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/********************************************************************************
* *
* S h u t t e r B u g A p p l i c a t i o n *
* *
*********************************************************************************
* Copyright (C) 2003,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: ShutterBug.h,v 1.25 2006/01/22 17:58:15 fox Exp $ *
********************************************************************************/
#ifndef SHUTTERBUG_H
#define SHUTTERBUG_H
/*******************************************************************************/
class Snapper;
// Mini application object
class ShutterBug : public FXShell {
FXDECLARE(ShutterBug)
protected:
FXString filename; // Filename last used
FXint fileformat; // File format last chosen
FXint filecount; // File count for numbered files
FXColor *clipbuffer; // Clipped image buffer
FXint clipwidth; // Clipped image width
FXint clipheight; // Clipped image height
Snapper *snapper[4]; // Sides of area
FXIcon *bigicon; // Big application icon
FXIcon *smallicon; // Small application icon
FXIcon *weighticons[6]; // Line weight icons
FXRectangle rectangle; // Rectangle to snap
FXColor color; // Color of the snapshot lines
FXint weight; // Weight of the snapshot lines
FXint size; // Fixed size if not 0
FXuint delay; // Timer delay in ms
FXuint rate; // Record rate in ms per frame
FXbool inside; // Lines are inside
FXbool quantize; // Quantization mode
FXint spotx; // Grab-spot of mouse on rectangle
FXint spoty;
FXuchar mode; // Dragging mode
protected:
static FXDragType dndTypes[7]; // DND Types
protected:
ShutterBug(){}
FXuchar where(FXint x,FXint y) const;
void changeCursor(FXint which,FXuchar drag);
void showSnapRectangle();
void hideSnapRectangle();
FXbool snapRectangleShown() const;
void moveSnapRectangle(const FXRectangle& r);
FXbool saveImage(const FXString& file,FXColor* data,FXint w,FXint h);
FXbool snapRectangle(FXColor*& data,const FXRectangle& r);
FXbool grabRectangle(FXColor*& data,const FXRectangle& r);
void readPixels(FXImage* image,const FXRectangle& rectangle);
virtual bool doesOverrideRedirect() const;
protected:
enum {
MODE_NONE = 0,
MODE_TOP = 1,
MODE_BOTTOM = 2,
MODE_LEFT = 4,
MODE_RIGHT = 8,
MODE_TOPLEFT = (MODE_TOP|MODE_LEFT),
MODE_TOPRIGHT = (MODE_TOP|MODE_RIGHT),
MODE_BOTTOMLEFT = (MODE_BOTTOM|MODE_LEFT),
MODE_BOTTOMRIGHT = (MODE_BOTTOM|MODE_RIGHT),
MODE_WHOLERECT = 16
};
private:
ShutterBug(const ShutterBug&);
ShutterBug &operator=(const ShutterBug&);
public:
long onPaint(FXObject*,FXSelector,void*);
long onMotion(FXObject*,FXSelector,void*);
long onBtnPress(FXObject*,FXSelector,void*);
long onBtnRelease(FXObject*,FXSelector,void*);
long onKeyPress(FXObject*,FXSelector,void*);
long onKeyRelease(FXObject*,FXSelector,void*);
long onPressSnapper(FXObject*,FXSelector,void*);
long onReleaseSnapper(FXObject*,FXSelector,void*);
long onMovedSnapper(FXObject*,FXSelector,void*);
long onEnterSnapper(FXObject*,FXSelector,void*);
long onLeaveSnapper(FXObject*,FXSelector,void*);
long onCmdSnap(FXObject*,FXSelector,void*);
long onCmdSnapDelayed(FXObject*,FXSelector,void*);
long onCmdSnapClipboard(FXObject*,FXSelector,void*);
long onCmdDelay(FXObject*,FXSelector,void*);
long onCmdAbout(FXObject*,FXSelector,void*);
long onCmdLasso(FXObject*,FXSelector,void*);
long onUpdLasso(FXObject*,FXSelector,void*);
long onCmdSize(FXObject*,FXSelector,void*);
long onUpdSize(FXObject*,FXSelector,void*);
long onCmdQuit(FXObject*,FXSelector,void*);
long onCmdLineWeight(FXObject*,FXSelector,void*);
long onCmdLineColor(FXObject*,FXSelector,void*);
long onCmdLineInside(FXObject*,FXSelector,void*);
long onUpdLineInside(FXObject*,FXSelector,void*);
long onClipboardLost(FXObject*,FXSelector,void*);
long onClipboardRequest(FXObject*,FXSelector,void*);
long onCmdQuantize(FXObject*,FXSelector,void*);
long onUpdQuantize(FXObject*,FXSelector,void*);
long onCmdSetCount(FXObject*,FXSelector,void*);
long onCmdResetCount(FXObject*,FXSelector,void*);
long onCmdRecordRate(FXObject*,FXSelector,void*);
long onCmdRecordFrame(FXObject*,FXSelector,void*);
long onCmdRecordMovie(FXObject*,FXSelector,void*);
public:
enum {
ID_SNAPSHOT=FXMainWindow::ID_LAST,
ID_SNAPSHOT_DELAYED,
ID_SNAPSHOT_CLIPBOARD,
ID_RECORD_FRAME,
ID_RECORD_MOVIE,
ID_ABOUT,
ID_TOGGLE_LASSO,
ID_SNAPPER_0,
ID_SNAPPER_1,
ID_SNAPPER_2,
ID_SNAPPER_3,
ID_SIZE_SCREEN,
ID_SIZE_CUSTOM,
ID_SIZE_8X8=ID_SIZE_CUSTOM+8,
ID_SIZE_16X16=ID_SIZE_CUSTOM+16,
ID_SIZE_24X24=ID_SIZE_CUSTOM+24,
ID_SIZE_32X32=ID_SIZE_CUSTOM+32,
ID_SIZE_48X48=ID_SIZE_CUSTOM+48,
ID_SIZE_64X64=ID_SIZE_CUSTOM+64,
ID_SIZE_128X128=ID_SIZE_CUSTOM+128,
ID_SIZE_256X256=ID_SIZE_CUSTOM+256,
ID_SIZE_512X512=ID_SIZE_CUSTOM+512,
ID_WEIGHT_0,
ID_WEIGHT_1,
ID_WEIGHT_2,
ID_WEIGHT_3,
ID_WEIGHT_4,
ID_WEIGHT_5,
ID_WEIGHT_6,
ID_COLOR,
ID_DELAY,
ID_INSIDE,
ID_QUANTIZE,
ID_SET_COUNT,
ID_RESET_COUNT,
ID_RECORD_RATE,
ID_QUIT,
ID_LAST
};
public:
/// Construct calculator dialog
ShutterBug(FXApp* a);
/// Create
virtual void create();
/// Return the default width of this window
virtual FXint getDefaultWidth();
/// Return the default height of this window
virtual FXint getDefaultHeight();
/// Read/write registry
void readRegistry();
void writeRegistry();
/// Destroy calculator
virtual ~ShutterBug();
};
#endif
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