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/********************************************************************************
* *
* S c r o l l W i n d o w W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXScrollWindow.h,v 1.13 2002/01/18 22:42:54 jeroen Exp $ *
********************************************************************************/
#ifndef FXSCROLLWINDOW_H
#define FXSCROLLWINDOW_H
#ifndef FXSCROLLAREA_H
#include "FXScrollArea.h"
#endif
/**
* The scroll window widget scrolls an arbitrary child window.
* Use the scroll window when parts of the user interface itself
* need to be scrolled, for example when applications need to run
* on small screens.
*/
class FXAPI FXScrollWindow : public FXScrollArea {
FXDECLARE(FXScrollWindow)
protected:
FXScrollWindow(){}
virtual void layout();
private:
FXScrollWindow(const FXScrollWindow&);
FXScrollWindow &operator=(const FXScrollWindow&);
public:
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onFocusSelf(FXObject*,FXSelector,void*);
public:
/// Construct a scroll window
FXScrollWindow(FXComposite* p,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Return a pointer to the contents window
FXWindow* contentWindow() const;
/// Return the width of the contents
virtual FXint getContentWidth();
/// Return the height of the contents
virtual FXint getContentHeight();
/// Move contents to the specified position
virtual void moveContents(FXint x,FXint y);
};
#endif
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