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/*
* fastmath.c
* Test for new math-routines
*
* Created on: 24.12.2011
* Author: holger
*/
// gcc -o fastmath fastmath.c -lm
#include "stdio.h"
#include <assert.h>
#include <math.h>
#include <time.h>
const float M_PI2 = M_PI*2;
//functions for fastmath without table lookup
/***********************************************************************
* fast sinus implementation *
***********************************************************************/
// schnelle Sinus Implementierung mit Inline Assembler (MASM-style)
//inline float _fastcall fastSinSSE(float x)
//{
// static const float _0_16666 = -1/6.0f;
// static const float _0_00833 = 1/120.0f;
// static const float _0_00019 = -1/5040.0f;
// static const float _0_0000027 = 1/362880.0f;
// _asm
// {
// movss xmm0, x
// comiss xmm0, PI // if (x > PI)
// jbe SHORT ln1
// addss xmm0, PI
// jmp SHORT ln2
//ln1:
// movss xmm1, _PI
// comiss xmm1, xmm0 // if ( x < -PI)
// jbe SHORT ln3
// subss xmm0, PI
//ln2:
// divss xmm0, PI2
// cvttss2si ecx, xmm0 // = z ohne rundung!
// cvtsi2ss xmm1, ecx // z wieder in float umwandeln
// movss xmm0, x
// mulss xmm1, PI2
// subss xmm0, xmm1
//ln3:
// // xmm0 beinhaltet immer das aktuelle ergebnis
// // xmm1 beinhaltet zu jeder zeit x^2
// // xmm2 beinhaltet zu jeder zeit x
// // x + x*x*x*(_0_16666 + x*x*(_0_00833 + x*x*(_0_00019f + _0_0000027*x*x))));
// movss xmm2, xmm0 // x in xmm0 legen
// movss xmm1, xmm0 // x in xmm1 legen
// mulss xmm1, xmm1 // xmm1 = x*x
// movss xmm0, _0_0000027
// mulss xmm0, xmm1 // xmm0 = _0_0000027*x*x
// addss xmm0, _0_00019
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_00019f + _0_0000027*x*x)
// addss xmm0, _0_00833
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_00833 + x*x*(_0_00019f + _0_0000027*x*x))
// addss xmm0, _0_16666
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_16666 + x*x*(_0_00833 + x*x*(_0_00019 + _0_0000027*x*x)))
// mulss xmm0, xmm2
// addss xmm0, xmm2
// movss x, xmm0 // das ergebnis in x rüberschieben
// }
// return x;
//}
inline float fastsin(float x) {
if(M_PI < x) {
x = x-(int)((x+M_PI)/(M_PI2))*M_PI2;
}
else if(x < -M_PI) {
x = x-(int)((x-M_PI)/(M_PI2))*M_PI2;
}
return x*(1 - x*x*(0.16666667f - x*x*(0.00833333f - x*x*(0.0001984f - x*x*0.0000027f))));
}
/***********************************************************************
* fast cosinus implementation *
***********************************************************************/
// schnelle Kosinus Implementierung mit Inline Assembler (MASM-style)
//inline float _fastcall fastCosSSE(float x)
//{
// static const float _0_5 = -1/2.0f;
// static const float _0_0416 = 1/24.0f;
// static const float _0_001387 = -1/720.0f;
// static const float _0_0000248 = 1/40320.0f;
// static const float _0_000000275 = -1/3629000.0f;
// static const float _1 = 1.0f;
// // Wenn x groeßer oder kleiner als PI,
// // dann wird x auf das Intervall -PI bis PI zurückgerechnet
// _asm
// {
// movss xmm0, x
// comiss xmm0, PI // if (x > PI)
// jbe SHORT ln1
// addss xmm0, PI
// jmp SHORT ln2
//ln1:
// movss xmm1, _PI
// comiss xmm1, xmm0 // if ( x < -PI)
// jbe SHORT ln3
// subss xmm0, PI
//ln2:
// divss xmm0, PI2
// cvttss2si ecx, xmm0 // = z ohne rundung!
// cvtsi2ss xmm1, ecx // z wieder in float umwandeln
// movss xmm0, x
// mulss xmm1, PI2
// subss xmm0, xmm1
//ln3:
// // xmm0 beinhaltet immer das aktuelle ergebnis
// // xmm1 beinhaltet zu jeder zeit x^2
// // 1-x*x*(0.5f-x*x*(0.04166667f-x*x*(0.00138889f-x*x*(0.00002480f-x*x*0.000000275f))));
// movss xmm1, xmm0 // x in xmm1 legen
// mulss xmm1, xmm0 // xmm1 = x*x
// movss xmm0, _0_000000275
// mulss xmm0, xmm1 // xmm0 = _0_000000275*x*x
// addss xmm0, _0_0000248
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_0000248 + _0_000000275*x*x)
// addss xmm0, _0_001387
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_001387 + x*x*(_0_0000248 + _0_000000275*x*x))
// addss xmm0, _0_0416
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_0416 + x*x*(_0_001387 + x*x*(_0_0000248 + _0_000000275*x*x)))
// addss xmm0, _0_5
// mulss xmm0, xmm1 // xmm0 = x*x*(_0_5+x*x*(_0_0416 + x*x*(_0_001387 + x*x*(_0_0000248 + _0_000000275*x*x))))
// addss xmm0, _1 // xmm0++
// movss x, xmm0 // das ergebnis in x rüberschieben
// }
// return x;
//}
inline float fastcos(float x) {
if(M_PI < x) {
x = x-(int)((x+M_PI)/(M_PI2))*M_PI2;
}
else if(x < -M_PI) {
x = x-(int)((x-M_PI)/(M_PI2))*M_PI2;
}
return 1-x*x*(0.5f-x*x*(0.04166667f-x*x*(0.00138889f-x*x*(0.00002480f-x*x*0.000000275f))));
}
const long iMaxTests = 10000000;
int main(int argc,char *argv[])
{
long i;
float s, c;
float sc, scr = 0;
unsigned long dwTickStart, dwTickEnd, dwDuration;
double d;
dwTickStart = clock();
for (i = - (iMaxTests/2) ; i < iMaxTests/2 ; i++)
{
d = (double)i;
s = (float)sin(d);
c = (float)cos(d);
// This exist only to force optimiser to not delete code
sc = s * c;
if (sc > scr)
{
scr = sc;
}
}
dwTickEnd = clock();
dwDuration = dwTickEnd - dwTickStart;
printf("%d sin and cos computed in %d ticks with standard math funcs\n", iMaxTests, dwDuration);
float f;
dwTickStart = clock();
for (i = - (iMaxTests/2) ; i < iMaxTests/2 ; i++)
{
f = (float)i;
s = fastsin(f);
c = fastcos(f);
// This exist only to force optimiser to not delete code
sc = s * c;
if (sc > scr)
{
scr = sc;
}
}
dwTickEnd = clock();
dwDuration = dwTickEnd - dwTickStart;
printf("%d sin and cos computed in %d ticks with fast[cos/sin]\n", iMaxTests, dwDuration);
return 0;
}
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