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#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <GL/glext.h>
#include <stdlib.h>
/* collision.c */
//gcc -o collision collision.c -lglut
#define VOL 150
#define NP 7
struct square {
int x; // x position
int y; // y position
int w; // size
int v; // vertical velocity
int vd; // vertical direction (1 or -1)
int h; // horizontal velocity
int hd; // horizontal direction (1 or -1)
} *piec;
void scene() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0f, 1.0f, 0.0f);
glRecti(piec[0].x,piec[0].y,piec[0].x+piec[0].w,piec[0].y-piec[0].w);
glColor3f(0.0f, 0.5f, 0.0f);
glRecti(piec[1].x,piec[1].y,piec[1].x+piec[1].w,piec[1].y-piec[1].w);
glColor3f(0.0f, 0.0f, 0.5f);
glRecti(piec[2].x,piec[2].y,piec[2].x+piec[2].w,piec[2].y-piec[2].w);
glColor3f(1.0f, 1.0f, 0.0f);
glRecti(piec[3].x,piec[3].y,piec[3].x+piec[3].w,piec[3].y-piec[3].w);
glColor3f(0.5f, 0.0f, 0.0f);
glRecti(piec[4].x,piec[4].y,piec[4].x+piec[4].w,piec[4].y-piec[4].w);
glColor3f(0.0f, 0.0f, 0.0f);
glRecti(piec[5].x,piec[5].y,piec[5].x+piec[5].w,piec[5].y-piec[5].w);
glColor3f(1.0f, 1.0f, 1.0f);
glRecti(piec[6].x,piec[6].y,piec[6].x+piec[6].w,piec[6].y-piec[6].w);
glutSwapBuffers();
}
void setup(float R, float G, float B, GLdouble P) {
GLdouble N=0-P;
glClearColor(R,G,B,1.0f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(N,P,N,P,N,P);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void Vcollision (int P) {
int i;
for (i=0;i<NP;i++) {
if (i==P) continue;
if ((piec[P].y==piec[i].y-piec[i].w) && (piec[P].x<=piec[i].x+piec[i].w) &&
(piec[P].x+piec[P].w>=piec[i].x)) {piec[P].vd=-1;
piec[P].y-=1;
if (piec[i].vd==-1) piec[i].vd=1;
if (piec[P].v>=piec[i].v) piec[i].v--;
else {piec[P].v++;piec[i].v++;}}
else if ((piec[P].y-piec[P].w==piec[i].y) && (piec[P].x<=piec[i].x+piec[i].w) &&
(piec[P].x+piec[P].w>=piec[i].x)) {piec[P].vd=1;
piec[P].y+=1;
if (piec[i].vd==1) piec[i].vd=-1;
if (piec[P].v>=piec[i].v) piec[i].v--;
else {piec[P].v++;piec[i].v++;}}
}
}
void Hcollision (int P) {
int i;
for (i=0;i<NP;i++) {
if (i==P) continue;
if ((piec[P].x==piec[i].x+piec[i].w) && (piec[P].y>=piec[i].y-piec[i].w) &&
(piec[P].y-piec[P].w<=piec[i].y)) {piec[P].hd=1;
piec[P].x+=1;
if (piec[i].hd==1) piec[i].hd=-1;
if (piec[P].h>=piec[i].h) piec[i].h--;
else {piec[P].h++;piec[i].h++;}}
else if ((piec[P].x+piec[P].w==piec[i].x) && (piec[P].y>=piec[i].y-piec[i].w) &&
(piec[P].y-piec[P].w<=piec[i].y)) {piec[P].hd=-1;
piec[P].x-=1;
if (piec[i].hd==-1) piec[i].hd=1;
if (piec[P].h>=piec[i].h) piec[i].h--;
else {piec[P].h++;piec[i].h++;}}
}
}
void move(int T) {
int rendintrv, i;
for (rendintrv=0; rendintrv<15; rendintrv++) {
if (T==1000001) T=1;
for (i=0; i<NP; i++) {
if ((piec[i].v>0) && (T%piec[i].v==0)) {piec[i].y+=piec[i].vd;
if (piec[i].y-piec[i].w<=-VOL) {piec[i].vd=1;
piec[i].y=-VOL+piec[i].w+1; piec[i].v--;}
else if (piec[i].y>=VOL) {piec[i].vd=-1;
piec[i].y=VOL-1; piec[i].v--;}
else Vcollision(i);
}
if ((piec[i].h>0) && (T%piec[i].h==0)) {piec[i].x+=piec[i].hd;
if (piec[i].x+piec[i].w>=VOL) {piec[i].hd=-1;
piec[i].x=VOL-piec[i].w-1; piec[i].h--;}
else if (piec[i].x<=-VOL) {piec[i].hd=1;
piec[i].x=-VOL+1; piec[i].h--;}
else Hcollision(i);
}
if (piec[i].v<=1) piec[i].v=2; // min-max speeds
else if (piec[i].v>30) piec[i].v=50;
if (piec[i].h<=1) piec[i].h=2;
else if (piec[i].h>30) piec[i].h=50;
}
T++;
}
scene();
glutTimerFunc(1,move,T);
}
int main(int argc, char *argv[]) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(900,900);
glutCreateWindow("openGL test");
glutDisplayFunc(scene);
glutTimerFunc(1500,move,1);
piec=malloc(NP*sizeof(*piec));
piec[0].x=-100;piec[0].y=0; piec[0].w=30; piec[0].v=8;piec[0].vd=1; piec[0].h=4;piec[0].hd=1;
piec[1].x=10;piec[1].y=50; piec[1].w=18; piec[1].v=4;piec[1].vd=-1; piec[1].h=8;piec[1].hd=-1;
piec[2].x=50;piec[2].y=0; piec[2].w=14; piec[2].v=8;piec[2].vd=-1; piec[2].h=8;piec[2].hd=1;
piec[3].x=75;piec[3].y=90; piec[3].w=22; piec[3].v=6;piec[3].vd=1; piec[3].h=6;piec[3].hd=-1;
piec[4].x=-50;piec[4].y=0; piec[4].w=60; piec[4].v=5;piec[4].vd=-1; piec[4].h=5;piec[4].hd=1;
piec[5].x=100;piec[5].y=-60; piec[5].w=45; piec[5].v=3;piec[5].vd=-1; piec[5].h=6;piec[5].hd=1;
piec[6].x=-120;piec[6].y=-100; piec[6].w=27; piec[6].v=7;piec[6].vd=-1; piec[6].h=4;piec[6].hd=1;
setup(1.0,0.0,1.0,VOL);
glutMainLoop();
return 0;
}
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