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/********************************************************************************
* *
* B M P I c o n O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXBMPIcon.h,v 1.7 2002/01/18 22:42:51 jeroen Exp $ *
********************************************************************************/
#ifndef FXBMPICON_H
#define FXBMPICON_H
#ifndef FXICON_H
#include "FXIcon.h"
#endif
/// Microsoft Bitmap icon
class FXAPI FXBMPIcon : public FXIcon {
FXDECLARE(FXBMPIcon)
protected:
FXBMPIcon(){}
private:
FXBMPIcon(const FXBMPIcon&);
FXBMPIcon &operator=(const FXBMPIcon&);
public:
/// Construct icon from memory stream formatted in Microsoft BMP format
FXBMPIcon(FXApp* a,const void *pix=NULL,FXColor clr=FXRGB(192,192,192),FXuint opts=0,FXint w=1,FXint h=1);
/// Save pixels into stream in Microsoft bitmap format
virtual void savePixels(FXStream& store) const;
/// Load pixels from stream in Microsoft bitmap format
virtual void loadPixels(FXStream& store);
/// Destroy icon
virtual ~FXBMPIcon();
};
/// Load a bmp file from a stream
extern FXAPI FXbool fxloadBMP(FXStream& store,FXuchar*& data,FXColor& transp,FXint& width,FXint& height);
/// Save a bmp file to a stream
extern FXAPI FXbool fxsaveBMP(FXStream& store,const FXuchar *data,FXColor transp,FXint width,FXint height);
#endif
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