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/********************************************************************************
* *
* OpenGL Application coding sample *
* *
********************************************************************************/
#include "fx.h"
#include "fx3d.h"
#ifdef HAVE_OPENGL
// Timer setting (in milliseconds)
const FXuint TIMER_INTERVAL = 100;
/*******************************************************************************/
// Settings dialog thanks to Sander Jansen <sxj@cfdrc.com>
class SettingsDialog : public FXDialogBox {
FXDECLARE(SettingsDialog)
private:
SettingsDialog(){}
public:
SettingsDialog(FXWindow* owner,FXGLVisual * vis);
virtual ~SettingsDialog();
};
/*******************************************************************************/
// Settings dialog thanks to Sander Jansen <sxj@cfdrc.com>
FXIMPLEMENT(SettingsDialog,FXDialogBox,NULL,0)
// Construct a dialog box
SettingsDialog::SettingsDialog(FXWindow* owner,FXGLVisual * vis):FXDialogBox(owner,"OpenGL Info",DECOR_TITLE|DECOR_BORDER,0,600){
FXVerticalFrame * master=new FXVerticalFrame(this,LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0, 0,0,0,0);
//gl version information
FXGroupBox *versionbox=new FXGroupBox(master,"OpenGL Driver Information",GROUPBOX_NORMAL|FRAME_RIDGE|LAYOUT_FILL_X);
FXMatrix *v_matrix=new FXMatrix(versionbox,2,MATRIX_BY_COLUMNS,0,0,0,0,0,0,0,0);
new FXLabel(v_matrix,"Vendor: ",NULL,LABEL_NORMAL);
new FXLabel(v_matrix,FXStringFormat("%s",glGetString(GL_VENDOR)),NULL,LABEL_NORMAL);
new FXLabel(v_matrix,"Renderer: ",NULL,LABEL_NORMAL);
new FXLabel(v_matrix,FXStringFormat("%s",glGetString(GL_RENDERER)),NULL,LABEL_NORMAL);
new FXLabel(v_matrix,"GL Version: ",NULL,LABEL_NORMAL);
new FXLabel(v_matrix,FXStringFormat("%s",glGetString(GL_VERSION)),NULL,LABEL_NORMAL);
new FXLabel(v_matrix,"GLU Version: ",NULL,LABEL_NORMAL);
new FXLabel(v_matrix,FXStringFormat("%s",gluGetString(GLU_VERSION)),NULL,LABEL_NORMAL);
FXHorizontalFrame *options=new FXHorizontalFrame(master,LAYOUT_SIDE_TOP|FRAME_NONE|LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0,0,0,0,0);
//Display Mode
FXGroupBox *dmbox=new FXGroupBox(options,"Display Mode",GROUPBOX_NORMAL|FRAME_RIDGE|LAYOUT_FILL_Y);
FXMatrix *mat=new FXMatrix(dmbox,2,MATRIX_BY_COLUMNS);
new FXLabel(mat,"Accelerated",NULL,LABEL_NORMAL);
if(vis->isAccelerated())
new FXLabel(mat,"enabled",NULL,LABEL_NORMAL);
else
new FXLabel(mat,"disabled",NULL,LABEL_NORMAL);
new FXLabel(mat,"Double Buffering",NULL,LABEL_NORMAL);
if(vis->isDoubleBuffer())
new FXLabel(mat,"enabled",NULL,LABEL_NORMAL);
else
new FXLabel(mat,"disabled",NULL,LABEL_NORMAL);
new FXLabel(mat,"Stereo View",NULL,LABEL_NORMAL);
if(vis->isStereo())
new FXLabel(mat,"enabled",NULL,LABEL_NORMAL);
else
new FXLabel(mat,"disabled",NULL,LABEL_NORMAL);
new FXLabel(mat,"Color Depth",NULL,LABEL_NORMAL);
new FXLabel(mat,FXStringFormat("%d",vis->getDepth()),NULL,LABEL_NORMAL);
new FXLabel(mat,"Depth Buffer Size",NULL,LABEL_NORMAL);
new FXLabel(mat,FXStringFormat("%d",vis->getActualDepthSize()),NULL,LABEL_NORMAL);
new FXLabel(mat,"Stencil Buffer Size",NULL,LABEL_NORMAL);
new FXLabel(mat,FXStringFormat("%d",vis->getActualStencilSize()),NULL,LABEL_NORMAL);
new FXLabel(mat,"RGBA",NULL,LABEL_NORMAL);
new FXLabel(mat,FXStringFormat("%d-%d-%d-%d",vis->getActualRedSize(),vis->getActualGreenSize(),vis->getActualBlueSize(),vis->getActualAlphaSize()),NULL,LABEL_NORMAL);
new FXLabel(mat,"Accum RGBA",NULL,LABEL_NORMAL);
new FXLabel(mat,FXStringFormat("%d-%d-%d-%d",vis->getActualAccumRedSize(),vis->getActualAccumGreenSize(),vis->getActualAccumBlueSize(),vis->getActualAccumAlphaSize()),NULL,LABEL_NORMAL);
FXGroupBox *exbox= new FXGroupBox(options,"Available GL/GLU Extensions",GROUPBOX_NORMAL|FRAME_RIDGE|LAYOUT_FILL_Y|LAYOUT_FILL_X);
FXVerticalFrame *listframe=new FXVerticalFrame(exbox,LAYOUT_FILL_X|LAYOUT_FILL_Y|FRAME_SUNKEN|FRAME_THICK,0,0,0,0,0,0,0,0,0,0);
FXList *pExtList=new FXList(listframe,10,NULL,0,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y);
char *token,*text,*tmp;
// Get GL extensions
tmp=(char*)glGetString(GL_EXTENSIONS);
if(tmp){
text=strdup(tmp);
token=strtok(text," ");
while(token!=NULL){
pExtList->appendItem(FXStringFormat("(GL) %s",token));
token=strtok(NULL," ");
}
free(text);
}
// Get GLU extensions
#if defined(GLU_VERSION_1_1)
tmp=(char*)gluGetString(GLU_EXTENSIONS);
if(tmp){
text=strdup(tmp);
token=strtok(text," ");
while(token!=NULL){
pExtList->appendItem(FXStringFormat("(GLU) %s",token));
token=strtok(NULL," ");
}
free(text);
}
#endif
new FXHorizontalSeparator(master);
// Contents
FXHorizontalFrame * control=new FXHorizontalFrame(master,LAYOUT_SIDE_TOP|FRAME_NONE|LAYOUT_FILL_X);
// Accept
new FXButton(control,"OK",NULL,this,ID_ACCEPT,FRAME_RAISED|FRAME_THICK|LAYOUT_CENTER_X|LAYOUT_CENTER_Y,0,0,0,0, 20,20,3,3);
}
// Must delete the menus
SettingsDialog::~SettingsDialog(){
}
/*******************************************************************************/
// Event Handler Object
class GLTestWindow : public FXMainWindow {
FXDECLARE(GLTestWindow)
private:
FXGLCanvas *glcanvas; // GL Canvas to draw into
FXTimer *timer; // Timer for spinning box
FXChore *chore; // Timer for spinning box
int spinning; // Is box spinning
double angle; // Rotation angle of box
FXGLVisual *glvisual; // OpenGL visual
protected:
GLTestWindow(){}
public:
// We define additional ID's, starting from the last one used by the base class+1.
// This way, we know the ID's are all unique for this particular target.
enum{
ID_CANVAS=FXMainWindow::ID_LAST,
ID_SPIN,
ID_SPINFAST,
ID_STOP,
ID_TIMEOUT,
ID_CHORE,
ID_OPENGL
};
// Message handlers
long onMouseDown(FXObject*,FXSelector,void*);
long onMouseUp(FXObject*,FXSelector,void*);
long onMouseMove(FXObject*,FXSelector,void*);
long onExpose(FXObject*,FXSelector,void*);
long onConfigure(FXObject*,FXSelector,void*);
long onCmdSpin(FXObject*,FXSelector,void*);
long onUpdSpin(FXObject*,FXSelector,void*);
long onCmdStop(FXObject*,FXSelector,void*);
long onUpdStop(FXObject*,FXSelector,void*);
long onTimeout(FXObject*,FXSelector,void*);
long onChore(FXObject*,FXSelector,void*);
long onCmdSpinFast(FXObject*,FXSelector,void*);
long onUpdSpinFast(FXObject*,FXSelector,void*);
long onCmdOpenGL(FXObject*,FXSelector,void*);
public:
// GLTestWindow constructor
GLTestWindow(FXApp* a);
// Initialize
void create();
// Draw scene
void drawScene();
// GLTestWindow destructor
virtual ~GLTestWindow();
};
// Message Map for the Scribble App class
FXDEFMAP(GLTestWindow) GLTestWindowMap[]={
//________Message_Type_________ID_____________________Message_Handler_______
FXMAPFUNC(SEL_PAINT, GLTestWindow::ID_CANVAS, GLTestWindow::onExpose),
FXMAPFUNC(SEL_CONFIGURE, GLTestWindow::ID_CANVAS, GLTestWindow::onConfigure),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_SPIN, GLTestWindow::onCmdSpin),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_SPIN, GLTestWindow::onUpdSpin),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_SPINFAST, GLTestWindow::onCmdSpinFast),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_SPINFAST, GLTestWindow::onUpdSpinFast),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_STOP, GLTestWindow::onCmdStop),
FXMAPFUNC(SEL_UPDATE, GLTestWindow::ID_STOP, GLTestWindow::onUpdStop),
FXMAPFUNC(SEL_TIMEOUT, GLTestWindow::ID_TIMEOUT, GLTestWindow::onTimeout),
FXMAPFUNC(SEL_CHORE, GLTestWindow::ID_CHORE, GLTestWindow::onChore),
FXMAPFUNC(SEL_COMMAND, GLTestWindow::ID_OPENGL, GLTestWindow::onCmdOpenGL),
};
// Macro for the GLTestApp class hierarchy implementation
FXIMPLEMENT(GLTestWindow,FXMainWindow,GLTestWindowMap,ARRAYNUMBER(GLTestWindowMap))
// Construct a GLTestApp
GLTestWindow::GLTestWindow(FXApp* a):FXMainWindow(a,"OpenGL Test Application",NULL,NULL,DECOR_ALL,0,0,800,600){
FXVerticalFrame *glcanvasFrame;
FXVerticalFrame *buttonFrame;
FXComposite *glpanel;
FXHorizontalFrame *frame;
frame=new FXHorizontalFrame(this,LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0, 0,0,0,0);
// LEFT pane to contain the glcanvas
glcanvasFrame=new FXVerticalFrame(frame,LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the glcanvas
new FXLabel(glcanvasFrame,"OpenGL Canvas Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(glcanvasFrame,SEPARATOR_GROOVE|LAYOUT_FILL_X);
// Drawing glcanvas
glpanel=new FXVerticalFrame(glcanvasFrame,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0, 0,0,0,0);
// A Visual to drag OpenGL
glvisual=new FXGLVisual(getApp(),VISUAL_DOUBLEBUFFER|VISUAL_STEREO);
// Drawing glcanvas
glcanvas=new FXGLCanvas(glpanel,glvisual,this,ID_CANVAS,LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT);
// RIGHT pane for the buttons
buttonFrame=new FXVerticalFrame(frame,LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the buttons
new FXLabel(buttonFrame,"Button Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(buttonFrame,SEPARATOR_RIDGE|LAYOUT_FILL_X);
new FXButton(buttonFrame,"&OpenGL Info\tDisplay OpenGL Capabilities",NULL,this,ID_OPENGL,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Button to print
new FXButton(buttonFrame,"Spin &Timer\tSpin using interval timers\nNote the app blocks until the interal has elapsed...",NULL,this,ID_SPIN,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
new FXButton(buttonFrame,"Spin &Chore\tSpin as fast as possible using chores\nNote even though the app is very responsive, it never blocks;\nthere is always something to do...",NULL,this,ID_SPINFAST,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Button to print
new FXButton(buttonFrame,"&Stop Spin\tStop this mad spinning, I'm getting dizzy",NULL,this,ID_STOP,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Exit button
new FXButton(buttonFrame,"&Exit\tExit the application",NULL,getApp(),FXApp::ID_QUIT,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Make a tooltip
new FXTooltip(getApp());
// Initialize private variables
spinning=0;
timer = NULL;
angle = 0.;
}
// Destructor
GLTestWindow::~GLTestWindow(){
if(timer) getApp()->removeTimeout(timer);
}
// Create and initialize
void GLTestWindow::create(){
FXMainWindow::create();
show(PLACEMENT_SCREEN);
}
// Widget has been resized
long GLTestWindow::onConfigure(FXObject*,FXSelector,void*){
if(glcanvas->makeCurrent()){
glViewport(0,0,glcanvas->getWidth(),glcanvas->getHeight());
glcanvas->makeNonCurrent();
}
return 1;
}
// Widget needs repainting
long GLTestWindow::onExpose(FXObject*,FXSelector,void*){
drawScene();
return 1;
}
// Rotate the boxes when a timer message is received
long GLTestWindow::onTimeout(FXObject*,FXSelector,void*){
angle += 2.;
if(angle > 360.) angle -= 360.;
drawScene();
timer=getApp()->addTimeout(TIMER_INTERVAL,this,ID_TIMEOUT);
return 1;
}
// Rotate the boxes when a chore message is received
long GLTestWindow::onChore(FXObject*,FXSelector,void*){
angle += 2.;
if(angle > 360.) angle -= 360.;
drawScene();
chore=getApp()->addChore(this,ID_CHORE);
return 1;
}
// Start the boxes spinning
long GLTestWindow::onCmdSpin(FXObject*,FXSelector,void*){
spinning=1;
timer=getApp()->addTimeout(TIMER_INTERVAL,this,ID_TIMEOUT);
return 1;
}
// Enable or disable the spin button
long GLTestWindow::onUpdSpin(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->disable() : button->enable();
return 1;
}
// Start the boxes spinning
long GLTestWindow::onCmdSpinFast(FXObject*,FXSelector,void*){
spinning=1;
chore=getApp()->addChore(this,ID_CHORE);
return 1;
}
// Enable or disable the spin button
long GLTestWindow::onUpdSpinFast(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->disable() : button->enable();
return 1;
}
// If boxes are spinning, stop them
long GLTestWindow::onCmdStop(FXObject*,FXSelector,void*){
spinning=0;
if(timer){
getApp()->removeTimeout(timer);
timer=NULL;
}
if(chore){
getApp()->removeChore(chore);
chore=NULL;
}
return 1;
}
// Enable or disable the stop button
long GLTestWindow::onUpdStop(FXObject* sender,FXSelector,void*){
FXButton* button=(FXButton*)sender;
spinning ? button->enable() : button->disable();
return 1;
}
// Draws a simple box using the given corners
void drawBox(GLfloat xmin, GLfloat ymin, GLfloat zmin, GLfloat xmax, GLfloat ymax, GLfloat zmax) {
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,0.,-1.);
glVertex3f(xmin, ymin, zmin);
glVertex3f(xmin, ymax, zmin);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmax, ymax, zmin);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(1.,0.,0.);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmax, ymax, zmin);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,0.,1.);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymax, zmax);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(-1.,0.,0.);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymax, zmax);
glVertex3f(xmin, ymin, zmin);
glVertex3f(xmin, ymax, zmin);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,1.,0.);
glVertex3f(xmin, ymax, zmin);
glVertex3f(xmin, ymax, zmax);
glVertex3f(xmax, ymax, zmin);
glVertex3f(xmax, ymax, zmax);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3f(0.,-1.,0.);
glVertex3f(xmax, ymin, zmax);
glVertex3f(xmax, ymin, zmin);
glVertex3f(xmin, ymin, zmax);
glVertex3f(xmin, ymin, zmin);
glEnd();
}
// Draw the GL scene
void GLTestWindow::drawScene(){
const GLfloat lightPosition[]={15.,10.,5.,1.};
const GLfloat lightAmbient[]={.1f,.1f,.1f,1.};
const GLfloat lightDiffuse[]={.9f,.9f,.9f,1.};
const GLfloat redMaterial[]={1.,0.,0.,1.};
const GLfloat blueMaterial[]={0.,0.,1.,1.};
GLdouble width = glcanvas->getWidth();
GLdouble height = glcanvas->getHeight();
GLdouble aspect = height>0 ? width/height : 1.0;
// Make context current
glcanvas->makeCurrent();
glViewport(0,0,glcanvas->getWidth(),glcanvas->getHeight());
glClearColor(1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_DEPTH_TEST);
glDisable(GL_DITHER);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30.,aspect,1.,100.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(5.,10.,15.,0.,0.,0.,0.,1.,0.);
glShadeModel(GL_SMOOTH);
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHTING);
glMaterialfv(GL_FRONT, GL_AMBIENT, blueMaterial);
glMaterialfv(GL_FRONT, GL_DIFFUSE, blueMaterial);
glPushMatrix();
glRotated(angle, 0., 1., 0.);
drawBox(-1, -1, -1, 1, 1, 1);
glMaterialfv(GL_FRONT, GL_AMBIENT, redMaterial);
glMaterialfv(GL_FRONT, GL_DIFFUSE, redMaterial);
glPushMatrix();
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glTranslated(0.,-1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 1., 0., 0.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., -1., 0., 0.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 0., 0., 1.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPushMatrix();
glRotated(90., 0., 0., -1.);
glTranslated(0.,1.75,0.);
glRotated(angle, 0., 1., 0.);
drawBox(-.5,-.5,-.5,.5,.5,.5);
glPopMatrix();
glPopMatrix();
// Swap if it is double-buffered
if(glvisual->isDoubleBuffer()){
glcanvas->swapBuffers();
}
// Make context non-current
glcanvas->makeNonCurrent();
}
// Pop a dialog showing OpenGL properties
long GLTestWindow::onCmdOpenGL(FXObject*,FXSelector,void*){
glcanvas->makeCurrent();
SettingsDialog sd((FXWindow*)this,glvisual);
glcanvas->makeNonCurrent();
sd.execute();
return 1;
}
// Here we begin
int main(int argc,char *argv[]){
// Make application
FXApp application("GLTest","FoxTest");
// Open the display
application.init(argc,argv);
// Make window
new GLTestWindow(&application);
// Create the application's windows
application.create();
// Run the application
return application.run();
}
#else
// Here we begin
int main(int argc,char *argv[]){
fxmessage("The FOX Library was compiled without OpenGL\n");
return 0;
}
#endif
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