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/* foundry-debugger-source.c
*
* Copyright 2025 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of the
* License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "foundry-debugger-source.h"
/**
* FoundryDebuggerSource:
*
* Represents a source code location.
*
* Debugger plugins should implement this so that applications with
* a debugger interface can navigate to source code.
*/
enum {
PROP_0,
PROP_ID,
PROP_NAME,
PROP_PATH,
N_PROPS
};
G_DEFINE_ABSTRACT_TYPE (FoundryDebuggerSource, foundry_debugger_source, G_TYPE_OBJECT)
static GParamSpec *properties[N_PROPS];
static void
foundry_debugger_source_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
FoundryDebuggerSource *self = FOUNDRY_DEBUGGER_SOURCE (object);
switch (prop_id)
{
case PROP_ID:
g_value_take_string (value, foundry_debugger_source_dup_id (self));
break;
case PROP_NAME:
g_value_take_string (value, foundry_debugger_source_dup_name (self));
break;
case PROP_PATH:
g_value_take_string (value, foundry_debugger_source_dup_path (self));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
foundry_debugger_source_class_init (FoundryDebuggerSourceClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->get_property = foundry_debugger_source_get_property;
properties[PROP_ID] =
g_param_spec_string ("id", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
properties[PROP_NAME] =
g_param_spec_string ("name", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
properties[PROP_PATH] =
g_param_spec_string ("path", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
foundry_debugger_source_init (FoundryDebuggerSource *self)
{
}
char *
foundry_debugger_source_dup_id (FoundryDebuggerSource *self)
{
g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);
if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_id)
return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_id (self);
return NULL;
}
char *
foundry_debugger_source_dup_name (FoundryDebuggerSource *self)
{
g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);
if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_name)
return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_name (self);
return NULL;
}
char *
foundry_debugger_source_dup_path (FoundryDebuggerSource *self)
{
g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);
if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_path)
return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_path (self);
return NULL;
}
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