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/* foundry-code-action.c
*
* Copyright 2024 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of the
* License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "foundry-code-action.h"
#include "foundry-util.h"
enum {
PROP_0,
PROP_NAME,
PROP_KIND,
N_PROPS
};
G_DEFINE_ABSTRACT_TYPE (FoundryCodeAction, foundry_code_action, G_TYPE_OBJECT)
static GParamSpec *properties[N_PROPS];
static void
foundry_code_action_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
FoundryCodeAction *self = FOUNDRY_CODE_ACTION (object);
switch (prop_id)
{
case PROP_NAME:
g_value_take_string (value, foundry_code_action_dup_name (self));
break;
case PROP_KIND:
g_value_take_string (value, foundry_code_action_dup_kind (self));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
foundry_code_action_class_init (FoundryCodeActionClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->get_property = foundry_code_action_get_property;
properties[PROP_NAME] =
g_param_spec_string ("name", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
properties[PROP_KIND] =
g_param_spec_string ("kind", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
foundry_code_action_init (FoundryCodeAction *self)
{
}
char *
foundry_code_action_dup_name (FoundryCodeAction *self)
{
g_return_val_if_fail (FOUNDRY_IS_CODE_ACTION (self), NULL);
return FOUNDRY_CODE_ACTION_GET_CLASS (self)->dup_name (self);
}
char *
foundry_code_action_dup_kind (FoundryCodeAction *self)
{
g_return_val_if_fail (FOUNDRY_IS_CODE_ACTION (self), NULL);
return FOUNDRY_CODE_ACTION_GET_CLASS (self)->dup_kind (self);
}
/**
* foundry_code_action_run:
* @self: a #FoundryCodeAction
*
* Runs the code action and returns a [class@Dex.Future] that resolves
* when the action has completed.
*
* Returns: (transfer full): a [class@Dex.Future].
*/
DexFuture *
foundry_code_action_run (FoundryCodeAction *self)
{
dex_return_error_if_fail (FOUNDRY_IS_CODE_ACTION (self));
if (FOUNDRY_CODE_ACTION_GET_CLASS (self)->run)
return FOUNDRY_CODE_ACTION_GET_CLASS (self)->run (self);
return foundry_future_new_not_supported ();
}
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