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/* foundry-string-object.c
*
* Copyright 2025 Christian Hergert
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "foundry-string-object-private.h"
struct _FoundryStringObject
{
GObject parent_instance;
char *string;
};
G_DEFINE_FINAL_TYPE (FoundryStringObject, foundry_string_object, G_TYPE_OBJECT)
enum {
PROP_0,
PROP_STRING,
N_PROPS
};
static GParamSpec *properties[N_PROPS];
static void
foundry_string_object_finalize (GObject *object)
{
FoundryStringObject *self = (FoundryStringObject *)object;
g_clear_pointer (&self->string, g_free);
G_OBJECT_CLASS (foundry_string_object_parent_class)->finalize (object);
}
static void
foundry_string_object_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
FoundryStringObject *self = FOUNDRY_STRING_OBJECT (object);
switch (prop_id)
{
case PROP_STRING:
g_value_set_string (value, foundry_string_object_get_string (self));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
foundry_string_object_class_init (FoundryStringObjectClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = foundry_string_object_finalize;
object_class->get_property = foundry_string_object_get_property;
properties[PROP_STRING] =
g_param_spec_string ("string", NULL, NULL,
NULL,
(G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_properties (object_class, N_PROPS, properties);
}
static void
foundry_string_object_init (FoundryStringObject *self)
{
}
FoundryStringObject *
foundry_string_object_new (const char *string)
{
FoundryStringObject *self;
self = g_object_new (FOUNDRY_TYPE_STRING_OBJECT, NULL);
self->string = g_strdup (string);
return self;
}
const char *
foundry_string_object_get_string (FoundryStringObject *self)
{
g_return_val_if_fail (FOUNDRY_IS_STRING_OBJECT (self), NULL);
return self->string;
}
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