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/********************************************************************************
* *
* O b j e c t L i s t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXObjectList.h,v 1.16 2002/01/18 22:42:54 jeroen Exp $ *
********************************************************************************/
#ifndef FXOBJECTLIST_H
#define FXOBJECTLIST_H
/// List of pointers to objects
class FXAPI FXObjectList {
protected:
FXObject **data; /// List of items
FXint num; /// Used slots
FXint max; /// Total slots
public:
/// Default constructor
FXObjectList();
/// Copy constructor
FXObjectList(const FXObjectList& orig);
/// Assignment operator
FXObjectList& operator=(const FXObjectList& orig);
/// Return number of elements
FXint no() const { return num; }
/// Set number of elements
void no(FXint n);
/// Return size of list
FXint size() const { return max; }
/// Set max number of elements
void size(FXint m);
/// Indexing operator
FXObject*& operator[](FXint i){ return data[i]; }
FXObject* const& operator[](FXint i) const { return data[i]; }
/// Access to list
FXObject*& list(FXint i){ return data[i]; }
FXObject* const& list(FXint i) const { return data[i]; }
/// Access to content array
FXObject** list() const { return data; }
/// Insert element at certain position
void insert(FXint pos,FXObject* p);
/// Prepend element
void prepend(FXObject* p);
/// Append element
void append(FXObject* p);
/// Replace element
void replace(FXint pos,FXObject* p);
/// Remove element at pos
void remove(FXint pos);
/// Remove element p
void remove(const FXObject* p);
/// Find object in list, searching forward; return position or -1
FXint findf(const FXObject *p,FXint pos=0) const;
/// Find object in list, searching backward; return position or -1
FXint findb(const FXObject *p,FXint pos=2147483647) const;
/// Remove all elements
void clear();
/// Save to a stream
void save(FXStream& store) const;
/// Load from a stream
void load(FXStream& store);
/// Destructor
virtual ~FXObjectList();
};
/// Specialize list to pointers to TYPE
template<class TYPE>
class FXObjectListOf : public FXObjectList {
public:
FXObjectListOf(){}
/// Indexing operator
TYPE*& operator[](FXint i){ return (TYPE*&)data[i]; }
TYPE *const& operator[](FXint i) const { return (TYPE*const&)data[i]; }
/// Access to list
TYPE*& list(FXint i){ return (TYPE*&)data[i]; }
TYPE *const& list(FXint i) const { return (TYPE*const&)data[i]; }
/// Access to content array
TYPE** list() const { return (TYPE**)data; }
};
#endif
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