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/********************************************************************************
* *
* Image Test *
* *
********************************************************************************/
#include "fx.h"
FXuchar grey_ramp[512*50*3]; // Created images
FXuchar red_ramp[512*50*3];
FXuchar green_ramp[512*50*3];
FXuchar blue_ramp[512*50*3];
// Event Handler Object
class ImageWindow : public FXMainWindow {
// Macro for class hierarchy declarations
FXDECLARE(ImageWindow)
private:
FXCanvas *canvas; // Canvas to draw into
FXColorWell *backwell; // Color Well for background
FXColorWell *borderwell; // Color Well for border
FXColorWell *textwell; // Color Well for text
FXImage *grey;
FXImage *red;
FXImage *green;
FXImage *blue;
FXImage *grey_nodither;
FXImage *red_nodither;
FXImage *green_nodither;
FXImage *blue_nodither;
FXBMPImage *picture; // Complete picture
FXFont *font; // Font for text
protected:
ImageWindow(){}
public:
// Message handlers
long onCanvasRepaint(FXObject*,FXSelector,void*);
long onCmdWell(FXObject*,FXSelector,void*);
long onCmdRestore(FXObject*,FXSelector,void*);
public:
// Messages for our class
enum{
ID_CANVAS=FXMainWindow::ID_LAST,
ID_WELL,
ID_RESTORE,
ID_LAST
};
public:
// ImageWindow constructor
ImageWindow(FXApp* a);
// Initialize
virtual void create();
// ImageWindow destructor
virtual ~ImageWindow();
};
// Message Map for the Scribble App class
FXDEFMAP(ImageWindow) ImageWindowMap[]={
//____Message_Type______________ID_______________Message_Handler___
FXMAPFUNC(SEL_PAINT, ImageWindow::ID_CANVAS, ImageWindow::onCanvasRepaint),
FXMAPFUNC(SEL_COMMAND, ImageWindow::ID_WELL, ImageWindow::onCmdWell),
FXMAPFUNC(SEL_COMMAND, ImageWindow::ID_RESTORE, ImageWindow::onCmdRestore),
};
// Macro for the ScribbleApp class hierarchy implementation
FXIMPLEMENT(ImageWindow,FXMainWindow,ImageWindowMap,ARRAYNUMBER(ImageWindowMap))
// Construct ImageWindow
ImageWindow::ImageWindow(FXApp* a):FXMainWindow(a,"Image Application",NULL,NULL,DECOR_ALL,0,0,800,600){
FXint x,y;
FXVerticalFrame *canvasFrame;
FXVerticalFrame *buttonFrame;
FXHorizontalFrame *contents;
FXColorDialog *colordlg=new FXColorDialog(this,"Color Dialog");
contents=new FXHorizontalFrame(this,LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0, 0,0,0,0);
// LEFT pane to contain the canvas
canvasFrame=new FXVerticalFrame(contents,FRAME_SUNKEN|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the canvas
new FXLabel(canvasFrame,"Canvas Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(canvasFrame,SEPARATOR_GROOVE|LAYOUT_FILL_X);
// Drawing canvas
canvas=new FXCanvas(canvasFrame,this,ID_CANVAS,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT);
// RIGHT pane for the buttons
buttonFrame=new FXVerticalFrame(contents,FRAME_SUNKEN|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the buttons
new FXLabel(buttonFrame,"Button Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(buttonFrame,SEPARATOR_RIDGE|LAYOUT_FILL_X);
new FXLabel(buttonFrame,"&Background\nColor well",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
backwell=new FXColorWell(buttonFrame,FXRGB(255,255,255),this,ID_WELL,LAYOUT_CENTER_X|LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT,0,0,100,30);
new FXLabel(buttonFrame,"B&order\nColor well",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
borderwell=new FXColorWell(buttonFrame,FXRGB(0,0,0),this,ID_WELL,LAYOUT_CENTER_X|LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT,0,0,100,30);
new FXLabel(buttonFrame,"&Text\nColor well",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
textwell=new FXColorWell(buttonFrame,FXRGB(0,0,0),this,ID_WELL,LAYOUT_CENTER_X|LAYOUT_TOP|LAYOUT_LEFT|LAYOUT_FIX_WIDTH|LAYOUT_FIX_HEIGHT,0,0,100,30);
// Button to draw
new FXButton(buttonFrame,"&Colors...\tPop the color dialog",NULL,colordlg,FXWindow::ID_SHOW,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Button to draw
new FXButton(buttonFrame,"Save Image...\tRead back image and save to file",NULL,this,ID_RESTORE,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Exit button
new FXButton(buttonFrame,"E&xit\tQuit ImageApp",NULL,getApp(),FXApp::ID_QUIT,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Create images with dithering
grey=new FXImage(getApp(),grey_ramp,IMAGE_DITHER|IMAGE_SHMI|IMAGE_SHMP,512,50);
red=new FXImage(getApp(),red_ramp,IMAGE_DITHER|IMAGE_SHMI|IMAGE_SHMP,512,50);
green=new FXImage(getApp(),green_ramp,IMAGE_DITHER|IMAGE_SHMI|IMAGE_SHMP,512,50);
blue=new FXImage(getApp(),blue_ramp,IMAGE_DITHER|IMAGE_SHMI|IMAGE_SHMP,512,50);
// Create image with nearest color instead of dithering
grey_nodither=new FXImage(getApp(),grey_ramp,IMAGE_NEAREST|IMAGE_SHMI|IMAGE_SHMP,512,50);
red_nodither=new FXImage(getApp(),red_ramp,IMAGE_NEAREST|IMAGE_SHMI|IMAGE_SHMP,512,50);
green_nodither=new FXImage(getApp(),green_ramp,IMAGE_NEAREST|IMAGE_SHMI|IMAGE_SHMP,512,50);
blue_nodither=new FXImage(getApp(),blue_ramp,IMAGE_NEAREST|IMAGE_SHMI|IMAGE_SHMP,512,50);
// Result image
picture=new FXBMPImage(getApp(),NULL,IMAGE_SHMI|IMAGE_SHMP,850,600);
//picture=new FXBMPImage(getApp(),NULL,0,850,600);
// Fill the ramps
for(x=0; x<512; x++){
for(y=0; y<50; y++){
grey_ramp[3*(y*512+x)]=x/2;
grey_ramp[3*(y*512+x)+1]=x/2;
grey_ramp[3*(y*512+x)+2]=x/2;
}
for(y=0; y<50; y++){
red_ramp[3*(y*512+x)]=x/2;
red_ramp[3*(y*512+x)+1]=0;
red_ramp[3*(y*512+x)+2]=0;
}
for(y=0; y<50; y++){
green_ramp[3*(y*512+x)]=0;
green_ramp[3*(y*512+x)+1]=x/2;
green_ramp[3*(y*512+x)+2]=0;
}
for(y=0; y<50; y++){
blue_ramp[3*(y*512+x)]=0;
blue_ramp[3*(y*512+x)+1]=0;
blue_ramp[3*(y*512+x)+2]=x/2;
}
}
// Make font
font=new FXFont(getApp(),"times",36,FONTWEIGHT_BOLD);
// Make a tip
new FXTooltip(getApp());
}
// Destroy ImageWindow
ImageWindow::~ImageWindow(){
delete grey;
delete red;
delete green;
delete blue;
delete grey_nodither;
delete red_nodither;
delete green_nodither;
delete blue_nodither;
delete picture;
delete font;
}
// Create and initialize
void ImageWindow::create(){
// Create the windows
FXMainWindow::create();
// Create images
grey->create();
red->create();
green->create();
blue->create();
grey_nodither->create();
red_nodither->create();
green_nodither->create();
blue_nodither->create();
picture->create();
// Font too
font->create();
// Make it appear
show(PLACEMENT_SCREEN);
// First time repaint
canvas->update();
}
// Handle the clear message
long ImageWindow::onCanvasRepaint(FXObject*,FXSelector,void* ptr){
FXEvent *event=(FXEvent*)ptr;
FXuint pat;
// We caused a redraw, so redo it all
if(event->synthetic){
FXDCWindow dc(picture);
// Erase the canvas, color comes from well
dc.setForeground(backwell->getRGBA());
dc.fillRectangle(0,0,picture->getWidth(),picture->getHeight());
// Draw images
dc.drawImage(grey,10,10);
dc.drawImage(grey_nodither,10,60);
dc.drawImage(red,10,130);
dc.drawImage(red_nodither,10,180);
dc.drawImage(green,10,250);
dc.drawImage(green_nodither,10,300);
dc.drawImage(blue,10,370);
dc.drawImage(blue_nodither,10,420);
// Draw patterns
dc.setFillStyle(FILL_OPAQUESTIPPLED);
dc.setForeground(FXRGB(0,0,0));
dc.setBackground(FXRGB(255,255,255));
for(pat=STIPPLE_0; pat<=STIPPLE_16; pat+=1){
dc.setStipple((FXStipplePattern)pat);
dc.fillRectangle(10+(512*pat)/17,490,31,50);
}
dc.setFillStyle(FILL_SOLID);
// Draw borders
dc.setForeground(borderwell->getRGBA());
dc.drawRectangle(10,10,512,50);
dc.drawRectangle(10,60,512,50);
dc.drawRectangle(10,130,512,50);
dc.drawRectangle(10,180,512,50);
dc.drawRectangle(10,250,512,50);
dc.drawRectangle(10,300,512,50);
dc.drawRectangle(10,370,512,50);
dc.drawRectangle(10,420,512,50);
dc.drawRectangle(10,490,512,50);
// Draw text
dc.setTextFont(font);
dc.setForeground(textwell->getRGBA());
dc.drawText(540,60,"Grey",4);
dc.drawText(540,180,"Red",3);
dc.drawText(540,300,"Green",5);
dc.drawText(540,420,"Blue",4);
dc.drawText(540,540,"Patterns",8);
}
// Now repaint the screen
FXDCWindow sdc(canvas,event);
// Clear whole thing
sdc.setForeground(backwell->getRGBA());
sdc.fillRectangle(0,0,canvas->getWidth(),canvas->getHeight());
// Paint image
sdc.drawImage(picture,0,0);
return 1;
}
// Color well got changed
long ImageWindow::onCmdWell(FXObject*,FXSelector,void*){
canvas->update();
return 1;
}
// Restore image from off-screen pixmap
long ImageWindow::onCmdRestore(FXObject*,FXSelector,void*){
FXFileDialog savedialog(this,"Save BMP");
savedialog.setDirectory(".");
if(savedialog.execute()){
FXFileStream outfile;
if(outfile.open(savedialog.getFilename(),FXStreamSave)){
picture->restore();
picture->savePixels(outfile);
outfile.close();
}
}
return 1;
}
// Here we begin
int main(int argc,char *argv[]){
// Make application
FXApp application("Image","FoxText");
// Start app
application.init(argc,argv);
// Make window
new ImageWindow(&application);
// Create the application's windows
application.create();
// Run the application
return application.run();
}
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