2t;
xtest = (xtop+xbot)/2;
t1t = IterateSplineSolveFixup(&m1->s->splines[0],m1->tstart,m1->tend,xtest);
t2t = IterateSplineSolveFixup(&m2->s->splines[0],m2->tstart,m2->tend,xtest);
y1 = ((m1->s->splines[1].a*t1t+m1->s->splines[1].b)*t1t+m1->s->splines[1].c)*t1t+m1->s->splines[1].d;
y2 = ((m2->s->splines[1].a*t2t+m2->s->splines[1].b)*t2t+m2->s->splines[1].c)*t2t+m2->s->splines[1].d;
if ( t1t==-1 || t2t==-1 ) {
if ( t1t==-1 && (RealNear(xtest,m1->b.minx) || RealNear(xtest,m1->b.maxx)))
/* OK */;
else if ( t2t==-1 && (RealNear(xtest,m2->b.minx) || RealNear(xtest,m2->b.maxx)))
/* OK */;
else
SOError( "Can't find something in range. x=%g\n", (double) xtest );
break;
} else if (( y1-y2<error && y1-y2>-error ) || xtop==xtest || xbot==xtest ) {
pt.x = xtest; pt.y = (y1+y2)/2;
AddPreIntersection(m1,m2,t1t,t2t,&pt,false);
any = true;
break;
} else if ( (y1o>y2o) != ( y1>y2 ) ) {
xbot = xtest;
} else {
xtop = xtest;
}
}
x = oldx;
y1 = oldy1; y2 = oldy2;
}
y1o = y1; y2o = y2;
if ( x==b.maxx )
break;
}
}
if ( any )
break;
}
}
// ValidateMonotonic(m1); ValidateMonotonic(m2);
return;
}
static extended SplineContainsPoint(Monotonic *m,BasePoint *pt) {
int which, nw;
extended t;
which = ( m->b.maxx-m->b.minx > m->b.maxy-m->b.miny )? 0 : 1;
nw = !which;
t = IterateSplineSolveFixup(&m->s->splines[which],m->tstart,m->tend,(&pt->x)[which]);
if ( t!=-1 && Within16RoundingErrors((&pt->x)[nw],
((m->s->splines[nw].a*t+m->s->splines[nw].b)*t +
m->s->splines[nw].c)*t + m->s->splines[nw].d ))
return( t );
which = nw;
nw = !which;
t = IterateSplineSolveFixup(&m->s->splines[which],m->tstart,m->tend,(&pt->x)[which]);
if ( t!=-1 && Within16RoundingErrors((&pt->x)[nw],
((m->s->splines[nw].a*t+m->s->splines[nw].b)*t +
m->s->splines[nw].c)*t + m->s->splines[nw].d ))
return( t );
return( -1 );
}
/* If two splines are coincident, then pretend they intersect at both */
/* end-points and nowhere else */
static int CoincidentIntersect(Monotonic *m1,Monotonic *m2,BasePoint *pts,
extended *t1s,extended *t2s) {
int cnt=0;
extended t, t2, diff;
if ( m1==m2 )
return( false ); /* Stupid question */
/* Adjacent splines can double back on themselves */
if ( m1->next==m2 || m1->prev==m2 ) {
/* But normally they'll only intersect in one point, where they join */
/* and that doesn't count */
if ( (m1->b.minx>m2->b.minx ? m1->b.minx : m2->b.minx) == (m1->b.maxx<m2->b.maxx ? m1->b.maxx : m2->b.maxx) &&
(m1->b.miny>m2->b.miny ? m1->b.miny : m2->b.miny) == (m1->b.maxy<m2->b.maxy ? m1->b.maxy : m2->b.maxy) )
return( false );
}
SetStartPoint(&pts[cnt],m1);
t1s[cnt] = m1->tstart;
if ( (t2s[cnt] = SplineContainsPoint(m2,&pts[cnt]))!=-1 )
++cnt;
SetEndPoint(&pts[cnt],m1);
t1s[cnt] = m1->tend;
if ( (t2s[cnt] = SplineContainsPoint(m2,&pts[cnt]))!=-1 )
++cnt;
if ( cnt!=2 ) {
SetStartPoint(&pts[cnt],m2);
t2s[cnt] = m2->tstart;
if ( cnt==1 && pts[0].x==pts[1].x && pts[0].y==pts[1].y )
/* This happened once, when working with two splines with a common*/
/* start point, and it lead to errors. So it's not a silly check*/;
else if ( (t1s[cnt] = SplineContainsPoint(m1,&pts[cnt]))!=-1 )
++cnt;
}
if ( cnt!=2 ) {
SetEndPoint(&pts[cnt],m2);
t2s[cnt] = m2->tend;
if ( (t1s[cnt] = SplineContainsPoint(m1,&pts[cnt]))!=-1 )
++cnt;
}
if ( cnt!=2 )
return( false );
if (( Within16RoundingErrors(t1s[0],m1->tstart) && Within16RoundingErrors(t1s[1],m1->tend)) ||
( Within16RoundingErrors(t2s[0],m2->tstart) && Within16RoundingErrors(t2s[1],m2->tend)) )
/* It covers one of the monotonics entirely */;
else if ( RealWithin(t1s[0],t1s[1],.01) )
return( false ); /* But otherwise, don't create a new tiny spline */
/* Ok, if we've gotten this far we know that two of the end points are */
/* on both splines. */
t1s[2] = t2s[2] = -1;
if ( !m1->s->knownlinear || !m2->s->knownlinear ) {
if ( t1s[1]<t1s[0] ) {
extended temp = t1s[1]; t1s[1] = t1s[0]; t1s[0] = temp;
temp = t2s[1]; t2s[1] = t2s[0]; t2s[0] = temp;
}
diff = (t1s[1]-t1s[0])/16;
for ( t=t1s[0]+diff; t<t1s[1]-diff/4; t += diff ) {
BasePoint here, slope;
here.x = ((m1->s->splines[0].a*t+m1->s->splines[0].b)*t+m1->s->splines[0].c)*t+m1->s->splines[0].d;
here.y = ((m1->s->splines[1].a*t+m1->s->splines[1].b)*t+m1->s->splines[1].c)*t+m1->s->splines[1].d;
if ( (slope.x = (3*m1->s->splines[0].a*t+2*m1->s->splines[0].b)*t+m1->s->splines[0].c)<0 )
slope.x = -slope.x;
if ( (slope.y = (3*m1->s->splines[1].a*t+2*m1->s->splines[1].b)*t+m1->s->splines[1].c)<0 )
slope.y = -slope.y;
if ( slope.y>slope.x ) {
t2 = IterateSplineSolveFixup(&m2->s->splines[1],t2s[0],t2s[1],here.y);
if ( t2==-1 || !RealWithin(here.x,((m2->s->splines[0].a*t2+m2->s->splines[0].b)*t2+m2->s->splines[0].c)*t2+m2->s->splines[0].d,.1))
return( false );
} else {
t2 = IterateSplineSolveFixup(&m2->s->splines[0],t2s[0],t2s[1],here.x);
if ( t2==-1 || !RealWithin(here.y,((m2->s->splines[1].a*t2+m2->s->splines[1].b)*t2+m2->s->splines[1].c)*t2+m2->s->splines[1].d,.1))
return( false );
}
}
}
return( true );
}
static void DumpMonotonic(Monotonic *input) {
fprintf(stderr, "Monotonic: %p\n", input);
fprintf(stderr, " spline: %p; tstart: %f; tstop: %f; next: %p; prev: %p; start: %p; end: %p;\n",
input->s, input->tstart, input->tend, input->next, input->prev, input->start, input->end);
fprintf(stderr, " ");
if (input->start != NULL) fprintf(stderr, "start: (%f, %f) ", input->start->inter.x, input->start->inter.y);
if (input->end != NULL) fprintf(stderr, "end: (%f, %f) ", input->end->inter.x, input->end->inter.y);
fprintf(stderr, "rstart: (%f, %f) ", evalSpline(input->s, input->tstart, 0), evalSpline(input->s, input->tstart, 1));
fprintf(stderr, "rend: (%f, %f) ", evalSpline(input->s, input->tend, 0), evalSpline(input->s, input->tend, 1));
fprintf(stderr, "\n");
}
#ifdef FF_OVERLAP_VERBOSE
#define FF_DUMP_MONOTONIC_IF_VERBOSE(m) DumpMonotonic(m);
#else
#define FF_DUMP_MONOTONIC_IF_VERBOSE(m)
#endif
static Monotonic *FindMonoContaining(Monotonic *base, bigreal t) {
Monotonic *m;
for ( m=base; m->s == base->s; m=m->next ) {
FF_DUMP_MONOTONIC_IF_VERBOSE(m)
if ( t >= m->tstart && t <= m->tend )
return( m );
if ( m->next == base ) /* don't search forever! */
break;
}
#ifdef FF_RELATIONAL_GEOM
for ( m=base; m->s == base->s; m=m->next ) {
FF_DUMP_MONOTONIC_IF_VERBOSE(m)
if ( t >= m->otstart && t <= m->otend )
return( m );
if ( m->next == base ) /* don't search forever! */
break;
}
#endif
SOError("Failed to find monotonic containing %g\n", (double) t );
for ( m=base; m->s == base->s; m=m->prev ) {
if ( t >= m->tstart && t <= m->tend )
return( m );
if ( m->prev == base ) /* don't search forever! */
break;
}
#ifdef FF_RELATIONAL_GEOM
for ( m=base; m->s == base->s; m=m->prev ) {
FF_DUMP_MONOTONIC_IF_VERBOSE(m)
if ( t >= m->otstart && t <= m->otend )
return( m );
if ( m->prev == base ) /* don't search forever! */
break;
}
#endif
SOError("Failed to find monotonic containing %g twice\n", (double) t );
return( NULL );
}
static Intersection *TurnPreInter2Inter(Monotonic *ms) {
PreIntersection *p, *pnext;
Intersection *ilist = NULL;
Monotonic *m1, *m2;
for ( ; ms!=NULL; ms=ms->linked ) {
for ( p = ms->pending; p!=NULL; p=pnext ) {
pnext = p->next;
m1 = FindMonoContaining(p->m1,p->t1);
if ( m1 == NULL ) {
m1 = FindMonoContaining(p->m1,p->t1-1e-06);
if ( m1 != NULL )
p->t1 = m1->tend;
}
if ( m1 == NULL ) {
m1 = FindMonoContaining(p->m1,p->t1+1e-06);
if ( m1 != NULL )
p->t1 = m1->tstart;
}
m2 = FindMonoContaining(p->m2,p->t2);
if ( m2 == NULL ) {
m2 = FindMonoContaining(p->m2,p->t2-1e-06);
if ( m2 != NULL )
p->t2 = m2->tend;
}
if ( m2 == NULL ) {
m2 = FindMonoContaining(p->m2,p->t2+1e-06);
if ( m2 != NULL )
p->t2 = m2->tstart;
}
if ( p->is_close )
ilist = AddCloseIntersection(ilist,m1,m2,p->t1,p->t2,&p->inter);
else
ilist = AddIntersection(ilist,m1,m2,p->t1,p->t2,&p->inter);
chunkfree(p,sizeof(PreIntersection));
}
ms->pending = NULL;
}
return( ilist );
}
static void FigureProperMonotonicsAtIntersections(Intersection *ilist) {
MList *ml, *ml2, *mlnext, *prev, *p2;
while ( ilist!=NULL ) {
// We examine each intersection.
for ( ml=ilist->monos; ml!=NULL; ml=ml->next ) {
// We examine each monotonic connected to this intersection.
if ( (ml->t==ml->m->tstart && !ml->isend) ||
(ml->t==ml->m->tend && ml->isend)) {
// If the recorded t-value of the intersection-spline record corresponds
// to the starting or ending t-value of the spline (depending upon isend)
// it's right.
} else if ( ml->t>ml->m->tstart ) {
// If the intersection occurs at a t-value past the start of the current monotonic,
// keep crawling forwards on the spline (across monotonics) until we find
// a monotonic containing the desired t-value (success) or until
// the spline pointers differ between the intersection-spline record
// and the monotonic record (error).
while ( ml->t>ml->m->tend ) {
#ifdef FF_RELATIONAL_GEOM
// If we have relational geometry and if we have gone off the end of the segment or found a gap,
// we use the virtual (pre-adjustment) t-values.
if ((ml->m->prev != NULL) && (ml->m->next->s == ml->s) && (ml->m->tend != ml->m->next->tstart))
SOError("Segment gap: %f != %f; (%f == %f).\n", ml->m->tend , ml->m->next->tstart, ml->m->otend, ml->m->next->otstart);
if ((ml->m->next == NULL) || (ml->m->next->s !=ml->s) || (ml->t < ml->m->prev->tstart))
if (ml->t<=ml->m->otend) { ml->t = ml->m->tend; break; }
#endif
ml->m = ml->m->next;
if ( ml->m->s!=ml->s ) {
// We've gone off the spline on which the t-value is valid.
SOError("we could not find a matching monotonic\n" );
break;
}
}
} else {
// If the intersection occurs at a t-value prior to the start of the current monotonic,
// keep crawling back on the spline (across monotonics) until we find
// a monotonic containing the desired t-value (success) or until
// the spline pointers differ between the intersection-spline record
// and the monotonic record (error).
while ( ml->t<ml->m->tstart ) {
#ifdef FF_RELATIONAL_GEOM
// If we have relational geometry and if we have gone off the end of the segment or found a gap,
// we use the virtual (pre-adjustment) t-values.
if ((ml->m->prev != NULL) && (ml->m->prev->s == ml->s) && (ml->m->tstart != ml->m->prev->tend))
SOError("Segment gap: %f != %f; (%f == %f).\n", ml->m->tstart , ml->m->prev->tend, ml->m->otstart, ml->m->prev->otend);
if ((ml->m->prev == NULL) || (ml->m->prev->s != ml->s) || (ml->t > ml->m->prev->tend))
if (ml->t>=ml->m->otstart) { ml->t = ml->m->tstart; break; }
#endif
ml->m = ml->m->prev;
if ( ml->m->s!=ml->s ) {
// We've gone off the spline on which the t-value is valid.
SOError( "we could not find a matching monotonic\n" );
break;
}
}
}
if ( ml->t<=ml->m->tstart && ml->isend && ml->m->prev && ml->t<=ml->m->prev->tend) {
SONotify("Step back.\n");
ml->m = ml->m->prev; // Step back one if we want an end but are at a start.
if (ml->m->s!=ml->s) SOError("We've gone off-spline!\n");
else ml->t = ml->m->tend;
} else if ( ml->t>=ml->m->tend && !ml->isend && ml->m->next && ml->t>=ml->m->next->tstart) {
SONotify("Step ahead.\n");
ml->m = ml->m->next; // Step ahead one if we want a start but are at an end.
if (ml->m->s!=ml->s) SOError("We've gone off-spline!\n");
else ml->t = ml->m->tstart;
}
if ( ml->t!=ml->m->tstart && ml->t!=ml->m->tend ) {
SOError( "we could not find a matching monotonic time\n" );
SOError(" ml->t (%f) equals neither ml->m->tstart (%f) nor ml->m->tend (%f).\n", ml->t, ml->m->tstart, ml->m->tend);
#ifdef FF_RELATIONAL_GEOM
SOError(" What about ml->m->otstart (%f) nor ml->m->otend (%f).\n", ml->m->otstart, ml->m->otend);
#endif
}
}
for ( prev=NULL, ml=ilist->monos; ml!=NULL; ml = mlnext ) {
mlnext = ml->next;
if ( ml->m->start==ml->m->end ) {
for ( p2 = ml, ml2=ml->next; ml2!=NULL; p2=ml2, ml2 = ml2->next ) {
if ( ml2->m==ml->m )
break;
}
if ( ml2!=NULL ) {
if ( ml2==mlnext ) mlnext = ml2->next;
p2->next = ml2->next;
chunkfree(ml2,sizeof(*ml2));
}
if ( prev==NULL )
ilist->monos = mlnext;
else
prev->next = mlnext;
chunkfree(ml,sizeof(*ml));
}
}
ilist = ilist->next;
}
}
static Intersection *FindIntersections(Monotonic *ms, enum overlap_type ot) {
Monotonic *m1, *m2;
BasePoint pts[9];
extended t1s[10], t2s[10];
Intersection *ilist=NULL;
int i;
// For each monotonic, check against each other monotonic for an intersection.
for ( m1=ms; m1!=NULL; m1=m1->linked ) {
for ( m2=m1->linked; m2!=NULL; m2=m2->linked ) {
if ( m2->b.minx > m1->b.maxx ||
m2->b.maxx < m1->b.minx ||
m2->b.miny > m1->b.maxy ||
m2->b.maxy < m1->b.miny )
continue; /* Can't intersect since they don't have overlapping bounding boxes */
// ValidateMonotonic(m1); ValidateMonotonic(m2);
if ( CoincidentIntersect(m1,m2,pts,t1s,t2s) ) {
// If the splines are nearly coincident , we add up to 4 preintersections with the close flag.
for ( i=0; i<4 && t1s[i]!=-1; ++i ) {
if ( t1s[i]>=m1->tstart && t1s[i]<=m1->tend &&
t2s[i]>=m2->tstart && t2s[i]<=m2->tend ) {
AddPreIntersection(m1,m2,t1s[i],t2s[i],&pts[i],true);
}
}
} else if ( m1->s->knownlinear || m2->s->knownlinear ) {
// We add the intersections for non-coincident splines.
// Why we limit to 4 intersections is beyond me.
if ( SplinesIntersect(m1->s,m2->s,pts,t1s,t2s)>0 )
for ( i=0; i<4 && t1s[i]!=-1; ++i ) {
if ( t1s[i]>=m1->tstart && t1s[i]<=m1->tend &&
t2s[i]>=m2->tstart && t2s[i]<=m2->tend ) {
AddPreIntersection(m1,m2,t1s[i],t2s[i],&pts[i],false);
}
}
} else {
FindMonotonicIntersection(m1,m2);
}
}
}
ilist = TurnPreInter2Inter(ms);
FigureProperMonotonicsAtIntersections(ilist);
// Remove invalid segments.
CleanMonotonics(&ms);
/* Now suppose we have a contour which intersects nothing? */
/* with no intersections we lose track of it and it will vanish */
/* That's not a good idea. Make sure each contour has at least one inter */
if ( ot!=over_findinter && ot!=over_fisel ) {
for ( m1=ms; m1!=NULL; m1=m2->linked ) {
if ( m1->start==NULL && m1->end==NULL ) {
Intersection *il;
il = chunkalloc(sizeof(Intersection));
il->inter = m1->s->from->me;
il->next = ilist;
AddSpline(il,m1,0);
AddSpline(il,m1->prev,1.0);
ilist = il;
}
/* skip to next contour */
for ( m2=m1; m2->linked==m2->next; m2=m2->linked );
}
}
return( ilist );
}
static int dcmp(const void *_p1, const void *_p2) {
const extended *dpt1 = _p1, *dpt2 = _p2;
if ( *dpt1>*dpt2 )
return( 1 );
else if ( *dpt1<*dpt2 )
return( -1 );
return( 0 );
}
static extended *FindOrderedEndpoints(Monotonic *ms,int which) {
int cnt;
Monotonic *m;
extended *ends;
int i,j,k;
for ( m=ms, cnt=0; m!=NULL; m=m->linked, ++cnt );
ends = malloc((2*cnt+1)*sizeof(extended));
for ( m=ms, cnt=0; m!=NULL; m=m->linked, cnt+=2 ) {
if ( m->start!=NULL )
ends[cnt] = (&m->start->inter.x)[which];
else if ( m->tstart==0 )
ends[cnt] = (&m->s->from->me.x)[which];
else
ends[cnt] = ((m->s->splines[which].a*m->tstart+m->s->splines[which].b)*m->tstart+
m->s->splines[which].c)*m->tstart+m->s->splines[which].d;
if ( m->end!=NULL )
ends[cnt+1] = (&m->end->inter.x)[which];
else if ( m->tend==1.0 )
ends[cnt+1] = (&m->s->to->me.x)[which];
else
ends[cnt+1] = ((m->s->splines[which].a*m->tend+m->s->splines[which].b)*m->tend+
m->s->splines[which].c)*m->tend+m->s->splines[which].d;
}
qsort(ends,cnt,sizeof(extended),dcmp);
for ( i=0; i<cnt; ++i ) {
for ( j=i; j<cnt && ends[i]==ends[j]; ++j );
if ( j>i+1 ) {
for ( k=i+1; j<cnt; ends[k++] = ends[j++]);
cnt-= j-k;
}
}
ends[cnt] = 1e10;
return( ends );
}
static int mcmp(const void *_p1, const void *_p2) {
const Monotonic * const *mpt1 = _p1, * const *mpt2 = _p2;
if ( (*mpt1)->other>(*mpt2)->other )
return( 1 );
else if ( (*mpt1)->other<(*mpt2)->other )
return( -1 );
return( 0 );
}
int CheckMonotonicClosed(struct monotonic *ms) {
struct monotonic * current;
if (ms == NULL) return 0;
current = ms->next;
while (current != ms && current != NULL) {
current = current->next;
}
if (current == NULL) return 0;
return 1;
}
int MonotonicFindAt(Monotonic *ms,int which, extended test, Monotonic **space ) {
/* Find all monotonic sections which intersect the line (x,y)[which] == test */
/* find the value of the other coord on that line */
/* Order them (by the other coord) */
/* then run along that line figuring out which monotonics are needed */
extended t;
Monotonic *m, *mm;
int i, j, k, cnt;
int nw = !which;
for ( m=ms, i=0; m!=NULL; m=m->linked ) {
if (CheckMonotonicClosed(m) == 0) continue; // Open monotonics break things.
if (( which==0 && test >= m->b.minx && test <= m->b.maxx ) ||
( which==1 && test >= m->b.miny && test <= m->b.maxy )) {
/* Lines parallel to the direction we are testing just get in the */
/* way and don't add any useful info */
if ( m->s->knownlinear &&
(( which==1 && m->s->from->me.y==m->s->to->me.y ) ||
(which==0 && m->s->from->me.x==m->s->to->me.x)))
continue;
t = IterateSplineSolveFixup(&m->s->splines[which],m->tstart,m->tend,test);
if ( t==-1 ) {
if ( which==0 ) {
if (( test-m->b.minx > m->b.maxx-test && m->xup ) ||
( test-m->b.minx < m->b.maxx-test && !m->xup ))
t = m->tstart;
else
t = m->tend;
} else {
if (( test-m->b.miny > m->b.maxy-test && m->yup ) ||
( test-m->b.miny < m->b.maxy-test && !m->yup ))
t = m->tstart;
else
t = m->tend;
}
}
m->t = t;
if ( t==m->tend ) t -= (m->tend-m->tstart)/100;
else if ( t==m->tstart ) t += (m->tend-m->tstart)/100;
m->other = ((m->s->splines[nw].a*t+m->s->splines[nw].b)*t+
m->s->splines[nw].c)*t+m->s->splines[nw].d;
space[i++] = m;
}
}
cnt = i;
/* Things get a little tricky at end-points */
for ( i=0; i<cnt; ++i ) {
m = space[i];
if ( m->t==m->tend ) {
/* Ignore horizontal/vertical lines (as appropriate) */
for ( mm=m->next; mm!=m && mm !=NULL; mm=mm->next ) {
if ( !mm->s->knownlinear )
break;
if (( which==1 && mm->s->from->me.y!=m->s->to->me.y ) ||
(which==0 && mm->s->from->me.x!=m->s->to->me.x))
break;
}
} else if ( m->t==m->tstart ) {
for ( mm=m->prev; mm!=m && mm !=NULL; mm=mm->prev ) {
if ( !mm->s->knownlinear )
break;
if (( which==1 && mm->s->from->me.y!=m->s->to->me.y ) ||
(which==0 && mm->s->from->me.x!=m->s->to->me.x))
break;
}
} else
break;
/* If the next monotonic continues in the same direction, and we found*/
/* it too, then don't count both. They represent the same intersect */
/* If they are in oposite directions then they cancel each other out */
/* and that is correct */
if ( mm!=m && /* Should always be true */
(&mm->xup)[which]==(&m->xup)[which] ) {
for ( j=cnt-1; j>=0; --j )
if ( space[j]==mm )
break;
if ( j!=-1 ) {
/* remove mm */
for ( k=j+1; k<cnt; ++k )
space[k-1] = space[k];
--cnt;
if ( i>j ) --i;
}
}
}
space[cnt] = NULL; space[cnt+1] = NULL;
qsort(space,cnt,sizeof(Monotonic *),mcmp);
return(cnt);
}
static Intersection *TryHarderWhenClose(int which, bigreal tried_value, Monotonic **space,int cnt,
Intersection *ilist) {
/* If splines are very close together at a certain point then we can't */
/* tell the proper ordering due to rounding errors. */
int i, j;
bigreal low, high, test, t1, t2, c1, c2, incr;
int neg_cnt, pos_cnt, pc, nc;
int other = !which;
for ( i=cnt-2; i>=0; --i ) {
Monotonic *m1 = space[i], *m2 = space[i+1];
if ( Within4RoundingErrors( m1->other,m2->other )) {
/* Now, we know that these two monotonics do not intersect */
/* (except possibly at the end points, because we found all */
/* intersections earlier) so we can compare them anywhere */
/* along their mutual span, and any ordering (not encumbered */
/* by rounding errors) should be valid */
if ( which==0 ) {
low = m1->b.minx>m2->b.minx ? m1->b.minx : m2->b.minx;
high = m1->b.maxx<m2->b.maxx ? m1->b.maxx : m2->b.maxx;
} else {
low = m1->b.miny>m2->b.miny ? m1->b.miny : m2->b.miny;
high = m1->b.maxy<m2->b.maxy ? m1->b.maxy : m2->b.maxy;
}
if ( low==high )
continue; /* One ends, the other begins. No overlap really */
if ( RealNear(low,high))
continue; /* Too close together to be very useful */
#define DECIMATE 32
incr = (high-low)/DECIMATE;
neg_cnt = pos_cnt=0;
pc = nc = 0;
for ( j=0, test=low+incr; j<=DECIMATE; ++j, test += incr ) {
if ( test>high ) test=high;
#undef DECIMATE
t1 = IterateSplineSolveFixup(&m1->s->splines[which],m1->tstart,m1->tend,test);
t2 = IterateSplineSolveFixup(&m2->s->splines[which],m2->tstart,m2->tend,test);
if ( t1==-1 || t2==-1 )
continue;
c1 = ((m1->s->splines[other].a*t1+m1->s->splines[other].b)*t1+m1->s->splines[other].c)*t1+m1->s->splines[other].d;
c2 = ((m2->s->splines[other].a*t2+m2->s->splines[other].b)*t2+m2->s->splines[other].c)*t2+m2->s->splines[other].d;
if ( !Within16RoundingErrors(c1,c2)) {
if ( c1>c2 ) { pos_cnt=1; neg_cnt=0; }
else { pos_cnt=0; neg_cnt=1; }
break;
} else if ( !Within4RoundingErrors(c1,c2) ) {
if ( c1>c2 )
++pos_cnt;
else
++neg_cnt;
} else {
/* Here the diff might be 0, which doesn't count as either +/- */
/* earlier diff was bigger than error so that couldn't happen */
if ( c1>c2 )
++pc;
else if ( c1!=c2 )
++nc;
}
}
if ( pos_cnt>neg_cnt ) {
/* Out of order */
space[i+1] = m1;
space[i] = m2;
} else if ( pos_cnt==0 && neg_cnt==0 ) {
/* the two monotonics are never far from one another over */
/* this range. So let's add intersections at the end of */
/* the range so we don't get confused */
if ( ilist!=NULL ) {
real rh = (real) high;
if ( (which==0 && (m1->b.minx!=m2->b.minx || m1->b.maxx!=m2->b.maxx)) ||
(which==1 && (m1->b.miny!=m2->b.miny || m1->b.maxy!=m2->b.maxy)) ) {
ilist = SplitMonotonicsAt(m1,m2,which,low,ilist);
if ( (which==0 && rh>m1->b.maxx && rh<=m1->next->b.maxx) ||
(which==1 && rh>m1->b.maxy && rh<=m1->next->b.maxy))
m1 = m1->next;
if ( (which==0 && rh>m2->b.maxx && rh<=m2->next->b.maxx) ||
(which==1 && rh>m2->b.maxy && rh<=m2->next->b.maxy))
m2 = m2->next;
ilist = SplitMonotonicsAt(m1,m2,which,high,ilist);
}
if ( (&m1->xup)[which]!=(&m2->xup)[which] ) {
/* the two monotonics cancel each other out */
/* (they are close together, and go in opposite directions) */
m1->mutual_collapse = m1->isunneeded = true;
m2->mutual_collapse = m2->isunneeded = true;
}
}
if ( pc>nc ) {
space[i+1] = m1;
space[i] = m2;
}
}
}
}
return( ilist );
}
static void MonosMarkConnected(Monotonic *startm,int needed,bigreal test,int which) {
Monotonic *m;
/* If a monotonic is needed, then all monotonics connected to it should */
/* also be needed -- until we hit an intersection */
for ( m=startm; ; ) {
if ( m->isneeded || m->isunneeded ) {
if ( m->isneeded!=needed )
SOError( "monotonic is both needed and unneeded (%g,%g)->(%g,%g). %s=%g (prev=%g)\n",
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d),
which ? "y" : "x", (double) test, (double) m->when_set );
} else {
m->isneeded = needed;
m->isunneeded = !needed;
m->when_set = test;
}
if ( m->end!=NULL )
break;
m=m->next;
if ( m==startm )
break;
}
for ( m=startm; ; ) {
if ( m->start!=NULL )
break;
m=m->prev;
if ( m==startm )
break;
if ( m->isneeded || m->isunneeded ) {
if ( m->isneeded!=needed )
SOError( "monotonic is both needed and unneeded (%g,%g)->(%g,%g). %s=%g (prev=%g)\n",
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d),
which ? "y" : "x", (double) test, (double) m->when_set );
} else {
m->isneeded = needed;
m->isunneeded = !needed;
m->when_set = test;
}
}
}
static int IsNeeded(enum overlap_type ot,int winding, int nwinding, int ew, int new) {
if ( ot==over_remove || ot==over_rmselected ) {
return( winding==0 || nwinding==0 );
} else if ( ot==over_intersect || ot==over_intersel ) {
return( !( (winding>-2 && winding<2 && nwinding>-2 && nwinding<2) ||
((winding<=-2 || winding>=2) && (nwinding<=-2 || nwinding>=2))));
} else if ( ot == over_exclude ) {
return( !( (( winding==0 || nwinding==0 ) && ew==0 && new==0 ) ||
(winding!=0 && (( ew!=0 && new==0 ) || ( ew==0 && new!=0))) ));
}
return( false );
}
static void FigureNeeds(Monotonic *ms,int which, extended test, Monotonic **space,
enum overlap_type ot, bigreal close_level) {
/* Find all monotonic sections which intersect the line (x,y)[which] == test */
/* find the value of the other coord on that line */
/* Order them (by the other coord) */
/* then run along that line figuring out which monotonics are needed */
int i, winding, ew, close, n;
TryHarderWhenClose(which,test,space,MonotonicFindAt(ms,which,test,space),NULL);
winding = 0; ew = 0;
for ( i=0; space[i]!=NULL; ++i ) {
int needed;
Monotonic *m, *nm;
int new;
int nwinding, nnwinding, nneeded, nnew, niwinding, niew, nineeded, inneeded, inwinding, inew;
/* retry: */
needed = false;
nwinding=winding;
new=ew;
m = space[i];
if ( m->mutual_collapse )
continue;
n=0;
do {
++n;
nm = space[i+n];
} while ( nm!=NULL && nm->mutual_collapse );
if ( m->exclude )
new += ( (&m->xup)[which] ? 1 : -1 );
else
nwinding += ( (&m->xup)[which] ? 1 : -1 );
/* We do some look ahead and figure out the neededness of the next */
/* monotonic on the list. This is because we may need to reorder them*/
/* (if the two are close together we might get rounding errors). */
/* So not only do we figure out the neededness of both this and the */
/* next mono using the current ordering, but we also do it as things*/
/* would appear after reversing the two. So... */
/* needed -- means the current mono is needed with the current order */
/* nneeded -- next mono is needed with the current order */
/* nineeded -- next mono is needed with reveresed order */
/* inneeded -- cur mono is needed with reversed order */
niwinding = winding; niew = ew;
nnwinding = nwinding; nnew = new;
if ( nm!=NULL ) {
if ( nm->exclude ) {
nnew += ( (&nm->xup)[which] ? 1 : -1 );
niew += ( (&nm->xup)[which] ? 1 : -1 );
} else {
nnwinding += ( (&nm->xup)[which] ? 1 : -1 );
niwinding += ( (&nm->xup)[which] ? 1 : -1 );
}
}
inwinding = niwinding; inew = niew;
if ( m->exclude )
inew += ( (&m->xup)[which] ? 1 : -1 );
else
inwinding += ( (&m->xup)[which] ? 1 : -1 );
needed = IsNeeded(ot,winding,nwinding,ew,new);
nneeded = IsNeeded(ot,nwinding,nnwinding,new,nnew);
nineeded = IsNeeded(ot,winding,niwinding,ew,niew);
inneeded = IsNeeded(ot,niwinding,inwinding,niew,inew);
if ( nm!=NULL )
close = nm->other-m->other < close_level &&
nm->other-m->other > -close_level;
else
close = false;
if ( i>0 && m->other-space[i-1]->other < close_level &&
m->other-space[i-1]->other > -close_level ) /* In case we reversed things */
close = true;
/* On our first pass through the list, don't set needed/unneeded */
/* when two monotonics are close together. (We get rounding errors */
/* when things are too close and get confused about the order */
if ( !close ) {
if ( nm!=NULL && nm->other-m->other < .01 ) {
if ((( m->isneeded || m->isunneeded ) && m->isneeded!=needed &&
(nm->isneeded==nineeded ||
(!nm->isneeded && !nm->isunneeded)) ) ||
( (nm->isneeded || nm->isunneeded) && nm->isneeded!=nneeded &&
(m->isneeded == inneeded ||
(!m->isneeded && !m->isunneeded)) )) {
space[i] = nm;
space[i+1] = m;
needed = nineeded;
m = nm;
}
}
if ( !m->isneeded && !m->isunneeded ) {
MonosMarkConnected(m,needed,test,which);
/* m->isneeded = needed; m->isunneeded = !needed; */
/* m->when_set = test; *//* Debugging */
} else if ( m->isneeded!=needed || m->isunneeded!=!needed ) {
SOError( "monotonic is both needed and unneeded (%g,%g)->(%g,%g). %s=%g (prev=%g)\n",
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d),
which ? "y" : "x", (double) test, (double) m->when_set );
}
}
winding = nwinding;
ew = new;
}
if ( winding!=0 )
SOError( "Winding number did not return to 0 when %s=%g\n",
which ? "y" : "x", (double) test );
}
struct gaps { extended test, len; int which; };
static int gcmp(const void *_p1, const void *_p2) {
const struct gaps *gpt1 = _p1, *gpt2 = _p2;
if ( gpt1->len > gpt2->len )
return( 1 );
else if ( gpt1->len < gpt2->len )
return( -1 );
return( 0 );
}
static Intersection *FindNeeded(Monotonic *ms,enum overlap_type ot,Intersection *ilist) {
extended *ends[2];
Monotonic *m, **space;
extended top, bottom, test, last, gap_len;
int i,j,k,l, cnt,which;
struct gaps *gaps;
extended min_gap;
static const bigreal closeness_level[] = { .1, .01, 0, -1 };
if ( ms==NULL )
return(ilist);
for ( m=ms, cnt=0; m!=NULL; m=m->linked, ++cnt );
space = malloc(4*(cnt+2)*sizeof(Monotonic*)); /* We need at most cnt, but we will be adding more monotonics... */
/* Check (again) for coincident spline segments */
for ( m=ms; m!=NULL; m=m->linked ) {
if ( m->b.maxx-m->b.minx > m->b.maxy-m->b.miny ) {
top = m->b.maxx;
bottom = m->b.minx;
which = 0;
} else {
top = m->b.maxy;
bottom = m->b.miny;
which = 1;
}
test=(top+bottom)/2;
ilist = TryHarderWhenClose(which,test,space,MonotonicFindAt(ms,which,test,space),ilist);
}
ends[0] = FindOrderedEndpoints(ms,0);
ends[1] = FindOrderedEndpoints(ms,1);
for ( m=ms, cnt=0; m!=NULL; m=m->linked, ++cnt );
gaps = malloc(2*cnt*sizeof(struct gaps));
/* Look for the longest splines without interruptions first. These are */
/* least likely to cause problems and will give us a good basis from which*/
/* to make guesses should rounding errors occur later */
for ( j=k=0; j<2; ++j )
for ( i=0; ends[j][i+1]!=1e10; ++i ) {
gaps[k].which = j;
gaps[k].len = (ends[j][i+1]-ends[j][i]);
gaps[k++].test = (ends[j][i+1]+ends[j][i])/2;
}
qsort(gaps,k,sizeof(struct gaps),gcmp);
min_gap = 1e10;
for ( m=ms; m!=NULL; m=m->linked ) {
if ( m->b.maxx-m->b.minx > m->b.maxy-m->b.miny ) {
if ( min_gap > m->b.maxx-m->b.minx ) min_gap = m->b.maxx-m->b.minx;
} else {
if ( m->b.maxy-m->b.miny==0 )
SOError("Zero y clearance.\n");
if ( min_gap > m->b.maxy-m->b.miny ) min_gap = m->b.maxy-m->b.miny;
}
}
if ( min_gap<.5 ) min_gap = .5;
for ( i=0; i<k && gaps[i].len>=min_gap; ++i )
FigureNeeds(ms,gaps[i].which,gaps[i].test,space,ot,1.0);
for ( l=0; closeness_level[l]>=0; ++l ) {
for ( m=ms; m!=NULL; m=m->linked ) if ( !m->isneeded && !m->isunneeded ) {
if ( m->b.maxx-m->b.minx > m->b.maxy-m->b.miny ) {
top = m->b.maxx;
bottom = m->b.minx;
which = 0;
} else {
top = m->b.maxy;
bottom = m->b.miny;
which = 1;
}
/* If we try a test which is at one of the endpoints of any monotonic */
/* then bad things happen (because two monotonics will appear to be */
/* active when only one is. This can be corrected for, but it can */
/* become very complex and it is easiest just to insure that we never*/
/* test at such a point. So look for the biggest gap along this mono */
/* and test in the middle of that */
last = bottom; gap_len = 0; test=-1;
for ( i=0; ends[which][i]<top; ++i ) {
if ( ends[which][i]>bottom ) {
if ( ends[which][i]-last > gap_len ) {
gap_len = ends[which][i]-last;
test = last + gap_len/2;
}
last = ends[which][i];
}
}
if ( top-last > gap_len ) {
gap_len = top-last;
test = last + gap_len/2;
}
if ( test!=last && test!=top )
FigureNeeds(ms,which,test,space,ot,closeness_level[l]);
}
}
for ( m=ms; m!=NULL; m=m->linked ) if ( !m->isneeded && !m->isunneeded ) {
SOError( "Neither needed nor unneeded (%g,%g)->(%g,%g)\n",
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d));
}
free(ends[0]);
free(ends[1]);
free(space);
free(gaps);
return( ilist );
}
static void FindUnitVectors(Intersection *ilist) {
MList *ml;
Intersection *il;
BasePoint u;
bigreal len;
for ( il=ilist; il!=NULL; il=il->next ) {
for ( ml=il->monos; ml!=NULL; ml=ml->next ) {
if ( ml->m->isneeded ) {
Spline *s = ml->m->s;
bigreal t1, t2;
t1 = ml->t;
if ( ml->isend )
t2 = ml->t - (ml->t-ml->m->tstart)/20.0;
else
t2 = ml->t + (ml->m->tend-ml->t)/20.0;
u.x = ((s->splines[0].a*t1 + s->splines[0].b)*t1 + s->splines[0].c)*t1 -
((s->splines[0].a*t2 + s->splines[0].b)*t2 + s->splines[0].c)*t2;
u.y = ((s->splines[1].a*t1 + s->splines[1].b)*t1 + s->splines[1].c)*t1 -
((s->splines[1].a*t2 + s->splines[1].b)*t2 + s->splines[1].c)*t2;
len = u.x*u.x + u.y*u.y;
if ( len!=0 ) {
len = sqrt(len);
u.x /= len;
u.y /= len;
}
ml->unit = u;
}
}
}
}
static void TestForBadDirections(Intersection *ilist) {
/* If we have a glyph with at least two contours one drawn clockwise, */
/* one counter, and these two intersect, then our algorithm will */
/* not remove what appears to the user to be an overlap. Warn about */
/* this. */
/* I think it happens if all exits from an intersection are needed */
MList *ml, *ml2;
int cnt, ncnt;
Intersection *il;
/* If we have two splines one going from a->b and the other from b->a */
/* tracing exactly the same route, then they should cancel each other */
/* out. But depending on the order we hit them they may both be marked */
/* needed */ /* OverlapBugs.sfd: asciicircumflex */
for ( il=ilist; il!=NULL; il=il->next ) {
for ( ml=il->monos; ml!=NULL; ml=ml->next ) {
if ( ml->m->isneeded && ml->m->s->knownlinear &&
ml->m->start!=NULL && ml->m->end!=NULL ) {
for ( ml2 = ml->next; ml2!=NULL; ml2=ml2->next ) {
if ( ml2->m->isneeded && ml2->m->s->knownlinear &&
ml2->m->start == ml->m->end &&
ml2->m->end == ml->m->start ) {
ml2->m->isneeded = false;
ml->m->isneeded = false;
ml2->m->isunneeded = true;
ml->m->isunneeded = true;
break;
}
}
}
}
}
while ( ilist!=NULL ) {
cnt = ncnt = 0;
for ( ml = ilist->monos; ml!=NULL; ml=ml->next ) {
++cnt;
if ( ml->m->isneeded ) ++ncnt;
}
ilist = ilist->next;
}
}
static void MonoFigure(Spline *s,extended firstt,extended endt, SplinePoint *first,
SplinePoint *end) {
extended f;
Spline1D temp;
f = endt - firstt;
first->nonextcp = false; end->noprevcp = false;
if ( s->order2 ) {
/*temp.d = first->me.x;*/
/*temp.a = 0;*/
/* temp.b = s->splines[0].b *f*f; */
temp.c = (s->splines[0].c + 2*s->splines[0].b*firstt) * f;
end->prevcp.x = first->nextcp.x = first->me.x + temp.c/2;
if ( temp.c>-.003 && temp.c<.003 ) end->prevcp.x = first->nextcp.x = first->me.x;
temp.c = (s->splines[1].c + 2*s->splines[1].b*firstt) * f;
end->prevcp.y = first->nextcp.y = first->me.y + temp.c/2;
if ( temp.c>-.003 && temp.c<.003 ) end->prevcp.y = first->nextcp.y = first->me.y;
SplineMake2(first,end);
} else {
/*temp.d = first->me.x;*/
/*temp.a = s->splines[0].a*f*f*f;*/
temp.b = (s->splines[0].b + 3*s->splines[0].a*firstt) *f*f;
temp.c = (s->splines[0].c + 2*s->splines[0].b*firstt + 3*s->splines[0].a*firstt*firstt) * f;
first->nextcp.x = first->me.x + temp.c/3;
end->prevcp.x = first->nextcp.x + (temp.b+temp.c)/3;
if ( temp.c>-.01 && temp.c<.01 ) first->nextcp.x = first->me.x;
if ( (temp.b+temp.c)>-.01 && (temp.b+temp.c)<.01 ) end->prevcp.x = end->me.x;
temp.b = (s->splines[1].b + 3*s->splines[1].a*firstt) *f*f;
temp.c = (s->splines[1].c + 2*s->splines[1].b*firstt + 3*s->splines[1].a*firstt*firstt) * f;
first->nextcp.y = first->me.y + temp.c/3;
end->prevcp.y = first->nextcp.y + (temp.b+temp.c)/3;
if ( temp.c>-.01 && temp.c<.01 ) first->nextcp.y = first->me.y;
if ( (temp.b+temp.c)>-.01 && (temp.b+temp.c)<.01 ) end->prevcp.y = end->me.y;
SplineMake3(first,end);
}
if ( SplineIsLinear(first->next)) {
first->nextcp = first->me;
end->prevcp = end->me;
first->nonextcp = end->noprevcp = true;
SplineRefigure(first->next);
}
}
static Intersection *MonoFollow(Intersection *curil, Monotonic *m) {
Monotonic *mstart=m;
if ( m->start==curil ) {
while ( m!=NULL && m->end==NULL ) {
m=m->next;
if ( m==mstart )
break;
}
if ( m==NULL )
return( NULL );
return( m->end );
} else {
while ( m!=NULL && m->start==NULL ) {
m=m->prev;
if ( m==mstart )
break;
}
if ( m==NULL )
return( NULL );
return( m->start );
}
}
static int MonoGoesSomewhereUseful(Intersection *curil, Monotonic *m) {
Intersection *nextil = MonoFollow(curil,m);
MList *ml;
int cnt;
if ( nextil==NULL )
return( false );
cnt = 0;
for ( ml=nextil->monos; ml!=NULL ; ml=ml->next )
if ( ml->m->isneeded )
++cnt;
if ( cnt>=2 ) /* One for the mono that one in, one for another going out... */
return( true );
return( false );
}
static MList *FindMLOfM(Intersection *curil,Monotonic *finalm) {
MList *ml;
for ( ml=curil->monos; ml!=NULL; ml=ml->next ) {
if ( ml->m==finalm )
return( ml );
}
return( NULL );
}
static SplinePoint *MonoFollowForward(Intersection **curil, MList *ml,
SplinePoint *last, Monotonic **finalm) {
SplinePoint *mid;
Monotonic *m = ml->m, *mstart;
for (;;) {
for ( mstart = m; m->s==mstart->s; m=m->next) {
if ( !m->isneeded )
SOError( "Expected needed monotonic @(%g,%g) (%g,%g)->(%g,%g).\n", (*curil)->inter.x, (*curil)->inter.y,
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d) );
m->isneeded = false; /* Mark as used */
if ( m->end!=NULL )
break;
}
if ( m->s==mstart->s ) {
if ( m->end==NULL ) SOError( "Invariant condition does not hold.\n" );
mid = SplinePointCreate(m->end->inter.x,m->end->inter.y);
} else {
m = m->prev;
mid = SplinePointCreate(m->s->to->me.x,m->s->to->me.y);
}
if ( mstart->tstart==0 && m->tend==1.0 ) {
/* I check for this special case to avoid rounding errors */
last->nextcp = m->s->from->nextcp;
last->nonextcp = m->s->from->nonextcp;
mid->prevcp = m->s->to->prevcp;
mid->noprevcp = m->s->to->noprevcp;
SplineMake(last,mid,m->s->order2);
} else {
MonoFigure(m->s,mstart->tstart,m->tend,last,mid);
}
last = mid;
if ( m->end!=NULL ) {
*curil = m->end;
*finalm = m;
return( last );
}
m = m->next;
}
}
static SplinePoint *MonoFollowBackward(Intersection **curil, MList *ml,
SplinePoint *last, Monotonic **finalm) {
SplinePoint *mid;
Monotonic *m = ml->m, *mstart;
for (;;) {
for ( mstart=m; m->s==mstart->s; m=m->prev) {
if ( !m->isneeded )
SOError( "Expected needed monotonic (back) @(%g,%g) (%g,%g)->(%g,%g).\n", (double) (*curil)->inter.x, (double) (*curil)->inter.y,
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d) );
m->isneeded = false; /* Mark as used */
if ( m->start!=NULL )
break;
}
if ( m->s==mstart->s ) {
if ( m->start==NULL ) SOError( "Invariant condition does not hold.\n" );
mid = SplinePointCreate(m->start->inter.x,m->start->inter.y);
} else {
m = m->next;
mid = SplinePointCreate(m->s->from->me.x,m->s->from->me.y);
}
if ( m->s->knownlinear ) mid->pointtype = pt_corner;
if ( mstart->tend==1.0 && m->tstart==0 ) {
/* I check for this special case to avoid rounding errors */
last->nextcp = m->s->to->prevcp;
last->nonextcp = m->s->to->noprevcp;
mid->prevcp = m->s->from->nextcp;
mid->noprevcp = m->s->from->nonextcp;
SplineMake(last,mid,m->s->order2);
} else {
MonoFigure(m->s,mstart->tend,m->tstart,last,mid);
}
last = mid;
if ( m->start!=NULL ) {
*curil = m->start;
*finalm = m;
return( last );
}
m = m->prev;
}
}
static SplineSet *JoinAContour(Intersection *startil,MList *ml) {
SplineSet *ss = chunkalloc(sizeof(SplineSet));
SplinePoint *last;
Intersection *curil;
int allexclude = ml->m->exclude;
Monotonic *finalm;
MList *lastml;
// Start building a new spline.
ss->first = last = SplinePointCreate(startil->inter.x,startil->inter.y);
curil = startil;
for (;;) {
if ( allexclude && !ml->m->exclude ) allexclude = false;
finalm = NULL;
// Create a spline on the attached monotonic if it is in fact connected here.
if ( ml->m->start==curil ) {
last = MonoFollowForward(&curil,ml,last,&finalm);
} else if ( ml->m->end==curil ) {
SONotify("Building contour backwards.\n");
last = MonoFollowBackward(&curil,ml,last,&finalm);
} else {
SOError( "Couldn't find endpoint (%g,%g).\n",
(double) curil->inter.x, (double) curil->inter.y );
ml->m->isneeded = false; /* Prevent infinite loops */
ss->last = last;
break;
}
if ( curil==startil ) {
// Close the curve if we're back at the beginning.
// Connect the first point to the last segment.
ss->first->prev = last->prev;
ss->first->prevcp = last->prevcp;
ss->first->noprevcp = last->noprevcp;
last->prev->to = ss->first;
// And then delete the last point since it's been replaced by the first.
SplinePointFree(last);
ss->last = ss->first;
break;
}
// Find the record for the current monotonic at the newly traversed intersection.
lastml = FindMLOfM(curil,finalm);
if ( lastml==NULL ) {
SOError("Could not find finalm");
/* Try to preserve direction */
for ( ml=curil->monos; ml!=NULL && (!ml->m->isneeded || ml->m->end==curil); ml=ml->next );
if ( ml==NULL )
for ( ml=curil->monos; ml!=NULL && !ml->m->isneeded; ml=ml->next );
} else {
int k; MList *bestml; bigreal bestdot;
for ( k=0; k<2; ++k ) {
bestml = NULL; bestdot = -2;
for ( ml=curil->monos; ml!=NULL ; ml=ml->next ) {
if ( ml->m->isneeded && (ml->m->start==curil || k) ) {
bigreal dot = lastml->unit.x*ml->unit.x + lastml->unit.y*ml->unit.y;
if ( dot>bestdot ) {
bestml = ml;
bestdot = dot;
}
}
}
if ( bestml!=NULL )
break;
}
ml = bestml;
}
if ( ml==NULL ) {
for ( ml=curil->monos; ml!=NULL ; ml=ml->next )
if ( ml->m->isunneeded && ml->m->start==curil &&
MonoFollow(curil,ml->m)==startil )
break;
if ( ml==NULL )
for ( ml=curil->monos; ml!=NULL ; ml=ml->next )
if ( ml->m->isunneeded && ml->m->end==curil &&
MonoFollow(curil,ml->m)==startil )
break;
if ( ml!=NULL ) {
SOError("Closing contour with unneeded path\n" );
ml->m->isneeded = true;
}
}
if ( ml==NULL ) {
SOError( "couldn't find a needed exit from an intersection\n" );
ss->last = last;
break;
}
}
SPLCategorizePoints(ss);
if ( allexclude && SplinePointListIsClockwise(ss)==1 )
SplineSetReverse(ss);
return( ss );
}
static SplineSet *FindMatchingContour(SplineSet *head,SplineSet *cur) {
SplineSet *test;
for ( test=head; test!=NULL; test=test->next ) {
if ( test->first->prev==NULL &&
test->first->me.x==cur->last->me.x && test->first->me.y==cur->last->me.y &&
test->last->me.x==cur->first->me.x && test->last->me.y==cur->first->me.y )
break;
}
if ( test==NULL ) {
for ( test=head; test!=NULL; test=test->next ) {
if ( test->first->prev==NULL &&
test->last->me.x==cur->last->me.x && test->last->me.y==cur->last->me.y &&
test->first->me.x==cur->first->me.x && test->first->me.y==cur->first->me.y ) {
SplineSetReverse(cur);
break;
}
}
}
if ( test==NULL ) {
for ( test=head; test!=NULL; test=test->next ) {
if ( test->first->prev==NULL &&
((test->first->me.x==cur->last->me.x && test->first->me.y==cur->last->me.y) ||
(test->last->me.x==cur->first->me.x && test->last->me.y==cur->first->me.y )))
break;
}
}
if ( test==NULL ) {
for ( test=head; test!=NULL; test=test->next ) {
if ( test->first->prev==NULL &&
((test->last->me.x==cur->last->me.x && test->last->me.y==cur->last->me.y) ||
(test->first->me.x==cur->first->me.x && test->first->me.y==cur->first->me.y ))) {
SplineSetReverse(cur);
break;
}
}
}
return( test );
}
static SplineSet *JoinAllNeeded(Intersection *ilist) {
Intersection *il;
SplineSet *head=NULL, *last=NULL, *cur, *test;
MList *ml;
int reverse_flag = 0; // We set this if we're following a path backwards so that we know to fix it when done.
for ( il=ilist; il!=NULL; il=il->next ) {
/* Try to preserve direction */
for (;;) {
reverse_flag = 0;
// We loop until there are no more monotonics connected to this intersection.
// First we iterate through the connected monotonics until we find one that is needed (and not already handled) and starts at this intersection.
for ( ml=il->monos; ml!=NULL && (!ml->m->isneeded || ml->m->end==il); ml=ml->next );
// If we do not find such a monotonic, we allow monotonics that end at this intersection.
if ( ml==NULL ) {
for ( ml=il->monos; ml!=NULL && !ml->m->isneeded; ml=ml->next );
if (ml != NULL) {
// Unfortunately, this probably means that something is wrong since we ought to have only closed curves at this point.
// The problem is most likely in the needed/unneeded logic.
SONotify("An intersection has a terminating monotonic but not a starting monotonic.\n");
reverse_flag = 1; // We'll need to reverse this later.
}
}
if ( ml==NULL )
break;
if ( !MonoGoesSomewhereUseful(il,ml->m)) {
Monotonic *m = ml->m;
SOError("Humph. This monotonic leads nowhere (%g,%g)->(%g,%g).\n",
(double) (((m->s->splines[0].a*m->tstart+m->s->splines[0].b)*m->tstart+m->s->splines[0].c)*m->tstart+m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tstart+m->s->splines[1].b)*m->tstart+m->s->splines[1].c)*m->tstart+m->s->splines[1].d),
(double) (((m->s->splines[0].a*m->tend +m->s->splines[0].b)*m->tend +m->s->splines[0].c)*m->tend +m->s->splines[0].d),
(double) (((m->s->splines[1].a*m->tend +m->s->splines[1].b)*m->tend +m->s->splines[1].c)*m->tend +m->s->splines[1].d) );
/* break; */
}
cur = JoinAContour(il,ml);
if (reverse_flag == 1) SplineSetReverse(cur);
if ( head==NULL )
head = cur;
else {
if ( cur->first->prev==NULL ) {
/* Open contours are errors. See if we had an earlier error */
/* to which we can join this */
test = FindMatchingContour(head,cur);
if ( test!=NULL ) {
if ( test->first->me.x==cur->last->me.x && test->first->me.y==cur->last->me.y ) {
test->first->prev = cur->last->prev;
cur->last->prev->to = test->first;
SplinePointFree(cur->last);
if ( test->last->me.x==cur->first->me.x && test->last->me.y==cur->first->me.y ) {
test->last->next = cur->first->next;
cur->first->next->from = test->last;
SplinePointFree(cur->first);
test->last = test->first;
} else
test->first = cur->first;
} else {
if ( test->last->me.x!=cur->first->me.x || test->last->me.y!=cur->first->me.y )
SOError( "Join failed");
else {
test->last->next = cur->first->next;
cur->first->next->from = test->last;
SplinePointFree(cur->first);
test->last = test->first;
}
}
cur->first = cur->last = NULL;
SplinePointListFree(cur);
cur=NULL;
}
}
if ( cur!=NULL )
last->next = cur;
}
if ( cur!=NULL )
last = cur;
}
}
return( head );
}
static SplineSet *MergeOpenAndFreeClosed(SplineSet *new,SplineSet *old,
enum overlap_type ot) {
SplineSet *next;
while ( old!=NULL ) {
next = old->next;
if ( old->first->prev==NULL ||
(( ot==over_rmselected || ot==over_intersel || ot==over_fisel) &&
!SSIsSelected(old)) ) {
old->next = new;
new = old;
} else {
old->next = NULL;
SplinePointListFree(old);
}
old = next;
}
return(new);
}
void FreeMonotonics(Monotonic *m) {
Monotonic *next;
while ( m!=NULL ) {
next = m->linked;
chunkfree(m,sizeof(*m));
m = next;
}
}
static void FreeMList(MList *ml) {
MList *next;
while ( ml!=NULL ) {
next = ml->next;
chunkfree(ml,sizeof(*ml));
ml = next;
}
}
static void FreeIntersections(Intersection *ilist) {
Intersection *next;
while ( ilist!=NULL ) {
next = ilist->next;
FreeMList(ilist->monos);
chunkfree(ilist,sizeof(*ilist));
ilist = next;
}
}
static void MonoSplit(Monotonic *m) {
Spline *s = m->s;
SplinePoint *last = s->from;
SplinePoint *final = s->to;
extended lastt = 0;
last->next = NULL;
final->prev = NULL;
while ( m!=NULL && m->s==s && m->tend<1 ) {
if ( m->end!=NULL ) {
SplinePoint *mid = SplinePointCreate(m->end->inter.x,m->end->inter.y);
if ( m->s->knownlinear ) mid->pointtype = pt_corner;
MonoFigure(s,lastt,m->tend,last,mid);
lastt = m->tend;
last = mid;
}
m = m->linked;
}
MonoFigure(s,lastt,1.0,last,final);
SplineFree(s);
}
static void FixupIntersectedSplines(Monotonic *ms) {
/* If all we want is intersections, then the contours are already correct */
/* all we need to do is run through the Monotonic list and when we find */
/* an intersection, make sure it has real splines around it */
Monotonic *m;
int needs_split;
while ( ms!=NULL ) {
needs_split = false;
for ( m=ms; m!=NULL && m->s==ms->s; m=m->linked ) {
if ( (m->tstart!=0 && m->start!=NULL) || (m->tend!=1 && m->end!=NULL))
needs_split = true;
}
if ( needs_split )
MonoSplit(ms);
ms = m;
}
}
static int BpClose(BasePoint *here, BasePoint *there, bigreal error) {
extended dx, dy;
if ( (dx = here->x-there->x)<0 ) dx= -dx;
if ( (dy = here->y-there->y)<0 ) dy= -dy;
if ( dx<error && dy<error )
return( true );
return( false );
}
static SplineSet *SSRemoveTiny(SplineSet *base) {
DBounds b;
bigreal error;
extended test, dx, dy;
SplineSet *prev = NULL, *head = base, *ssnext;
SplinePoint *sp, *nsp;
SplineSetQuickBounds(base,&b);
error = b.maxy-b.miny;
test = b.maxx-b.minx;
if ( test>error ) error = test;
if ( (test = b.maxy)<0 ) test = -test;
if ( test>error ) error = test;
if ( (test = b.maxx)<0 ) test = -test;
if ( test>error ) error = test;
error /= 30000;
while ( base!=NULL ) {
ssnext = base->next;
for ( sp=base->first; ; ) {
if ( sp->next==NULL )
break;
nsp = sp->next->to;
if ( BpClose(&sp->me,&nsp->me,error) ) {
// A spline with ends this close is likely to cause problems.
// So we want to remove it, or, if it is significant, to consolidate the end points.
if ( BpClose(&sp->me,&sp->nextcp,2*error) &&
BpClose(&nsp->me,&nsp->prevcp,2*error)) {
/* Remove the spline if the control points are also extremely close */
if ( nsp==sp ) {
/* Only this spline in the contour, so remove the contour */
base->next = NULL;
SplinePointListFree(base);
if ( prev==NULL )
head = ssnext;
else
prev->next = ssnext;
base = NULL;
break;
}
// We want to remove the spline following sp.
// This requires that we rewrite the following spline so that it starts at sp,
// that we point the control point reference in sp to the next control point,
// and that we refigure the spline.
// So, first we free the next spline.
SplineFree(sp->next);
// If the next point has a next control point, we copy it to the next control point for this point.
if ( nsp->nonextcp ) {
sp->nextcp = sp->me;
sp->nonextcp = true;
} else {
sp->nextcp = nsp->nextcp;
sp->nonextcp = false;
}
sp->nextcpdef = nsp->nextcpdef;
sp->next = nsp->next; // Change the spline reference.
if ( nsp->next!=NULL ) {
// Make the next spline refer to sp and refigure it.
nsp->next->from = sp;
SplineRefigure(sp->next);
}
if ( nsp==base->last )
base->last = sp;
if ( nsp==base->first )
base->first = sp;
SplinePointFree(nsp);
if ( sp->next==NULL )
break;
nsp = sp->next->to;
} else {
/* Leave the spline, since it goes places, but move the two points together */
BasePoint new;
new.x = (sp->me.x+nsp->me.x)/2;
new.y = (sp->me.y+nsp->me.y)/2;
dx = new.x-sp->me.x; dy = new.y-sp->me.y;
sp->me = new;
sp->nextcp.x += dx; sp->nextcp.y += dy;
sp->prevcp.x += dx; sp->prevcp.y += dy;
dx = new.x-nsp->me.x; dy = new.y-nsp->me.y;
nsp->me = new;
nsp->nextcp.x += dx; nsp->nextcp.y += dy;
nsp->prevcp.x += dx; nsp->prevcp.y += dy;
if (sp->next->order2) {
// The control points must be identical if the curve is quadratic.
BasePoint new2;
new2.x = (sp->nextcp.x+nsp->prevcp.x)/2;
new2.y = (sp->nextcp.y+nsp->prevcp.y)/2;
sp->nextcp = nsp->prevcp = new2;
}
SplineRefigure(sp->next);
if ( sp->prev ) {
if (sp->prev->order2) {
// The control points must be identical if the curve is quadratic.
BasePoint new2;
new2.x = (sp->prev->from->nextcp.x+sp->prevcp.x)/2;
new2.y = (sp->prev->from->nextcp.y+sp->prevcp.y)/2;
sp->prev->from->nextcp = sp->prevcp = new2;
}
SplineRefigure(sp->prev);
}
if ( nsp->next ) {
if (nsp->next->order2) {
// The control points must be identical if the curve is quadratic.
BasePoint new2;
new2.x = (nsp->nextcp.x+nsp->next->to->prevcp.x)/2;
new2.y = (nsp->nextcp.y+nsp->next->to->prevcp.y)/2;
nsp->nextcp = nsp->next->to->prevcp = new2;
}
SplineRefigure(nsp->next);
}
}
}
sp = nsp;
if ( sp==base->first )
break;
}
if ( sp->prev!=NULL && !sp->noprevcp ) {
int refigure = false;
if ( sp->me.x-sp->prevcp.x>-error && sp->me.x-sp->prevcp.x<error ) {
// We round the x-value of the previous control point to the on-curve point value if it is close.
sp->prevcp.x = sp->me.x;
// If the curve is quadratic, we need to update the corresponding values in the previous point.
if ((sp->prev) && (sp->prev->order2) && (sp->prev->from)) sp->prev->from->nextcp.x = sp->me.x;
refigure = true;
}
if ( sp->me.y-sp->prevcp.y>-error && sp->me.y-sp->prevcp.y<error ) {
// We round the y-value of the previous control point to the on-curve point value if it is close.
sp->prevcp.y = sp->me.y;
// If the curve is quadratic, we need to update the corresponding values in the previous point.
if ((sp->prev) && (sp->prev->order2) && (sp->prev->from)) sp->prev->from->nextcp.y = sp->me.y;
refigure = true;
}
if ( sp->me.x==sp->prevcp.x && sp->me.y==sp->prevcp.y ) {
// We disable the control point if necessary.
sp->noprevcp = true;
if ((sp->prev) && (sp->prev->order2) && (sp->prev->from)) sp->prev->from->nonextcp = true;
}
if ( refigure )
SplineRefigure(sp->prev);
}
if ( sp->next!=NULL && !sp->nonextcp ) {
int refigure = false;
if ( sp->me.x-sp->nextcp.x>-error && sp->me.x-sp->nextcp.x<error ) {
// We round the x-value of the next control point to the on-curve point value if it is close.
sp->nextcp.x = sp->me.x;
// If the curve is quadratic, we need to update the corresponding values in the next point.
if ((sp->next) && (sp->next->order2) && (sp->next->to)) sp->next->to->prevcp.x = sp->me.x;
refigure = true;
}
if ( sp->me.y-sp->nextcp.y>-error && sp->me.y-sp->nextcp.y<error ) {
// We round the x-value of the next control point to the on-curve point value if it is close.
sp->nextcp.y = sp->me.y;
// If the curve is quadratic, we need to update the corresponding values in the next point.
if ((sp->next) && (sp->next->order2) && (sp->next->to)) sp->next->to->prevcp.y = sp->me.y;
refigure = true;
}
if ( sp->me.x==sp->nextcp.x && sp->me.y==sp->nextcp.y ) {
// We disable the control point if necessary.
sp->nonextcp = true;
if ((sp->next) && (sp->next->order2) && (sp->next->to)) sp->next->to->noprevcp = true;
}
if ( refigure )
SplineRefigure(sp->next);
}
if ( base!=NULL )
prev = base;
base = ssnext;
}
return( head );
}
static void RemoveNextSP(SplinePoint *psp,SplinePoint *sp,SplinePoint *nsp,
SplineSet *base) {
if ( psp==nsp ) {
SplineFree(psp->next);
psp->next = psp->prev;
psp->next->from = psp;
SplinePointFree(sp);
SplineRefigure(psp->prev);
} else {
psp->next = nsp->next;
psp->next->from = psp;
psp->nextcp = nsp->nextcp;
psp->nonextcp = nsp->nonextcp;
psp->nextcpdef = nsp->nextcpdef;
SplineFree(sp->prev);
SplineFree(sp->next);
SplinePointFree(sp);
SplinePointFree(nsp);
SplineRefigure(psp->next);
}
if ( base->first==sp || base->first==nsp )
base->first = psp;
if ( base->last==sp || base->last==nsp )
base->last = psp;
}
static void RemovePrevSP(SplinePoint *psp,SplinePoint *sp,SplinePoint *nsp,
SplineSet *base) {
if ( psp==nsp ) {
SplineFree(nsp->prev);
nsp->prev = nsp->next;
nsp->prev->to = nsp;
SplinePointFree(sp);
SplineRefigure(nsp->next);
} else {
nsp->prev = psp->prev;
nsp->prev->to = nsp;
nsp->prevcp = nsp->me;
nsp->noprevcp = true;
nsp->prevcpdef = psp->prevcpdef;
SplineFree(sp->prev);
SplineFree(sp->next);
SplinePointFree(sp);
SplinePointFree(psp);
SplineRefigure(nsp->prev);
}
if ( base->first==sp || base->first==psp )
base->first = nsp;
if ( base->last==sp || base->last==psp )
base->last = nsp;
}
static SplinePoint *SameLine(SplinePoint *psp, SplinePoint *sp, SplinePoint *nsp) {
BasePoint noff, poff;
real nlen, plen, normal;
noff.x = nsp->me.x-sp->me.x; noff.y = nsp->me.y-sp->me.y;
poff.x = psp->me.x-sp->me.x; poff.y = psp->me.y-sp->me.y;
nlen = sqrt(noff.x*noff.x + noff.y*noff.y);
plen = sqrt(poff.x*poff.x + poff.y*poff.y);
if ( nlen==0 )
return( nsp );
if ( plen==0 )
return( psp );
normal = (noff.x*poff.y - noff.y*poff.x)/nlen/plen;
if ( normal<-.0001 || normal>.0001 )
return( NULL );
if ( noff.x*poff.x < 0 || noff.y*poff.y < 0 )
return( NULL ); /* Same line, but different directions */
if ( (noff.x>0 && noff.x>poff.x) ||
(noff.x<0 && noff.x<poff.x) ||
(noff.y>0 && noff.y>poff.y) ||
(noff.y<0 && noff.y<poff.y))
return( nsp );
return( psp );
}
static bigreal AdjacentSplinesMatch(Spline *s1,Spline *s2,int s2forward) {
/* Is every point on s2 close to a point on s1 */
bigreal t, tdiff, t1 = -1;
bigreal xoff, yoff;
bigreal t1start, t1end;
extended ts[2];
int i;
if ( (xoff = s2->to->me.x-s2->from->me.x)<0 ) xoff = -xoff;
if ( (yoff = s2->to->me.y-s2->from->me.y)<0 ) yoff = -yoff;
if ( xoff>yoff )
SplineFindExtrema(&s1->splines[0],&ts[0],&ts[1]);
else
SplineFindExtrema(&s1->splines[1],&ts[0],&ts[1]);
if ( s2forward ) {
t = 0;
tdiff = 1/16.0;
t1end = 1;
for ( i=1; i>=0 && ts[i]==-1; --i );
t1start = i<0 ? 0 : ts[i];
} else {
t = 1;
tdiff = -1/16.0;
t1start = 0;
t1end = ( ts[0]==-1 ) ? 1.0 : ts[0];
}
for ( ; (s2forward && t<=1) || (!s2forward && t>=0 ); t += tdiff ) {
bigreal x1, y1, xo, yo;
bigreal x = ((s2->splines[0].a*t+s2->splines[0].b)*t+s2->splines[0].c)*t+s2->splines[0].d;
bigreal y = ((s2->splines[1].a*t+s2->splines[1].b)*t+s2->splines[1].c)*t+s2->splines[1].d;
if ( xoff>yoff )
t1 = IterateSplineSolveFixup(&s1->splines[0],t1start,t1end,x);
else
t1 = IterateSplineSolveFixup(&s1->splines[1],t1start,t1end,y);
if ( t1<0 || t1>1 )
return( -1 );
x1 = ((s1->splines[0].a*t1+s1->splines[0].b)*t1+s1->splines[0].c)*t1+s1->splines[0].d;
y1 = ((s1->splines[1].a*t1+s1->splines[1].b)*t1+s1->splines[1].c)*t1+s1->splines[1].d;
if ( (xo = (x-x1))<0 ) xo = -xo;
if ( (yo = (y-y1))<0 ) yo = -yo;
if ( xo+yo>.5 )
return( -1 );
}
return( t1 );
}
void SSRemoveBacktracks(SplineSet *ss) {
SplinePoint *sp;
if ( ss==NULL )
return;
for ( sp=ss->first; ; ) {
if ( sp->next!=NULL && sp->prev!=NULL ) {
SplinePoint *nsp = sp->next->to, *psp = sp->prev->from, *isp;
BasePoint ndir, pdir;
bigreal dot, pdot, nlen, plen, t = -1;
ndir.x = (nsp->me.x - sp->me.x); ndir.y = (nsp->me.y - sp->me.y);
pdir.x = (psp->me.x - sp->me.x); pdir.y = (psp->me.y - sp->me.y);
nlen = ndir.x*ndir.x + ndir.y*ndir.y; plen = pdir.x*pdir.x + pdir.y*pdir.y;
dot = ndir.x*pdir.x + ndir.y*pdir.y;
if ( (pdot = ndir.x*pdir.y - ndir.y*pdir.x)<0 ) pdot = -pdot;
if ( dot>0 && dot>pdot ) {
if ( nlen>plen && (t=AdjacentSplinesMatch(sp->next,sp->prev,false))!=-1 ) {
isp = SplineBisect(sp->next,t);
psp->nextcp.x = psp->me.x + (isp->nextcp.x-isp->me.x);
psp->nextcp.y = psp->me.y + (isp->nextcp.y-isp->me.y);
psp->nonextcp = isp->nonextcp;
psp->next = isp->next;
isp->next->from = psp;
SplineFree(isp->prev);
SplineFree(sp->prev);
SplinePointFree(isp);
SplinePointFree(sp);
if ( psp->next->order2 ) {
psp->nextcp.x = nsp->prevcp.x = (psp->nextcp.x+nsp->prevcp.x)/2;
psp->nextcp.y = nsp->prevcp.y = (psp->nextcp.y+nsp->prevcp.y)/2;
if ( psp->nonextcp || nsp->noprevcp )
psp->nonextcp = nsp->noprevcp = true;
}
SplineRefigure(psp->next);
if ( ss->first==sp )
ss->first = psp;
if ( ss->last==sp )
ss->last = psp;
sp=psp;
} else if ( nlen<plen && (t=AdjacentSplinesMatch(sp->prev,sp->next,true))!=-1 ) {
isp = SplineBisect(sp->prev,t);
nsp->prevcp.x = nsp->me.x + (isp->prevcp.x-isp->me.x);
nsp->prevcp.y = nsp->me.y + (isp->prevcp.y-isp->me.y);
nsp->noprevcp = isp->noprevcp;
nsp->prev = isp->prev;
isp->prev->to = nsp;
SplineFree(isp->next);
SplineFree(sp->next);
SplinePointFree(isp);
SplinePointFree(sp);
if ( psp->next->order2 ) {
psp->nextcp.x = nsp->prevcp.x = (psp->nextcp.x+nsp->prevcp.x)/2;
psp->nextcp.y = nsp->prevcp.y = (psp->nextcp.y+nsp->prevcp.y)/2;
if ( psp->nonextcp || nsp->noprevcp )
psp->nonextcp = nsp->noprevcp = true;
}
SplineRefigure(nsp->prev);
if ( ss->first==sp )
ss->first = psp;
if ( ss->last==sp )
ss->last = psp;
sp=psp;
}
}
}
if ( sp->next==NULL )
break;
sp=sp->next->to;
if ( sp==ss->first )
break;
}
}
static int BetweenForCollinearPoints( SplinePoint* a, SplinePoint* middle, SplinePoint* b )
{
int ret = 0;
if( a->me.x <= middle->me.x && middle->me.x <= b->me.x )
if( a->me.y <= middle->me.y && middle->me.y <= b->me.y )
return 1;
return ret;
}
/* If we have a contour with no width, say a line from A to B and then from B */
/* to A, then it will be ambiguous, depending on how we hit the contour, as */
/* to whether it is needed or not. Which will cause us to complain. Since */
/* they contain no area, they achieve nothing, so we might as well say they */
/* overlap themselves and remove them here */
static SplineSet *SSRemoveReversals(SplineSet *base) {
SplineSet *head = base, *prev=NULL, *next;
SplinePoint *sp;
int changed;
while ( base!=NULL ) {
next = base->next;
changed = true;
while ( changed ) {
changed = false;
if ( base->first->next==NULL ||
(base->first->next->to==base->first &&
base->first->nextcp.x==base->first->prevcp.x &&
base->first->nextcp.y==base->first->prevcp.y)) {
/* remove single points */
if ( prev==NULL )
head = next;
else
prev->next = next;
base->next = NULL;
SplinePointListFree(base);
base = prev;
break;
}
for ( sp=base->first; ; )
{
if ( sp->next!=NULL && sp->prev!=NULL &&
sp->nextcp.x==sp->prevcp.x && sp->nextcp.y==sp->prevcp.y )
{
SplinePoint *nsp = sp->next->to;
SplinePoint *psp = sp->prev->from;
SplinePoint *isp = 0;
if ( psp->me.x==nsp->me.x && psp->me.y==nsp->me.y &&
psp->nextcp.x==nsp->prevcp.x && psp->nextcp.y==nsp->prevcp.y )
{
/* We wish to remove sp, sp->next, sp->prev & one of nsp/psp */
RemoveNextSP(psp,sp,nsp,base);
changed = true;
break;
}
else if ( sp->nonextcp /* which implies sp->noprevcp */ &&
psp->nonextcp && nsp->noprevcp &&
(isp = SameLine(psp,sp,nsp))!=NULL )
{
/* printf(" sp x:%f y:%f\n", sp->me.x, sp->me.y ); */
/* printf("psp x:%f y:%f\n", psp->me.x, psp->me.y ); */
/* printf("nsp x:%f y:%f\n", nsp->me.x, nsp->me.y ); */
/* printf("between1:%d\n", BetweenForCollinearPoints( nsp, psp, sp )); */
/* printf("between2:%d\n", BetweenForCollinearPoints( psp, nsp, sp )); */
if( BetweenForCollinearPoints( nsp, psp, sp )
|| BetweenForCollinearPoints( psp, nsp, sp ) )
{
/* leave these as they are */
}
else
{
/* We have a line that backtracks, but doesn't cover */
/* the entire spline, so we intersect */
/* We want to remove sp, the shorter of sp->next, sp->prev */
/* and a bit of the other one. Also reomve one of nsp,psp */
if ( isp==psp )
{
RemoveNextSP(psp,sp,nsp,base);
psp->nextcp = psp->me;
psp->nonextcp = true;
}
else
{
RemovePrevSP(psp,sp,nsp,base);
}
changed = true;
break;
}
}
}
if ( sp->next==NULL )
break;
sp = sp->next->to;
if ( sp==base->first )
break;
}
}
SSRemoveBacktracks(base);
prev = base;
base = next;
}
return( head );
}
SplineSet *SplineSetRemoveOverlap(SplineChar *sc, SplineSet *base,enum overlap_type ot) {
Monotonic *ms;
Intersection *ilist;
SplineSet *ret;
if ( sc!=NULL )
glyphname = sc->name;
base = SSRemoveTiny(base);
SSRemoveStupidControlPoints(base);
SplineSetsRemoveAnnoyingExtrema(base,.3);
/*SSOverlapClusterCpAngles(base,.01);*/
// base = SSRemoveReversals(base);
// Frank suspects that improvements to FindIntersections have made SSRemoveReverals unnecessary.
// And it breaks certain glyphs such as the only glyph in rmo-triangle2.sfd from debugfonts.
ms = SSsToMContours(base,ot);
{
Monotonic * tmpm = ms;
while (tmpm != NULL) {
ValidateMonotonic(tmpm);
tmpm = tmpm->linked;
if (tmpm == ms) break;
}
}
ilist = FindIntersections(ms,ot);
Validate(ms,ilist);
if ( ot==over_findinter || ot==over_fisel ) {
FixupIntersectedSplines(ms);
ret = base;
} else {
ilist = FindNeeded(ms,ot,ilist);
FindUnitVectors(ilist);
if ( ot==over_remove || ot == over_rmselected )
TestForBadDirections(ilist);
SplineSet *tmpret = JoinAllNeeded(ilist);
ret = MergeOpenAndFreeClosed(tmpret,base,ot);
}
FreeMonotonics(ms);
FreeIntersections(ilist);
glyphname = NULL;
return( ret );
}
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