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## Fonty Python Copyright (C) 2006, 2007, 2008, 2009 Donn.C.Ingle
## Contact: donn.ingle@gmail.com - I hope this email lasts.
##
## This file is part of Fonty Python.
## Fonty Python is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## Fonty Python is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with Fonty Python. If not, see <http://www.gnu.org/licenses/>.
import locale
import strings
import fpsys # Global objects
import fpversion
## Now, bring in all those big modules
import wx
## June 25th 2016
## Remarking these two lines because they are causing a segfault:
## ../src/common/stdpbase.cpp(62): assert "traits" failed in Get():
## create wxApp before calling this
## Segmentation fault (core dumped)
##
## I do not know how to test or fix this, hence simply removing it.
## AFAICT, stock buttons will be in the system language.
##
## Setup wxPython to access translations : enables the stock buttons.
#langid = wx.LANGUAGE_DEFAULT # Picks this up from $LANG
#mylocale = wx.Locale( langid )
## Fetch my own pubsub stuff
from pubsub import *
ps = CPubsub()
## Fetch the dialogue classes *About, Settings, Help, etc.*
import dialogues
## DND: NB--Comments that have DND: in them mean DO NOT DELETE. They are used by me via grep on the cli.
from gui_Left import *
from gui_Middle import *
from gui_Right import *
class Splitter(wx.SplitterWindow):
"""
The splitter used twice in mainframe.
"""
def __init__(self, parent) :
wx.SplitterWindow.__init__(self, parent, -1, style = wx.SP_LIVE_UPDATE | wx.SP_3D)
class StatusBar(wx.StatusBar):
"""
The status bar
"""
def __init__(self, parent):
wx.StatusBar.__init__(self, parent, -1)
self.SetFieldsCount(1)
self.SetStatusText( _("Welcome to Fonty Python version %s") % fpversion.version, 0)
def Report(self, msg):
self.SetStatusText(msg, 0)
class MainFrame(wx.Frame):
"""
The main frame for the app. Has some functionality for menu items.
"""
def __init__(self,parent,title) :
## Draw the frame
title = title + " - " + locale.getpreferredencoding()
wx.Frame.__init__(self,parent,-1,title,fpsys.config.pos,fpsys.config.size)
## Try to show an icon
try:
image = wx.Image(fpsys.mythingsdir + 'fplogo.png', wx.BITMAP_TYPE_PNG)
image = image.ConvertToBitmap()
icon = wx.EmptyIcon()
icon.CopyFromBitmap(image)
self.SetIcon(icon)
except:
pass
## STATUS BAR
self.sb = StatusBar(self)
self.SetStatusBar(self.sb)
## Prepare the menu bar
self.menuBar = wx.MenuBar()
## FILE MENU : Changed to "Tools" menu Sep 2009
menu1 = wx.Menu()
menu1.Append(101, _("&Settings\tCtrl+S"), _("Change settings"))
menu1.AppendSeparator()
## Jan 18 2008
menu1.Append( 102, _("&Check fonts"), _("Find those fonts that crash Fonty.") )
menu1.Append( 103, _("&Purge Pog"), _("Remove all ghost fonts from the selected Pog.") )
self.MENUPURGE = menu1
self.exit = menu1.Append(104, _("&Exit"), _("Close the app"))
## Add menu to the menu bar
self.menuBar.Append(menu1, _("&Tools"))
## SELECT MENU: June 2009
menu3 = wx.Menu()
menu3.Append( 301, _("&Select ALL the source fonts"), _("Select ABSOLUTELY ALL the fonts in the chosen source."))
menu3.Append( 302, _("&Clear ENTIRE selection"), _("Clear the selection completely.") )
## Add menu to the menu bar
self.menuBar.Append(menu3, _("&Selection"))
self.MENUSELECTION = menu3
## HELP MENU
menu2 = wx.Menu()
menu2.Append(201, _("H&elp\tF1"))
menu2.Append(202, _("&About"))
## Append 2nd menu
self.menuBar.Append(menu2, _("&Help"))
## Tell the frame the news
self.SetMenuBar(self.menuBar)
## Setup the ESC key and the LEFT / RIGHT keys
accel = wx.AcceleratorTable([
(wx.ACCEL_NORMAL, wx.WXK_ESCAPE, self.exit.GetId()),
(wx.ACCEL_CTRL, wx.WXK_RIGHT, wx.ID_FORWARD),
(wx.ACCEL_CTRL, wx.WXK_LEFT, wx.ID_BACKWARD)
])
self.SetAcceleratorTable(accel)
## Bind the Left and Right key shortcuts.
self.Bind(wx.EVT_MENU, self.OnAccelKey, id=wx.ID_FORWARD )
self.Bind(wx.EVT_MENU, self.OnAccelKey, id=wx.ID_BACKWARD )
## The X close window button.
self.Bind( wx.EVT_CLOSE, self.onHandleESC )
## Bind events for the menu items
self.Bind(wx.EVT_MENU, self.onHandleESC, self.exit)
self.Bind(wx.EVT_MENU, self.menuSettings, id = 101)
self.Bind(wx.EVT_MENU, self.menuCheckFonts, id = 102 )
self.Bind(wx.EVT_MENU, self.menuPurgePog, id = 103 )
self.Bind(wx.EVT_MENU, self.menuAbout, id = 202)
self.Bind(wx.EVT_MENU, self.menuHelp, id = 201)
# June 2009
self.Bind(wx.EVT_MENU, self.menuSelectionALL, id=301)
self.Bind(wx.EVT_MENU, self.menuSelectionNONE, id=302)
## Create a splitter
self.splitter = Splitter(self)
## The notebook
self.panelNotebook = wx.Panel(self.splitter)
## Notebook label and icon
self.viewIcon = wx.StaticBitmap( self.panelNotebook, -1, wx.Bitmap( fpsys.mythingsdir + 'icon_source_16x16.png', wx.BITMAP_TYPE_PNG ))
self.viewLabel = wx.StaticText( self.panelNotebook, -1, _("Source, Folder or Pog"), style = wx.ALIGN_LEFT )
self.viewLabel.SetFont( wx.Font(10, fpsys.DFAM, wx.NORMAL, wx.FONTWEIGHT_BOLD) )
## A horiz sizer to hold the icon and text
self.sizer_iconandtext = wx.BoxSizer(wx.HORIZONTAL)
self.sizer_iconandtext.Add( (4, 1), 0 )
self.sizer_iconandtext.Add( self.viewIcon, 0, wx.TOP | wx.BOTTOM, border = 4 )
self.sizer_iconandtext.Add( self.viewLabel, 1, wx.EXPAND | wx.TOP | wx.BOTTOM | wx.LEFT, border = 4 )
## Now the actual notebook
self.nb = NoteBook(self.panelNotebook)
## Make a Vertical sizer to hold them.
self.sizerNotebook = wx.BoxSizer(wx.VERTICAL)
## Add them to the sizer.
self.sizerNotebook.Add(self.sizer_iconandtext, 0, wx.EXPAND)
self.sizerNotebook.Add(self.nb,1,wx.EXPAND)
self.panelNotebook.SetSizer(self.sizerNotebook)
self.sizerNotebook.Layout()
## dec 2007 : Added a second splitter. It was a bitch!
self.splitter2 = Splitter(self.splitter) # gets the second slot of splitter
## Font View Panel Control:
self.fontViewPanel = FontViewPanel(self.splitter2) # first slot in splitter2
self.sizerFontView = wx.BoxSizer(wx.VERTICAL)
self.sizerFontView.Add(self.fontViewPanel, 1, wx.EXPAND)
self.sizerFontView.SetDimension( 0, 0, 1024, 0)
#self.fontViewPanel.Layout()
## THE FAR RIGHT HAND SIDE
## The TargetPogChooser
self.panelTargetPogChooser = TargetPogChooser(self.splitter2) # last slot of splitter2
self.sizerRight = wx.BoxSizer(wx.HORIZONTAL)
self.sizerRight.Add(self.panelTargetPogChooser, 1, wx.EXPAND)
self.panelTargetPogChooser.Layout()
self.splitter.SetMinimumPaneSize(64)
self.splitter.SplitVertically( self.panelNotebook, self.splitter2, fpsys.config.leftSash )
self.splitter2.SetMinimumPaneSize(128)
self.splitter2.SplitVertically( self.fontViewPanel, self.panelTargetPogChooser) #Don't suggest a size here.
self.SetCursor(wx.StockCursor(wx.CURSOR_ARROW))
## Now to subscribe to have my various def called from other places:
ps.sub(show_error, self.ErrorBox) ##DND: class MainFrame
ps.sub(show_error_and_abort, self.ErrorAbort) ##DND: class MainFrame
ps.sub(show_message, self.MessageBox) ##DND: class MainFrame
ps.sub(print_to_status_bar, self.StatusbarPrint) ##DND: class MainFrame
## Dec 2007 - Used on middle click in gui_Fitmap.py
ps.sub( menu_settings, self.menuSettings ) ##DND: class MainFrame
ps.sub( toggle_selection_menu_item, self.toggleSelectionMenuItem ) ##DND: class MainFrame
ps.sub( toggle_purge_menu_item, self.TogglePurgeMenuItem ) ##DND: class MainFrame
## call the big one - the big chief, the big cheese:
## This eventually draws all the Fitmaps - giving the middle have a width.
ps.pub( update_font_view ) #DND: It's in gui_Middle.py under class FontViewPanel
self.splitter.Bind(wx.EVT_SPLITTER_SASH_POS_CHANGED, self.onSize) #Give splitter an event (not splitter2) weird.
# Force splitter2 to the correct position.
self.splitter2.SetSashPosition( -fpsys.config.rightSash, redraw=False )
self.Layout()
## A nasty looking line to call the SortOutTheDamnImages function
## This is to draw the right icons depending on the params from cli.
self.panelTargetPogChooser.pogTargetlist.SortOutTheDamnImages(False)
def OnAccelKey(self,evt):
ps.pub( left_or_right_key_pressed, evt ) #fwd this business on-to a func in gui_Middle.py
def toggleSelectionMenuItem(self, onoff):
#HIG says to leave top menu alone and only toggle sub-items.
self.MENUSELECTION.Enable(301,onoff[0])
self.MENUSELECTION.Enable(302,onoff[0])
def onSize( self, evt ):
"""
The splitter has been moved. Don't ask me why splitter and not splitter2
is the one we have to use. Go figure.
"""
ps.pub( update_font_view ) # starts a chain of calls.
def GetSashesPos( self, args=None ):
## For saving/restoring the sashes to where we bloody left them :\
return ( self.splitter.GetSashPosition(), self.panelTargetPogChooser.GetClientSize()[0])
def StatusbarPrint(self, args):
self.sb.Report(args[0])
def MessageBox(self, args):
dlg = wx.MessageDialog(self, args[0] , _("Warning"), wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def ErrorBox(self, args):
dlg = wx.MessageDialog(self, args[0], _("Error"), wx.OK | wx.ICON_ERROR)
dlg.ShowModal()
dlg.Destroy()
def ErrorAbort(self, args):
self.ErrorBox(args) #Pass it along to be displayed
self.endApp()
def onHandleESC(self, e) :
print strings.done
self.endApp()
def endApp(self) :
"""
Save app's vital statistics and exit.
See the end of start.py where it's actually saved.
"""
fpsys.config.pos = self.GetPositionTuple()
## Dec 2007 - I was using the wrong func and the
## main window kept getting smaller!
fpsys.config.size = self.GetSizeTuple()
fpsys.config.leftSash, fpsys.config.rightSash = self.GetSashesPos()
##June 2009 - fetch and record the value of the recurse folders checkbox.
fpsys.config.recurseFolders = app.GetTopWindow().nb.recurseFolders.GetValue()
self.Destroy()
def menuSettings(self, e):
lastnuminpage, lastpoints, lasttext = fpsys.config.numinpage ,fpsys.config.text, fpsys.config.points
dlg = dialogues.DialogSettings(self)
val = dlg.ShowModal()
if val == wx.ID_OK:
## Did anything change?
num = int(dlg.inputPageLen.GetValue())
points = int(dlg.inputPointSize.GetValue())
txt = dlg.inputSampleString.GetValue()
ignoreAdjust = dlg.chkAdjust.GetValue() #Sept 2009
if (num, txt, points) != (lastnuminpage, lastpoints, lasttext):
fpsys.config.numinpage = int(num)
fpsys.config.points = int(points)
if len(txt) > 0: fpsys.config.text = txt
fpsys.config.ignore_adjustments = ignoreAdjust #Sept 2009
fpsys.config.CMC.SET_CURRENT_APPNAME( dlg.CHOSEN_CHARACTER_MAP) # Oct 2009
## Now to refresh things:
## Sept 2009 : size change means we need new values for fitmaps
ps.pub( reset_top_left_adjustments ) ##DND : In ScrolledFontView
ps.pub( update_font_view )
dlg.Destroy()
def menuAbout(self, e):
dlg =dialogues.DialogAbout(self)
val = dlg.ShowModal()
dlg.Destroy()
def menuHelp(self, e):
# July 2016
# =========
# Made the initial size of the help dialog smaller
# Was requested by a user who has a small screen
# ~600px wide is about as narrow as I can get it...
dlg = dialogues.DialogHelp(self, size=(676, 400))
val = dlg.ShowModal()
dlg.Destroy()
def menuCheckFonts( self, e ):
"""
Added Jan 18 2008
User can visit suspicious directories with this tool
to gather a list of fonts that kill the app. They will be
marked as such and hereafter be safe to use.
"""
## Set startdir to the one our own dircontrol is in
if fpsys.state.viewpattern == "F":
startdir = fpsys.state.viewobject.path
else:
##Let's get it from the config object
startdir = fpsys.config.lastdir
dlg = dialogues.DialogCheckFonts( self, startdir )
val = dlg.ShowModal()
dlg.Destroy()
def menuSelectionALL(self,e):
if not fpsys.state.cantick: return # Can't tick if this is False.
fpsys.state.numticks=0
vo=fpsys.state.filteredViewObject # We want to select what is FILTERED
for fi in vo:
if not fi.inactive:
fi.ticked=True
fpsys.state.numticks += 1
## Now update the view
ps.pub( update_font_view )
def menuSelectionNONE(self,e):
fpsys.state.numticks=0
vo=fpsys.state.viewobject # We *REALLY* mean select NONE. So ignore filter.
for fi in vo:
if not fi.inactive:
fi.ticked=False
## Now update the view
ps.pub( update_font_view )
def TogglePurgeMenuItem(self, vis):
vis=vis[0]
#print vis
#print fpsys.state.viewobject.name
self.MENUPURGE.Enable(103,vis)
## July 2016
## =========
## Make the label of the menu reflect the view Pog's name
## so it's clear which selection counts for purging.
if vis:
self.MENUPURGE.SetLabel(103, _("&Purge \"%s\"" % fpsys.state.viewobject.name ) )
else:
self.MENUPURGE.SetLabel(103, _("&Purge Pog")) #Reflect original string, as it's got translations already.
def menuPurgePog(self,e):
##The menu item only becomes active for Pogs that are not installed,
##so we can purge without further tests:
pogname = fpsys.state.viewobject.name
dlg = wx.MessageDialog(self,_("Do you want to purge %s?\n\nPurging means all the fonts in the pog\nthat are not pointing to actual files\nwill be removed from this pog.") % pogname, _("Purge font?"), wx.YES_NO | wx.ICON_INFORMATION )
if dlg.ShowModal() == wx.ID_YES:
## pog.purge() Raises
## PogEmpty
## PogInstalled
try:
fpsys.state.viewobject.purge()
except(fontybugs.PogEmpty, fontybugs.PogInstalled),e:
ps.pub(show_error, unicode( e ))
ps.pub(print_to_status_bar, _("%s has not been purged.") % pogname)
return
## Update GUI
ps.pub(print_to_status_bar, _("%s has been purged.") % pogname)
ps.pub(update_font_view)
# Code for debugging:
##http://wiki.wxpython.org/Widget%20Inspection%20Tool
## Use ctrl+alt+i to open it.
#import wx.lib.mixins.inspection
## Start the main frame and then show it.
class App(wx.App ):#, wx.lib.mixins.inspection.InspectionMixin) :
"""
The main wxPython app starts here
"""
def OnInit(self):
#self.Init() # initialize the inspection tool
## Initial dialogue to inform user about their potential fate:
if not "unicode" in wx.PlatformInfo:
wx.MessageBox(_("I am sorry, but Unicode is not supported by this installation of wxPython. Fonty Python relies on Unicode and will simply not work without it.\n\nPlease fetch and install the Unicode version of python-wxgtk."), caption=_("SORRY: UNICODE MUST BE SUPPORTED"), style=wx.OK | wx.ICON_EXCLAMATION )
raise SystemExit
# Start a splash screen - which then starts the main frame
MySplash = FontySplash()
MySplash.Show()
return True
class FontySplash(wx.SplashScreen):
"""
2016 July
=========
Trying a diff way to show the splash screen.
It's a little better. It shows fast and
remains there while the frame loads behind it.
Borrowing from the wxPython demo's code.
"""
def __init__(self, parent=None):
aBitmap = wx.Bitmap( fpsys.mythingsdir + "splash.png", wx.BITMAP_TYPE_PNG )
splashStyle = wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT
splashDuration = 3000 # milliseconds
wx.SplashScreen.__init__(self, aBitmap, splashStyle, splashDuration, parent)
self.Bind(wx.EVT_CLOSE, self.OnExit)
# Nice! Kick the show off in 1 second's time
self.fc = wx.FutureCall(1000,self.showMain)
def OnExit(self, evt):
# The program will freeze without this line.
evt.Skip() # Make sure the default handler runs too...
self.Hide()
# if the timer is still running, force the main frame to start
if self.fc.IsRunning():
self.fc.Stop()
self.showMain()
def showMain(self):
## Oct 2009
## this is the only place I can get the system font family
fpsys.DFAM = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT).GetFamily()
frame = MainFrame(None, _("Fonty Python: bring out your fonts!"))
app.SetTopWindow(frame)
frame.Show(True)
if self.fc.IsRunning():
self.Raise()
#Start the app!
app = App(0)
app.MainLoop()
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