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/*******************************************************
* Copyright (c) 2015-2019, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <common.hpp>
#include <err_opengl.hpp>
#include <font_impl.hpp>
#include <shader_headers/font_vs.hpp>
#include <shader_headers/font_fs.hpp>
#include <cmath>
#include <cstring>
#include <sstream>
#include <algorithm>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_STROKER_H
#undef __FTERRORS_H__
#define FT_ERRORDEF( e, v, s ) { e, s },
#define FT_ERROR_START_LIST {
#define FT_ERROR_END_LIST { 0, 0 } };
static const struct {
int code;
const char* message;
} FT_Errors[] =
#include FT_ERRORS_H
#ifndef OS_WIN
#include <fontconfig/fontconfig.h>
#endif
#ifdef OS_WIN
#include <windows.h>
#include <regex>
#endif
//// ASCII printable characters (character code 32-127)
////
//// Codes 32-127 are common for all the different variations of the ASCII table,
//// they are called printable characters, represent letters, digits, punctuation
//// marks, and a few miscellaneous symbols. You will find almost every character
//// on your keyboard. Character 127 represents the command DEL.
#define START_CHAR 32
#define END_CHAR 126
using namespace gl;
/* freetype library types */
namespace forge
{
namespace opengl
{
#ifdef NDEBUG
/* Relase Mode */
#define FT_THROW_ERROR(msg, error) \
FG_ERROR(msg, error)
#else
/* Debug Mode */
#define FT_THROW_ERROR(msg, err) \
do { \
std::ostringstream ss; \
ss << "FT_Error (0x"<< std::hex << FT_Errors[err].code <<") : " \
<< FT_Errors[err].message << std::endl \
<< msg << std::endl; \
FG_ERROR(ss.str().c_str(), err); \
} while(0)
#endif
void font_impl::loadAtlasWithGlyphs(const size_t pFontSize)
{
FT_Library library;
FT_Face face;
/* Initialize freetype font library */
FT_Error bError = FT_Init_FreeType(&library);
if (bError)
FT_THROW_ERROR("Freetype Initialization failed", FG_ERR_FREETYPE_ERROR);
/* get font face for requested font */
bError = FT_New_Face(library, mTTFfile.c_str(), 0, &face);
if (bError) {
FT_Done_FreeType(library);
FT_THROW_ERROR("Freetype face initialization", FG_ERR_FREETYPE_ERROR);
}
/* Select charmap */
bError = FT_Select_Charmap(face, FT_ENCODING_UNICODE);
if (bError) {
FT_Done_Face(face);
FT_Done_FreeType(library);
FT_THROW_ERROR("Freetype charmap set failed", FG_ERR_FREETYPE_ERROR);
}
/* set the pixel size of font */
bError = FT_Set_Pixel_Sizes(face, 0, pFontSize);
if (bError) {
FT_Done_Face(face);
FT_Done_FreeType(library);
FT_THROW_ERROR("Freetype char size set failed", FG_ERR_FREETYPE_ERROR);
}
size_t missed = 0;
/* retrieve the list of current font size */
auto& currList = mGlyphLists[pFontSize-MIN_FONT_SIZE];
for (int i=START_CHAR; i<=END_CHAR; ++i)
{
FT_UInt glyphIndex = FT_Get_Char_Index(face, (FT_ULong)i);
FT_Int32 flags = 0;
/* solid outline */
flags |= FT_LOAD_NO_BITMAP;
flags |= FT_LOAD_FORCE_AUTOHINT;
/* load glyph */
FT_Error bError = FT_Load_Glyph(face, glyphIndex, flags);
if (bError) {
FT_Done_Face(face);
FT_Done_FreeType(library);
FT_THROW_ERROR("FT_Load_Glyph failed", FG_ERR_FREETYPE_ERROR);
}
FT_Glyph currGlyph;;
bError = FT_Get_Glyph(face->glyph, &currGlyph);
if (bError) {
FT_Done_Face(face);
FT_Done_FreeType(library);
FT_THROW_ERROR("FT_Get_Glyph", FG_ERR_FREETYPE_ERROR);
}
/* fixed channel depth of 1 */
bError = FT_Glyph_To_Bitmap(&currGlyph, FT_RENDER_MODE_NORMAL, 0, 1);
if (bError) {
//FIXME Renable when outline strokes are working
//FT_Stroker_Done(stroker);
FT_Done_Face(face);
FT_Done_FreeType(library);
FT_THROW_ERROR("FT_Glyph_To_Bitmap", FG_ERR_FREETYPE_ERROR);
}
FT_BitmapGlyph bmpGlyph = (FT_BitmapGlyph) currGlyph;
FT_Bitmap bmp = bmpGlyph->bitmap;
int w = bmp.width + 1;
int h = bmp.rows + 1;
glm::vec4 region = mAtlas->getRegion(w, h);
if (region.x<0 || region.y<0) {
missed++;
std::cerr<<"Texture atlas is full"<<std::endl;
continue;
}
w = w-1; // reduce by one again to leave one pixel border
h = h-1; // reduce by one again to leave one pixel border
int x = region.x;
int y = region.y;
mAtlas->setRegion(x, y, w, h, bmp.buffer, bmp.pitch);
Glyph* glyph = new Glyph();
glyph->mWidth = w;
glyph->mHeight = h;
glyph->mBearingX = face->glyph->metrics.horiBearingX>>6;
glyph->mBearingY = face->glyph->metrics.horiBearingY>>6;
glyph->mAdvanceX = face->glyph->advance.x>>6;
glyph->mAdvanceY = (face->glyph->metrics.height - face->glyph->metrics.horiBearingY)>>6;
glyph->mS0 = x/(float)mAtlas->width();
glyph->mT1 = y/(float)mAtlas->height();
glyph->mS1 = (x + glyph->mWidth)/(float)mAtlas->width();
glyph->mT0 = (y + glyph->mHeight)/(float)mAtlas->height();
currList.push_back(glyph);
FT_Done_Glyph(currGlyph);
}
/* cleanup freetype variables */
FT_Done_Face(face);
FT_Done_FreeType(library);
}
void font_impl::bindResources(int pWindowId)
{
if (mVAOMap.find(pWindowId) == mVAOMap.end()) {
size_t sz = 2*sizeof(float);
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, mVBO);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2*sz, 0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 2*sz, reinterpret_cast<void*>(sz));
/* store the vertex array object corresponding to
* the window instance in the map */
mVAOMap[pWindowId] = vao;
}
glBindVertexArray(mVAOMap[pWindowId]);
}
void font_impl::unbindResources() const
{
glBindVertexArray(0);
}
void font_impl::destroyGLResources()
{
for (auto it = mVAOMap.begin(); it!=mVAOMap.end(); ++it) {
GLuint vao = it->second;
glDeleteVertexArrays(1, &vao);
}
mVAOMap.clear();
if (mVBO)
glDeleteBuffers(1, &mVBO);
/* remove all glyph structures from heap */
for (auto it: mGlyphLists) {
/* for each font size glyph list */
for (auto& m : it) {
delete m; /* delete Glyph structure */
}
it.clear();
}
/* clear list */
mGlyphLists.clear();
}
font_impl::font_impl()
: mTTFfile(""), mIsFontLoaded(false), mAtlas(new FontAtlas(512, 512, 1)), mVBO(0),
mProgram(glsl::font_vs.c_str(), glsl::font_fs.c_str()),
mOrthoW(1), mOrthoH(1)
{
mPMatIndex = mProgram.getUniformLocation("projectionMatrix");
mMMatIndex = mProgram.getUniformLocation("modelViewMatrix");
mTexIndex = mProgram.getUniformLocation("tex");
mClrIndex = mProgram.getUniformLocation("textColor");
mGlyphLists.resize(MAX_FONT_SIZE-MIN_FONT_SIZE+1, GlyphList());
}
font_impl::~font_impl()
{
destroyGLResources();
/* clean glyph texture atlas */
delete mAtlas;
}
void font_impl::setOthro2D(int pWidth, int pHeight)
{
mOrthoW = pWidth;
mOrthoH = pHeight;
mProjMat = glm::ortho(0.0f, float(mOrthoW), 0.0f, float(mOrthoH));
}
void font_impl::loadFont(const char* const pFile)
{
CheckGL("Begin font_impl::loadFont");
/* Check if font is already loaded. If yes, check if current font load
* request is same as earlier. If so, return from the function, otherwise,
* cleanup currently used resources and mark accordingly for subsequent
* font loading.*/
if (mIsFontLoaded) {
if (pFile==mTTFfile)
return;
else {
destroyGLResources();
mIsFontLoaded = false;
}
}
mTTFfile = pFile;
/* Load different font sizes into font atlas */
for (size_t s=MIN_FONT_SIZE; s<=MAX_FONT_SIZE; ++s) {
loadAtlasWithGlyphs(s);
}
mAtlas->upload();
/* push each glyphs vertex and texture data into VBO */
std::vector<float> vdata;
uint index = 0;
for (size_t f=0; f<mGlyphLists.size(); ++f)
{
auto& list = mGlyphLists[f];
for (size_t l=0; l<list.size(); ++l)
{
Glyph* g = list[l];
std::vector<float> data(16, 0.0f);
data[0] = 0.0f; data[1] = float(-g->mAdvanceY+g->mHeight);
data[2] = g->mS0; data[3] = g->mT1;
data[4] = 0.0f; data[5] = float(-g->mAdvanceY);
data[6] = g->mS0; data[7] = g->mT0;
data[8] = float(g->mWidth); data[9] = float(-g->mAdvanceY+g->mHeight);
data[10] = g->mS1; data[11] = g->mT1;
data[12] = float(g->mWidth); data[13] = float(-g->mAdvanceY);
data[14] = g->mS1; data[15] = g->mT0;
vdata.insert(vdata.end(), data.begin(), data.end());
g->mOffset = index;
index += 4;
}
}
mVBO = createBuffer(GL_ARRAY_BUFFER, vdata.size(), vdata.data(), GL_STATIC_DRAW);
mIsFontLoaded = true;
CheckGL("End Font::loadFont");
}
void font_impl::loadSystemFont(const char* const pName)
{
std::string ttf_file_path;
#ifndef OS_WIN
// use fontconfig to get the file
FcConfig* config = FcInitLoadConfigAndFonts();
if (!config) {
FG_ERROR("Fontconfig init failed", FG_ERR_FONTCONFIG_ERROR);
}
// configure the search pattern,
FcPattern* pat = FcNameParse((const FcChar8*)(pName));
if (!pat) {
FG_ERROR("Fontconfig name parse failed", FG_ERR_FONTCONFIG_ERROR);
}
FcConfigSubstitute(config, pat, FcMatchPattern);
FcDefaultSubstitute(pat);
// find the font
FcResult res;
FcPattern* font = FcFontMatch(config, pat, &res);
FcConfigSubstitute(config, pat, FcMatchPattern);
if (font) {
FcChar8* file = NULL;
if (FcPatternGetString(font, FC_FILE, 0, &file) == FcResultMatch) {
// save the file to another std::string
ttf_file_path = (char*)file;
}
FcPatternDestroy(font);
}
// destroy fontconfig pattern object
FcPatternDestroy(pat);
// destroy Fc config object
FcConfigDestroy(config);
#else
char buf[512];
GetWindowsDirectory(buf, 512);
std::regex fontRegex(std::string(pName), std::regex_constants::egrep | std::regex_constants::icase);
std::vector<std::string> fontFiles;
std::vector<std::string> matchedFontFiles;
getFontFilePaths(fontFiles, std::string(buf)+"\\Fonts\\", std::string("ttf"));
for (const auto &fontName : fontFiles) {
if (std::regex_search(fontName, fontRegex)) {
matchedFontFiles.push_back(fontName);
}
}
/* out of all the possible matches, we choose the
first possible match for given input font name parameter
*/
if (matchedFontFiles.size()==0)
FT_THROW_ERROR("loadSystemFont failed to find the given font name", FG_ERR_FREETYPE_ERROR);
ttf_file_path = buf;
ttf_file_path += "\\Fonts\\";
ttf_file_path += matchedFontFiles[0];
#endif
loadFont(ttf_file_path.c_str());
}
void font_impl::render(int pWindowId,
const float pPos[], const float pColor[], const char* pText,
size_t pFontSize, bool pIsVertical)
{
static const glm::mat4 I(1);
CheckGL("Begin font_impl::render ");
if(!mIsFontLoaded) {
return;
}
glDepthMask(GL_FALSE);
glDepthFunc(GL_ALWAYS);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
mProgram.bind();
glUniformMatrix4fv(mPMatIndex, 1, GL_FALSE, (GLfloat*)&mProjMat);
glUniform4fv(mClrIndex, 1, pColor);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mAtlas->atlasTextureId());
glUniform1i(mTexIndex, 0);
bindResources(pWindowId);
float loc_x = pPos[0];
float loc_y = pPos[1];
if (pFontSize<MIN_FONT_SIZE) {
pFontSize = MIN_FONT_SIZE;
}
else if (pFontSize>MAX_FONT_SIZE) {
pFontSize = MAX_FONT_SIZE;
}
glm::mat4 R = (pIsVertical ? glm::rotate(I, glm::radians(90.f), glm::vec3(0,0,1)) : I);
auto& glyphList = mGlyphLists[pFontSize - MIN_FONT_SIZE];
for (size_t i=0; i<std::strlen(pText); ++i)
{
int ccode = pText[i];
if (ccode>=START_CHAR && ccode<=END_CHAR) {
int idx = ccode - START_CHAR;
Glyph* g = glyphList[idx];
if (!pIsVertical)
loc_x += g->mBearingX;
glm::mat4 TR = glm::translate(I, glm::vec3(loc_x, loc_y, 0.0f)) * R;
glUniformMatrix4fv(mMMatIndex, 1, GL_FALSE, (GLfloat*)&TR);
glDrawArrays(GL_TRIANGLE_STRIP, g->mOffset, 4);
if (pIsVertical) {
loc_y += (g->mAdvanceX);
} else {
loc_x += (g->mAdvanceX-g->mBearingX);
}
}
}
unbindResources();
mProgram.unbind();
glDisable(GL_BLEND);
glDepthMask(GL_TRUE);
glDepthFunc(GL_LESS);
CheckGL("End font_impl::render ");
}
}
}
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