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<?xml version="1.0" encoding="ISO-8859-1"?>
<fpdoc-descriptions>
<package name="fcl">
<!--
====================================================================
pooledmm
====================================================================
-->
<module name="pooledmm">
<short>Pooled memory manager implementation</short>
<descr>
<p><file>pooledmm</file> is a memory manager class which uses pools of blocks.
Since it is a higher-level implementation of a memory manager which works on
top of the FPC memory manager, It also offers more debugging and analysis
tools. It is used mainly in the LCL and Lazarus IDE.</p>
</descr>
<!-- unresolved type reference Visibility: default -->
<element name="Classes">
<short>Lists implementation</short>
</element>
<!-- pointer type Visibility: default -->
<element name="PPooledMemManagerItem">
<short>Pointer to <link id="#fcl.pooledmm.TPooledMemManagerItem">TPooledMemManagerItem</link></short>
<descr>
<var>PPooledMemManagerItem</var> is a pointer type, pointing to a
<link id="TPooledMemManagerItem"/> item, used in a linked list.
</descr>
<seealso>
<link id="TPooledMemManagerItem"/>
<link id="TPooledMemManager"/>
</seealso>
</element>
<!-- record type Visibility: default -->
<element name="TPooledMemManagerItem">
<short>Item used in a linked list</short>
<descr>
<var>TPooledMemManagerItem</var> is used internally by the <link id="TPooledMemManager"/>
class to maintain the free list block. It simply points to the next free block.
</descr>
<seealso>
<link id="PPooledMemManagerItem"/>
<link id="TPooledMemManager"/>
</seealso>
</element>
<!-- variable Visibility: default -->
<element name="TPooledMemManagerItem.Next">
<short>Pointer to the next memory block</short>
<descr>
<var>Next</var> points to the next free memory block in the pool.
</descr>
<seealso>
<link id="PPooledMemManagerItem"/>
<link id="TPooledMemManagerItem"/>
<link id="TPooledMemManager"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.pooledmm.TPooledMemManager
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TPooledMemManager">
<short>Pooled memory manager</short>
<descr>
<var>TPooledMemManager</var> is a class which maintains a linked list of
blocks, represented by the <link id="TPooledMemManagerItem"/> record.
It should not be used directly, but should be descended from and the
descendent should implement the actual memory manager.
</descr>
<seealso>
<link id="TPooledMemManagerItem"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.MinimumFreeCount">
<short>Minimum count of free items in the list</short>
<descr>
<p>
<var>MinimumFreeCount</var> is the minimum number of free items in the
linked list. When disposing an item in the list, the number of items is
checked, and only if the required number of free items is present, the
item is actually freed.
</p>
<p>
The default value is 100000
</p>
</descr>
<seealso>
<link id="TPooledMemManager.MaximumFreeCountRatio"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.MaximumFreeCountRatio">
<short>Maximum ratio of free items over total items</short>
<descr>
<p>
<var>MaximumFreeCountRatio</var> is the maximum ratio (divided by 8) of free
elements over the total amount of elements: When disposing an item in the
list, if the number of free items is higher than this ratio, the item is
freed.
</p>
<p>
The default value is 8.
</p>
</descr>
<seealso>
<link id="TPooledMemManager.MinimumFreeCount"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.Count">
<short>Number of items in the list</short>
<descr>
<var>Count</var> is the total number of items allocated from the list.
</descr>
<seealso>
<link id="TPooledMemManager.FreeCount"/>
<link id="TPooledMemManager.AllocatedCount"/>
<link id="TPooledMemManager.FreedCount"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.FreeCount">
<short>Number of free items in the list</short>
<descr>
<var>FreeCount</var> is the current total number of free items in the list.
</descr>
<seealso>
<link id="TPooledMemManager.Count"/>
<link id="TPooledMemManager.AllocatedCount"/>
<link id="TPooledMemManager.FreedCount"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.AllocatedCount">
<short>Total number of allocated items in the list</short>
<descr>
<var>AllocatedCount</var> is the total number of newly allocated items on
the list.
</descr>
<seealso>
<link id="TPooledMemManager.Count"/>
<link id="TPooledMemManager.FreeCount"/>
<link id="TPooledMemManager.FreedCount"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TPooledMemManager.FreedCount">
<short>Total number of freed items in the list.</short>
<descr>
<var>FreedCount</var> is the total number of elements actually freed in the list.
</descr>
<seealso>
<link id="TPooledMemManager.Count"/>
<link id="TPooledMemManager.FreeCount"/>
<link id="TPooledMemManager.AllocatedCount"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TPooledMemManager.Clear">
<short>Clears the list</short>
<descr>
<var>Clear</var> clears the list, it disposes all items in the list.
</descr>
<seealso>
<link id="TPooledMemManager.FreedCount"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TPooledMemManager.Create">
<short>Creates a new instance of the <var>TPooledMemManager</var> class</short>
<descr>
<var>Create</var> initializes all necessary properties and then calls the
inherited create.
</descr>
<seealso>
<link id="TPooledMemManager.Destroy"/>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TPooledMemManager.Destroy">
<short>Removes an instance of <var>TPooledMemManager</var> class from memory</short>
<descr>
<p>
<var>Destroy</var> calls <link id="TPooledMemManager.clear">Clear</link> and then calls the inherited destroy.
</p>
<p>
<var>Destroy</var> should never be called directly. Instead <var>Free</var>
should be used, or <var>FreeAndNil</var>
</p>
</descr>
<seealso>
<link id="TPooledMemManager.Create"/>
</seealso>
</element>
<!-- procedure type Visibility: default -->
<element name="TEnumItemsMethod">
<short>Callback for <link id="TNonFreePooledMemManager.EnumerateItems">EnumerateItems</link>.</short>
<descr>
<var>TEnumItemsMethod</var> is a prototype for the callback used in the
<link id="TNonFreePooledMemManager.EnumerateItems"/> call. The parameter
<var>Item</var> will be set to each of the pointers in the item list of
<link id="TNonFreePooledMemManager"/>.
</descr>
<seealso>
<link id="TNonFreePooledMemManager.EnumerateItems"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TEnumItemsMethod.Item">
<short>Pointer from the list in <link id="TNonFreePooledMemManager"/>.</short>
</element>
<!--
********************************************************************
#fcl.pooledmm.TNonFreePooledMemManager
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TNonFreePooledMemManager">
<short>Memory manager for fixed memory blocks which does not free any memory</short>
<descr>
<p>
<var>TNonFreePooledMemManager</var> keeps a list of fixed-size memory blocks
in memory. Each block has the same size, making it suitable for storing a
lot of records of the same type. It does not free the items stored in it,
except when the list is cleared as a whole.
</p>
<p>
It allocates memory for the blocks in a exponential way, i.e. each time a
new block of memory must be allocated, it's size is the double of the last
block. The first block will contain 8 items.
</p>
</descr>
</element>
<!-- variable Visibility: public -->
<element name="TNonFreePooledMemManager.ClearOnCreate">
<short>Determines whether newly allocated memory should be cleared</short>
<descr>
<var>ClearOnCreate</var> is a public variable, it determines whether a newly
allocated block of memory will be filled with zeroes (if set to
<var>True</var>) or not (if set to <var>False</var>).
</descr>
<seealso>
<link id="TNonFreePooledMemManager.NewItem"/>
</seealso>
</element>
<!-- property Visibility: public -->
<element name="TNonFreePooledMemManager.ItemSize">
<short>Size of an item in the list</short>
<descr>
<var>ItemSize</var> is the size of a single block in the list. It's a fixed
size determined when the list is created.
</descr>
<seealso>
<link id="TNonFreePooledMemManager.Create"/>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TNonFreePooledMemManager.Clear">
<short>Clears the memory</short>
<descr>
<var>Clear</var> clears all blocks from memory, freeing the allocated memory
blocks. None of the pointers returned by <link
id="TNonFreePooledMemManager.NewItem">NewItem</link> is valid after a call
to <var>Clear</var>
</descr>
<seealso>
<link id="TNonFreePooledMemManager.NewItem">NewItem</link>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TNonFreePooledMemManager.Create">
<short>Creates a new instance of <var>TNonFreePooledMemManager</var></short>
<descr>
<var>Create</var> creates a new instance of <var>TNonFreePooledMemManager</var> and sets the
item size to <var>TheItemSize</var>.
</descr>
<errors>
If not enough memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TNonFreePooledMemManager.ItemSize"/>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TNonFreePooledMemManager.Create.TheItemSize">
<short>Size of the items in the list</short>
</element>
<!-- destructor Visibility: public -->
<element name="TNonFreePooledMemManager.Destroy">
<short>Removes the <var>TNonFreePooledMemManager</var> instance from memory</short>
<descr>
<p>
<var>Destroy</var> clears the list, clears the internal structures, and then calls
the inherited <var>Destroy</var>.
</p>
<p>
<var>Destroy</var> should never be called directly. Instead <var>Free</var>
should be used, or <var>FreeAndNil</var>
</p>
</descr>
<seealso>
<link id="TNonFreePooledMemManager.Create"/>
<link id="TNonFreePooledMemManager.Clear"/>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TNonFreePooledMemManager.NewItem">
<short>Return a pointer to a new memory block</short>
<descr>
<p>
<var>NewItem</var> returns a pointer to an unused memory block of size <link
id="TNonFreePooledMemManager.ItemSize">ItemSize</link>. It will allocate new
memory on the heap if necessary.
</p>
<p>
Note that there is no way to mark the memory block as free, except by
clearing the whole list.
</p>
</descr>
<errors>
If no more memory is available, an exception may be raised.
</errors>
<seealso>
<link id="TNonFreePooledMemManager.Clear"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TNonFreePooledMemManager.NewItem.Result">
<short>Pointer to a new memory block</short>
</element>
<!-- procedure Visibility: public -->
<element name="TNonFreePooledMemManager.EnumerateItems">
<short>Enumerate all items in the list</short>
<descr>
<var>EnumerateItems</var> will enumerate over all items in the list,
passing the items to <var>Method</var>. This can be used to execute
certain operations on all items in the list. (for example, simply
list them)
</descr>
</element>
<!-- argument Visibility: default -->
<element name="TNonFreePooledMemManager.EnumerateItems.Method">
<short>Callback to call</short>
</element>
</module> <!-- pooledmm -->
</package>
</fpdoc-descriptions>
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