File: foundry-debugger-source.c

package info (click to toggle)
foundry 1.1~beta-2
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 15,552 kB
  • sloc: ansic: 167,487; xml: 417; makefile: 21; sh: 19; javascript: 10
file content (137 lines) | stat: -rw-r--r-- 3,825 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/* foundry-debugger-source.c
 *
 * Copyright 2025 Christian Hergert <chergert@redhat.com>
 *
 * This library is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as
 * published by the Free Software Foundation; either version 2.1 of the
 * License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * SPDX-License-Identifier: LGPL-2.1-or-later
 */

#include "config.h"

#include "foundry-debugger-source.h"

/**
 * FoundryDebuggerSource:
 *
 * Represents a source code location.
 *
 * Debugger plugins should implement this so that applications with
 * a debugger interface can navigate to source code.
 */

enum {
  PROP_0,
  PROP_ID,
  PROP_NAME,
  PROP_PATH,
  N_PROPS
};

G_DEFINE_ABSTRACT_TYPE (FoundryDebuggerSource, foundry_debugger_source, G_TYPE_OBJECT)

static GParamSpec *properties[N_PROPS];

static void
foundry_debugger_source_get_property (GObject    *object,
                                      guint       prop_id,
                                      GValue     *value,
                                      GParamSpec *pspec)
{
  FoundryDebuggerSource *self = FOUNDRY_DEBUGGER_SOURCE (object);

  switch (prop_id)
    {
    case PROP_ID:
      g_value_take_string (value, foundry_debugger_source_dup_id (self));
      break;

    case PROP_NAME:
      g_value_take_string (value, foundry_debugger_source_dup_name (self));
      break;

    case PROP_PATH:
      g_value_take_string (value, foundry_debugger_source_dup_path (self));
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
    }
}

static void
foundry_debugger_source_class_init (FoundryDebuggerSourceClass *klass)
{
  GObjectClass *object_class = G_OBJECT_CLASS (klass);

  object_class->get_property = foundry_debugger_source_get_property;

  properties[PROP_ID] =
    g_param_spec_string ("id", NULL, NULL,
                         NULL,
                         (G_PARAM_READABLE |
                          G_PARAM_STATIC_STRINGS));

  properties[PROP_NAME] =
    g_param_spec_string ("name", NULL, NULL,
                         NULL,
                         (G_PARAM_READABLE |
                          G_PARAM_STATIC_STRINGS));

  properties[PROP_PATH] =
    g_param_spec_string ("path", NULL, NULL,
                         NULL,
                         (G_PARAM_READABLE |
                          G_PARAM_STATIC_STRINGS));

  g_object_class_install_properties (object_class, N_PROPS, properties);
}

static void
foundry_debugger_source_init (FoundryDebuggerSource *self)
{
}

char *
foundry_debugger_source_dup_id (FoundryDebuggerSource *self)
{
  g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);

  if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_id)
    return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_id (self);

  return NULL;
}

char *
foundry_debugger_source_dup_name (FoundryDebuggerSource *self)
{
  g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);

  if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_name)
    return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_name (self);

  return NULL;
}

char *
foundry_debugger_source_dup_path (FoundryDebuggerSource *self)
{
  g_return_val_if_fail (FOUNDRY_IS_DEBUGGER_SOURCE (self), NULL);

  if (FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_path)
    return FOUNDRY_DEBUGGER_SOURCE_GET_CLASS (self)->dup_path (self);

  return NULL;
}