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/* foundry-input-group.c
*
* Copyright 2025 Christian Hergert <chergert@redhat.com>
*
* This library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of the
* License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "foundry-input-group.h"
#include "foundry-input-validator-delegate.h"
#include "foundry-util-private.h"
struct _FoundryInputGroup
{
FoundryInput parent_instance;
GListStore *children;
};
G_DEFINE_FINAL_TYPE (FoundryInputGroup, foundry_input_group, FOUNDRY_TYPE_INPUT)
static DexFuture *
foundry_input_group_validate (FoundryInput *input,
gpointer user_data)
{
GWeakRef *wr = user_data;
g_autoptr(FoundryInputGroup) self = g_weak_ref_get (wr);
guint n_items;
g_assert (!self || FOUNDRY_IS_INPUT_GROUP (self));
if (self != NULL &&
self->children != NULL &&
(n_items = g_list_model_get_n_items (G_LIST_MODEL (self->children))) > 0)
{
g_autoptr(GPtrArray) futures = g_ptr_array_new_with_free_func (dex_unref);
for (guint i = 0; i < n_items; i++)
{
g_autoptr(FoundryInput) item = g_list_model_get_item (G_LIST_MODEL (self->children), i);
g_ptr_array_add (futures, foundry_input_validate (item));
}
return foundry_future_all (futures);
}
return dex_future_new_true ();
}
static void
foundry_input_group_dispose (GObject *object)
{
FoundryInputGroup *self = (FoundryInputGroup *)object;
g_clear_object (&self->children);
G_OBJECT_CLASS (foundry_input_group_parent_class)->dispose (object);
}
static void
foundry_input_group_class_init (FoundryInputGroupClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->dispose = foundry_input_group_dispose;
}
static void
foundry_input_group_init (FoundryInputGroup *self)
{
self->children = g_list_store_new (FOUNDRY_TYPE_INPUT);
}
/**
* foundry_input_group_new:
* @title: (nullable):
* @subtitle: (nullable):
* @validator: (transfer full) (nullable): optional validator
* @children: (array length=n_children):
*
* If @validator is %NULL, then all children will be validated
* when validation of the group is requested.
*
* Returns: (transfer full):
*/
FoundryInput *
foundry_input_group_new (const char *title,
const char *subtitle,
FoundryInputValidator *validator,
FoundryInput **children,
guint n_children)
{
g_autoptr(FoundryInputValidator) stolen = NULL;
FoundryInputGroup *self;
GWeakRef *wr = NULL;
g_return_val_if_fail (children != NULL, NULL);
g_return_val_if_fail (n_children > 0, NULL);
g_return_val_if_fail (!validator || FOUNDRY_IS_INPUT_VALIDATOR (validator), NULL);
if (validator == NULL)
{
wr = foundry_weak_ref_new (NULL);
validator = foundry_input_validator_delegate_new (foundry_input_group_validate,
wr,
(GDestroyNotify) foundry_weak_ref_free);
}
stolen = validator;
self = g_object_new (FOUNDRY_TYPE_INPUT_GROUP,
"title", title,
"subtitle", subtitle,
"validator", validator,
NULL);
g_list_store_splice (self->children, 0, 0, (gpointer *)children, n_children);
if (wr != NULL)
g_weak_ref_set (wr, self);
return FOUNDRY_INPUT (self);
}
/**
* foundry_input_group_list_children:
* @self: a [class@Foundry.InputGroup]
*
* Returns: (transfer full):
*/
GListModel *
foundry_input_group_list_children (FoundryInputGroup *self)
{
g_return_val_if_fail (FOUNDRY_IS_INPUT_GROUP (self), NULL);
return g_object_ref (G_LIST_MODEL (self->children));
}
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