1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113
|
/* foundry-dap-debugger-source.c
*
* Copyright 2025 Christian Hergert
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "foundry-dap-debugger-source-private.h"
#include "foundry-json-node.h"
struct _FoundryDapDebuggerSource
{
FoundryDebuggerSource parent_instance;
GWeakRef debugger_wr;
JsonNode *node;
};
G_DEFINE_FINAL_TYPE (FoundryDapDebuggerSource, foundry_dap_debugger_source, FOUNDRY_TYPE_DEBUGGER_SOURCE)
static char *
foundry_dap_debugger_source_dup_id (FoundryDebuggerSource *source)
{
FoundryDapDebuggerSource *self = FOUNDRY_DAP_DEBUGGER_SOURCE (source);
const char *name;
/* TODO: Check sourceReference <int> */
if (FOUNDRY_JSON_OBJECT_PARSE (self->node, "name", FOUNDRY_JSON_NODE_GET_STRING (&name)))
return g_strdup (name);
return NULL;
}
static char *
foundry_dap_debugger_source_dup_name (FoundryDebuggerSource *source)
{
FoundryDapDebuggerSource *self = FOUNDRY_DAP_DEBUGGER_SOURCE (source);
const char *name;
if (FOUNDRY_JSON_OBJECT_PARSE (self->node, "name", FOUNDRY_JSON_NODE_GET_STRING (&name)))
return g_strdup (name);
return NULL;
}
static char *
foundry_dap_debugger_source_dup_path (FoundryDebuggerSource *source)
{
FoundryDapDebuggerSource *self = FOUNDRY_DAP_DEBUGGER_SOURCE (source);
const char *path;
if (FOUNDRY_JSON_OBJECT_PARSE (self->node, "path", FOUNDRY_JSON_NODE_GET_STRING (&path)))
return g_strdup (path);
return NULL;
}
static void
foundry_dap_debugger_source_finalize (GObject *object)
{
FoundryDapDebuggerSource *self = (FoundryDapDebuggerSource *)object;
g_weak_ref_clear (&self->debugger_wr);
g_clear_pointer (&self->node, json_node_unref);
G_OBJECT_CLASS (foundry_dap_debugger_source_parent_class)->finalize (object);
}
static void
foundry_dap_debugger_source_class_init (FoundryDapDebuggerSourceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
FoundryDebuggerSourceClass *source_class = FOUNDRY_DEBUGGER_SOURCE_CLASS (klass);
object_class->finalize = foundry_dap_debugger_source_finalize;
source_class->dup_id = foundry_dap_debugger_source_dup_id;
source_class->dup_name = foundry_dap_debugger_source_dup_name;
source_class->dup_path = foundry_dap_debugger_source_dup_path;
}
static void
foundry_dap_debugger_source_init (FoundryDapDebuggerSource *self)
{
g_weak_ref_init (&self->debugger_wr, NULL);
}
FoundryDebuggerSource *
foundry_dap_debugger_source_new (FoundryDapDebugger *debugger,
JsonNode *node)
{
FoundryDapDebuggerSource *self = g_object_new (FOUNDRY_TYPE_DAP_DEBUGGER_SOURCE, NULL);
g_weak_ref_set (&self->debugger_wr, debugger);
self->node = json_node_ref (node);
return FOUNDRY_DEBUGGER_SOURCE (self);
}
|