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/********************************************************************************
* *
* Scribble Application coding sample *
* *
********************************************************************************/
#include "fx.h"
// Main Window
class ScribbleWindow : public FXMainWindow {
// Macro for class hierarchy declarations
FXDECLARE(ScribbleWindow)
private:
FXHorizontalFrame *contents; // Content frame
FXVerticalFrame *canvasFrame; // Canvas frame
FXVerticalFrame *buttonFrame; // Button frame
FXCanvas *canvas; // Canvas to draw into
int mdflag; // Mouse button down?
int dirty; // Canvas has been painted?
FXColor drawColor; // Color for the line
protected:
ScribbleWindow(){}
public:
// Message handlers
long onPaint(FXObject*,FXSelector,void*);
long onMouseDown(FXObject*,FXSelector,void*);
long onMouseUp(FXObject*,FXSelector,void*);
long onMouseMove(FXObject*,FXSelector,void*);
long onCmdClear(FXObject*,FXSelector,void*);
long onUpdClear(FXObject*,FXSelector,void*);
public:
// Messages for our class
enum{
ID_CANVAS=FXMainWindow::ID_LAST,
ID_CLEAR,
ID_LAST
};
public:
// ScribbleWindow's constructor
ScribbleWindow(FXApp* a);
// Initialize
virtual void create();
};
// Message Map for the Scribble Window class
FXDEFMAP(ScribbleWindow) ScribbleWindowMap[]={
//________Message_Type_____________________ID____________Message_Handler_______
FXMAPFUNC(SEL_PAINT, ScribbleWindow::ID_CANVAS, ScribbleWindow::onPaint),
FXMAPFUNC(SEL_LEFTBUTTONPRESS, ScribbleWindow::ID_CANVAS, ScribbleWindow::onMouseDown),
FXMAPFUNC(SEL_LEFTBUTTONRELEASE, ScribbleWindow::ID_CANVAS, ScribbleWindow::onMouseUp),
FXMAPFUNC(SEL_MOTION, ScribbleWindow::ID_CANVAS, ScribbleWindow::onMouseMove),
FXMAPFUNC(SEL_COMMAND, ScribbleWindow::ID_CLEAR, ScribbleWindow::onCmdClear),
FXMAPFUNC(SEL_UPDATE, ScribbleWindow::ID_CLEAR, ScribbleWindow::onUpdClear),
};
// Macro for the ScribbleApp class hierarchy implementation
FXIMPLEMENT(ScribbleWindow,FXMainWindow,ScribbleWindowMap,ARRAYNUMBER(ScribbleWindowMap))
// Construct a ScribbleWindow
ScribbleWindow::ScribbleWindow(FXApp *a):FXMainWindow(a,"Scribble Application",NULL,NULL,DECOR_ALL,0,0,800,600){
contents=new FXHorizontalFrame(this,LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y,0,0,0,0, 0,0,0,0);
// LEFT pane to contain the canvas
canvasFrame=new FXVerticalFrame(contents,FRAME_SUNKEN|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the canvas
new FXLabel(canvasFrame,"Canvas Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(canvasFrame,SEPARATOR_GROOVE|LAYOUT_FILL_X);
// Drawing canvas
canvas=new FXCanvas(canvasFrame,this,ID_CANVAS,FRAME_SUNKEN|FRAME_THICK|LAYOUT_FILL_X|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT);
// RIGHT pane for the buttons
buttonFrame=new FXVerticalFrame(contents,FRAME_SUNKEN|LAYOUT_FILL_Y|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,10,10);
// Label above the buttons
new FXLabel(buttonFrame,"Button Frame",NULL,JUSTIFY_CENTER_X|LAYOUT_FILL_X);
// Horizontal divider line
new FXHorizontalSeparator(buttonFrame,SEPARATOR_RIDGE|LAYOUT_FILL_X);
// Button to clear
new FXButton(buttonFrame,"&Clear",NULL,this,ID_CLEAR,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Exit button
new FXButton(buttonFrame,"&Exit",NULL,getApp(),FXApp::ID_QUIT,FRAME_THICK|FRAME_RAISED|LAYOUT_FILL_X|LAYOUT_TOP|LAYOUT_LEFT,0,0,0,0,10,10,5,5);
// Initialize private variables
drawColor=FXRGB(255,0,0);
mdflag=0;
dirty=0;
}
// Create and initialize
void ScribbleWindow::create(){
// Create the windows
FXMainWindow::create();
// Make the main window appear
show(PLACEMENT_SCREEN);
}
// Mouse button was pressed somewhere
long ScribbleWindow::onMouseDown(FXObject*,FXSelector,void*){
canvas->grab();
// While the mouse is down, we'll draw lines
mdflag=1;
return 1;
}
// The mouse has moved, draw a line
long ScribbleWindow::onMouseMove(FXObject*, FXSelector, void* ptr){
FXEvent *ev=(FXEvent*)ptr;
if(mdflag){
// Get DC for the canvas
FXDCWindow dc(canvas);
// Set foreground color
dc.setForeground(drawColor);
// Draw line
dc.drawLine(ev->last_x, ev->last_y, ev->win_x, ev->win_y);
// We have drawn something, so now the canvas is dirty
dirty=1;
}
return 1;
}
// The mouse button was released again
long ScribbleWindow::onMouseUp(FXObject*,FXSelector,void* ptr){
FXEvent *ev=(FXEvent*) ptr;
canvas->ungrab();
if(mdflag){
FXDCWindow dc(canvas);
dc.setForeground(drawColor);
dc.drawLine(ev->last_x, ev->last_y, ev->win_x, ev->win_y);
// We have drawn something, so now the canvas is dirty
dirty=1;
// Mouse no longer down
mdflag=0;
}
return 1;
}
// Paint the canvas
long ScribbleWindow::onPaint(FXObject*,FXSelector,void* ptr){
FXEvent *ev=(FXEvent*)ptr;
FXDCWindow dc(canvas,ev);
dc.setForeground(canvas->getBackColor());
dc.fillRectangle(ev->rect.x,ev->rect.y,ev->rect.w,ev->rect.h);
return 1;
}
// Handle the clear message
long ScribbleWindow::onCmdClear(FXObject*,FXSelector,void*){
FXDCWindow dc(canvas);
dc.setForeground(canvas->getBackColor());
dc.fillRectangle(0,0,canvas->getWidth(),canvas->getHeight());
dirty=0;
return 1;
}
// Update the clear button:- each gui element (widget) in FOX
// receives a message during idle processing asking it to be updated.
// For example, buttons can be sensitized or desensitized when the
// state of the application changes.
// In this case, we desensitize the sender (the clear button) when
// the canvas has already been cleared, and sensitize it when it has
// been painted (as indicated by the dirty flag).
long ScribbleWindow::onUpdClear(FXObject* sender,FXSelector,void*){
if(dirty)
sender->handle(this,MKUINT(FXWindow::ID_ENABLE,SEL_COMMAND),NULL);
else
sender->handle(this,MKUINT(FXWindow::ID_DISABLE,SEL_COMMAND),NULL);
return 1;
}
// Here we begin
int main(int argc,char *argv[]){
// Make application
FXApp application("Scribble","FoxTest");
// Start app
application.init(argc,argv);
// Scribble window
new ScribbleWindow(&application);
// Create the application's windows
application.create();
// Run the application
return application.run();
}
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