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/*******************************************************
* Copyright (c) 2015-2019, ArrayFire
* All rights reserved.
*
* This file is distributed under 3-clause BSD license.
* The complete license agreement can be obtained at:
* http://arrayfire.com/licenses/BSD-3-Clause
********************************************************/
#include <common.hpp>
#include <sdl/window.hpp>
#include <gl_native_handles.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <iostream>
using namespace gl;
using glm::rotate;
using glm::translate;
using glm::scale;
#define SDL_THROW_ERROR(msg, err) \
FG_ERROR("Window constructor "#msg,err)
namespace forge
{
namespace wtk
{
void initWindowToolkit()
{
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "ERROR: SDL wasn't able to initialize\n";
SDL_THROW_ERROR("SDL initialization failed", FG_ERR_GL_ERROR);
}
}
void destroyWindowToolkit()
{
SDL_Quit();
}
const glm::mat4 Widget::findTransform(const MatrixHashMap& pMap, const float pX, const float pY)
{
for (auto it: pMap) {
const CellIndex& idx = it.first;
const glm::mat4& mat = it.second;
const int rows = std::get<0>(idx);
const int cols = std::get<1>(idx);
const int cellWidth = mWidth/cols;
const int cellHeight = mHeight/rows;
const int x = int(pX) / cellWidth;
const int y = int(pY) / cellHeight;
const int i = x + y * cols;
if (i==std::get<2>(idx)) {
return mat;
}
}
return IDENTITY;
}
const glm::mat4 Widget::getCellViewMatrix(const float pXPos, const float pYPos)
{
return findTransform(mViewMatrices, pXPos, pYPos);
}
const glm::mat4 Widget::getCellOrientationMatrix(const float pXPos, const float pYPos)
{
return findTransform(mOrientMatrices, pXPos, pYPos);
}
void Widget::setTransform(MatrixHashMap& pMap, const float pX, const float pY, const glm::mat4 &pMat)
{
for (auto it: pMap) {
const CellIndex& idx = it.first;
const int rows = std::get<0>(idx);
const int cols = std::get<1>(idx);
const int cellWidth = mWidth/cols;
const int cellHeight = mHeight/rows;
const int x = int(pX) / cellWidth;
const int y = int(pY) / cellHeight;
const int i = x + y * cols;
if (i==std::get<2>(idx)) {
pMap[idx] = pMat;
}
}
}
void Widget::setCellViewMatrix(const float pXPos, const float pYPos, const glm::mat4& pMatrix)
{
return setTransform(mViewMatrices, pXPos, pYPos, pMatrix);
}
void Widget::setCellOrientationMatrix(const float pXPos, const float pYPos, const glm::mat4& pMatrix)
{
return setTransform(mOrientMatrices, pXPos, pYPos, pMatrix);
}
void Widget::resetViewMatrices()
{
for (auto it: mViewMatrices)
it.second = IDENTITY;
}
void Widget::resetOrientationMatrices()
{
for (auto it: mOrientMatrices)
it.second = IDENTITY;
}
Widget::Widget()
: mWindow(nullptr), mClose(false), mLastXPos(0), mLastYPos(0), mButton(-1),
mWidth(512), mHeight(512), mFramePBO(0)
{
}
Widget::Widget(int pWidth, int pHeight, const char* pTitle, const Widget* pWindow, const bool invisible)
: mWindow(nullptr), mClose(false), mLastXPos(0), mLastYPos(0), mButton(-1), mFramePBO(0)
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
if (pWindow != nullptr) {
pWindow->makeContextCurrent();
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
} else {
//SDL_GL_MakeCurrent(NULL, NULL);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 0);
}
mWindow = SDL_CreateWindow(
(pTitle!=nullptr ? pTitle : "Forge-Demo"),
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
pWidth, pHeight,
(invisible ? SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN
: SDL_WINDOW_OPENGL) | SDL_WINDOW_RESIZABLE
);
if (mWindow==NULL) {
std::cerr<<"Error: Could not Create SDL Window!"<< SDL_GetError() << std::endl;
SDL_THROW_ERROR("SDL window creation failed", FG_ERR_GL_ERROR);
}
mContext = SDL_GL_CreateContext(mWindow);
if (mContext==NULL) {
std::cerr<<"Error: Could not OpenGL context!" << SDL_GetError() << std::endl;
SDL_THROW_ERROR("OpenGL context creation failed", FG_ERR_GL_ERROR);
}
SDL_GL_SetSwapInterval(1);
mWindowId = SDL_GetWindowID(mWindow);
SDL_GetWindowSize(mWindow, &mWidth, &mHeight);
}
Widget::~Widget()
{
glDeleteBuffers(1, &mFramePBO);
SDL_DestroyWindow(mWindow);
SDL_GL_DeleteContext(mContext);
}
SDL_Window* Widget::getNativeHandle() const
{
return mWindow;
}
void Widget::makeContextCurrent() const
{
SDL_GL_MakeCurrent(mWindow, mContext);
}
long long Widget::getGLContextHandle()
{
return opengl::getCurrentContextHandle();
}
long long Widget::getDisplayHandle()
{
return opengl::getCurrentDisplayHandle();
}
void Widget::setTitle(const char* pTitle)
{
SDL_SetWindowTitle(mWindow, (pTitle!=nullptr ? pTitle : "Forge-Demo"));
}
void Widget::setPos(int pX, int pY)
{
SDL_SetWindowPosition(mWindow, pX, pY);
}
void Widget::setSize(unsigned pW, unsigned pH)
{
SDL_SetWindowSize(mWindow, pW, pH);
}
void Widget::swapBuffers()
{
SDL_GL_SwapWindow(mWindow);
glReadBuffer(GL_FRONT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mFramePBO);
glReadPixels(0, 0, mWidth, mHeight, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void Widget::hide()
{
mClose = true;
SDL_HideWindow(mWindow);
}
void Widget::show()
{
mClose = false;
SDL_ShowWindow(mWindow);
}
bool Widget::close()
{
return mClose;
}
void Widget::resetCloseFlag()
{
if(mClose==true) {
show();
}
}
void Widget::pollEvents()
{
static const float SPEED = 0.005f;
SDL_Event evnt;
while (SDL_PollEvent(&evnt)) {
/* handle window events that are triggered
when the window with window id 'mWindowId' is in focus
*/
if (evnt.key.windowID == mWindowId) {
if (evnt.type == SDL_WINDOWEVENT) {
switch(evnt.window.event) {
case SDL_WINDOWEVENT_CLOSE:
mClose = true;
break;
case SDL_WINDOWEVENT_RESIZED:
mWidth = evnt.window.data1;
mHeight = evnt.window.data2;
resizePixelBuffers();
break;
}
}
if (evnt.type == SDL_KEYDOWN) {
switch(evnt.key.keysym.sym) {
case SDLK_ESCAPE:
mClose = true; break;
default:
mMod = evnt.key.keysym.sym;
break;
}
} else if (evnt.type == SDL_KEYUP) {
mMod = -1;
}
int x, y;
SDL_GetMouseState(&x, &y);
// reset UI transforms upon mouse middle click
if(evnt.type == SDL_MOUSEBUTTONUP) {
if(evnt.button.button == SDL_BUTTON_MIDDLE &&
(mMod == SDLK_LCTRL || mMod==SDLK_RCTRL)) {
setCellViewMatrix(x, y, IDENTITY);
setCellOrientationMatrix(x, y, IDENTITY);
}
}
const glm::mat4 viewMat = getCellViewMatrix(x, y);
if(evnt.type == SDL_MOUSEMOTION) {
if(evnt.motion.state == SDL_BUTTON_LMASK) {
double deltaX = -evnt.motion.xrel;
double deltaY = -evnt.motion.yrel;
glm::mat4 vMat(1);
if (mMod==SDLK_LALT || mMod==SDLK_RALT || mMod==SDLK_LCTRL || mMod==SDLK_RCTRL) {
// Zoom
if(deltaY != 0) {
if(deltaY < 0) {
deltaY = 1.0 / (-deltaY);
}
vMat = scale(viewMat, glm::vec3(pow(deltaY, SPEED)));
}
} else {
// Translate
vMat = translate(viewMat, glm::vec3(-deltaX, deltaY, 0.0f) * SPEED);
}
setCellViewMatrix(x, y, vMat);
} else if (evnt.motion.state == SDL_BUTTON_RMASK) {
const glm::mat4 orientationMat = getCellOrientationMatrix(x, y);
// Rotations
int width, height;
SDL_GetWindowSize(mWindow, &width, &height);
int xPos = evnt.motion.x;
int yPos = evnt.motion.y;
if (mLastXPos != xPos || mLastYPos != yPos) {
glm::vec3 op1 = trackballPoint(mLastXPos, mLastYPos, width, height);
glm::vec3 op2 = trackballPoint(xPos, yPos, width, height);
float angle = std::acos(std::min(1.0f, glm::dot(op1, op2)));
glm::vec3 axisInCamCoord = glm::cross(op1, op2);
glm::mat3 camera2object = glm::inverse(glm::mat3(viewMat));
glm::vec3 axisInObjCoord = camera2object * axisInCamCoord;
glm::mat4 oMat = glm::rotate(orientationMat,
glm::degrees(angle), axisInObjCoord);
setCellOrientationMatrix(x, y, oMat);
}
}
mLastXPos = evnt.motion.x;
mLastYPos = evnt.motion.y;
}
}
}
}
void Widget::resizePixelBuffers()
{
if (mFramePBO!=0)
glDeleteBuffers(1, &mFramePBO);
uint w = mWidth;
uint h = mHeight;
glGenBuffers(1, &mFramePBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mFramePBO);
glBufferData(GL_PIXEL_PACK_BUFFER, w*h*4*sizeof(uchar), 0, GL_DYNAMIC_READ);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
const glm::mat4 Widget::getViewMatrix(const CellIndex& pIndex)
{
if (mViewMatrices.find(pIndex)==mViewMatrices.end()) {
mViewMatrices.emplace(pIndex, IDENTITY);
}
return mViewMatrices[pIndex];
}
const glm::mat4 Widget::getOrientationMatrix(const CellIndex& pIndex)
{
if (mOrientMatrices.find(pIndex)==mOrientMatrices.end()) {
mOrientMatrices.emplace(pIndex, IDENTITY);
}
return mOrientMatrices[pIndex];
}
}
}
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