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/********************************************************************************
* *
* A c c e l e r a t o r T a b l e C l a s s *
* *
*********************************************************************************
* Copyright (C) 1998,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXAccelTable.h,v 1.11 2002/01/18 22:46:41 jeroen Exp $ *
********************************************************************************/
#ifndef FXACCELTABLE_H
#define FXACCELTABLE_H
#ifndef FXOBJECT_H
#include "FXObject.h"
#endif
struct FXAccelKey;
/**
* The accelerator table sends a message to a specific
* target object when the indicated key and modifier combination
* is pressed.
*/
class FXAPI FXAccelTable : public FXObject {
FXDECLARE(FXAccelTable)
private:
FXAccelKey *key; // Accelerator table
FXuint nkey; // Accelerator table size
FXuint num; // Number of entries
private:
void grow();
private:
FXAccelTable(const FXAccelTable&);
FXAccelTable &operator=(const FXAccelTable&);
public:
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
public:
/// Construct empty accelerator table
FXAccelTable();
/// Add an accelerator to the table
void addAccel(FXHotKey hotkey,FXObject* target=NULL,FXSelector seldn=0,FXSelector selup=0);
/// Return true if accelerator specified
FXbool hasAccel(FXHotKey hotkey) const;
/// Return target object of the given accelerator
FXObject* targetOfAccel(FXHotKey hotkey) const;
/// Remove mapping for specified hot key
void removeAccel(FXHotKey hotkey);
/// Save table to a stream
virtual void save(FXStream& store) const;
/// Load table from a stream
virtual void load(FXStream& store);
/// Destructor
virtual ~FXAccelTable();
};
#endif
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