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/***************************************************************************
* *
* This file is part of the Fotowall project, *
* http://www.enricoros.com/opensource/fotowall *
* *
* Copyright (C) 2007-2009 by Enrico Ros <enrico.ros@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "SceneView.h"
#include "Shared/AbstractScene.h"
#include <QApplication>
#include <QCommonStyle>
#include <QPainter>
#include <QPixmap>
#include <QRectF>
#include <QScrollBar>
#include <QStyleOption>
#include <QTimer>
#include <QVBoxLayout>
#include <QWheelEvent>
/// The style used by the SceneView's rubberband selection
class RubberBandStyle : public QCommonStyle
{
public:
void drawControl(ControlElement element, const QStyleOption * option, QPainter * painter, const QWidget * widget = 0) const
{
if (element != CE_RubberBand)
return QCommonStyle::drawControl(element, option, painter, widget);
painter->save();
// ### Qt WORKAROUND this unbreaks the OpenGL rubberband drawing
painter->resetTransform();
QColor color = option->palette.color(QPalette::Highlight);
painter->setPen(color);
color.setAlpha(80);
painter->setBrush(color);
painter->drawRect(option->rect.adjusted(0,0,-1,-1));
painter->restore();
}
int styleHint(StyleHint hint, const QStyleOption * option, const QWidget * widget, QStyleHintReturn * returnData) const
{
if (hint == SH_RubberBand_Mask)
return false;
return QCommonStyle::styleHint(hint, option, widget, returnData);
}
};
SceneView::SceneView(QWidget * parent)
: QGraphicsView(parent)
, m_viewScale(1.0)
, m_openGL(false)
, m_abstractScene(0)
, m_style(0)
, m_shadowTile(0)
, m_heavyTimer(0)
, m_heavyCounter(0)
{
// customize widget
setInteractive(true);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing);
setDragMode(RubberBandDrag);
setAcceptDrops(true);
setFrameStyle(QFrame::NoFrame);
// don't autofill the view with the Base brush
QPalette pal;
pal.setBrush(QPalette::Base, Qt::NoBrush);
setPalette(pal);
// use own style for drawing the RubberBand
m_style = new RubberBandStyle;
viewport()->setStyle(m_style);
// can't activate the cache mode by default, since it inhibits dynamical background picture changing
//setCacheMode(CacheBackground);
}
SceneView::~SceneView()
{
delete m_shadowTile;
delete m_style;
}
void SceneView::setScene(AbstractScene * scene)
{
if (m_abstractScene == scene)
return;
// disconnect previous scene
if (m_abstractScene)
disconnect(m_abstractScene, 0, this, 0);
// use scene
m_abstractScene = scene;
QGraphicsView::setScene(m_abstractScene);
if (m_abstractScene) {
connect(m_abstractScene, SIGNAL(destroyed(QObject*)), this, SLOT(slotSceneDestroyed(QObject *)));
connect(m_abstractScene, SIGNAL(sceneSizeChanged()), this, SLOT(layoutScene()));
setViewScale(1.0);
layoutScene();
}
}
AbstractScene * SceneView::scene() const
{
return m_abstractScene;
}
AbstractScene * SceneView::takeScene()
{
AbstractScene * m_scene = m_abstractScene;
setScene(0);
return m_scene;
}
bool SceneView::supportsOpenGL() const
{
#ifdef QT_OPENGL_LIB
return true;
#else
return false;
#endif
}
bool SceneView::openGL() const
{
return m_openGL;
}
#ifdef QT_OPENGL_LIB
#include <QGLWidget>
void SceneView::setOpenGL(bool enabled)
{
// skip if already ok
if (m_openGL == enabled)
return;
m_openGL = enabled;
// change viewport widget and transfer style
QWidget * newViewport = m_openGL ? new QGLWidget(QGLFormat(QGL::SampleBuffers)) : new QWidget();
newViewport->setStyle(m_style);
setViewport(newViewport);
setViewportUpdateMode(m_openGL ? FullViewportUpdate : MinimalViewportUpdate);
// transparent background for raster, standard Base on opengl
QPalette pal = qApp->palette();
#if QT_VERSION < 0x040600
// WORKAROUND Qt <= 4.6-beta1
if (m_openGL)
pal.setBrush(QPalette::Base, pal.window());
else
#endif
pal.setBrush(QPalette::Base, Qt::NoBrush);
setPalette(pal);
// issue an update, just in case..
update();
}
#else
void SceneView::setOpenGL(bool) {};
#endif
qreal SceneView::viewScale() const
{
return m_viewScale;
}
void SceneView::setViewScale(qreal scale)
{
if (m_viewScale != scale) {
m_viewScale = scale;
if (m_viewScale > 0.98 && m_viewScale < 1.02) {
m_viewScale = 1.0;
setTransform(QTransform());
} else {
QTransform scaleTransform;
scaleTransform.scale(m_viewScale, m_viewScale);
setTransform(scaleTransform);
}
layoutScene();
emit viewScaleChanged();
}
}
static void drawVerticalShadow(QPainter * painter, int width, int height)
{
QLinearGradient lg( 0, 0, 0, height );
lg.setColorAt( 0.0, QColor( 0, 0, 0, 64 ) );
lg.setColorAt( 0.4, QColor( 0, 0, 0, 16 ) );
lg.setColorAt( 0.7, QColor( 0, 0, 0, 5 ) );
lg.setColorAt( 1.0, QColor( 0, 0, 0, 0 ) );
painter->fillRect( 0, 0, width, height, lg );
}
void SceneView::drawForeground(QPainter * painter, const QRectF & rect)
{
// base impl: draw Scene's foreground
QGraphicsView::drawForeground(painter, rect);
// the first time create the Shadow Tile
if (!m_shadowTile) {
m_shadowTile = new QPixmap(64, 8);
m_shadowTile->fill(Qt::transparent);
QPainter shadowPainter(m_shadowTile);
drawVerticalShadow(&shadowPainter, 64, 8);
}
// if scaled, draw untransformed (full shadow tile + zoom)
if (m_viewScale != 1.0) {
// draw untransformed (we're drawing to the viewport())
painter->resetTransform();
// draw shadow
QRect viewportRect = viewport()->contentsRect();
int viewportHeight = viewportRect.height();
viewportRect.setHeight(8);
painter->drawTiledPixmap(viewportRect, *m_shadowTile);
// draw text
QString text = tr("%1%").arg(qRound(m_viewScale * 100));
QRect textRect = QFontMetrics(painter->font()).boundingRect(text).adjusted(-2, -1, 2, 1);
if (QApplication::isLeftToRight())
textRect.moveBottomLeft(QPoint(5, viewportHeight - 5));
else
textRect.moveBottomRight(QPoint(viewportRect.width() - 5, viewportHeight - 5));
painter->fillRect(textRect, palette().color(QPalette::Highlight));
painter->setPen(palette().color(QPalette::HighlightedText));
painter->drawText(textRect, Qt::AlignCenter, text);
return;
}
// find out if we have a drawing offset (we draw in Scene coords, and scene may be translated)
int y = mapToScene(0, 0).y();
// blend the shadow tile
if (rect.top() < (y + 8))
painter->drawTiledPixmap(rect.left(), y, rect.width(), 8, *m_shadowTile);
}
void SceneView::paintEvent(QPaintEvent * event)
{
// start the measuring time
const bool measureTime = true;
if (measureTime)
m_paintTime.start();
// do painting
QGraphicsView::paintEvent(event);
// handle measurement
if (!measureTime)
return;
if (m_paintTime.elapsed() < 100) {
m_heavyCounter = 0;
return;
}
// handle slow painting
if (++m_heavyCounter > 6) {
m_heavyCounter = -100;
if (!m_heavyTimer) {
m_heavyTimer = new QTimer(this);
m_heavyTimer->setSingleShot(true);
connect(m_heavyTimer, SIGNAL(timeout()), this, SIGNAL(heavyRepaint()));
}
}
if (m_heavyTimer)
m_heavyTimer->start(1000);
}
void SceneView::resizeEvent(QResizeEvent * event)
{
QGraphicsView::resizeEvent(event);
layoutScene();
}
void SceneView::wheelEvent(QWheelEvent * event)
{
if (event->modifiers() == Qt::ControlModifier && m_abstractScene && m_abstractScene->sceneSelectable()) {
if (event->delta() < 0 && m_viewScale > 0.2)
setViewScale(m_viewScale * 0.707106781187);
else if (event->delta() > 0 && m_viewScale < 15)
setViewScale(m_viewScale * 1.41421356237);
event->accept();
return;
}
QGraphicsView::wheelEvent(event);
}
void SceneView::layoutScene()
{
if (!m_abstractScene)
return;
// change size
QSize viewportSize = viewport()->contentsRect().size();
m_abstractScene->resize(viewportSize);
// use scrollbars if scene screen size is bigger than viewport's
QSize sceneSize = m_abstractScene->sceneSize();
if (m_viewScale != 1.0)
sceneSize *= m_viewScale;
bool scrollbarsNeeded = (sceneSize.width() > viewportSize.width()) || (sceneSize.height() > viewportSize.height());
Qt::ScrollBarPolicy sPolicy = scrollbarsNeeded ? Qt::ScrollBarAlwaysOn : Qt::ScrollBarAlwaysOff;
setVerticalScrollBarPolicy(sPolicy);
setHorizontalScrollBarPolicy(sPolicy);
// change the selection/scrolling policy
if (m_abstractScene->sceneSelectable())
setDragMode(RubberBandDrag);
else
setDragMode(scrollbarsNeeded ? ScrollHandDrag : NoDrag);
// update screen
update();
}
void SceneView::slotSceneDestroyed(QObject * object)
{
// if there is a scene and it's being deleted, don't reference to it anymore
if (m_abstractScene && static_cast<AbstractScene *>(object) == m_abstractScene)
m_abstractScene = 0;
}
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