1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676
|
/********************************************************************************
* *
* W i n d o w O b j e c t *
* *
*********************************************************************************
* Copyright (C) 1997,2002 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXWindow.h,v 1.80 2002/01/18 22:42:55 jeroen Exp $ *
********************************************************************************/
#ifndef FXWINDOW_H
#define FXWINDOW_H
#ifndef FXDRAWABLE_H
#include "FXDrawable.h"
#endif
/// Layout hints for child widgets
enum {
LAYOUT_NORMAL = 0, /// Default layout mode
LAYOUT_SIDE_TOP = 0, /// Pack on top side (default)
LAYOUT_SIDE_BOTTOM = 0x00000001, /// Pack on bottom side
LAYOUT_SIDE_LEFT = 0x00000002, /// Pack on left side
LAYOUT_SIDE_RIGHT = LAYOUT_SIDE_LEFT|LAYOUT_SIDE_BOTTOM, /// Pack on right side
LAYOUT_FILL_COLUMN = 0x00000001, /// Matrix column is stretchable
LAYOUT_FILL_ROW = 0x00000002, /// Matrix row is stretchable
LAYOUT_LEFT = 0, /// Stick on left (default)
LAYOUT_RIGHT = 0x00000004, /// Stick on right
LAYOUT_CENTER_X = 0x00000008, /// Center horizontally
LAYOUT_FIX_X = LAYOUT_RIGHT|LAYOUT_CENTER_X, /// X fixed
LAYOUT_TOP = 0, /// Stick on top (default)
LAYOUT_BOTTOM = 0x00000010, /// Stick on bottom
LAYOUT_CENTER_Y = 0x00000020, /// Center vertically
LAYOUT_FIX_Y = LAYOUT_BOTTOM|LAYOUT_CENTER_Y, /// Y fixed
LAYOUT_RESERVED_1 = 0x00000040,
LAYOUT_RESERVED_2 = 0x00000080,
LAYOUT_FIX_WIDTH = 0x00000100, /// Width fixed
LAYOUT_FIX_HEIGHT = 0x00000200, /// height fixed
LAYOUT_MIN_WIDTH = 0, /// Minimum width is the default
LAYOUT_MIN_HEIGHT = 0, /// Minimum height is the default
LAYOUT_FILL_X = 0x00000400, /// Stretch or shrink horizontally
LAYOUT_FILL_Y = 0x00000800, /// Stretch or shrink vertically
LAYOUT_EXPLICIT = LAYOUT_FIX_X|LAYOUT_FIX_Y|LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT /// Explicit placement
};
/// Frame border appearance styles (for subclasses)
enum {
FRAME_NONE = 0, /// Default is no frame
FRAME_SUNKEN = 0x00001000, /// Sunken border
FRAME_RAISED = 0x00002000, /// Raised border
FRAME_THICK = 0x00004000, /// Thick border
FRAME_GROOVE = FRAME_THICK, /// A groove or etched-in border
FRAME_RIDGE = FRAME_THICK|FRAME_RAISED|FRAME_SUNKEN, /// A ridge or embossed border
FRAME_LINE = FRAME_RAISED|FRAME_SUNKEN, /// Simple line border
FRAME_NORMAL = FRAME_SUNKEN|FRAME_THICK /// Regular raised/thick border
};
/// Packing style (for packers)
enum {
PACK_NORMAL = 0, /// Default is each its own size
PACK_UNIFORM_HEIGHT = 0x00008000, /// Uniform height
PACK_UNIFORM_WIDTH = 0x00010000 /// Uniform width
};
class FXCursor;
class FXAccelTable;
class FXComposite;
/// Base class for all windows
class FXAPI FXWindow : public FXDrawable {
FXDECLARE(FXWindow)
private:
FXWindow *parent; // Parent Window
FXWindow *owner; // Owner Window
FXWindow *first; // First Child
FXWindow *last; // Last Child
FXWindow *next; // Next Sibling
FXWindow *prev; // Previous Sibling
FXWindow *focus; // Focus Child
FXuint wk; // Window Key
protected:
FXCursor *defaultCursor; // Normal Cursor
FXCursor *dragCursor; // Cursor during drag
FXAccelTable *accelTable; // Accelerator table
FXObject *target; // Target object
FXSelector message; // Message ID
FXint xpos; // Window X Position
FXint ypos; // Window Y Position
FXColor backColor; // Window background color
FXuint flags; // Window state flags
FXuint options; // Window options
public:
// Common DND types
static FXDragType deleteType; // Delete request
static FXDragType textType; // Ascii text request
static FXDragType stringType; // Clipboard text type (pre-registered)
static FXDragType colorType; // Color
static FXDragType urilistType; // URI List
protected:
#ifdef WIN32
virtual FXID GetDC() const;
virtual int ReleaseDC(FXID) const;
virtual const char* GetClass() const;
#else
void addColormapWindows();
void remColormapWindows();
#endif
protected:
FXWindow();
FXWindow(FXApp* a,FXVisual *vis);
FXWindow(FXApp* a,FXWindow* own,FXuint opts,FXint x,FXint y,FXint w,FXint h);
static FXWindow* findDefault(FXWindow* window);
static FXWindow* findInitial(FXWindow* window);
virtual FXbool doesOverrideRedirect() const;
virtual void layout();
private:
FXWindow(const FXWindow&);
FXWindow& operator=(const FXWindow&);
protected:
// Window state flags
enum {
FLAG_SHOWN = 0x00000001, // Is shown
FLAG_ENABLED = 0x00000002, // Able to receive input
FLAG_UPDATE = 0x00000004, // Is subject to GUI update
FLAG_DROPTARGET = 0x00000008, // Drop target
FLAG_FOCUSED = 0x00000010, // Has focus
FLAG_DIRTY = 0x00000020, // Needs layout
FLAG_RECALC = 0x00000040, // Needs recalculation
FLAG_TIP = 0x00000080, // Show tip
FLAG_HELP = 0x00000100, // Show help
FLAG_DEFAULT = 0x00000200, // Default widget
FLAG_INITIAL = 0x00000400, // Initial widget
FLAG_SHELL = 0x00000800, // Shell window
FLAG_ACTIVE = 0x00001000, // Window is active
FLAG_PRESSED = 0x00002000, // Button has been pressed
FLAG_KEY = 0x00004000, // Keyboard key pressed
FLAG_CARET = 0x00008000, // Caret is on
FLAG_CHANGED = 0x00010000, // Window data changed
FLAG_LASSO = 0x00020000, // Lasso mode
FLAG_TRYDRAG = 0x00040000, // Tentative drag mode
FLAG_DODRAG = 0x00080000, // Doing drag mode
FLAG_SCROLLINSIDE = 0x00100000, // Scroll only when inside
FLAG_SCROLLING = 0x00200000 // Right mouse scrolling
};
public:
// Message handlers
long onPaint(FXObject*,FXSelector,void*);
long onMap(FXObject*,FXSelector,void*);
long onUnmap(FXObject*,FXSelector,void*);
long onConfigure(FXObject*,FXSelector,void*);
long onUpdate(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onMouseWheel(FXObject*,FXSelector,void*);
long onEnter(FXObject*,FXSelector,void*);
long onLeave(FXObject*,FXSelector,void*);
long onLeftBtnPress(FXObject*,FXSelector,void*);
long onLeftBtnRelease(FXObject*,FXSelector,void*);
long onMiddleBtnPress(FXObject*,FXSelector,void*);
long onMiddleBtnRelease(FXObject*,FXSelector,void*);
long onRightBtnPress(FXObject*,FXSelector,void*);
long onRightBtnRelease(FXObject*,FXSelector,void*);
long onBeginDrag(FXObject*,FXSelector,void*);
long onEndDrag(FXObject*,FXSelector,void*);
long onDragged(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onUngrabbed(FXObject*,FXSelector,void*);
long onDestroy(FXObject*,FXSelector,void*);
long onFocusSelf(FXObject*,FXSelector,void*);
long onFocusIn(FXObject*,FXSelector,void*);
long onFocusOut(FXObject*,FXSelector,void*);
long onSelectionLost(FXObject*,FXSelector,void*);
long onSelectionGained(FXObject*,FXSelector,void*);
long onSelectionRequest(FXObject*,FXSelector,void*);
long onClipboardLost(FXObject*,FXSelector,void*);
long onClipboardGained(FXObject*,FXSelector,void*);
long onClipboardRequest(FXObject*,FXSelector,void*);
long onDNDEnter(FXObject*,FXSelector,void*);
long onDNDLeave(FXObject*,FXSelector,void*);
long onDNDMotion(FXObject*,FXSelector,void*);
long onDNDDrop(FXObject*,FXSelector,void*);
long onDNDRequest(FXObject*,FXSelector,void*);
long onCmdShow(FXObject*,FXSelector,void*);
long onCmdHide(FXObject*,FXSelector,void*);
long onUpdToggleShown(FXObject*,FXSelector,void*);
long onCmdToggleShown(FXObject*,FXSelector,void*);
long onCmdRaise(FXObject*,FXSelector,void*);
long onCmdLower(FXObject*,FXSelector,void*);
long onCmdEnable(FXObject*,FXSelector,void*);
long onCmdDisable(FXObject*,FXSelector,void*);
long onCmdUpdate(FXObject*,FXSelector,void*);
long onUpdYes(FXObject*,FXSelector,void*);
long onCmdDelete(FXObject*,FXSelector,void*);
public:
// Message ID's common to most Windows
enum {
ID_NONE,
ID_HIDE,
ID_SHOW,
ID_TOGGLESHOWN,
ID_LOWER,
ID_RAISE,
ID_DELETE,
ID_DISABLE,
ID_ENABLE,
ID_UNCHECK,
ID_CHECK,
ID_UNKNOWN,
ID_UPDATE,
ID_AUTOSCROLL,
ID_HSCROLLED,
ID_VSCROLLED,
ID_SETVALUE,
ID_SETINTVALUE,
ID_SETREALVALUE,
ID_SETSTRINGVALUE,
ID_SETINTRANGE,
ID_SETREALRANGE,
ID_GETINTVALUE,
ID_GETREALVALUE,
ID_GETSTRINGVALUE,
ID_GETINTRANGE,
ID_GETREALRANGE,
ID_QUERY_TIP,
ID_QUERY_HELP,
ID_QUERY_MENU,
ID_HOTKEY,
ID_ACCEL,
ID_UNPOST,
ID_POST,
ID_MDI_TILEHORIZONTAL,
ID_MDI_TILEVERTICAL,
ID_MDI_CASCADE,
ID_MDI_MAXIMIZE,
ID_MDI_MINIMIZE,
ID_MDI_RESTORE,
ID_MDI_CLOSE,
ID_MDI_WINDOW,
ID_MDI_MENUWINDOW,
ID_MDI_MENUMINIMIZE,
ID_MDI_MENURESTORE,
ID_MDI_MENUCLOSE,
ID_MDI_NEXT,
ID_MDI_PREV,
ID_CLOSE_DOCUMENT,
ID_CLOSE_ALL_DOCUMENTS,
ID_LAST
};
public:
// Common DND type names
static const FXchar deleteTypeName[];
static const FXchar textTypeName[];
static const FXchar colorTypeName[];
static const FXchar urilistTypeName[];
public:
/// Constructor
FXWindow(FXComposite* p,FXuint opts=0,FXint x=0,FXint y=0,FXint w=0,FXint h=0);
/// Return a pointer to the parent window
FXWindow* getParent() const { return parent; }
/// Return a pointer to the owner window
FXWindow* getOwner() const { return owner; }
/// Return a pointer to the shell window
FXWindow* getShell() const;
/// Return a pointer to the root window
FXWindow* getRoot() const;
/// Return a pointer to the next (sibling) window, if any
FXWindow* getNext() const { return next; }
/// Return a pointer to the previous (sibling) window , if any
FXWindow* getPrev() const { return prev; }
/// Return a pointer to this window's first child window , if any
FXWindow* getFirst() const { return first; }
/// Return a pointer to this window's last child window, if any
FXWindow* getLast() const { return last; }
/// Return a pointer to the currently focused child window
FXWindow* getFocus() const { return focus; }
/// Change window key
void setKey(FXuint k){ wk=k; }
/// Return window key
FXuint getKey() const { return wk; }
/// Set the message target object for this window
void setTarget(FXObject *t){ target=t; }
/// Get the message target object for this window, if any
FXObject* getTarget() const { return target; }
/// Set the message identifier for this window
void setSelector(FXSelector sel){ message=sel; }
/// Get the message identifier for this window
FXSelector getSelector() const { return message; }
/// Get this window's x-coordinate, in the parent's coordinate system
FXint getX() const { return xpos; }
/// Get this window's y-coordinate, in the parent's coordinate system
FXint getY() const { return ypos; }
/// Return the default width of this window
virtual FXint getDefaultWidth();
/// Return the default height of this window
virtual FXint getDefaultHeight();
/// Return width for given height
virtual FXint getWidthForHeight(FXint givenheight);
/// Return height for given width
virtual FXint getHeightForWidth(FXint givenwidth);
/// Set this window's x-coordinate, in the parent's coordinate system
void setX(FXint x);
/// Set this window's y-coordinate, in the parent's coordinate system
void setY(FXint y);
/// Set the window width
void setWidth(FXint w);
/// Set the window height
void setHeight(FXint h);
/// Set layout hints for this window
void setLayoutHints(FXuint lout);
/// Get layout hints for this window
FXuint getLayoutHints() const;
/// Return a pointer to the accelerator table
FXAccelTable* getAccelTable() const { return accelTable; }
/// Set the accelerator table
void setAccelTable(FXAccelTable* acceltable){ accelTable=acceltable; }
/// Add a hot key
void addHotKey(FXHotKey code);
/// Remove a hot key
void remHotKey(FXHotKey code);
/// Return true if window is a shell window
FXbool isShell() const;
/// Return true if specified window is this window's parent
FXbool isChildOf(const FXWindow* window) const;
/// Return true if specified window is a child of this window
FXbool containsChild(const FXWindow* child) const;
/// Return the child window at specified coordinates
FXWindow* getChildAt(FXint x,FXint y) const;
/// Return the number of child windows for this window
FXint numChildren() const;
/**
* Return the index (starting from zero) of the specified child window,
* or -1 if the window is not a child or NULL
*/
FXint indexOfChild(const FXWindow *window) const;
/**
* Return the child window at specified index,
* or NULL if the index is negative or out of range
*/
FXWindow* childAtIndex(FXint index) const;
/// Return the common ancestor of window a and window b
static FXWindow* commonAncestor(FXWindow* a,FXWindow* b);
/// Set the default cursor for this window
void setDefaultCursor(FXCursor* cur);
/// Return the default cursor for this window
FXCursor* getDefaultCursor() const { return defaultCursor; }
/// Set the drag cursor for this window
void setDragCursor(FXCursor* cur);
/// Return the drag cursor for this window
FXCursor* getDragCursor() const { return dragCursor; }
/// Return the cursor position and mouse button-state
FXint getCursorPosition(FXint& x,FXint& y,FXuint& buttons) const;
/// Warp the cursor to the new position
FXint setCursorPosition(FXint x,FXint y);
/// Return true if this window is able to receive mouse and keyboard events
FXbool isEnabled() const;
/// Return true if the window is active
FXbool isActive() const;
/// Return true if this window is a control capable of receiving the focus
virtual FXbool canFocus() const;
/// Return true if this window has the focus
FXbool hasFocus() const;
/// Move the focus to this window
virtual void setFocus();
/// Remove the focus from this window
virtual void killFocus();
/**
* This changes the default window which responds to the Return
* key in a dialog. If enable is TRUE, this window becomes the default
* window; when enable is FALSE, this window will be no longer the
* default window. Finally, when enable is MAYBE, the default window
* will revert to the initial default window.
*/
virtual void setDefault(FXbool enable=TRUE);
/// Return true if this is the default window
FXbool isDefault() const;
/// Make this window the initial default window
void setInitial(FXbool enable=TRUE);
/// Return true if this is the initial default window
FXbool isInitial() const;
/// Enable the window to receive mouse and keyboard events
virtual void enable();
/// Disable the window from receiving mouse and keyboard events
virtual void disable();
/// Create all of the server-side resources for this window
virtual void create();
/// Detach the server-side resources for this window
virtual void detach();
/// Destroy the server-side resources for this window
virtual void destroy();
/// Raise this window to the top of the stacking order
virtual void raise();
/// Lower this window to the bottom of the stacking order
virtual void lower();
/// Move this window to the specified position in the parent's coordinates
virtual void move(FXint x,FXint y);
/// Resize this window to the specified width and height
virtual void resize(FXint w,FXint h);
/// Move and resize this window in the parent's coordinates
virtual void position(FXint x,FXint y,FXint w,FXint h);
/// Mark this window's layout as dirty
virtual void recalc();
/// Force a GUI update of this window and its children
void forceRefresh();
/// Change the parent for this window
virtual void reparent(FXWindow* newparent);
/// Scroll rectangle x,y,w,h by a shift of dx,dy
void scroll(FXint x,FXint y,FXint w,FXint h,FXint dx,FXint dy);
/// Mark the specified rectangle dirty, i.e. to be repainted
void update(FXint x,FXint y,FXint w,FXint h);
/// Mark the entire window client area dirty
void update();
/// If marked but not yet painted, paint the given area
void repaint(FXint x,FXint y,FXint w,FXint h);
/// If marked but not yet painted, paint the entire window
void repaint();
/**
* Grab the mouse to this window; future mouse events will be
* reported to this window even while the cursor goes outside of this window
*/
void grab();
/// Release the mouse grab
void ungrab();
/// Return true if the window has been grabbed
FXbool grabbed() const;
/// Grab keyboard device
void grabKeyboard();
/// Ungrab keyboard device
void ungrabKeyboard();
/// Return true if active grab is in effect
FXbool grabbedKeyboard() const;
/// Show this window
virtual void show();
/// Hide this window
virtual void hide();
/// Return true if the window is shown
FXbool shown() const;
/// Return true if the window is composite
virtual FXbool isComposite() const;
/// Return true if the window is under the cursor
FXbool underCursor() const;
/// Return true if this window owns the primary selection
FXbool hasSelection() const;
/// Try to acquire the primary selection, given a list of drag types
FXbool acquireSelection(const FXDragType *types,FXuint numtypes);
/// Release the primary selection
FXbool releaseSelection();
/// Return true if this window owns the clipboard
FXbool hasClipboard() const;
/// Try to acquire the clipboard, given a list of drag types
FXbool acquireClipboard(const FXDragType *types,FXuint numtypes);
/// Release the clipboard
FXbool releaseClipboard();
/// Enable this window to receive drops
void dropEnable();
/// Disable this window from receiving drops
void dropDisable();
/// Return true if this window is able to receive drops
FXbool isDropEnabled() const;
/// Return true if a drag operaion has been initiated from this window
FXbool isDragging() const;
/// Initiate a drag operation with a list of previously registered drag types
FXbool beginDrag(const FXDragType *types,FXuint numtypes);
/**
* When dragging, inform the drop-target of the new position and
* the drag action
*/
FXbool handleDrag(FXint x,FXint y,FXDragAction action=DRAG_COPY);
/// Terminate the drag operation with or without actually dropping the data
FXbool endDrag(FXbool drop=TRUE);
/// Return true if this window is the target of a drop
FXbool isDropTarget() const;
/**
* When being dragged over, indicate that no further SEL_DND_MOTION messages
* are required while the cursor is inside the given rectangle
*/
void setDragRectangle(FXint x,FXint y,FXint w,FXint h,FXbool wantupdates=TRUE);
/**
* When being dragged over, indicate we want to receive SEL_DND_MOTION messages
* every time the cursor moves
*/
void clearDragRectangle();
/// When being dragged over, indicate acceptance or rejection of the dragged data
void acceptDrop(FXDragAction action=DRAG_ACCEPT);
/// The target accepted our drop
FXDragAction didAccept() const;
/// When being dragged over, inquire the drag types which are being offered
FXbool inquireDNDTypes(FXDNDOrigin origin,FXDragType*& types,FXuint& numtypes);
/// When being dragged over, return true if we are offered the given drag type
FXbool offeredDNDType(FXDNDOrigin origin,FXDragType type);
/// When being dragged over, return the drag action
FXDragAction inquireDNDAction() const;
/**
* Set DND data; the array must be allocated with FXMALLOC and ownership is
* transferred to the system
*/
FXbool setDNDData(FXDNDOrigin origin,FXDragType type,FXuchar* data,FXuint size);
/**
* Get DND data; the caller becomes the owner of the array and must free it
* with FXFREE
*/
FXbool getDNDData(FXDNDOrigin origin,FXDragType type,FXuchar*& data,FXuint& size);
/// Return true if window logically contains the given point
virtual FXbool contains(FXint parentx,FXint parenty) const;
/// Translate coordinates from fromwindow's coordinate space to this window's coordinate space
void translateCoordinatesFrom(FXint& tox,FXint& toy,const FXWindow* fromwindow,FXint fromx,FXint fromy) const;
/// Translate coordinates from this window's coordinate space to towindow's coordinate space
void translateCoordinatesTo(FXint& tox,FXint& toy,const FXWindow* towindow,FXint fromx,FXint fromy) const;
/// Set window background color
virtual void setBackColor(FXColor clr);
/// Get background color
FXColor getBackColor() const { return backColor; }
/// Relink this window before sibling in the window list
void linkBefore(FXWindow* sibling);
/// Relink this window after sibling in the window list
void linkAfter(FXWindow* sibling);
virtual FXbool doesSaveUnder() const;
/// Save window to stream
virtual void save(FXStream& store) const;
/// Restore window from stream
virtual void load(FXStream& store);
/// Destroy window
virtual ~FXWindow();
};
#endif
|