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#include <stdio.h>
#include <string.h> /* strlen & strcat */
#include <ctype.h> /* toupper */
#include <stdlib.h>
#include <WINGs/WUtil.h>
#include "params.h"
#include "opts.h"
/* Let's make lint happy */
#define lputs(x) (void)puts(x)
char *read_param(char *string)
{
WMPropList *pl;
WMPropList *value;
WMPropList *tmp;
char *path;
char *result;
/* Command line parameters take precedence over all */
if (!strcmp(string, "Icon1")) {
if (icon1)
return icon1;
result = DEFAULT_ICON1;
}
if (!strcmp(string, "Icon2")) {
if (icon2)
return icon2;
result = DEFAULT_ICON2;
}
if (!strcmp(string, "Icon3")) {
if (icon3)
return icon3;
result = DEFAULT_ICON3;
}
if (!strcmp(string, "Icon4")) {
if (icon4)
return icon4;
result = DEFAULT_ICON4;
}
if (!strcmp(string, "IconBoom")) {
if (iconboom)
return iconboom;
result = DEFAULT_ICON_BOOM;
}
if (!strcmp(string, "Sound"))
result = DEFAULT_SOUND;
if (!strcmp(string, "Command"))
result = DEFAULT_COMMAND;
/*
* Here we start the game with property lists.
* pl will be property list, read from DEFAULTS_FILE.
* tmp will be temporary key for this property list,
* constructed using ``string'', supplied to function.
* value will be property list, which contain the value
* of parameter
*/
path = wexpandpath(DEFAULTS_FILE);
pl = WMReadPropListFromFile(path);
wfree(path);
if (!pl) {
return result;
}
tmp = WMCreatePLString(string);
value = WMGetFromPLDictionary(pl, tmp);
WMReleasePropList(tmp);
/*
* pl and value objects will exist as long as fookb is running
*/
if (!value) {
lputs("Cannot find in config file value for: ");
lputs(string);
exit(EXIT_FAILURE);
}
if (!WMIsPLString(value)) {
lputs("Value for: ");
lputs(string);
lputs("in config file is not a string.");
exit(EXIT_FAILURE);
}
result = WMGetFromPLString(value);
if (!result) {
lputs("Something wrong with libWUtils :(");
lputs("Please report this error to fookb author.");
exit(EXIT_FAILURE);
}
return result;
}
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