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/********************************************************************************
* *
* T a b B a r W i d g e t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXTabBar.h,v 1.3 2002/01/18 22:42:55 jeroen Exp $ *
********************************************************************************/
#ifndef FXTABBAR_H
#define FXTABBAR_H
#ifndef FXPACKER_H
#include "FXPacker.h"
#endif
// Tab Book options
enum {
TABBOOK_TOPTABS = 0, // Tabs on top (default)
TABBOOK_BOTTOMTABS = 0x00020000, // Tabs on bottom
TABBOOK_SIDEWAYS = 0x00040000, // Tabs on left
TABBOOK_LEFTTABS = TABBOOK_SIDEWAYS|TABBOOK_TOPTABS, // Tabs on left
TABBOOK_RIGHTTABS = TABBOOK_SIDEWAYS|TABBOOK_BOTTOMTABS, // Tabs on right
TABBOOK_NORMAL = TABBOOK_TOPTABS
};
/**
* The tab bar layout manager arranges tab items side by side,
* and raises the active tab item above the neighboring tab items.
* The tab bar can be have the tab items on the top or
* bottom for horizontal arrangement, or on the left or right
* for vertical arrangement.
*/
class FXAPI FXTabBar : public FXPacker {
FXDECLARE(FXTabBar)
protected:
FXint current;
protected:
FXTabBar(){}
virtual void layout();
private:
FXTabBar(const FXTabBar&);
FXTabBar& operator=(const FXTabBar&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onFocusNext(FXObject*,FXSelector,void*);
long onFocusPrev(FXObject*,FXSelector,void*);
long onFocusUp(FXObject*,FXSelector,void*);
long onFocusDown(FXObject*,FXSelector,void*);
long onFocusLeft(FXObject*,FXSelector,void*);
long onFocusRight(FXObject*,FXSelector,void*);
long onCmdOpenItem(FXObject*,FXSelector,void*);
long onCmdSetValue(FXObject*,FXSelector,void*);
long onCmdSetIntValue(FXObject*,FXSelector,void*);
long onCmdGetIntValue(FXObject*,FXSelector,void*);
long onCmdOpen(FXObject*,FXSelector,void*);
long onUpdOpen(FXObject*,FXSelector,void*);
public:
enum {
ID_OPEN_ITEM=FXPacker::ID_LAST, /// Sent from one of the FXTabItems
ID_OPEN_FIRST, /// Switch to panel ID_OPEN_FIRST+i
ID_OPEN_SECOND,
ID_OPEN_THIRD,
ID_OPEN_FOURTH,
ID_OPEN_FIFTH,
ID_OPEN_SIXTH,
ID_OPEN_SEVENTH,
ID_OPEN_EIGHTH,
ID_OPEN_NINETH,
ID_OPEN_TENTH,
ID_OPEN_LAST=ID_OPEN_FIRST+100,
ID_LAST
};
public:
/// Construct a tab bar
FXTabBar(FXComposite* p,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=TABBOOK_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_SPACING,FXint pr=DEFAULT_SPACING,FXint pt=DEFAULT_SPACING,FXint pb=DEFAULT_SPACING);
/// Return default width
virtual FXint getDefaultWidth();
/// Return default height
virtual FXint getDefaultHeight();
/**
* Change currently active tab item;
* this raises the active tab item slightly above the neighboring
* tab items.
*/
virtual void setCurrent(FXint panel,FXbool notify=FALSE);
/// Return the currently active tab item
FXint getCurrent() const { return current; }
/// Return tab bar style
FXuint getTabStyle() const;
/// Change tab tab style
void setTabStyle(FXuint style);
/// Save to stream
virtual void save(FXStream& store) const;
/// Load from stream
virtual void load(FXStream& store);
};
#endif
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